I need help with this tutorial from the Adobe website
I'm almost done with my flash game which I created with flash pro cc. And i have been looking for tutorials to integrate my game to the Facebook and this is the only one I found. http://www.adobe.com/devnet/games/articles/getting-started-with-facebooksdk-actionscript3. html
Am I on the right track?? The editor uses Flash Builder but I'm using Flash Pro cc.
--- On Step 2: "Set up a development server for the Flash app",
Sub-step #2. "To simplify the development process, configure Flash Builder to compile into your htdocs/fbdemo folder and run (or debug) the app on your server (see Figure 2)."
1) But I can't find "ActionScript Build Path"(which is highlighted on the Figure 2 screenshot) or anything like that in Flash pro. Same for the "Output folder URL".
Can I actually do the same things with Flash Pro cc?? Also #3 is "Verify that your app runs from your server." How do you run your app from your server??
---- On Step 4: "Initialize the Facebook JS SDK",
2) so if I setup a server on a localhost just like the tutorial, I don't need to change the following? This is on line #6.
channelUrl : 'www.YOUR_DOMAIN.COM/channel.html'
can i just leave it like that ?
3) So if I complete the tutorial, can facebook users play my game? or do i have more things to do?
4) is there any other tutorial for Flash Pro CC to Facebook integration???
Thank you so much for your help and time.
this is an excerpt from http://www.amazon.com/Flash-Game-Development-Social-Mobile/dp/1435460200/ref=sr_1_1?ie=UTF 8&qid=1388031189&sr=8-1&keywords=gladstien
The simplest way to hook into Facebook is to add their Plugins to add a Like button, Send button, Login button etc to your game. If you only want to add a Like button to a page on your website, you can use the following iframe tag anywhere (between the body tags) in your html document where you want the Facebook Like button to appear:
<iframe src="http://www.facebook.com/plugins/like.php?href=yoursite.com/subdirectory/page.html" scrolling="no" frameborder="0" style="border:none; width:500px; height:25px"></iframe>
Where the href attribute is equal to the absolute URL to your html file. For example:
<iframe src="http://www.facebook.com/plugins/like.php?href=kglad.com/Files/fb/" scrolling="no" frameborder="0" style="border:none; width:500px; height:25px"></iframe>
points to index.html in kglad/com/Files/fb.
However, to get the most out of Facebook you will need to use JavaScript or the Facebook ActionScript API and register your game on the Facebook Developer App page. Before you can register your game with Facebook, you will need to be registered with Facebook and you will need to Login.
Once you are logged-in, you can go to https://developers.facebook.com/apps and click Create New App to register your game with Facebook. (See Fig11-01.)
***Insert Fig11-01.tif***
[Facebook's Create New App form.]
Enter your App Name (the name of your game) and click continue. Complete the Security Check (see Fig11-02) and click Submit. You should see the App Dashboard where you enter details about your game. (See Fig11-03.)
***Insert Fig11-02.tif***
[Security Check form.]
***Insert Fig11-03.tif***
[App Dashboard with Basic Settings selected.]
If you mouse over a question mark, you will see an explanation of what is required to complete this form. Enter a Namespace, from the Category selection pick Games, and then select a sub-category.
Your game can integrate with Facebook several ways and they are listed above the Save Changes button. You can select more than one but for now only select Website with Facebook Login and App on Facebook, enter the fully qualified URL to your game and click Save Changes. (See Fig11-04.)
***Insert Fig11-04.tif***
[Facebook integration menu expanded.]
You can return to https://developers.facebook.com/apps any time and edit your entries. Your game(s) will be listed on the left and you can use the Edit App button to make changes and the Create New App button to add another game.
Click on the App Center link on the left. (See Fig11-05a and Fig11-05b.) Fill in everything that is not optional and upload all the required images. Again, if you mouse over the question marks you will see requirement details including exact image sizes for the icons, banners and screenshots.
***Insert Fig11-05a.tif***
[Top half of the App Center form.]
***Insert Fig11-05b.tif***
[Bottom half of the App Center form.]
When you are finished click Save Changes and Submit App Detail Page. You should then see Additional Notes and Terms. (See Fig11-06.)
