Kern protection error from Call of Duty 2 game
Hey everyone, I was told if anyone could help me it would be on here.
Over the last few weeks I started getting the odd kern protection error while playing my Call of Duty 2 game. I have had this game for years and this had never happened before. Over the last week, it now occurs EVERY time I play the game. I sometimes can get 5 minutes in the game before it crashes and sometimes it is only seconds.
I have OS X version 10.4.11 on 24 inch iMac
2.16 GHz intel Core 2 Duo
1 GB 667 MHz DDR2 SDRAM
I have run the Hardware Test disk and it found no issues.
I thought it may be my gpu overheating but was told the temps are in normal ranges. Here is a sample of the temps immediately after the error:
Temp (all in Celsius)
HD - 46
CPU - 41
Ambient - 23
GPU - 53
GPU Diode - 63
GPU Heatsink - 53
HD Bay - 46
Optical Drive - 37
Fan speed
Optical Drive - 599 rpm
CPU Fan - 998 rpm
HD Fan - 1299 rpm
I also ran MemTest on the machine and everything came back OK.
I had installed MacScan a few weeks ago so removed it, still no improvement.
I also installed StartupSoundPref a few weeks ago and still have that installed.
I am out of ideas and the wife is concerned because I wander around the house aimlessly. Any input appreciated.
Here is the output from a recent log file.
Date/Time: 2011-06-28 13:24:22.528 -0600
OS Version: 10.4.11 (Build 8S2167)
Report Version: 4
Command: Call of Duty 2 Multiplayer
Path: /Applications/Call of Duty 2 Multiplayer.app/Contents/MacOS/Call of Duty2 Multiplayer
Parent: WindowServer [60]
Version: 1.3 (1.3)
PID: 770
Thread: 0
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at0x0000000c
Thread 0 Crashed:
0 libSystem.B.dylib 0x90010a31fclose + 17
1 com.aspyr.callofduty2 0x00032b83FS_FCloseFile(int) + 125 (com_files.cpp:925)
2 com.aspyr.callofduty2 0x00035f08FS_FOpenFileRead_Internal(char const*, int*, int, int, int) + 2910(com_files.cpp:1488)
3 com.aspyr.callofduty2 0x00055a64MSS_FileOpenCallback(char const*, unsigned long*) + 32 (snd_driver.cpp:118)
4 com.aspyr.callofduty2 0x00113e8cCSampleSound::open_stream(char const*) + 52 (MacMSS_Sample.cp:293)
5 com.aspyr.callofduty2 0x00110975AIL_open_stream(unsigned long, char const*, long) + 95 (MacMSS.cp:483)
6 com.aspyr.callofduty2 0x0005802fSND_StartAliasStreamOnChannel(snd_alias_t const*, snd_alias_t const*, float,int, float const*, float, float, int, float, int, unsigned char, int,snd_alias_system_t) + 989 (snd_driver.cpp:888)
7 com.aspyr.callofduty2 0x0004b2bdSND_StartAliasStream(snd_alias_t const*, snd_alias_t const*, float, int, floatconst*, float, float, int, float, unsigned char, int*, snd_alias_system_t) +527 (snd.cpp:609)
8 com.aspyr.callofduty2 0x0014493eCG_PlaySoundAliasByName(int, float const*, char const*) + 68(cg_main_mp.cpp:1257)
9 com.aspyr.callofduty2 0x001e5899CG_EntityEvent(centity_s*, int) + 4681 (cg_event_mp.cpp:818)
10 com.aspyr.callofduty2 0x001e61ddCG_CheckEvents(centity_s*) + 147 (cg_event_mp.cpp:928)
11 com.aspyr.callofduty2 0x001df3b6CG_SetNextSnap(snapshot_t*) + 1454 (cg_snapshot_mp.cpp:477)
12 com.aspyr.callofduty2 0x001dfcadCG_ProcessSnapshots() + 1355 (cg_snapshot_mp.cpp:664)
13 com.aspyr.callofduty2 0x001d4ae7CG_DrawActiveFrame(int, DemoType, CubemapShot, int, int) + 151(cg_view_mp.cpp:974)
14 com.aspyr.callofduty2 0x0017302cSCR_UpdateFrame() + 676 (cl_scrn_mp.cpp:272)
15 com.aspyr.callofduty2 0x00173197SCR_UpdateScreenInternal() + 59 (cl_scrn_mp.cpp:443)
16 com.aspyr.callofduty2 0x0003051dCom_Frame_Try_Block_Function() + 659 (common.cpp:3547)
17 com.aspyr.callofduty2 0x000306feCom_Frame() + 58 (common.cpp:3729)
18 com.aspyr.callofduty2 0x000c3b96WinMain + 284 (mac_main.cpp:835)
19 com.aspyr.callofduty2 0x00112288CCallOfDutyEngine::GameMain() + 182 (basic_string.h:277)
20 com.aspyr.callofduty2 0x0002647cCMacGameEngine::OneShotTimer() + 98 (MacGameEngine.cp:1285)
21 com.aspyr.callofduty2 0x000264bfCMacGameEngine::OneShotTimerProc(__EventLoopTimer*, void*) + 17(MacGameEngine.cp:1312)
22 com.apple.HIToolbox 0x92e39a4aTimerVector + 31
23 com.apple.CoreFoundation 0x9082d756CFRunLoopRunSpecific + 3341
24 com.apple.CoreFoundation 0x9082ca42CFRunLoopRunInMode + 61
