Importing Flash Files

Hello. I'm new to this forum. I tried getting answers on the Adobe Forums with no luck. I'm trying to get my Flash files saved as Quicktime movies so that I can move those to iMovie 8. Basically, I want to be able to put my animated clip into iMovie to go along with the rest of my main video. I've tried exporting my flash file as a quicktime movie file, but the quality is awful. The animation is laggy and I have a lot of static around the images. Could anyone help me, please? I'm also going to post this in the iMovie forum in case this is the wrong area. I have Flash CS4 and iMovie8. Thank you!

"Can you recommend any and are any free? "
Not until you provide us w/which OS version you have before any recommendations can be made.
As far as free ones, check them all out for yourself. Be sure to read the _system requirements._ Some may not work w/your current OS system.
To check on your work computer..............
Apple>About This Mac
The window that opens will tell you which version OS you are currently using.
!http://i53.tinypic.com/2wqybd0.gif!

Similar Messages

  • Import flash file into application

    Hi,
    Can anyone tell me how to import flash file (macromedia flash) into an application?Thanks for any help.

    Unfortunately, your out of luck.
    Fw, and other applications, for that matter, does not handle .fla/.swf files in that manner.
    As your search yielded, Flash is better suited to handle native Fw files/artwork as library assets.
    h

  • Imported Flash files are not playing in published output

    Adobe Presenter 7 with the latest updates and PowerPoint 2007
    When I insert a Captivate 3 generated Flash file into a Presenter slide, the flash file does not play in the Published output. The slide's image is displayed for 5 seconds and then stops.
    After further review, I found that my imported Flash files are not included in the output. Any ideas?
    Terry

    Hi Terry,
    It's been awhile since I've messed around w/ Captivate 3, but I have a quick question: does your Captivate content include a skin.swf file?  If so, then you may have to look at a couple of different solutions to fix the playback problem that you're seeing with Presenter.
    One fix includes eliminating the skin by turning the borders option off which will eliminate the "_skin.swf" file. That'll be one less file to deal with, but you need to do that BEFORE publishing in Captivate.  From there, you should end up with one swf file from your Captivate content; and then at that point you can include that swf in your Presenter content.
    And while we're at it....are you using any Full Motion Recordings at all?  I've seen instances where, as you reported, Captivate content will run for awhile, but then the screen "goes blank"...so I'm just curious to know if your Captivate content in actuality has many more files than the "base" swf---which is probably the swf you included in PowerPoint.
    Having said that, can you share more information about what your Captivate project looks like (in terms of the number of swf files you're working with, etc), and let's see if we can resolve this for you.
    Rob
    http://www.robrode.com/yabb/

  • Can I import flash files into Premiere Elements 8

    I want to use Google Motion charts in my video. Is this possible?

    thanks for that info. I wil probably purchase it for myself -- but I wanted to test it first.
    Date: Fri, 27 Aug 2010 10:41:01 -0600
    From: [email protected]
    To: [email protected]
    Subject: Can I import flash files into Premiere Elements 8
    One thing to point out, if you are doing this with the trial. While it is 100% (nothing crippled, or omitted), the trial WILL put a watermark on the finished Project. If you are doing this for work, be aware of that watermark. This http://forums.adobe.com/thread/433730?tstart=0 will give you some tips and background.
    Good luck, and I do not want you to be surprised and mad, when you get that watermark.
    Hunt
    >

  • Importing flash files (with sound!) can it be done?

    Hi!
    I sucessfully importing a flash file but im not sure if the sound has imported with it, does anyone know if I can import a flash file with sounds or do I have to import the sound seperatly?
    Helen

    Helen,
    After Effects can import .SWF files but unfortunately it does not recognize the audio in a .SWF file.
    If it helps, AE can import .FLV files and it WILL recognize the audio in them.
    Relevant Help page:
    "Supported import formats"
    -Troy

  • Slowing down an imported Flash file

    Hi,
    Using Insert - Animation, I've imported a file with an .swf extension. My only problem is that it is playing too fast in my Captivate movie. Outside of Captivate, it plays slower.
    What options do I need to tweak in order to change its playing speed?
    Thanks very much in advance.