***Insert Fig11-06.tif***
[Additional Notes and Terms.]
Tick the checkboxes and click Review Submission. If everything looks acceptable, click Submit. You should then see something like Fig11-07.
***Insert Fig11-07.tif***
[After agreeing with Facebook's terms, you should be directed back to App Center and see this modal window.]
You are now ready to integrate your game with Facebook's API. Because there is a Facebook ActionScript API that communicates with Facebook's API, you need not work directly with the Facebook API.
But before I cover Adobe's Facebook ActionScript API, I am going to cover how you can use the Facebook JavaScript API directly. There no reason to actually do that while the Facebook ActionScript API still works but by the time you read this, the Facebook ActionScript API may no longer work.
In addition, this section shows the basics needed to use any JavaScript API so it applies to any social network that has a JavaScript API including the next "hot" social network that will arise in the future.
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So I need this to work properly, but when ran and the correct answer is chosen the app quits but when the wrong answer is chosen the app goes on to the next question. I need help with this ASAP, it is due tommorow. Thank you so much for the help if you can.
The script (Sorry if it's a bit long):
#------------Startup-------------
display dialog "Social Studies Exchange Trviva Game by Justin Parzik" buttons {"Take the Quiz", "Cyaaaa"} default button 1
set Lolz to (button returned of the result)
if Lolz is "Cyaaaa" then
killapp()
else if Lolz is "Take the Quiz" then
do shell script "say -v samantha Ok starting in 3…2…1…GO!"
#------------Question 1-----------
display dialog "Around age 11, many boys left their fathers to become…" buttons {"Scholars", "Warriors", "Apprentices"}
set A1 to (button returned of the result)
if A1 is "Apprentices" then
do shell script "say -v samantha Correct Answer"
else
do shell script "say -v samantha Wrong Answer"
#----------Question 2--------
display dialog "Most children were taught
to read so that they could understand the…" buttons {"Music of Mozart", "Bible", "art of cooking"}
set A2 to (button returned of the result)
if A2 is "Bible" then
do shell script "say -v samantha Correct Answer"
else
do shell script "say -v samantha Wrong Answer"
#------------Question 3---------
display dialog "In the 1730s and 1740s, a religious movement called the_______swept through the colonies." buttons {"Glorius Revolution", "Great Awakening", "The Enlightenment"}
set A3 to (button returned of the result)
if A3 is "Great Awakening" then
do shell script "say -v samantha Correct Answer"
else
do shell script "say -v samantha Wrong Answer"
#-----------Question 4--------
display dialog "_______ was
a famous American Enlightenment figure." buttons {"Ben Franklin", "George Washington", "Jesus"}
set A4 to (button returned of the result)
if A4 is "Ben Franklin" then
do shell script "say -v samantha Correct Answer"
else
do shell script "say -v samantha Wrong Answer"
#----------Question 5-------
display dialog "______ ownership gave colonists political rights as well as prosperity." buttons {"Land", "Dog", "Slave"}
set A5 to (button returned of the result)
if A5 is "Land" then
do shell script "say -v samantha Correct Answer"
else
do shell script "say -v samantha Wrong Answer"
#---------Question 6--------
display dialog "The first step toward guaranteeing these rights came in 1215. That
year, a group of English noblemen forced King John to accept the…" buttons {"Declaration of Independence", "Magna Carta", "Constitution"}
set A6 to (button returned of the result)
if A6 is "Magna Carta" then
do shell script "say -v samantha Correct Answer"
else
do shell script "say -v samantha Wrong Answer"
#----------Question 7--------
display dialog "England's cheif lawmaking body was" buttons {"the Senate", "Parliament", "King George"}
set A7 to (button returned of the result)
if A7 is "Parliament" then
do shell script "say -v samantha Correct Answer"
else
do shell script "say -v samantha Wrong Answer"
#--------Question 8-----
display dialog "Pariliament decided to overthrow _______ for not respecting their rights" buttons {"King James II", "King George", "King Elizabeth"}