25 com.apple.HIToolbox 0x92e01878RunCurrentEventLoopInMode + 285
26 com.apple.HIToolbox 0x92e00f82ReceiveNextEventCommon + 385
27 com.apple.HIToolbox 0x92e49a74_AcquireNextEvent + 58
28 com.apple.HIToolbox 0x92e498bcRunApplicationEventLoop + 150
29 com.aspyr.callofduty2 0x00026088CMacGameEngine::MacMain() + 62 (MacGameEngine.cp:405)
30 com.aspyr.callofduty2 0x00025b93CMacGameEngine::Run(int, char**) + 75 (MacGameEngine.cp:150)
31 com.aspyr.callofduty2 0x00025bccmain + 46 (MacGameEngine.cp:89)
32 com.aspyr.callofduty2 0x000024fa_start + 228 (crt.c:272)
33 com.aspyr.callofduty2 0x00002415start + 41
Thread 1:
0 libSystem.B.dylib 0x90024407semaphore_wait_signal_trap + 7
1 com.apple.ColorSync 0x915a96abpthreadSemaphoreWait(t_pthreadSemaphore*) + 35
2 com.apple.ColorSync 0x915c3ddcCMMConvTask(void*) + 60
3 libSystem.B.dylib 0x90023d67_pthread_body + 84
Thread 2:
0 libSystem.B.dylib 0x90009817mach_msg_trap + 7
1 com.apple.CoreFoundation 0x9082d227CFRunLoopRunSpecific + 2014
2 com.apple.CoreFoundation 0x9082ca42CFRunLoopRunInMode + 61
3 com.apple.audio.CoreAudio 0x91469356HALRunLoop::OwnThread(void*) + 158
4 com.apple.audio.CoreAudio 0x91469171CAPThread::Entry(CAPThread*) + 93
5 libSystem.B.dylib 0x90023d67_pthread_body + 84
Thread 3:
0 libSystem.B.dylib 0x90047927semaphore_timedwait_signal_trap + 7
1 com.apple.audio.CoreAudio 0x914765a4CAGuard::WaitFor(unsigned long long) + 212
2 com.apple.audio.CoreAudio 0x914764c6CAGuard::WaitUntil(unsigned long long) + 66
3 com.apple.audio.CoreAudio 0x91474e42HP_IOThread::WorkLoop() + 690
4 com.apple.audio.CoreAudio 0x91474b8bHP_IOThread::ThreadEntry(HP_IOThread*) + 17
5 com.apple.audio.CoreAudio 0x91469171CAPThread::Entry(CAPThread*) + 93
6 libSystem.B.dylib 0x90023d67_pthread_body + 84
Thread 4:
0 libSystem.B.dylib 0x900376a7mach_wait_until + 7
1 libSystem.B.dylib 0x90039d72usleep + 82
2 com.aspyr.callofduty2 0x001159f6CSoundEngine::Execute(void*) + 118 (MacMSS_Engine.cp:844)
3 com.aspyr.callofduty2 0x001173f1CThread::ExecuteProc(void*) + 25 (MacThreads.cp:144)
4 libSystem.B.dylib 0x90023d67_pthread_body + 84
Thread 5:
0 libSystem.B.dylib 0x90047927semaphore_timedwait_signal_trap + 7
1 com.apple.audio.CoreAudio 0x914765a4CAGuard::WaitFor(unsigned long long) + 212
2 com.apple.audio.CoreAudio 0x914764c6CAGuard::WaitUntil(unsigned long long) + 66
3 com.apple.audio.CoreAudio 0x91474e42HP_IOThread::WorkLoop() + 690
4 com.apple.audio.CoreAudio 0x91474b8bHP_IOThread::ThreadEntry(HP_IOThread*) + 17
5 com.apple.audio.CoreAudio 0x91469171CAPThread::Entry(CAPThread*) + 93
6 libSystem.B.dylib 0x90023d67_pthread_body + 84
Thread 6:
0 libSystem.B.dylib 0x90047927semaphore_timedwait_signal_trap + 7
1 ...ple.CoreServices.CarbonCore 0x90ce1e60TSWaitOnSemaphoreCommon + 163
2 ...ickTimeComponents.component 0x97e83076ReadSchedulerThreadEntryPoint + 4723
3 libSystem.B.dylib 0x90023d67_pthread_body + 84
Thread 7:
0 libSystem.B.dylib 0x90047927semaphore_timedwait_signal_trap + 7
1 ...ple.CoreServices.CarbonCore 0x90ce1e60TSWaitOnSemaphoreCommon + 163
2 ...ple.CoreServices.CarbonCore 0x90cebd90AIOFileThread(void*) + 1068
3 libSystem.B.dylib 0x90023d67_pthread_body + 84
Thread 8:
0 libSystem.B.dylib 0x9002447fsemaphore_wait_trap + 7
1 ...ickTimeComponents.component 0x97f0f5efaudioprepThreadEntry + 92
2 ...ickTimeComponents.component 0x98513f44start_thread + 54
3 libSystem.B.dylib 0x90023d67_pthread_body + 84
Thread 0 crashed with X86 Thread State (32-bit):
eax:0x00000000 ebx: 0x90010a2e ecx: 0x20c104a4 edx: 0x0000003e
edi:0x00000000 esi: 0x00000000 ebp: 0xbfffda98 esp: 0xbfffda70
ss:0x0000001f efl: 0x00010282 eip: 0x90010a31 cs: 0x00000017
ds:0x0000001f es:0x0000001f fs:0x00000000 gs: 0x00000037
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0x940e8000 - 0x940fefff com.apple.CoreVideo 1.4.2 /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x942a9000 - 0x942b4fff libCSync.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x94300000 - 0x9431afff libRIP.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x94320000 - 0x9463ffff com.apple.QuickTime 7.6.4 (1327.73) /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
