Image size vs file size

Hello,
I would very much appreciate an answer to the follwing:  When I save a file to jpeg the image size in photoshop remains the same as it was as a tiff file BUT according to the information that comes up in windows properties the file is much smaller (300k vs 2.9mg).   Can you advise me which is the correct file size?   If the correct size is the one showing in windows (300K) does mean that the file compressed in JPG and lost a lot of information?  and if this is the case how can I prevent that from happening and still save the file as a JPG?   [ I would like the image to remain the size photoshop shows it to be] .  Thank you very much.

The file size of the JPG on disk is 300kb this is because it is heavily compressed.
The file size shown in Photoshop is uncompressed and appears at the larger size.
Yes, compressing loses information but it may not lose much quality the first time it is compressed.
To minimise data loss use a compressed TIFF format.
Or stop worrying about file size – storage space is cheap!
The only time JPEGs should be used is for display on the web.
In fact for general use in Adobe applications, the PSD format is fine. (As long as it lasts!   )

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    Ive read this tutorial;
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    and ive just found out that if you scale an image smaller,
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    at the display resolution when I export them, but maintain there
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    quote:
    Originally posted by:
    jdldn
    Ive read this tutorial;
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    There is no such a thing as a "grafic." In your Fireworks
    document, you can have bitmap objects and vector objects. Bitmap
    objects, such a photographs, are rectangular objects with detailed
    information, where the color and transparency of each pixel is
    specified. Vector objects are mathematical objects, where the shape
    is determined by nodes and the color is determined by the fill
    type. You cannot convert a bitmap object to a vector object
    (although you can sometimes create a vector illustration that
    resembles a photograph).
    If you are still experimenting with your design, what you can
    do is add a layer with your original-sized bitmap objects. Put this
    layer at the bottom of your stack and keep it hidden. Then, anytime
    you feel a need to refresh an object that you've resized too many
    times, copy that object from your originals layer. It may not be a
    perfect solution, but it should help you.
    I've never had a problem with multiply resizing photos,
    myself, because I design my layouts with vector shapes first. Once
    I have all my proportions set,
    then I add any photos I have. With this worflow, I know what
    size to make my photos. Of course, I might change my mind, later,
    but my process keeps me on track.

  • Reduce image quality (and file size)

    Is there a simple way to reduce the quality of all backgroung
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    will be less huge...
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    Hi Valerie
    I have been doing some research on this -- the issue of file
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    Format of original image file
    For complex images such as photos,
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    or .png), it generates the smallest .swf output.
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    .cp and resulting .swf for different Captivate projects. There is
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    HI
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    OS Version : SunOS 5.10 Generic_141414-02 sun4u sparc SUNW,SPARC-Enterprise
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    Unless you are seeing some kind of problem I would not be concerned at an apparent difference in size.
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