set A8 to (button returned of the result)
if A8 is "King James II" then
do shell script "say -v samantha Correct Answer"
else
do shell script "say -v samantha Wrong Answer"
#--------Question 9------
display dialog "Parliament named ___ and ___ as England's new monarchs in something called ____." buttons {"William/Mary/Glorius Revolution", "Adam/Eve/Great Awakening", "Johhny/Mr.Laphalm/Burning of the hand ceremony"}
set A9 to (button returned of the result)
if A9 is "William/Mary/Glorius Revolution" then
do shell script "say -v samantha Correct Answer"
else
do shell script "say -v samantha Wrong Answer"
#---------Question 10-----
display dialog "After accepting the throne William and Mary agreed in 1689 to uphold the English Bill of _____." buttons {"Money", "Colonies", "Rights"}
set A10 to (button returned of the result)
if A10 is "Rights" then
do shell script "say -v samantha Correct Answer"
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do shell script "say -v samantha Wrong Answer"
#---------Question 11------
display dialog "By the late 1600s French explorers had claimed the ___ River Valey" buttons {"Mississippi", "Ohio", "Hudson"}
set A11 to (button returned of the result)
if A11 is "Ohio" then
do shell script "say -v samantha Correct Answer"
else
do shell script "say -v samantha Wrong Answer"
#------Question 12---------
display dialog "______ was sent to ask the French to leave 'English Land'." buttons {"Johhny Tremain", "George Washington", "Paul Revere"}
set A12 to (button returned of the result)
if A12 is "George Washington" then
do shell script "say -v samantha Correct Answer"
else
do shell script "say -v samantha Wrong Answer"
#---------Question 13-------
display dialog "_____ proposed the Albany Plan of Union" buttons {"George Washingon", "Ben Franklin", "John Hancock"}
set A13 to (button returned of the result)
if A13 is "Ben Franklin" then
do shell script "say -v samantha Correct Answer"
else
do shell script "say -v samantha Wrong Answer"
#--------Question 14------
display dialog "The __________ declared that England owned all of North America east of the Mississippi" buttons {"Proclomation of England", "Treaty of Paris", "Pontiac Treaty"}
set A14 to (button returned of the result)
if A14 is "" then
do shell script "say -v samantha Correct Answer"
else
do shell script "say -v samantha Wrong Answer"
#-------Question 15-------
display dialog "Braddock was sent to New England so he could ______" buttons {"Command an attack against French", "Scalp the French", "Kill the colonists"}
set A15 to (button returned of the result)
if A15 is "Command an attack against French" then
do shell script "say -v samantha Correct Answer"
else
do shell script "say -v samantha Wrong Answer"
#------TheLolQuestion-----
display dialog "____ is the name of the teacher who runs this class." buttons {"Mr.White", "Mr.John", "Paul Revere"} default button 1
set LOOL to (button returned of the result)
if LOOL is "Mr.White" then
do shell script "say -v samantha Congratulations…you…have…common…sense"
else
do shell script "say -v alex Do…you…have…eyes?"
#------END------
display dialog "I hope you enjoyed the quiz!" buttons {"I did!", "It was horrible"}
set endmenu to (button returned of the result)
if endmenu is "I did!" then
do shell script "say -v samantha Your awesome"
else
do shell script "say -v alex Go outside and run a lap"
end if
end if
end if
end if
end if
end if
end if
end if
end if
end if
end if
end if
end if
end if
end if
end if
end if
end ifUse code such as:
display dialog "Around age 11, many boys left their fathers to become…" buttons {"Scholars", "Warriors", "Apprentices"}
set A1 to (button returned of the result)
if A1 is "Apprentices" then
do shell script "say -v samantha Correct Answer"
else
do shell script "say -v samantha Wrong Answer"
return
end if
#----------Question 2--------
display dialog "Most children were taught to read so that they could understand the…" buttons {"Music of Mozart", "Bible", "art of cooking"}
set A2 to (button returned of the result)
if A2 is "Bible" then
do shell script "say -v samantha Correct Answer"
else
do shell script "say -v samantha Wrong Answer"
return
end if
(90444) -
Please I really need help with this video problem.
Hi!
