Kern protection error from Call of Duty 2 game

Hey everyone,  I was told if anyone could help me it would be on here.
Over the last few weeks I started getting the odd kern protection error while playing my Call of Duty 2 game.  I have had this game for years and this had never happened before. Over the last week, it now occurs EVERY time I play the game. I sometimes can get 5 minutes in the game before it crashes and sometimes it is only seconds.
I have OS X version 10.4.11 on 24 inch iMac
2.16 GHz intel Core 2 Duo
1 GB 667 MHz DDR2 SDRAM
I have run the Hardware Test disk and it found no issues.
I thought it may be my gpu overheating but was told the temps are in normal ranges.  Here is a sample of the temps immediately after the error:
Temp (all in Celsius)
HD - 46
CPU - 41
Ambient - 23
GPU - 53
GPU Diode - 63
GPU Heatsink - 53
HD Bay - 46
Optical Drive - 37
Fan speed
Optical Drive - 599 rpm
CPU Fan - 998 rpm
HD Fan - 1299 rpm
I also ran MemTest on the machine and everything came back OK.
I had installed MacScan a few weeks ago so removed it, still no improvement. 
I also installed StartupSoundPref a few weeks ago and still have that installed.
I am out of ideas and the wife is concerned because I wander around the house aimlessly.  Any input appreciated.
Here is the output from a recent log file.
Date/Time:      2011-06-28 13:24:22.528 -0600
OS Version:     10.4.11 (Build 8S2167)
Report Version: 4
Command: Call of Duty 2 Multiplayer
Path:   /Applications/Call of Duty 2 Multiplayer.app/Contents/MacOS/Call of Duty2 Multiplayer
Parent: WindowServer [60]
Version: 1.3 (1.3)
PID:   770
Thread: 0
Exception: EXC_BAD_ACCESS (0x0001)
Codes:      KERN_PROTECTION_FAILURE (0x0002) at0x0000000c
Thread 0 Crashed:
0  libSystem.B.dylib                         0x90010a31fclose + 17
1  com.aspyr.callofduty2                      0x00032b83FS_FCloseFile(int) + 125 (com_files.cpp:925)
2  com.aspyr.callofduty2                      0x00035f08FS_FOpenFileRead_Internal(char const*, int*, int, int, int) + 2910(com_files.cpp:1488)
3  com.aspyr.callofduty2                      0x00055a64MSS_FileOpenCallback(char const*, unsigned long*) + 32 (snd_driver.cpp:118)
4  com.aspyr.callofduty2                      0x00113e8cCSampleSound::open_stream(char const*) + 52 (MacMSS_Sample.cp:293)
5  com.aspyr.callofduty2                      0x00110975AIL_open_stream(unsigned long, char const*, long) + 95 (MacMSS.cp:483)
6  com.aspyr.callofduty2                      0x0005802fSND_StartAliasStreamOnChannel(snd_alias_t const*, snd_alias_t const*, float,int, float const*, float, float, int, float, int, unsigned char, int,snd_alias_system_t) + 989 (snd_driver.cpp:888)
7  com.aspyr.callofduty2                      0x0004b2bdSND_StartAliasStream(snd_alias_t const*, snd_alias_t const*, float, int, floatconst*, float, float, int, float, unsigned char, int*, snd_alias_system_t) +527 (snd.cpp:609)
8  com.aspyr.callofduty2                      0x0014493eCG_PlaySoundAliasByName(int, float const*, char const*) + 68(cg_main_mp.cpp:1257)
9  com.aspyr.callofduty2                      0x001e5899CG_EntityEvent(centity_s*, int) + 4681 (cg_event_mp.cpp:818)
10 com.aspyr.callofduty2                      0x001e61ddCG_CheckEvents(centity_s*) + 147 (cg_event_mp.cpp:928)
11 com.aspyr.callofduty2                      0x001df3b6CG_SetNextSnap(snapshot_t*) + 1454 (cg_snapshot_mp.cpp:477)
12 com.aspyr.callofduty2                      0x001dfcadCG_ProcessSnapshots() + 1355 (cg_snapshot_mp.cpp:664)
13 com.aspyr.callofduty2                      0x001d4ae7CG_DrawActiveFrame(int, DemoType, CubemapShot, int, int) + 151(cg_view_mp.cpp:974)
14 com.aspyr.callofduty2                      0x0017302cSCR_UpdateFrame() + 676 (cl_scrn_mp.cpp:272)
