Importing Flash (.swf) to Keynote
Hi all,
I am working in Keynote '08 (4.0.2) and have Quicktime 7.4.1 (14) installed. I need to import a Flash (.swf) file and play it in Keynote. Even though the online help says this: "You can also add video or Flash movies that play within a slide. For Flash to work with QuickTime 7.1.3 and later, choose Apple menu > System Preferences, click QuickTime, click Advanced, and select Enable Flash." Keynote 4.0.2 does not accept .swf files (they are grayed out) and Quicktime 7.4.1 cannot play an .swf (This is not a movie file). Should I unistall QT 7.4.1 and install a previous QT version? Can Apple fix this problem? Any other suggestions? Thanks
Thanks for your quick response. Perian helps with Flash video but as far as I can tell it does not help with swf format. I have an actionscript loaded flash file that cannot be converted to MPEG-4. If you are indeed correct and Apple no longer supports swf with QT then I want my money back for iWork. It clearly states in their manual/help that users can import swf files and play them in Keynote. What a rip-off.
Is there a way to unistall QT 7.4.5?
Thanks.
Similar Messages
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Does Keynote Import Flash SWF Files?
Hello,
I do a lot of presentations and I often need to import Flash SWF files and play them inside my presentation. I currently do this on Windows with PowerPoint.
Does Keynote '09 import Flash SWF files?
Thanks!PeterBreis0807 wrote:
To have Keynote accept and play Flash files go:
+Apple Menu > System Preferences > QuickTime > Advanced > check Enable Flash+
Peter
Alas I don't see that option — having said that I looked at mime types and legacy encoders and nada, but oddly when I went to check the QT version (7.6 by the way) in the "About Quicktime" (accessed via the *System Preferences*) it cycles thru various codecs and "Macromedia Flash Player" is one of them... guess it doesn't access anymore. :o(
Advanced lists only...
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Hi, Is it possible to import a flash/swf file in to
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Thank You for Your Help...can you post your code
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Is this possible - Import Flash swf which then imports an external swf
Hi,
I was wondering if it's possible to (as the title says) to import an swf which itself imports an external swf?
Explanation - I've got an scrollbar created in flash...and to keep it tidy i've created the scroll 'content' as another swf which is imported into the scrollbar swf.
Whenever i publish/render the project the scroll bar appears but the content does not.
Is it possible to do this?
Captivate > imports flash > which imports external swf
Cheers
Craig.Yes that shouldn't be a problem at all. You probably won't be able to see it working when you preview the project from within Captivate but if you publish it and manually copy/paste the external swf to the publish directory, it should work just fine.
www.cpguru.com - Adobe Captivate Widgets, Tutorials, Tips and Tricks and much more.. -
Hello,
I'm as new as it comes to Captivate. From what I've researched and seen, Captivate looks like an interactive Powerpoint that captures scores, answers, and responses,etc.
Right now, I'm looking for an authoring program to help me use some of those abilities -- but also host the main interactivity that I've built into a flash swf.
Before I go off and start programming, is it possible to embed a fully interactive .swf into Captivate -- or is this the wrong use and I should be attempting to rebuild that in Captivate? The program I'm going to build in Flash includes a time slider with simultaneous videos and animation.
Are time sliders possible in Captivate? (A scrubbing bar back and forth)
Thanks for your time.
KristinEverything you speak of is possible in Captivate, and it certainly does allow you to import SWFs created in AS3.
Whether or not your program will work well with Captivate depends a lot on your programming abilities and how well you understand the Captivate architecture so that your app integrates well with it.
It might be wise to consider building your app as a Captivate widget.
Go here for good information about widget coding: http://www.infosemantics.com.au/widgetking/ -
Problem importing Flash .swf animation
When I tried to import a Flash CS4 animation into captivate,
i get a message saying something about "actionscript references
root" and the animation might not play back correctly. When i
publish the captivate project, the animation just loops
continously. Any ways around this?> When I tried to import a Flash CS4 animation into
captivate, i get a
> message
> saying something about "actionscript references root"
and the animation
> might
> not play back correctly. When i publish the captivate
project, the
> animation
> just loops continously. Any ways around this?
>
Try fixing the FLA doesn't reference root. Also make sure the
Loop option is
not selected in FLA options.