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import flash.events.MouseEvent;
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loader.contentLoaderInfo.addEventListener(Event.OPEN,comeco);
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loader.contentLoaderInfo.addEventListener(Event.COMPLETE,completo);
palco.addChild(loader);
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preloaderBar.barra.scaleX = perc;
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preloaderBar.percent.text = '';
preloaderBar.visible = false;
btHome.addEventListener(MouseEvent.MOUSE_DOWN,onHomeDown);
btHome.addEventListener(MouseEvent.MOUSE_UP,onHomeUp);
btSets.addEventListener(MouseEvent.MOUSE_DOWN,onSetsDown);
btSets.addEventListener(MouseEvent.MOUSE_UP,onSetsUp);
btVivo.addEventListener(MouseEvent.MOUSE_DOWN,onVivoDown);
btVivo.addEventListener(MouseEvent.MOUSE_UP,onVivoUp);
btHome.addEventListener(MouseEvent.CLICK,onHomeClick);
btSets.addEventListener(MouseEvent.CLICK,onSetsClick);
function onSetsClick(Event : MouseEvent) : void
if (filme != "sets.swf")
filme = "sets.swf";
carregaFilme("sets.swf");
function onHomeClick(Event : MouseEvent) : void
if (filme != "home.swf")
filme = "home.swf";
carregaFilme("home.swf");
function onHomeDown(Event : MouseEvent) : void
btHome.y += 1;
function onHomeUp(Event : MouseEvent) : void
btHome.y -= 1;
function onSetsDown(Event : MouseEvent) : void
btSets.y += 1;
function onSetsUp(Event : MouseEvent) : void
btSets.y -= 1;
function onVivoDown(Event : MouseEvent) : void
btVivo.y += 1;
function onVivoUp(Event : MouseEvent) : void
btVivo.y -= 1;
Now this is the sets.fla file:
Here is the code for sets.fla
import flash.utils.Timer;
import flash.events.TimerEvent;
var video:Video;
var nc:NetConnection;
var ns:NetStream;
var t : Timer = new Timer(1000,0);
var meta:Object = new Object();
this.addEventListener(Event.ADDED_TO_STAGE,init);
function init(e:Event):void{
video= new Video(320, 240);
addChild(video);
video.x = 80;
video.y = 100;
nc= new NetConnection();
nc.connect(null);
ns = new NetStream(nc);
ns.addEventListener(NetStatusEvent.NET_STATUS, onStatusEvent);
ns.bufferTime = 1;
ns.client = meta;
video.attachNetStream(ns);
ns.play("http://www.djchambinho.com/videos/segundaquinta.flv");
ns.pause();
t.addEventListener(TimerEvent.TIMER,timeHandler);
t.start();
function onStatusEvent(stat:Object):void
trace(stat.info.code);
meta.onMetaData = function(meta:Object)
trace(meta.duration);
function timeHandler(event : TimerEvent) : void
if (ns.bytesLoaded>0&&ns.bytesLoaded == ns.bytesTotal )
ns.resume();
t.removeEventListener(TimerEvent.TIMER,timeHandler);
t.stop();
The problem is when I test it on my computer it works but when I upload it to my phone it freezes when I click Sets Anteriores button.
Please help me with this problem I dont know what else to do.
thank youMy first guess is you're simply generating an error. You'll always want to load this on your device in quick debugging over USB so you can see any errors you're generating.
Outside that, if you plan on accessing anything inside the SWF you should be loading the SWF into the correct context. Relevant sample code:
var context:LoaderContext = new LoaderContext();
context.securityDomain = SecurityDomain.currentDomain;
context.applicationDomain = ApplicationDomain.currentDomain;
var urlReq:URLRequest = new URLRequest("http://www.[your_domain_here].com/library.swf");
var ldr:Loader = new Loader();
ldr.load(urlReq, context);
More information:
http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e63e3d118a9 b90204-7de0.html
If you're doing this on iOS you'll need to stripped SWFs if you plan on using any coding (ABC) inside the files. You mentioned iOS so I won't get into that here, but just incase, here's info on stripping external SWFs:
http://blogs.adobe.com/airodynamics/2013/03/08/external-hosting-of-secondary-swfs-for-air- apps-on-ios/ -
Please help! I am trying to change my Apple Id that used to be my mother to Mine- Every time i have it changed and i go and try and do an update it continues to ask for her old password. I really need help with this!
