I need help with this tutorial from the Adobe website

I'm almost done with my flash game which I created with flash pro cc. And i have been looking for tutorials to integrate my game to the Facebook and this is the only one I found. http://www.adobe.com/devnet/games/articles/getting-started-with-facebooksdk-actionscript3. html
Am I on the right track?? The editor uses Flash Builder but I'm using Flash Pro cc.
--- On Step 2: "Set up a development server for the Flash app",
        Sub-step #2. "To simplify the development process, configure Flash Builder to compile into your htdocs/fbdemo folder and run (or debug) the app on your server (see Figure 2)."
1) But I can't find "ActionScript Build Path"(which is highlighted on the Figure 2 screenshot) or anything like that in Flash pro. Same for the "Output folder URL".
Can I actually do the same things with Flash Pro cc?? Also #3 is "Verify that your app runs from your server." How do you run your app from your server??
---- On Step 4: "Initialize the Facebook JS SDK",
2) so if I setup a server on a localhost just like the tutorial, I don't need to change the following? This is on line #6.
channelUrl : 'www.YOUR_DOMAIN.COM/channel.html'
can i just leave it like that ?
3) So if I complete the tutorial, can facebook users play my game? or do i have more things to do?
4) is there any other tutorial for Flash Pro CC to Facebook integration???
Thank you so much for your help and time.

this is an excerpt from http://www.amazon.com/Flash-Game-Development-Social-Mobile/dp/1435460200/ref=sr_1_1?ie=UTF 8&qid=1388031189&sr=8-1&keywords=gladstien
The simplest way to hook into Facebook is to add their Plugins to add a Like button, Send button, Login button etc to your game.  If you only want to add a Like button to a page on your website, you can use the following iframe tag anywhere (between the body tags) in your html document where you want the Facebook Like button to appear:
<iframe src="http://www.facebook.com/plugins/like.php?href=yoursite.com/subdirectory/page.html" scrolling="no" frameborder="0" style="border:none; width:500px; height:25px"></iframe> 
Where the href attribute is equal to the absolute URL to your html file.  For example:
<iframe src="http://www.facebook.com/plugins/like.php?href=kglad.com/Files/fb/" scrolling="no" frameborder="0" style="border:none; width:500px; height:25px"></iframe>
points to index.html in kglad/com/Files/fb.
However, to get the most out of Facebook you will need to use JavaScript or the Facebook ActionScript API and register your game on the Facebook Developer App page.  Before you can register your game with Facebook, you will need to be registered with Facebook and you will need to Login. 
Once you are logged-in, you can go to https://developers.facebook.com/apps and click Create New App to register your game with Facebook.  (See Fig11-01.) 
***Insert Fig11-01.tif***
[Facebook's Create New App form.]
Enter your App Name (the name of your game) and click continue.  Complete the Security Check (see Fig11-02) and click Submit.  You should see the App Dashboard where you enter details about your game.  (See Fig11-03.)
***Insert Fig11-02.tif***
[Security Check form.]
***Insert Fig11-03.tif***
[App Dashboard with Basic Settings selected.]
If you mouse over a question mark, you will see an explanation of what is required to complete this form.  Enter a Namespace, from the Category selection pick Games, and then select a sub-category. 
Your game can integrate with Facebook several ways and they are listed above the Save Changes button. You can select more than one but for now only select Website with Facebook Login and App on Facebook, enter the fully qualified URL to your game and click Save Changes. (See Fig11-04.)
***Insert Fig11-04.tif***
[Facebook integration menu expanded.]
You can return to https://developers.facebook.com/apps any time and edit your entries.  Your game(s) will be listed on the left and you can use the Edit App button to make changes and the Create New App button to add another game.
Click on the App Center link on the left.  (See Fig11-05a and Fig11-05b.)  Fill in everything that is not optional and upload all the required images. Again, if you mouse over the question marks you will see requirement details including exact image sizes for the icons, banners and screenshots.
***Insert Fig11-05a.tif***
[Top half of the App Center form.]
***Insert Fig11-05b.tif***
[Bottom half of the App Center form.]
When you are finished click Save Changes and Submit App Detail Page.  You should then see Additional Notes and Terms. (See Fig11-06.)
***Insert Fig11-06.tif***
  [Additional Notes and Terms.]
Tick the checkboxes and click Review Submission.  If everything looks acceptable, click Submit.  You should then see something like Fig11-07.
***Insert Fig11-07.tif***
  [After agreeing with Facebook's terms, you should be directed back to App Center and see this modal window.]
You are now ready to integrate your game with Facebook's API.  Because there is a Facebook ActionScript API that communicates with Facebook's API, you need not work directly with the Facebook API.
But before I cover Adobe's Facebook ActionScript API, I am going to cover how you can use the Facebook JavaScript API directly.  There no reason to actually do that while the Facebook ActionScript API still works but by the time you read this, the Facebook ActionScript API may no longer work.
In addition, this section shows the basics needed to use any JavaScript API so it applies to any social network that has a JavaScript API including the next "hot" social network that will arise in the future.