0x94a22000 - 0x94a3ffff libresolv.9.dylib /usr/lib/libresolv.9.dylib
0x95ec0000 - 0x95ec0fff com.apple.vecLib 3.3.1 (vecLib3.3.1) /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x964a6000 - 0x9657dfff libGLProgrammability.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgramma bility.dylib
0x96598000 - 0x96599fff libGLSystem.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLSystem.dy lib
0x9659b000 - 0x965a0fff com.apple.agl 2.5.9 (AGL-2.5.9) /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x978b1000 - 0x987a8fffcom.apple.QuickTimeComponents.component 7.6.4 (1327.73) /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTim eComponents
0x99762000 - 0x9977ffff com.apple.OpenTransport 3.0 /System/Library/PrivateFrameworks/OpenTransport.framework/OpenTransport
Model: iMac6,1, BootROM IM61.0093.B07, 2 processors, IntelCore 2 Duo, 2.16 GHz, 1 GB
Graphics: NVIDIA GeForce 7300 GT, NVIDIA GeForce 7300 GT,PCIe, 128 MB
Memory Module: BANK 0/DIMM0, 512 MB, DDR2 SDRAM, 667 MHz
Memory Module: BANK 1/DIMM1, 512 MB, DDR2 SDRAM, 667 MHz
AirPort: spairport_wireless_card_type_airport_extreme(0x14E4, 0x87), Broadcom BCM43xx 1.0 (4.170.46.9)
Bluetooth: Version 1.9.5f4, 2 service, 1 devices, 1 incomingserial ports
Network Service: Built-in Ethernet, Ethernet, en0
Serial ATA Device: ST3250824AS Q, 232.89 GB
Parallel ATA Device: MATSHITADVD-R UJ-85J
USB Device: Built-in iSight, Micron, Up to 480 Mb/sec, 500mA
USB Device: Hub in Apple Pro Keyboard, Mitsumi Electric, Upto 12 Mb/sec, 500 mA
USB Device: Apple Optical USB Mouse, Primax Electronics, Upto 1.5 Mb/sec, 100 mA
USB Device: Apple Pro Keyboard, Mitsumi Electric, Up to 12Mb/sec, 250 mA
USB Device: Bluetooth USB Host Controller, Apple, Inc., Upto 12 Mb/sec, 500 mA
USB Device: IR Receiver, Apple Computer, Inc., Up to 12Mb/sec, 500 mA
USB Device: DeskJet 930C, Hewlett-Packard, Upto 12 Mb/sec, 500 mA
Did I post this in the wrong section?
Similar Messages
-
Need Help in expdp for resolving ORA-39127: unexpected error from call
Hi All,
My Environment is -------> Oracle 11g Database Release 1 On Windows 2003 Server SP2
Requirement is ------------> Data Pump Jobs to be completed without any error message.
I am tryring to take export data pump of a schema
Command Used --> expdp schemas=scott directory=data_pump_dir dumpfile=scorr.dmp version=11.1.0.6.0
Export Log Show this details its completed with 2 error messages
Export: Release 11.1.0.6.0 - Production on Saturday, 23 April, 2011 13:31:10
Copyright (c) 2003, 2007, Oracle. All rights reserved.
Connected to: Oracle Database 11g Enterprise Edition Release 11.1.0.6.0 - Production
With the OLAP option
FLASHBACK automatically enabled to preserve database integrity.
Starting "SYSTEM"."SYS_EXPORT_SCHEMA_01": system/******** schemas=scott directory=data_pump_dir dumpfile=scorr.dmp version=11.1.0.6.0
Estimate in progress using BLOCKS method...
Processing object type SCHEMA_EXPORT/TABLE/TABLE_DATA
Total estimation using BLOCKS method: 192 KB
Processing object type SCHEMA_EXPORT/USER
Processing object type SCHEMA_EXPORT/SYSTEM_GRANT
Processing object type SCHEMA_EXPORT/ROLE_GRANT
Processing object type SCHEMA_EXPORT/DEFAULT_ROLE
ORA-39127: unexpected error from call to export_string :=SYS.DBMS_CUBE_EXP.schema_info_exp('SCOTT',0,1,'11.01.00.06.00',newblock)
ORA-37111: Unable to load the OLAP API sharable library: (The specified module could not be found.
ORA-06512: at "SYS.DBMS_CUBE_EXP", line 205
ORA-06512: at "SYS.DBMS_CUBE_EXP", line 280
ORA-06512: at line 1
ORA-06512: at "SYS.DBMS_METADATA", line 5980Processing object type SCHEMA_EXPORT/PRE_SCHEMA/PROCACT_SCHEMA
Processing object type SCHEMA_EXPORT/TABLE/TABLE
Processing object type SCHEMA_EXPORT/TABLE/INDEX/INDEX
Processing object type SCHEMA_EXPORT/TABLE/CONSTRAINT/CONSTRAINT
Processing object type SCHEMA_EXPORT/TABLE/INDEX/STATISTICS/INDEX_STATISTICS
Processing object type SCHEMA_EXPORT/TABLE/STATISTICS/TABLE_STATISTICS
ORA-39127: unexpected error from call to export_string :=SYS.DBMS_CUBE_EXP.schema_info_exp('SCOTT',1,1,'11.01.00.06.00',newblock)
ORA-37111: Unable to load the OLAP API sharable library: (The specified module could not be found.