15  com.aspyr.callofduty2                      0x00173197SCR_UpdateScreenInternal() + 59 (cl_scrn_mp.cpp:443)
16 com.aspyr.callofduty2                      0x0003051dCom_Frame_Try_Block_Function() + 659 (common.cpp:3547)
17 com.aspyr.callofduty2                      0x000306feCom_Frame() + 58 (common.cpp:3729)
18 com.aspyr.callofduty2                      0x000c3b96WinMain + 284 (mac_main.cpp:835)
19 com.aspyr.callofduty2                      0x00112288CCallOfDutyEngine::GameMain() + 182 (basic_string.h:277)
20 com.aspyr.callofduty2                      0x0002647cCMacGameEngine::OneShotTimer() + 98 (MacGameEngine.cp:1285)
21 com.aspyr.callofduty2                      0x000264bfCMacGameEngine::OneShotTimerProc(__EventLoopTimer*, void*) + 17(MacGameEngine.cp:1312)
22 com.apple.HIToolbox                        0x92e39a4aTimerVector + 31
23  com.apple.CoreFoundation                   0x9082d756CFRunLoopRunSpecific + 3341
24 com.apple.CoreFoundation                   0x9082ca42CFRunLoopRunInMode + 61
25 com.apple.HIToolbox                        0x92e01878RunCurrentEventLoopInMode + 285
26 com.apple.HIToolbox                        0x92e00f82ReceiveNextEventCommon + 385
27 com.apple.HIToolbox                        0x92e49a74_AcquireNextEvent + 58
28 com.apple.HIToolbox                        0x92e498bcRunApplicationEventLoop + 150
29 com.aspyr.callofduty2                      0x00026088CMacGameEngine::MacMain() + 62 (MacGameEngine.cp:405)
30 com.aspyr.callofduty2                      0x00025b93CMacGameEngine::Run(int, char**) + 75 (MacGameEngine.cp:150)
31 com.aspyr.callofduty2                      0x00025bccmain + 46 (MacGameEngine.cp:89)
32 com.aspyr.callofduty2                      0x000024fa_start + 228 (crt.c:272)
33 com.aspyr.callofduty2                      0x00002415start + 41
Thread 1:
0  libSystem.B.dylib                         0x90024407semaphore_wait_signal_trap + 7
1  com.apple.ColorSync                        0x915a96abpthreadSemaphoreWait(t_pthreadSemaphore*) + 35
2  com.apple.ColorSync                        0x915c3ddcCMMConvTask(void*) + 60
3  libSystem.B.dylib                         0x90023d67_pthread_body + 84
Thread 2:
0  libSystem.B.dylib                         0x90009817mach_msg_trap + 7
1  com.apple.CoreFoundation                   0x9082d227CFRunLoopRunSpecific + 2014
2  com.apple.CoreFoundation                   0x9082ca42CFRunLoopRunInMode + 61
3  com.apple.audio.CoreAudio                  0x91469356HALRunLoop::OwnThread(void*) + 158
4  com.apple.audio.CoreAudio                  0x91469171CAPThread::Entry(CAPThread*) + 93
5  libSystem.B.dylib                         0x90023d67_pthread_body + 84
Thread 3:
0  libSystem.B.dylib                         0x90047927semaphore_timedwait_signal_trap + 7
1  com.apple.audio.CoreAudio                  0x914765a4CAGuard::WaitFor(unsigned long long) + 212
2  com.apple.audio.CoreAudio                  0x914764c6CAGuard::WaitUntil(unsigned long long) + 66
3  com.apple.audio.CoreAudio                  0x91474e42HP_IOThread::WorkLoop() + 690
4  com.apple.audio.CoreAudio                  0x91474b8bHP_IOThread::ThreadEntry(HP_IOThread*) + 17
5  com.apple.audio.CoreAudio                  0x91469171CAPThread::Entry(CAPThread*) + 93
6  libSystem.B.dylib                         0x90023d67_pthread_body + 84
Thread 4:
0  libSystem.B.dylib                         0x900376a7mach_wait_until + 7
1   libSystem.B.dylib                         0x90039d72usleep + 82
2  com.aspyr.callofduty2                      0x001159f6CSoundEngine::Execute(void*) + 118 (MacMSS_Engine.cp:844)
3  com.aspyr.callofduty2                      0x001173f1CThread::ExecuteProc(void*) + 25 (MacThreads.cp:144)