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                                                                                                        else
                                                                                                                  do shell script "say -v samantha Wrong Answer"
      #---------Question 11------
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                                                                                                                  set A11 to (button returned of the result)
                                                                                                                  if A11 is "Ohio" then
                                                                                                                            do shell script "say -v samantha Correct Answer"
                                                                                                                  else
                                                                                                                            do shell script "say -v samantha Wrong Answer"
      #------Question 12---------
                                                                                                                            display dialog "______ was sent to ask the French to leave 'English Land'." buttons {"Johhny Tremain", "George Washington", "Paul Revere"}
                                                                                                                            set A12 to (button returned of the result)
                                                                                                                            if A12 is "George Washington" then
                                                                                                                                      do shell script "say -v samantha Correct Answer"
                                                                                                                            else
                                                                                                                                      do shell script "say -v samantha Wrong Answer"
      #---------Question 13-------
                                                                                                                                      display dialog "_____ proposed the Albany Plan of Union" buttons {"George Washingon", "Ben Franklin", "John Hancock"}
                                                                                                                                      set A13 to (button returned of the result)
                                                                                                                                      if A13 is "Ben Franklin" then
                                                                                                                                                do shell script "say -v samantha Correct Answer"
                                                                                                                                      else
                                                                                                                                                do shell script "say -v samantha Wrong Answer"
      #--------Question 14------
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                                                                                                                                                set A14 to (button returned of the result)
                                                                                                                                                if A14 is "" then
                                                                                                                                                          do shell script "say -v samantha Correct Answer"
                                                                                                                                                else
                                                                                                                                                          do shell script "say -v samantha Wrong Answer"
      #-------Question 15-------
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                                                                                                                                                          if A15 is "Command an attack against French" then
                                                                                                                                                                    do shell script "say -v samantha Correct Answer"
                                                                                                                                                          else
                                                                                                                                                                    do shell script "say -v samantha Wrong Answer"
      #------TheLolQuestion-----
                                                                                                                                                                    display dialog "____ is the name of the teacher who runs this class." buttons {"Mr.White", "Mr.John", "Paul Revere"} default button 1
                                                                                                                                                                    set LOOL to (button returned of the result)
                                                                                                                                                                    if LOOL is "Mr.White" then
                                                                                                                                                                              do shell script "say -v samantha Congratulations…you…have…common…sense"
                                                                                                                                                                    else
                                                                                                                                                                              do shell script "say -v alex Do…you…have…eyes?"
                                                                                                                                                                              #------END------
                                                                                                                                                                              display dialog "I hope you enjoyed the quiz!" buttons {"I did!", "It was horrible"}
                                                                                                                                                                              set endmenu to (button returned of the result)
                                                                                                                                                                              if endmenu is "I did!" then
                                                                                                                                                                                        do shell script "say -v samantha Your awesome"
                                                                                                                                                                              else
                                                                                                                                                                                        do shell script "say -v alex Go outside and run a lap"
                                                                                                                                                                              end if
                                                                                                                                                                    end if
                                                                                                                                                          end if
                                                                                                                                                end if
                                                                                                                                      end if
                                                                                                                            end if
                                                                                                                  end if
                                                                                                        end if
                                                                                              end if
                                                                                    end if
                                                                          end if
                                                                end if
                                                      end if
                                            end if
                                  end if
                        end if
              end if
    end if

    Use code such as:
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    set A1 to (button returned of the result)
    if A1 is "Apprentices" then
    do shell script "say -v samantha Correct Answer"
    else
    do shell script "say -v samantha Wrong Answer"
    return
    end if
    #----------Question 2--------
    display dialog "Most children were taught to read so that they could understand the…" buttons {"Music of Mozart", "Bible", "art of cooking"}
    set A2 to (button returned of the result)
    if A2 is "Bible" then
    do shell script "say -v samantha Correct Answer"
    else
    do shell script "say -v samantha Wrong Answer"
    return
    end if
    (90444)