ORA-06512: at "SYS.DBMS_CUBE_EXP", line 205
ORA-06512: at "SYS.DBMS_CUBE_EXP", line 280
ORA-06512: at line 1
ORA-06512: at "SYS.DBMS_METADATA", line 5980
. . exported "SCOTT"."DEPT" 5.945 KB 4 rows
. . exported "SCOTT"."EMP" 8.585 KB 14 rows
. . exported "SCOTT"."SALGRADE" 5.875 KB 5 rows
. . exported "SCOTT"."ACCTYPE_GL_MAS" 0 KB 0 rows
. . exported "SCOTT"."BONUS" 0 KB 0 rows
Master table "SYSTEM"."SYS_EXPORT_SCHEMA_01" successfully loaded/unloaded
Dump file set for SYSTEM.SYS_EXPORT_SCHEMA_01 is:
D:\APP\ADMINISTRATOR\ADMIN\SIPDB\DPDUMP\SCORR.DMP
Job "SYSTEM"."SYS_EXPORT_SCHEMA_01" completed with 2 error(s) at 13:40:08
Please help me to resolve this issue.
Thank you,
ShanHi Shan,
I am getting very similar to yours
"ORA-37111: Unable to load the OLAP API sharable library: (The specified module could not be found."
error message while creating OLAP Analytic Workspace with AWM.
I am creating workspace for the first time, actually following some tutorial to get some knowledge about OLAP)
I see you managed to solve you problem.
I wonder how I can get this MOS DOC 852794.1 - is it possible to get it without going to Metalink?
Thanks in advance for any help.
Regards,
SC -
Hi,
I am trying to export a Schema from 11.2.0.2 and getting the below error on export
ORA-39127: unexpected error from call to export_string :=SYS.DBMS_RMGR_GROUP_EXPORT.GRANT_EXP(12425,1,...)
ORA-06502: PL/SQL: numeric or value error: NULL index table key value
ORA-06512: at "SYS.DBMS_RMGR_GROUP_EXPORT", line 154
ORA-06512: at line 1
ORA-06512: at "SYS.DBMS_METADATA", line 7049
ORA-39127: unexpected error from call to export_string :=
SYS.DBMS_RMGR_GROUP_EXPORT.GRANT_EXP(12424,1,...)
ORA-06502: PL/SQL: numeric or value error: NULL index table key value
ORA-06512: at "SYS.DBMS_RMGR_GROUP_EXPORT", line 154
ORA-06512: at line 1
ORA-06512: at "SYS.DBMS_METADATA", line 7049
ORA-39127: unexpected error from call to export_string :=SYS.DBMS_RMGR_GROUP_EXPORT.GRANT_EXP(12423,1,...)
ORA-06502: PL/SQL: numeric or value error: NULL index table key value
ORA-06512: at "SYS.DBMS_RMGR_GROUP_EXPORT", line 154
ORA-06512: at line 1
ORA-06512: at "SYS.DBMS_METADATA", line 7049
ORA-39127: unexpected error from call to export_string := SYS.DBMS_SCHED_JOB_EXPORT.GRANT_EXP(2003412,1,...)
ORA-01031: insufficient privileges
ORA-06512: at "SYS.DBMS_SCHED_MAIN_EXPORT", line 2296
ORA-06512: at "SYS.DBMS_SCHED_JOB_EXPORT", line 52
ORA-06512: at line 1
ORA-06512: at "SYS.DBMS_METADATA", line 7049
I have searched the forum and found similar errors, but I am struggling to understand the cause and solution.
Forums seem to indicate it may be related to bug 4358907, Re: Datapump export/import object grants given by another user but not sure it is relevant as I can see a ORA-01031: insufficient privileges in this log.
Can you please advise?
ThanksPlease show your export command and read MOS ID: ORA-39127 using datapump exp [ID 451987.1 ]
and check below forms discussion:
https://forums.oracle.com/message/10237007 -
Hi all,
I am getting this erro on a Datapump Schema export on 11.2.0.2:
ORA-39127: unexpected error from call to export_string := SYS.DBMS_RMGR_GROUP_EXPORT.GRANT_EXP(12425,1,...)
ORA-06502: PL/SQL: numeric or value error: NULL index table key value
ORA-06512: at "SYS.DBMS_RMGR_GROUP_EXPORT", line 154
ORA-06512: at line 1
ORA-06512: at "SYS.DBMS_METADATA", line 7049
ORA-39127: unexpected error from call to export_string := SYS.DBMS_RMGR_GROUP_EXPORT.GRANT_EXP(12424,1,...)
ORA-06502: PL/SQL: numeric or value error: NULL index table key value
ORA-06512: at "SYS.DBMS_RMGR_GROUP_EXPORT", line 154
ORA-06512: at line 1
ORA-06512: at "SYS.DBMS_METADATA", line 7049
ORA-39127: unexpected error from call to export_string := SYS.DBMS_RMGR_GROUP_EXPORT.GRANT_EXP(12423,1,...)