4  libSystem.B.dylib                         0x90023d67_pthread_body + 84
Thread 5:
0  libSystem.B.dylib                         0x90047927semaphore_timedwait_signal_trap + 7
1  com.apple.audio.CoreAudio                  0x914765a4CAGuard::WaitFor(unsigned long long) + 212
2  com.apple.audio.CoreAudio                  0x914764c6CAGuard::WaitUntil(unsigned long long) + 66
3  com.apple.audio.CoreAudio                  0x91474e42HP_IOThread::WorkLoop() + 690
4  com.apple.audio.CoreAudio                  0x91474b8bHP_IOThread::ThreadEntry(HP_IOThread*) + 17
5  com.apple.audio.CoreAudio                  0x91469171CAPThread::Entry(CAPThread*) + 93
6  libSystem.B.dylib                         0x90023d67_pthread_body + 84
Thread 6:
0  libSystem.B.dylib                         0x90047927semaphore_timedwait_signal_trap + 7
1  ...ple.CoreServices.CarbonCore             0x90ce1e60TSWaitOnSemaphoreCommon + 163
2  ...ickTimeComponents.component             0x97e83076ReadSchedulerThreadEntryPoint + 4723
3  libSystem.B.dylib                         0x90023d67_pthread_body + 84
Thread 7:
0  libSystem.B.dylib                          0x90047927semaphore_timedwait_signal_trap + 7
1  ...ple.CoreServices.CarbonCore             0x90ce1e60TSWaitOnSemaphoreCommon + 163
2  ...ple.CoreServices.CarbonCore             0x90cebd90AIOFileThread(void*) + 1068
3  libSystem.B.dylib                         0x90023d67_pthread_body + 84
Thread 8:
0  libSystem.B.dylib                         0x9002447fsemaphore_wait_trap + 7
1  ...ickTimeComponents.component             0x97f0f5efaudioprepThreadEntry + 92
2  ...ickTimeComponents.component             0x98513f44start_thread + 54
3  libSystem.B.dylib                         0x90023d67_pthread_body + 84
Thread 0 crashed with X86 Thread State (32-bit):
  eax:0x00000000  ebx: 0x90010a2e  ecx: 0x20c104a4  edx: 0x0000003e
  edi:0x00000000  esi: 0x00000000  ebp: 0xbfffda98  esp: 0xbfffda70
   ss:0x0000001f  efl: 0x00010282  eip: 0x90010a31   cs: 0x00000017
   ds:0x0000001f   es:0x0000001f   fs:0x00000000   gs: 0x00000037
Binary Images Description:
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0x3853000-  0x39acfff GLEngine             /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
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0x24619000 - 0x24681fff pbcl.mac             /Applications/CallOf Duty 2 Data/pb/pbcl.mac
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0x91158000 - 0x91166fff libz.1.dylib             /usr/lib/libz.1.dylib
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0x91420000 - 0x91446fff com.apple.SystemConfiguration 1.8.6            /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfi guration
0x91458000 - 0x914cefff com.apple.audio.CoreAudio 3.0.5            /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x9151f000 - 0x9151ffff com.apple.ApplicationServices 10.4(???)            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Application Services
0x91521000 - 0x9154dfff com.apple.AE 316.3            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ AE.framework/Versions/A/AE
0x91560000 - 0x91634fff com.apple.ColorSync 4.4.13            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ColorSync.framework/Versions/A/ColorSync
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0x91948000 - 0x919fafff libcrypto.0.9.7.dylib             /usr/lib/libcrypto.0.9.7.dylib
0x91a40000 - 0x91a56fff libcups.2.dylib             /usr/lib/libcups.2.dylib
0x91a5b000 - 0x91a79fff libJPEG.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x91a7e000 - 0x91addfff libJP2.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libJP2.dylib
0x91aef000 - 0x91af3fff libGIF.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libGIF.dylib