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    Hi!
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    import flash.events.MouseEvent;
    preloaderBar.visible = false;
    var loader:Loader = new Loader();
    btHome.enabled = false;
    var filme : String = "";
    carregaFilme("home.swf");
    function carregaFilme(filme : String ) :void
      var reqMovie:URLRequest = new URLRequest(filme);
      loader.load(reqMovie);
      loader.contentLoaderInfo.addEventListener(Event.OPEN,comeco);
      loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,progresso);
      loader.contentLoaderInfo.addEventListener(Event.COMPLETE,completo);
      palco.addChild(loader); 
    function comeco(event:Event):void
              preloaderBar.visible = true;
              preloaderBar.barra.scaleX = 0;
    function progresso(e:ProgressEvent):void
              var perc:Number = e.bytesLoaded / e.bytesTotal;
              preloaderBar.percent.text = Math.ceil(perc*100).toString();
              preloaderBar.barra.scaleX =  perc;
    function completo(e:Event):void
              preloaderBar.percent.text = '';
              preloaderBar.visible = false;
    btHome.addEventListener(MouseEvent.MOUSE_DOWN,onHomeDown);
    btHome.addEventListener(MouseEvent.MOUSE_UP,onHomeUp);
    btSets.addEventListener(MouseEvent.MOUSE_DOWN,onSetsDown);
    btSets.addEventListener(MouseEvent.MOUSE_UP,onSetsUp);
    btVivo.addEventListener(MouseEvent.MOUSE_DOWN,onVivoDown);
    btVivo.addEventListener(MouseEvent.MOUSE_UP,onVivoUp);
    btHome.addEventListener(MouseEvent.CLICK,onHomeClick);
    btSets.addEventListener(MouseEvent.CLICK,onSetsClick);
    function onSetsClick(Event : MouseEvent) : void
              if (filme != "sets.swf")
                          filme = "sets.swf";
                          carregaFilme("sets.swf");
    function onHomeClick(Event : MouseEvent) : void
              if (filme != "home.swf")
                          filme = "home.swf";
                          carregaFilme("home.swf");
    function onHomeDown(Event : MouseEvent) : void
              btHome.y += 1;
    function onHomeUp(Event : MouseEvent) : void
              btHome.y -= 1;
    function onSetsDown(Event : MouseEvent) : void
              btSets.y += 1;
    function onSetsUp(Event : MouseEvent) : void
              btSets.y -= 1;
    function onVivoDown(Event : MouseEvent) : void
              btVivo.y += 1;
    function onVivoUp(Event : MouseEvent) : void
              btVivo.y -= 1;
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    Here is the code for sets.fla
    import flash.utils.Timer;
    import flash.events.TimerEvent;
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    var nc:NetConnection;
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    this.addEventListener(Event.ADDED_TO_STAGE,init);
    function init(e:Event):void{
    video= new Video(320, 240);
    addChild(video);
    video.x = 80;
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    nc= new NetConnection();
    nc.connect(null);
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    ns.play("http://www.djchambinho.com/videos/segundaquinta.flv");
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    t.addEventListener(TimerEvent.TIMER,timeHandler);
    t.start();
    function onStatusEvent(stat:Object):void
              trace(stat.info.code);
    meta.onMetaData = function(meta:Object)
              trace(meta.duration);
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    Please help me with this problem I dont know what else to do.
    thank you

    My first guess is you're simply generating an error. You'll always want to load this on your device in quick debugging over USB so you can see any errors you're generating.
    Outside that, if you plan on accessing anything inside the SWF you should be loading the SWF into the correct context. Relevant sample code:
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    ldr.load(urlReq, context);
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    http://blogs.adobe.com/airodynamics/2013/03/08/external-hosting-of-secondary-swfs-for-air- apps-on-ios/

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    the error_
    F:\Java\Projects\Tools.java:51: unreachable statement <-----------------------------------------------------------------------------------------------------------------THIS
    int index;
    ^
    F:\Java\Projects\Tools.java:71: missing return statement
    }//end delete method
    ^
    F:\Java\Projects\Tools.java:86: missing return statement
    }//end getrecod
    ^
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    import java.util.*;
    import javax.swing.*;
    import java.awt.*;
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    private int numberOfToolItems;
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    }//end of array of tools
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    int index = 0;
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    if(toolArray[index].getID() == id)
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    else
    index ++;
    }//en while and if loop
    return -1;
    }//end search method
    public int insert(int id, int numberInStock, int quality, double basePrice, String nm)//insert method
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    return 0;
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    index = search(id); <-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------HERE
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    }//end if toolitem array
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    public int delete(/*int id*/)//delete method
    }//end delete method
    public void display()//display method
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    }//end display method
    public String getRecord(int i)//get record method
    // return toolArray[i].getName()+ "ID: "+toolArray[i].getID()
    }//end getrecod
    }//end class
    Edited by: ladsoftware on Oct 9, 2009 6:08 AM
    Edited by: ladsoftware on Oct 9, 2009 6:09 AM
    Edited by: ladsoftware on Oct 9, 2009 6:10 AM
    Edited by: ladsoftware on Oct 9, 2009 6:11 AM

    ladsoftware wrote:
    Subject: Re: I need help with this code error "unreachable statement"
    F:\Java\Projects\Tools.java:51: unreachable statement <-----------------------------------------------------------------------------------------------------------------THIS
    int index;
    ^
    F:\Java\Projects\Tools.java:71: missing return statement
    }//end delete method
    ^
    F:\Java\Projects\Tools.java:86: missing return statement
    }//end getrecod
    ^
    3 errorsThe compiler is telling you exactly what the problems are:
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    if(numberOfToolItems >= toolArray.length)
    return 0; // <<== HERE you return, so everyting in the if block after this is unreachable
    int index;
    index = search(id);  //< -----------------------------------------------------------------------------------------------------------------HERE
    if (index == -1)
    toolArray[index].assign(id,numberInStock, quality, basePrice,nm);
    numberInStock ++;
    return 1;
    }//end if index
    }//end if toolitem array
    return -1;
    }//end insert method
    public int delete(/*int id*/)//delete method
    // <<== HERE where is the return statement?
    }//end delete method
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    // return toolArray.getName()+ "ID: "+toolArray[i].getID() <<== HERE you commented out the return statement
    }//end getrecod
    }//end class

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