ORA-06502: PL/SQL: numeric or value error: NULL index table key value
ORA-06512: at "SYS.DBMS_RMGR_GROUP_EXPORT", line 154
ORA-06512: at line 1
ORA-06512: at "SYS.DBMS_METADATA", line 7049
ORA-39127: unexpected error from call to export_string := SYS.DBMS_SCHED_JOB_EXPORT.GRANT_EXP(2003412,1,...)
ORA-01031: insufficient privileges
ORA-06512: at "SYS.DBMS_SCHED_MAIN_EXPORT", line 2296
ORA-06512: at "SYS.DBMS_SCHED_JOB_EXPORT", line 52
ORA-06512: at line 1
ORA-06512: at "SYS.DBMS_METADATA", line 7049
I believe it requires some specific privileges on DBMS_RMGR_GROUP_EXPORT.
I have found this below explanation Kevin's Blog: SYS.DBMS_RMGR_GROUP_EXPORT.GRANT_EXP but I am not a DBA, so I am not sure what grant needs to be modified.
It also complains of unsufficient privileges on DBMS_SCHED_JOB_EXPORT.GRANT_EXP, but I am not sure who needs what grant.
Could you please advise on how to resolve the issue?
ThanksHi,
Can anyone help if possible please?
Thanks -
Oracle error ORA-39127 unexpected error from call to export_string
Hi
The export for an database encounters the following error .Can someone take a look at the cause please.
Processing object type DATABASE_EXPORT/SYSTEM_PROCOBJACT/PRE_SYSTEM_ACTIONS/PROCACT_SYSTEM
Processing object type DATABASE_EXPORT/SYSTEM_PROCOBJACT/PROCOBJ
ORA-39127: unexpected error from call to export_string :=SYS.DBMS_SERVER_ALERT_EXPORT.SYSTEM_INFO_EXP(1,dynconnect,'11.02.00.02.00',newblock)
ORA-13914: Threshold notification failed.
ORA-06512: at "SYS.DBMS_SERVER_ALERT", line 187
ORA-06512: at "SYS.DBMS_SERVER_ALERT_EXPORT", line 132
ORA-06512: at line 1
ORA-06512: at "SYS.DBMS_METADATA", line 7418
Processing object type DATABASE_EXPORT/SYSTEM_PROCOBJACT/POST_SYSTEM_ACTIONS/PROCACT_SYSTEM
Processing object type DATABASE_EXPORT/SCHEMA/PROCACT_SCHEMA
Processing object type DATABASE_EXPORT/SCHEMA/TABLE/TABLE
Processing object type DATABASE_EXPORT/SCHEMA/TABLE/PRE_TABLE_ACTION
RegardsThere are a lot of similar errors on MOS, perhaps you should search through them and see if any apply to you.
What version/patch level are you on? Have you made any grid control threshold modifications? Are you using procobol in an upgraded database?
You might want to go through support for this one. -
ORA-39127: unexpected error from call to
Hi ALL.
11.2.0.3
Is this a bug?
I got error when running expdp system/manager full=yes
ORA-39127: unexpected error from call to "SYS"."DBMS_JVM_EXP_PERMS"."GRANT_SYSPRIVS_EXP"But it works fine on 11.2.0.1
Any ideas and solutions please.....
Thanks a lot,hello,
You may look into the following My Oracle Support Document: DataPump Export (EXPDP) Failed On Identifier SYS.DBMS_JVM_EXP_PERMS Must Be Declared [ID 1095533.1]
According to the document the versions affected are 10gR2 and 11gR1, but, the workaround may solve your issue.
Hope it helps. -
X-Fi Fatal1ty Pro causing Call of Duty games to freeze (Windows 7)
BX-Fi Fatalty Pro causing Call of Duty games to freeze (Windows 7)? before I had Windows 7 I was using XP and Call of Duty 4 & 5 worked great, but now that I have Windows 7, COD 4,5 & 6 or any other game built on the IW Engine (Infinity Ward Engine) all ways flash to a black screen for 0 seconds before returning to normal gameplay for only 2 seconds then back to the black screen & so on.
?I've troubleshooted this to be the sound card as when you remove the soundcard and use the onboard Realtek,?the game plays great, no freezes or black screens, but when I put the card back in and install the drivers again the problem starts again.
I'm guessing it's something to do with the Infinity Ward Game Engine as I don't have the problem with other games, it maybe due to the Windows 7 drivers for the card, i'll leave my specs below:
Windows 7?Home Premium 32bit
AMD Athlon 64 X2 5600+
2GB DDR2 RAM
AMD RADEON HD 3850
Creative X-Fi XtremeGamer Fatalty Pro (June released drivers)Have you uninstalled your onboard sound drivers? Yes you disabled it in the bios, but have you uninstalled the software for the onboard? after uninstalling everything with onboard sound in both the bios and windows, you can try reinstalling Direct X which will find your primary sound device again. You can download the Microsoft DX9 redistributable just about anywhere, but microsoft.com will have the Vista/Windows 7 one that works best. Most games will have older versions of the pack.
I played Modern Warfare , 2 and Call of Duty 2 with your card under Windows 7 last month. So I am not sure what else to tell you. -
Finally, no more "kern protection error" crashes
http://www.flickr.com/photos/macgig/79874009/in/set-427814/
got this alot in panther...