Phil0124 wrote:
Apps downloaded with an Apple ID are forever tied to that Apple ID and will always require it to update.
The only way around this is to delete the apps that require the other Apple ID and download them again with yours.
Or simply log out of iTunes & App stores then log in with updated AppleID. -
I need help with this code error "unreachable statement"
the error_
F:\Java\Projects\Tools.java:51: unreachable statement <-----------------------------------------------------------------------------------------------------------------THIS
int index;
^
F:\Java\Projects\Tools.java:71: missing return statement
}//end delete method
^
F:\Java\Projects\Tools.java:86: missing return statement
}//end getrecod
^
3 errors
import java.util.*;
import javax.swing.*;
import java.awt.*;
public class Tools//tool class
private int numberOfToolItems;
private ToolItems[] toolArray = new ToolItems[10];
public Tools()//array of tool
numberOfToolItems = 0;
for(int i = 0; i < toolArray.length; i++)//for loop to create the array tools
toolArray[i] = new ToolItems();
}//end for loop
}//end of array of tools
public int search(int id)//search mehtod
int index = 0;
while (index < numberOfToolItems)//while and if loop search
if(toolArray[index].getID() == id)
return index;
else
index ++;
}//en while and if loop
return -1;
}//end search method
public int insert(int id, int numberInStock, int quality, double basePrice, String nm)//insert method
if(numberOfToolItems >= toolArray.length)
return 0;
int index;
index = search(id); <-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------HERE
if (index == -1)
toolArray[index].assign(id,numberInStock, quality, basePrice,nm);
numberInStock ++;
return 1;
}//end if index
}//end if toolitem array
return -1;
}//end insert method
public int delete(/*int id*/)//delete method
}//end delete method
public void display()//display method
for(int i = 0; i < numberOfToolItems; i++)
//toolArray.display(g,y,x);
}//end display method
public String getRecord(int i)//get record method
// return toolArray[i].getName()+ "ID: "+toolArray[i].getID()
}//end getrecod
}//end class
Edited by: ladsoftware on Oct 9, 2009 6:08 AM
Edited by: ladsoftware on Oct 9, 2009 6:09 AM
Edited by: ladsoftware on Oct 9, 2009 6:10 AM
Edited by: ladsoftware on Oct 9, 2009 6:11 AMladsoftware wrote:
Subject: Re: I need help with this code error "unreachable statement"
F:\Java\Projects\Tools.java:51: unreachable statement <-----------------------------------------------------------------------------------------------------------------THIS
int index;
^
F:\Java\Projects\Tools.java:71: missing return statement
}//end delete method
^
F:\Java\Projects\Tools.java:86: missing return statement
}//end getrecod
^
3 errorsThe compiler is telling you exactly what the problems are:
public int insert(int id, int numberInStock, int quality, double basePrice, String nm)//insert method
if(numberOfToolItems >= toolArray.length)
return 0; // <<== HERE you return, so everyting in the if block after this is unreachable
int index;
index = search(id); //< -----------------------------------------------------------------------------------------------------------------HERE
if (index == -1)
toolArray[index].assign(id,numberInStock, quality, basePrice,nm);
numberInStock ++;
return 1;
}//end if index
}//end if toolitem array
return -1;
}//end insert method
public int delete(/*int id*/)//delete method
// <<== HERE where is the return statement?
}//end delete method
public String getRecord(int i)//get record method
// return toolArray.getName()+ "ID: "+toolArray[i].getID() <<== HERE you commented out the return statement
}//end getrecod
}//end class -
Need help with a activation code for Adobe Acrobat X Standard for my PC, Don't have older Version of Adobe Acrobat 9, 8 or 7.
You don't need to install the older version, you only need the serial number from your original purchase. If you don't have them to hand, did you register? If so, they should be in your Adobe account. If not you really need to contact Adobe, though it isn't clear they will be able to do anything without some proof of purchase etc.
-
So I downloaded acrobat XI Standard from the Adobe website, when I go to install it, it says "Adobe XI Pro" at the top left corner. Can anyone shed some light on this for me? I have a volume license for XI Std. so I would like to use the Std. version.
login and download your software from the adobe volume licensing website, Customer resources | Adobe Buying Programs
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