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0x91e0c000 - 0x92215fff libBLAS.dylib             /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libBLAS.dylib
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0x92dee000 - 0x92df3fff com.apple.CommonPanels 1.2.3 (73)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels. framework/Versions/A/CommonPanels
0x92df8000 - 0x930edfff com.apple.HIToolbox 1.4.10 (???)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.fra mework/Versions/A/HIToolbox
0x931f3000 - 0x931fefff com.apple.opengl 1.4.16            /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x93ca7000 - 0x93d22fff com.apple.CoreData 91 (92.1)            /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
0x93d5b000 - 0x93e14fff com.apple.audio.toolbox.AudioToolbox1.4.7            /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x93e57000 - 0x93e57fff com.apple.audio.units.AudioUnit1.4.2            /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0x93e59000 - 0x9401afff com.apple.QuartzCore 1.4.12            /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x94060000 - 0x940a1fff libsqlite3.0.dylib             /usr/lib/libsqlite3.0.dylib
0x940a9000 - 0x940e3fff libGLImage.dylib             /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dyl ib
0x940e8000 - 0x940fefff com.apple.CoreVideo 1.4.2            /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x942a9000 - 0x942b4fff libCSync.A.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x94300000 - 0x9431afff libRIP.A.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x94320000 - 0x9463ffff com.apple.QuickTime 7.6.4 (1327.73)            /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
0x94a22000 - 0x94a3ffff libresolv.9.dylib             /usr/lib/libresolv.9.dylib
0x95ec0000 - 0x95ec0fff com.apple.vecLib 3.3.1 (vecLib3.3.1)            /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x964a6000 - 0x9657dfff libGLProgrammability.dylib             /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgramma bility.dylib
0x96598000 - 0x96599fff libGLSystem.dylib             /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLSystem.dy lib
0x9659b000 - 0x965a0fff com.apple.agl 2.5.9 (AGL-2.5.9)            /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x978b1000 - 0x987a8fffcom.apple.QuickTimeComponents.component 7.6.4 (1327.73)            /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTim eComponents
0x99762000 - 0x9977ffff com.apple.OpenTransport 3.0            /System/Library/PrivateFrameworks/OpenTransport.framework/OpenTransport
Model: iMac6,1, BootROM IM61.0093.B07, 2 processors, IntelCore 2 Duo, 2.16 GHz, 1 GB
Graphics: NVIDIA GeForce 7300 GT, NVIDIA GeForce 7300 GT,PCIe, 128 MB
Memory Module: BANK 0/DIMM0, 512 MB, DDR2 SDRAM, 667 MHz
Memory Module: BANK 1/DIMM1, 512 MB, DDR2 SDRAM, 667 MHz
AirPort: spairport_wireless_card_type_airport_extreme(0x14E4, 0x87), Broadcom BCM43xx 1.0 (4.170.46.9)
Bluetooth: Version 1.9.5f4, 2 service, 1 devices, 1 incomingserial ports
Network Service: Built-in Ethernet, Ethernet, en0
Serial ATA Device: ST3250824AS  Q, 232.89 GB
Parallel ATA Device: MATSHITADVD-R   UJ-85J
USB Device: Built-in iSight, Micron, Up to 480 Mb/sec, 500mA
USB Device: Hub in Apple Pro Keyboard, Mitsumi Electric, Upto 12 Mb/sec, 500 mA
USB Device: Apple Optical USB Mouse, Primax Electronics, Upto 1.5 Mb/sec, 100 mA
USB Device: Apple Pro Keyboard, Mitsumi Electric, Up to 12Mb/sec, 250 mA
USB Device: Bluetooth USB Host Controller, Apple, Inc., Upto 12 Mb/sec, 500 mA
USB Device: IR Receiver, Apple Computer, Inc., Up to 12Mb/sec, 500 mA
USB Device: DeskJet 930C, Hewlett-Packard, Upto 12 Mb/sec, 500 mA