"exc bad access"
"kern protection failure"
so far so good with tiger... I was getting so tired of apps crashing with that error.
G4 tower (Sawtooth) 1 gig processor Mac OS X (10.4.7) 640 RAMHi, ale1964.
In your photo, you noted that: "my understanding is that its a kernel panic."That's incorrect.
The KERNPROTECTIONFAILURE error is returned by the vm_read function, which enables one task's virtual memory (VM) to be read by another task. The KERNPROTECTIONFAILURE error occurs if the address region in the task whose VM is to be read is protected against reading. It often indicates a programming error, either in the task performing the read or the task whose VM is being read. It can also indicate VM corruption, such as might be caused by disk directory corruption or bad RAM, but those generally lead to more severe problems, such as kernel panics.
With games, one should always check for the latest patches and updates.
If you are see the following message:
that indicates a kernel panic.
If so, see my "Resolving Kernel Panics" FAQ. This FAQ includes step-by-step instructions for identifying and resolving some of the most common causes of kernel panics. The FAQ is a roadmap: start at the beginning and work systematically through the end, i.e. the "If all else fails..." section.
Good luck!
Dr. Smoke
Author: Troubleshooting Mac® OS X
Note: The information provided in the link(s) above is freely available. However, because I own The X Lab™, a commercial Web site to which some of these links point, the Apple Discussions Terms of Use require I include the following disclosure statement with this post:
I may receive some form of compensation, financial or otherwise, from my recommendation or link. -
How to CATCH error from call to standard SAP Function Module
Please, is it possible to catch the following error with the TRY CATCH ENDTRY construct?
From a custom program, am calling CS_BOM_EXPL_MAT_V2.
Several nested calls in, Form STL_DATEN_HOLEN (LCSS4F1I) calls FM CS_ALT_SELECT_MAT.
However, that call is missing the CALL_INVALID Exception.
CS_ALT_SELECT_MAT is raising CALL_INVALID, but since it was not included in the FM call, the RAISE_EXCEPTION runtime error is issued.
I added a TRY CATCH ENDTRY construct around the call in the custom program using CATCH cx_root, but the program is still short dumping.
All the research I have done has been misleading...some articles indicate all errors should be caught, some indicate only catchable runtime errors can be caught, others are not quite clear.
So, I would like to find out if, in this scenario, it is even possible to catch this error and avoid the short dump.
I will open a message to see about having the SAP code fixed as soon as I get authorization to do so, (as well as fix the data causing the issue in the first place), but in the meantime, I would like to handle it in my code if possible.
ECC 6.0
Thanks for any information!
Kind Regards,
Deb
Edited by: Debra Garner on Jan 26, 2012 5:19 PMHi Debra,
You cannot catch non class based exceptions using the TRY/ENDTRY. You might also find no luck with help from SAP since the FM in question 'CS_BOM_EXPL_MAT_V2' is not released for customer use. The best bet is to examine why the error is occurring and figure out what needs to be done to fix it and/or avoid it in the future.
Regards,
Ryan Crosby -
Getting an error from calling a store proc
this is my code calling a store proc. i got all oracle 8i
drivers imported.
package FMISBean;
import java.sql.*;
import oracle.jdbc.driver.*;
public class getrecordj
public static void main(String [] args){
//global variables
Connection conOrcl=null;
String ProjectID ="222700-";
CallableStatement C_TPRO_J=null;
ResultSet R_TPRO_J = null;
try{
Class.forName("sun.jdbc.odbc.JdbcOdbcDriver");
conOrcl=DriverManager.getConnection("jdbc:odbc:FMISORCL","FMIS_USER","FMIS123");
try{
String SQL ="{ ? = call getJrecord(?) }";
C_TPRO_J = conOrcl.prepareCall(SQL);
//assign the ? to the argument passed
C_TPRO_J.registerOutParameter(1,OracleTypes.CURSOR);
C_TPRO_J.setString(2,ProjectID);
//execute the query
C_TPRO_J.executeQuery();
R_TPRO_J = (ResultSet) C_TPRO_J.getObject(1);
//looping through the resultSet
while (R_TPRO_J.next()){
//create an instance of the class
// JavaBeans JItems = new JavaBeans();
// set it to the Bean
System.out.println(R_TPRO_J.getString(1));
System.out.println(R_TPRO_J.getString(2));
System.out.println(R_TPRO_J.getString(3));
System.out.println(R_TPRO_J.getString(4));
System.out.println(R_TPRO_J.getString(5));
System.out.println(R_TPRO_J.getString(6));
//JItems.setexistingLane(R_TPRO_J.getInt(3));
// JItems.setproposed_lane(R_TPRO_J.getInt(4));
// JItems.setcomnt(R_TPRO_J.getString(5));
// JItems.setcomntType(R_TPRO_J.getString(6));
//add the object to the vector
// V_itemsJ.addElement(JItems);
}catch(SQLException w){
System.out.println(w.getMessage());
}}catch(Exception S){
//returning the vector
// return V_itemsJ;
//closing bracets
the store proc works fine if i test it in sql plus but when i call it from the page i get a dos window error
[oracle][orant]:line 1, colunm 13
PLS: expression is of wrong type
line 1 , colunm 7
PL/SQL: statement ignored
any ideas please would help?Here are some examples to reference:
http://www.javaalmanac.com/egs/java.sql/CallFunction.html
http://www.javaalmanac.com/egs/java.sql/CallProcedure.html
DesQuite -
Call of duty 1.5 patch on intel working for anyone?