    Hello, this is indeed the cause for the speed of the imported Flash. I do not think you can change this in Captivate. If it was produced in Flash, you have to change it in Flash itself. I do not believe you want the speed of the CP changed from 30fps to 380fps.
    Lilybiri

  • IMPORTING FLASH FILE IN CAPTIVATE

    Hi!
    I have an interactive training module created with Flash. It has buttons, videos, and quizzes.
    Now, to make it compatible with SCORM. I was advised to use Captivate.
    Is it possible to export the whole flash file in Captivate? Please help.
    Thank you very much!

    If this was all developed in Flash then the best bet is to use the Pipwerks SCORM wrapper to make your Flash file compatible.
    More info here: http://pipwerks.com/
    You may be able to insert your Flash file as an animation into Captivate, but this won't make it SCORM compatible.  You might be able to recode the Flash file as an interactive widget and make it have a Success result when the user passes the module.  Then when you insert it into Captivate you can set the interactive widget to have a score.
    More information about coding widgets can be found here:
    http://www.infosemantics.com.au/widgetfactory/info

  • Can I import Flash files to Premiere

    I have a video I'm trying to put animation into, and I was hoping there was a way to do the animation in flash and import it into premiere.

    That depends on what version of Premiere Pro you're running. CC7.0.1 and earlier: yes. CC7.1 and later: no. For a little more on Flash support being removed: http://helpx.adobe.com/premiere-pro/kb/premiere-pro-cannot-import-flv.html
    The current version of Adobe Media Encoder continues to support importing Flash content, so if you're on PPro 7.1 or later, then one option is to use AME to transcode to another format.

  • How to import flash file in illustrator?

    I have made a logo in flash earlier. I want to continue working on it in illustrator. But the import won't work. Ho to approach this?   

    Illustrator cannot place Flash (swf) files.
    Try export from Flash into a file format that Illustrator supports.
    For CS6 export to fxg
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  • How do I import music files from a flash drive to my iTunes library on my laptop

    How can I import music files from a flash drive to my iTunes library? I put the flash drive into my laptop, selected " add file to library", selected the songs I wanted from the flash drive, and it looked like they were added as the names show under " recently added". Then I removed the flash drive from my laptop But when I select one of the songs and try to play it a message saying "the song could not be used because the original file could not be found. Would you like to locate it?"  So it seems the actual files did not transfer. What do I do? I have done this. With a cd in the past with nsomproble,.

    Suncadia wrote:
    Thank you!! This worked. It does seem there should be an easier way but this did work.
    Dragging the files to "Automatically Add..." is pretty easy once you know where to look.  Just make sure iTunes is running when you do it; otherwise the files will just sit there until the next time you open iTunes.
    (Interestingly, the way you originally tried to do would have worked fine except for one little detail:  you have to first go into Edit > Preferences > Advanced, and check the box for "Copy files..."  If that is not done, iTunes will reference the files on the flash drive, which of course are not accessible once the drive is removed, as you saw.)
    Anyway, glad that all is now sorted.  Enjoy the music!

  • (How can we) Import Flash Professional .FLA file format?

    How can we import a Flash Professional .fla file format into Flash Catalyst? It would appear that we can't...at least not yet! I have added this as a feature request within the adobe labs site for Catalyst. Someone at Adobe suggested that I also explore the forums, so here we are. If you would also like to have this feature added, please let Adobe know by promoting the
    idea.
    Our use case is this: we have a large Flash file with a library of over one thousand skins and assets that were built in Flash with Adobe's Flex Skins Templates. These stateful, graphical skins were used within a custom theme by several Flex 3 projects.
    Now that we are looking to migrate to FlashBuilder 4, and start to use Spark components, we are trying to find a workflow that allows us to use Adobe tools and to reuse our existing vector artwork. Since we have such a large number of assets, we are exploring various approaches, including the use of JSFL. So far we haven't found a good way to migrate from Flash-built skins for Flex 3 to Catalyst-built skins for FlashBuilder 4.