Did I post this in the wrong section?

Similar Messages

  • Need Help in expdp for resolving ORA-39127: unexpected error from call

    Hi All,
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    Export: Release 11.1.0.6.0 - Production on Saturday, 23 April, 2011 13:31:10
    Copyright (c) 2003, 2007, Oracle. All rights reserved.
    Connected to: Oracle Database 11g Enterprise Edition Release 11.1.0.6.0 - Production
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    FLASHBACK automatically enabled to preserve database integrity.
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    Processing object type SCHEMA_EXPORT/TABLE/TABLE_DATA
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    Processing object type SCHEMA_EXPORT/USER
    Processing object type SCHEMA_EXPORT/SYSTEM_GRANT
    Processing object type SCHEMA_EXPORT/ROLE_GRANT
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    ORA-06512: at "SYS.DBMS_CUBE_EXP", line 280
    ORA-06512: at line 1
    ORA-06512: at "SYS.DBMS_METADATA", line 5980Processing object type SCHEMA_EXPORT/PRE_SCHEMA/PROCACT_SCHEMA
    Processing object type SCHEMA_EXPORT/TABLE/TABLE
    Processing object type SCHEMA_EXPORT/TABLE/INDEX/INDEX
    Processing object type SCHEMA_EXPORT/TABLE/CONSTRAINT/CONSTRAINT
    Processing object type SCHEMA_EXPORT/TABLE/INDEX/STATISTICS/INDEX_STATISTICS
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    ORA-37111: Unable to load the OLAP API sharable library: (The specified module could not be found.
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    ORA-06512: at "SYS.DBMS_CUBE_EXP", line 280
    ORA-06512: at line 1
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    . . exported "SCOTT"."SALGRADE" 5.875 KB 5 rows
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    Hi Shan,
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  • ORA-39127: unexpected error from call to export_string :=SYS.DBMS_RMGR_GROUP_EXPORT.GRANT_EXP

    Hi,
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    ORA-39127: unexpected error from call to export_string :=SYS.DBMS_RMGR_GROUP_EXPORT.GRANT_EXP(12425,1,...)
    ORA-06502: PL/SQL: numeric or value error: NULL index table key value
    ORA-06512: at "SYS.DBMS_RMGR_GROUP_EXPORT", line 154
    ORA-06512: at line 1
    ORA-06512: at "SYS.DBMS_METADATA", line 7049
    ORA-39127: unexpected error from call to export_string :=
    SYS.DBMS_RMGR_GROUP_EXPORT.GRANT_EXP(12424,1,...)
    ORA-06502: PL/SQL: numeric or value error: NULL index table key value
    ORA-06512: at "SYS.DBMS_RMGR_GROUP_EXPORT", line 154
    ORA-06512: at line 1
    ORA-06512: at "SYS.DBMS_METADATA", line 7049
    ORA-39127: unexpected error from call to export_string :=SYS.DBMS_RMGR_GROUP_EXPORT.GRANT_EXP(12423,1,...)
    ORA-06502: PL/SQL: numeric or value error: NULL index table key value
    ORA-06512: at "SYS.DBMS_RMGR_GROUP_EXPORT", line 154
    ORA-06512: at line 1
    ORA-06512: at "SYS.DBMS_METADATA", line 7049
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    ORA-06512: at "SYS.DBMS_SCHED_JOB_EXPORT", line 52
    ORA-06512: at line 1
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    Thanks

    Please show your export command  and read MOS ID: ORA-39127 using datapump exp [ID 451987.1 ]
    and check below forms discussion:
    https://forums.oracle.com/message/10237007

  • ORA-39127: unexpected error from call to export_string := SYS.DBMS_RMGR_GROUP_EXPORT.GRANT_EXP(12425,1,...)