If anyone has seen my past posts you would know i have been having some problems with my 24" intel iMac and call f duty and call of duty United Offensive. Well to save you all the past posts..i have finally gotten the disks installed on my computer and running. the problem is if i try to install the 1.5 patch for COD. the installation doesn't happen. it stops installing at the start and looks like it will continue but never does. I called Aspyr and they said that the patch is not intel compatible and that it won't install. bummer. however they also told me that COD in general would not run on an intel or with my graphics card and it runs 100% better than COD 2 does....which runs like atari. has anyone installed the 1.5 patch successfully? if so how? thanks
ok guys...here is the NEW news. you may like this but lets not get our hopes up. don't bother trying to install the patch from your friends computer,i have talked to aspyr a few times over the phone about this the past couple of days and they said it can only be updated from the installer. no other way. I tried doing that too with no success. but i will now copy the email that i sent them and their responses. tell me how i did:)
*First email to them:*
+i have been having problems installing COD and UO on my 24" intel mac. If you check past tickets you can see what i mean. I finally got both CD's to install. the first CD installed without a problem the second CD i had to transfer the files by hand and not use the installer. now the next problem is the patch...or patches...(not sure if they made one patch to replace the two patches? but seeing as I have tried to install the patch before and it wont install i was wondering if there was a way i could install file by file instead of using the installer. could i get it done this way...if so where can i get the files or how can i extract them on my computer, thanks+
*their reply:*
+Thank you for choosing Call of Duty Deluxe for the Mac. Unfortunately, there is no way to install the patches besides running the installer.+
+What happens when you try to use the installer for the United Offensive patch?+
+Sorry we could not resolve this issue.+
+Have a great day.+
+-Aspyr Tech Support+
*My Reply to them:*
+when i try to install the installer it doesn't get past the first+
+second of installation. it just stays in the one spot forever and+
+never moves.+
+do i have to install 2 patches or is the one i have that says it is a+
+combined patch for cod and cod:uo enough?+
*their reply:*
+Ideally, you would need Call of Duty: Version 1.5 patch as well as the Call of Duty: United Offensive: Version 1.5.1 patch.+
+The issue you are having is related to the fact that these patch installers are old and do not run properly on Intel Macs. The first Call of Duty games are not Universal Applications and run under Rosetta emulation when using an Intel Processor. The patches also react adversely when trying to operate in the Intel processor environment.+
+Since this patch issue is also occurring with some games that are actually supported for play on Intel Macs we are trying to isolate and fix the problem for these patch installers first. Unfortunately, since Call of Duty and United offensive are not supported on Intel Macs, I cannot guaranty that we will rebuild these patch installers for this title.+
+The best way to keep informed about patch updates is to sign up for our newsletter here:+
+http://www.aspyr.com/news/newsletter_signup+
+Sorry I couldn't help you more.+
+Thanks for your patience.+
+Have a nice day.+
*Me again:*
+thanks for the info, i guess i waill just play under 1.4.... but honestly as a+
+customer that plays mac games and just bought an intel mac, you should seriously+
+try to fix that 1.5 patch. I bought COD2 and my friends and i still play COD:UO+
+because ...well frankly COD 2 *****. not sure if you have gone on to see how+
+many servers there are... but I see 10 times more servers running COD: UO than+
+COD 2. we buy new computers to play these games under better settings and then+
+find out that you guys don't want to fix them because they are "old" . if the new+
+game wasn't a horrible sequel with no vehicles to drive and many more issues,+
+people would be willing to switch but we are not. thanks, hope you guys listen. in+
+forums all over people talk about these things. COD:UO is still the Bar..+
+everything else falls short. and COD 4 is not a WWII FPS... thats a different+
+catagory so i can't say anything. i will be waiting for that too. thanks,+
+faithful consumer+
*Their last reply:*
Hello,
+We will fix it if possible.+
+I'm going to sit on this e-mail for a couple of days while we discuss some options.+
+I will contact you again in a couple of days.+
+Thanks for your patience.+
+Have a nice day.+
SO..WHAT DO YOU THINK? I Think i made a big enough stink that they actually might try to make a patch that works for us. -
Well today I had another unfortunate experience at Best Buy. I tried to use the below deal that begins today:
Trade in Call of Duty: Ghosts for Xbox One or PS4 and receive $20 trade-in value. Trade in Call of Duty: Ghosts for Xbox 360 or PS3 and receive $10 trade-in value. Trade in Call of Duty: Black Ops II for Xbox 360 or PS3 and receive $15 trade-in value. Trade in Call of Duty: Black Ops for Xbox 360 or PS3 and receive $10 trade-in value. Plus, get a $10 off coupon to use toward Call of Duty: Advanced Warfare.
Offer valid in store only. Trade in values shown include any bonuses. Trade in values valid 10/19/14–11/2/14. Coupon valid in stores only through 11/8/14. Not available in all locations. Payment is by Best Buy gift card. You will be required to agree to Best Buy's trade-in Terms & Conditions. Participating stores may have additional requirements. Best Buy reserves the right to refuse any trade-in or limit quantities for any reason. Tax is calculated from the regular retail price prior to gift card value being applied to the bill. Not compatible with any other offer. Limit 1 coupon per transaction. See a Customer Specialist or for details.