    Hi Ajay,
    See attached V 7.0 example...
    Hope it helps,
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    Attachments:
    Read_txt_File.vi ‏20 KB

  • Error importing external files in flash cs6

    I am getting this error message when I try to import image files into my flash CS6 animation: "Unable to load external importer C:\Program Files\Adobe\Adobe Flash CS6\es_ES\Configuration\Importers\PhotoshopReader.dll". I am using Windows XP SP3.
    Thanks.

    The file was in the directory. We finally solved it by installing SP3 again.
    Thanks,

  • Importing Flash .fla files

    I am taking over a client who has a .fla site with several fancy "Ribbon","Bubbles", and "Stripes" transitions I want to import.
    Is it easier to just edit it in Flash or to Bring it into Flash builder?
    I would like to at least bring in the original parts into Flash Builder beta 2.
    Working in Flash Beta 2 until the release.
    Dan Pride

    Hi,
    The solution depends on what you want to do with these Flash files. If they are going to be self-contained with minimal communication with the main application you can simply use SWFLoader and listen to the events by: SWFLoader.content.addEventListener(...).
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  • Illustrator shows BG error when importing ai files made in Flash

    Hello Everyone!
    I've been using Flash for a couple of years now... I use it
    mostly for designing fashion graphics (!!!). I know that
    Illustrator is excellect for creating artwork, but I am a big Flash
    fan and can't help it :) Of course, I have to use Illustrator from
    time to time which makes it a bit tricky when importing modified
    Flash files.
    I export Flash files as AI ones, but encounter numerous
    errors while opening such files in Illustrator. I think the problem
    is with the Color settings. Flash uses RGB, and CMYK is
    Illustrator's default settings. When I try to export a graphic
    symbol (with layers, groups of objects and simple shapes) from
    Flash Professional as an AI file, it always exports as Illustrator
    6.0 version (wonder why)... Then I try to open this file in
    Illustrator CS2 and always get a "BG" error message which is
    similar to this one:
    Can't open illustration. The illustration doesn't have the
    correct number of operands for an operator.
    Offending operator: "Bg"
    Contex:
    Bb
    0000 Bh
    1.0.0.000819.20.....etc. (lots of figures)...Bg
    So after getting such a message and pressing "OK" there are 2
    possible results:
    1. The program (Illustrator CS2) opens a blank artboard
    (stage) with absolutely NO objects or symbols on it.
    2. The program opens an incomplete graphic on the artboard
    (stage) with many missing objects and shapes (say, if I exported a
    graphic with 2 layers, the top layer will be missing).
    Unfortunately, these are the most common results....Though a
    few days ago I hkept several AI files open and tried to export an
    AI file made in Flash. To my greatest surprise Illustrator could
    open the file with absolutely everything I exported from Flash!!!
    Except for Bitmap fills, of course....But everything else was just
    perfect! I was amazed no end!
    Like an idiot I didn't save the file, and the next day I
    spent 2 hours trying to get the same result...which I didn't. Never
    did since then...Though I used the same graphic over and over...
    So my question is...What settings should I have in order to
    be able to open AI files exported from Flash? If I got it once, it
    means it is possible to open such files...
    I would greatly appreciate if anybody could help me find a
    way out of this situation. I have to use Illustrator more often
    now, and I need my artwork to be convered to AI files without
    significant modifications or corrections... Is it doable?
    Thank you so much in advance!!
    Ella

    Did you ever find a solution to this?
    I need to export characters from Flash files to use in Illustrator, but I keep getting "offending operator bg" messages.

  • Is there anyway to import a flash file to keynote 09?

    Is there anyway to import a flash file to keynote 09?

    To have Keynote accept and play Flash files go:
    +Apple Menu > System Preferences > QuickTime > Advanced > check Enable Flash+
    Peter

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