    Hi all,
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    ORA-06502: PL/SQL: numeric or value error: NULL index table key value
    ORA-06512: at "SYS.DBMS_RMGR_GROUP_EXPORT", line 154
    ORA-06512: at line 1
    ORA-06512: at "SYS.DBMS_METADATA", line 7049
    ORA-39127: unexpected error from call to export_string := SYS.DBMS_RMGR_GROUP_EXPORT.GRANT_EXP(12424,1,...)
    ORA-06502: PL/SQL: numeric or value error: NULL index table key value
    ORA-06512: at "SYS.DBMS_RMGR_GROUP_EXPORT", line 154
    ORA-06512: at line 1
    ORA-06512: at "SYS.DBMS_METADATA", line 7049
    ORA-39127: unexpected error from call to export_string := SYS.DBMS_RMGR_GROUP_EXPORT.GRANT_EXP(12423,1,...)
    ORA-06502: PL/SQL: numeric or value error: NULL index table key value
    ORA-06512: at "SYS.DBMS_RMGR_GROUP_EXPORT", line 154
    ORA-06512: at line 1
    ORA-06512: at "SYS.DBMS_METADATA", line 7049
    ORA-39127: unexpected error from call to export_string := SYS.DBMS_SCHED_JOB_EXPORT.GRANT_EXP(2003412,1,...)
    ORA-01031: insufficient privileges
    ORA-06512: at "SYS.DBMS_SCHED_MAIN_EXPORT", line 2296
    ORA-06512: at "SYS.DBMS_SCHED_JOB_EXPORT", line 52
    ORA-06512: at line 1
    ORA-06512: at "SYS.DBMS_METADATA", line 7049
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    It also complains of unsufficient privileges on DBMS_SCHED_JOB_EXPORT.GRANT_EXP, but I am not sure who needs what grant.
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    Hi,
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  • Oracle error ORA-39127 unexpected error from call to export_string

    Hi
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    Processing object type DATABASE_EXPORT/SCHEMA/PROCACT_SCHEMA
    Processing object type DATABASE_EXPORT/SCHEMA/TABLE/TABLE
    Processing object type DATABASE_EXPORT/SCHEMA/TABLE/PRE_TABLE_ACTION
    Regards

    There are a lot of similar errors on MOS, perhaps you should search through them and see if any apply to you.
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  • ORA-39127: unexpected error from call to

    Hi ALL.
    11.2.0.3
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    I got error when running expdp system/manager full=yes
    ORA-39127: unexpected error from call to "SYS"."DBMS_JVM_EXP_PERMS"."GRANT_SYSPRIVS_EXP"But it works fine on 11.2.0.1
    Any ideas and solutions please.....
    Thanks a lot,

    hello,
    You may look into the following My Oracle Support Document: DataPump Export (EXPDP) Failed On Identifier SYS.DBMS_JVM_EXP_PERMS Must Be Declared [ID 1095533.1]
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    Ryan Crosby