1) I went over to the gaming kiosk to trade in my games. The employee told me I have to do this at the customer service desk. I've never had to do this at any Best Buy. I always trade in games at the kiosk since USUALLY I'll get someone knowledgable with video games and the current promotions.
2) I go to the customer service desk and told the girl I want to trade in CoD: Ghosts and Black Ops II. I also want to use the $10 coupon promotion and apply it to a CoD: AW preorder.
3) The girl tells me that I have to do this online. The coupon fine print obviously states it is in-store only. I try explaining this is an in-store promotion.
4) She told me I must be talking about the $10 rewards certificate for preordering. NO. Look in the ad, they are two different promotions.
5) Then, she told me that I cannot preorder this game in-store. "We must have run out of copies." I've never heard of a standard edition Call of Duty game run out of preorders before. Especially on a new system (PS4) where they need their userbase to be huge.
6) At this point I was fed up. I asked if there was someone in the video gaming department that had more experience with the promotions and trading in games. The girl told me that they do not have any video game specialists at the store.
I seriously cannot believe a Best Buy store can be this clueless. How can someone run a business like this? Sadly this is not the first time I've ran into problems with Best Buy.
Has anyone had any luck using this promotion? WHAT AM I DOING WRONG???Hello WeaKeN,
It shouldn't be so difficult to pre-order an upcoming game, so I can imagine why you'd be frustrated! It sounds like the rep you spoke with might not have been familiar with either the game trade-in or pre-order process, although walk-through guides and training documents should have been readily available at the time of your visit.
To take advantage of our current Call of Duty: Advanced Warfare trade-in promotion, customers simply need to trade in a copy of either Call of Duty: Ghosts or Call of Duty: Black Ops II and reserve a copy of Call of Duty: Advanced Warfare at their local store. Both the trade-in gift card and coupon can then be applied at the time of pickup, with the $10 pre-order bonus certificate being awarded 15-20 days after pickup. Since the Atlas and Atlas Pro edition are online-only items, they are not eligible for this offer.
Were you able to reserve your copy of the game? Are you still in need of assistance?
Aaron|Social Media Specialist | Best Buy® Corporate
Private Message -
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This is the place to discuss any Call of Duty title from Call of Duty: Finest Hour right back in the PS2 era, right up to Call of Duty: Ghosts!
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Call of Duty: Modern Warfare II
Platform:
PlayStation 3
Screenshot:
Handy Links:
Information Page
Get the Full Game
Call of Duty: Black Ops
Platform:
PlayStation 3
Screenshot:
Handy Links:
Information Page
Get the Full Game
Call of Duty: Modern Warfare 3
Platform:
PlayStation 3
Screenshot:
Handy Links:
Information Page
Get the Full Game
Call of Duty: Black Ops II
Platform:
PlayStation 3
Screenshot:
Handy Links:
Information Page
Get the Full Game
Call of Duty: Black Ops Declassified
Platform:
PlayStation Vita
Screenshot:
Handy Links:
Information Page
Get the Full Game
Call of Duty: Advanced Warfare
Platform:
PlayStation 3/PlayStation 4
Screenshot:
Handy Links:
Information Page
Get the Full Game (PS3 Gold Edition)
Get the Full Game (PS4 Gold Edition)
Get the Season Pass (PS3/PS4)
Call of Duty: Ghosts
Platform:
PlayStation 3/PlayStation 4
Screenshot:
Handy Links:
Information Page
Get the Full Game (PS3)
Get the Full Game (PS4)
Get the Season Pass (PS4)
Call of Duty: Black Ops III
Platform:
PlayStation 4
Release Date:
06/11/2015
Screenshot:
Handy Links:
Pre-Order
Threads you should check out..
Multiplayer - So, what do you think? - by Yaster
Same here!
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No call of duty zombies for Indian app store?
Hey, i was searching for games on my ipad 3 and i was not able to find any call of duty games in the Indian app store , while the US app store has it for $6.99.
Why would apple do this? no support for the Indian call of duty fans ?If content is different it's because it either hasn't been licensed for that country or perhaps it's not allowed in that country. Every country has different rules of what is/isn't allowed to be sold and this could be the cause.
Your best bet for an answer is to ask the game developers why they are not in the app store. I doubt Apple cares. With Apple getting a cut of every sale in the app store, I would imagine their preference would be for everything to be available everywhere, so any limits are likely the responsibility of a third party.. Perhaps the talent in a movie were not paid for international distribution, perhaps a country does not like or approve of a game.
(for example, facetime is not allowed in UAE countries and Apple has to respect that prohibition) -
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i get the error message that i dont have the right video card and that the computer hasn't initialized right.
Can i go out and buy another graphics card that will support the game? or should i just buy i new computer. I'd rather just get a graphics card instead of spending a lot of money on a new computer. I went to the website www.canirunit.com which did let me know if my computer was capable of running COD 2, it said that the CPU speed wasn't fast enough and that my graphics card wasn't good enough.
let me know what i should do!Thanks Jack Black, but I'm afraid the problem is that my Display Driver is not compatible with DirectX 9.0c. The Call of Duty 2 game installs in my computer the Directx 9.0c application, so I do not need to download the program from Microsoft website. However, in spite of having the Directx 9.0c installed in my laptop, it still does not run because I guess the Display driver should be compatible with the new version of DirectX.
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