Steve
http://twitter.com/Stevehoward999
Adobe Community Expert: eLearning, Mobile and Devices
European eLearning Summit - EeLS
Adobe-sponsored eLearning conference.
http://www.elearningsummit.eu -
Changing flash .SWF file into Keynote presentation
Someone please help.. presentation in 8 hours and I want to use Keynote but the presentation is in flash .swf and the directions I got didnt work- they were:
Use Flash MX to save the file as a Flash 5 movie. It should have a filename extension of ".swf". Important: Keynote cannot import native Flash files whose filename extension is ".fla".
In Keynote, Choose Edit > Place > Choose.
Select the file and click Place to insert it into your slide.
I choose edit but theres no option that says place, how do I read my swf file through Keynote?
Thanks everyone!
DanielThat kind of thing is not done in Fireworks, which is a graphics
application; it should be done in a web page editing program such as
Dreamweaver. Generally, Fireworks HTML is not acceptable for final
production web sites unless you're exporting as CSS and Images, and
even then, it will most likely require tweaking in a web page editor.
HTH
Jim Babbage -
Help importing a .swf file from Flash CS5.5 to After Effects CS5.5
I am working on animating a person in flash. I have a main timeline and then a timeline inside of a symbol so I can move
the characters facial features (eyebrows and mouth etc) apart from moving his entire body.
I want to have multiple scenes so I am importing all of the .swfs into After Effects and putting them together.
However, when I import the .swf into After Effects, it only plays what occurs in the main timeline
and not the timeline inside of the symbol, so it is just the character moving without the facial movements.
Is there a way to fix this or a better program to import the .swfs into and make the video?
Thanks in advance.Here's the note from After Effects Help aboutt he limitations to SWF import:
SWF (continuously rasterized) Note: SWF files are imported with an alpha channel. Audio is not retained. Interactive content and scripted animation are not retained. Animation defined by keyframes in the main, top-level movie is retained.
The limitation that you noticed---that only animation in the top-level timeline is retained---is not one that can be worked around without changing how your animation is set up in Flash. -
How can I import a .swf file in Adobe Flash CS4?
Hi,
How can I import a .swf file in Adobe Flash CS4?
Thanks.you can use file/import but that would be a mistake.
you should "load" your swf, not import it.
if you want to load it and need help, are you using as2 or as3? -
Importing flash symbols from an external SWF using URLrequest
Hello.
I'm trying for several days now to properly import flash symbols into a flex application.
i can't only @Embed because the swf file that contains the skins will not be available locally so i need to use URLRequest.
This is what I've got so far.
1. I created a flash file, lets call it foo.swf that contains several elements in the library and each element has both `Export for ActionScript` and `Export for runtime sharing` on. one of the elements is called 'test' which is a movieclip of an image.
2. i created a flex project that creates the swf flashSkins.swf that contains the following Wrapper class:
package
import flash.display.Sprite;
public class Wrapper extends Sprite
[Embed(source="foo.swf",symbol="test")]
[Bindable]public static var test: Class;
I tested to make sure that this class properly fetchs symbols from the flash file properly
using the following code:
<fx:Script>
<![CDATA[
public var wrapper:Wrapper;
]]>
</fx:Script>
<mx:Image source="{Wrapper.test}"/>
it loads the image and shows it properly.
3. I created another swf file that will fetch the flashSkins swf and import the Wrapper class from it. this is where i fail.
public function loadSkins():void
bgLoader = new Loader();
var bgURL:URLRequest = new URLRequest('http://files.xpogames.com/flashSkins/flashSkins.swf');
bgLoader.contentLoaderInfo.addEventListener(Event.INIT,onLoaded);
bgLoader.load(bgURL);
public function onLoaded(e:Event):void {
var clazz:Class = bgLoader.contentLoaderInfo.applicationDomain.getDefinition('Wrapper') as Class;
var a:Object = new clazz();
theimage.source=a.test;
]]>
</fx:Script>
<mx:Image id="theimage" />
I tried using getDefinition with 'wrapper' or 'Wrapper' but on both cases i get an error that the variable is not defined.
any ideas?Did you try using the Event.COMPLETE instead of Event.INIT?
-
Captivate 2.0 Very Buggy After Import of SWF File (Flash 8)??
Where should I begin...
Issue 1
I just updated to Cap 2 and started using it. I have come
across a few very weird issues. Everyting works fine until I import
a swf file to the stage. After I import a swf file to the stage I
realize I made a mistake in the swf file. So I updated the swf in
Flash 8 and publish it. I then went into Cap 2 and tried to update
the file (which I noticed that the update button has been removed.)
When I go to import and import the updated file, it does not update
it. I had to close the program and reboot before it would recognize
the new file??? Sounds like a caching issue of some sorts, but very
buggy in my eyes.
Issue 2
So now I have the new file in... great! But when I try to use
one of the drop down menus from the top tool bar, the menu
disappears immeditly after I have clicked on it??? The only way to
get my menu's back is to close the program and reopen it.
Issue 3
I just recently found another problem... I was trying to work
with Cap 2 in its crazy state, and I pulled one of the bars on the
timeline torwards the end of the screen and the timeline
disappeard??? So I went to view and clicked timeline... no change.
Now I do not have a timeline??? I have tried running a reapir and I
even tried several different new projects with different swf files
to see if it was just that file and I have the same results.
Sorry so lengthly on my issues but this just sucks and I need
help!! Anybody got any ideas!??
Thank you!!Hi SaSQuaCh69247,
Issue 1 :- Select the SWF file in library, right click, and
select update.
Issue 2 :- Actually it could be valid for Issue 1 also. It
seems like SWF file you are trying to import, does some action
like, importing another swf or connecting to server on the first
frame itself. Captivate will try to play the first frame of SWF
when you import them. Try creating a keyframe with the stop action
as the first frame in your SWF, and see if you still have the
issue.
Issue 3 :- The approach I am mentioning over here is
generally the last approach which I will take in such scenerios,
but since you have already experimented a little, so try this.
Go to C:\Documents and Settings\<user name>\Application
Data\Adobe\Adobe Captivate
Rename captivate_v20.dat as captivate_v20_org.dat.
Restart Captivate Application.
thanks -
Is there anyway to import a flash file to keynote 09?
Is there anyway to import a flash file to keynote 09?
To have Keynote accept and play Flash files go:
+Apple Menu > System Preferences > QuickTime > Advanced > check Enable Flash+
Peter -
Can we import a SWF (catalyst) inside a flash movie.
Example :
loadMovie("MyCatalyst.swf", ...)
I'm trying doing that but nothing comes up !
Thank youYes you can. The first thing is when you publish your project, make sure that you choose the "Build to view offline" option. This will roll all the Flex Framework into the resulting swf. This will be mean your resulting swf will be larger. Also note that your FLA must use ActionScript 3.
Here is some sample code to load the swf into your Flash Professional project.
import flash.display.*;
import flash.net.URLRequest;
var ldr:Loader = new Loader();
var url:String = "Main.swf"; //The Catalyst made swf
var urlReq:URLRequest = new URLRequest(url);
ldr.load(urlReq);
addChild(ldr);
Hope this helps. -
Huge problems importing CS5 Flash SWFs to After Effects
It seems that anytime I include text into my Flash file in CS5, I am alerted that the text layout has been exported to an external file, at which point it will not be imported correctly with any animation in After Effects. I've read that this has something to do with the new CS5 TLF mode.
What is the work around with this? All other versions of Flash imports my swfs flashlessly, why is CS5 so difficult to?
I posted this on the Flash forums six months ago, and the post was completely ignored. I even bumped it up a couple times. I'm going to see if maybe the AE forums may have an idea about this.I'm not too savvy on TLF but Adobe implemented it as an option to allow multi-column layouts in Flash which would be compatible
better with InDesign workflows (Import/Export).
What you can do is make sure your text is set to Classic Text for all of your text fields unless you have a need to use TLF.
But I'm sure someone else will chime in with the correct response to this issue as there are times when you cannot do without TLF and you will still want to export to AE. -
How to import a .swf flash movie
I am trying to put this .swf flash file in keynote but it wont go in. I drag it in and a picture of a piece of film shows up...its not recognizing the format.
What and how can i convert this .swf flash file to be compatible with keynote.
ThanksHello Tara,
It's simple, I've developed an animation with Catalyst (took me 2 days...to learn a move forward) and i would like to use that animation inside a flash website. so i'm trying to load the Catalyst swf file animation inside my flash main movie without success !
I"m tryin to do : loadMovie("catalyst_animation.swf", TargetA); TargetA is an empty movie clip located a certain position.
the loadMovie("catalyst_animation.swf", 0); is working but this is not what i want for a clear reason (loading inside and at a certain position).
Thank you for our help.
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