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    +try to fix that 1.5 patch. I bought COD2 and my friends and i still play COD:UO+
    +because ...well frankly COD 2 *****. not sure if you have gone on to see how+
    +many servers there are... but I see 10 times more servers running COD: UO than+
    +COD 2. we buy new computers to play these games under better settings and then+
    +find out that you guys don't want to fix them because they are "old" . if the new+
    +game wasn't a horrible sequel with no vehicles to drive and many more issues,+
    +people would be willing to switch but we are not. thanks, hope you guys listen. in+
    +forums all over people talk about these things. COD:UO is still the Bar..+
    +everything else falls short. and COD 4 is not a WWII FPS... thats a different+
    +catagory so i can't say anything. i will be waiting for that too. thanks,+
    +faithful consumer+
    *Their last reply:*
    Hello,
    +We will fix it if possible.+
    +I'm going to sit on this e-mail for a couple of days while we discuss some options.+
    +I will contact you again in a couple of days.+
    +Thanks for your patience.+
    +Have a nice day.+
    SO..WHAT DO YOU THINK? I Think i made a big enough stink that they actually might try to make a patch that works for us.

  • I tried to apply the Call of Duty: Advanced Warfare Promotion today at Best Buy...

    Well today I had another unfortunate experience at Best Buy.  I tried to use the below deal that begins today:
    Trade in Call of Duty: Ghosts for Xbox One or PS4 and receive $20 trade-in value. Trade in Call of Duty: Ghosts for Xbox 360 or PS3 and receive $10 trade-in value. Trade in Call of Duty: Black Ops II for Xbox 360 or PS3 and receive $15 trade-in value. Trade in Call of Duty: Black Ops for Xbox 360 or PS3 and receive $10 trade-in value. Plus, get a $10 off coupon to use toward Call of Duty: Advanced Warfare.
    Offer valid in store only. Trade in values shown include any bonuses. Trade in values valid 10/19/14–11/2/14. Coupon valid in stores only through 11/8/14. Not available in all locations. Payment is by Best Buy gift card. You will be required to agree to Best Buy's trade-in Terms & Conditions. Participating stores may have additional requirements. Best Buy reserves the right to refuse any trade-in or limit quantities for any reason. Tax is calculated from the regular retail price prior to gift card value being applied to the bill. Not compatible with any other offer. Limit 1 coupon per transaction. See a Customer Specialist or for details.
    1) I went over to the gaming kiosk to trade in my games.  The employee told me I have to do this at the customer service desk.  I've never had to do this at any Best Buy.  I always trade in games at the kiosk since USUALLY I'll get someone knowledgable with video games and the current promotions.
    2) I go to the customer service desk and told the girl I want to trade in CoD: Ghosts and Black Ops II.  I also want to use the $10 coupon promotion and apply it to a CoD: AW preorder.
    3)  The girl tells me that I have to do this online.  The coupon fine print obviously states it is in-store only.  I try explaining this is an in-store promotion.
    4) She told me I must be talking about the $10 rewards certificate for preordering.  NO.  Look in the ad, they are two different promotions.
    5) Then, she told me that I cannot preorder this game in-store.  "We must have run out of copies."  I've never heard of a standard edition Call of Duty game run out of preorders before.  Especially on a new system (PS4) where they need their userbase to be huge.
    6) At this point I was fed up.  I asked if there was someone in the video gaming department that had more experience with the promotions and trading in games.  The girl told me that they do not have any video game specialists at the store.
    I seriously cannot believe a Best Buy store can be this clueless.  How can someone run a business like this?  Sadly this is not the first time I've ran into problems with Best Buy.
    Has anyone had any luck using this promotion?  WHAT AM I DOING WRONG???

    Hello WeaKeN,
    It shouldn't be so difficult to pre-order an upcoming game, so I can imagine why you'd be frustrated! It sounds like the rep you spoke with might not have been familiar with either the game trade-in or pre-order process, although walk-through guides and training documents should have been readily available at the time of your visit.
    To take advantage of our current Call of Duty: Advanced Warfare trade-in promotion, customers simply need to trade in a copy of either Call of Duty: Ghosts or Call of Duty: Black Ops II and reserve a copy of Call of Duty: Advanced Warfare at their local store. Both the trade-in gift card and coupon can then be applied at the time of pickup, with the $10 pre-order bonus certificate being awarded 15-20 days after pickup. Since the Atlas and Atlas Pro edition are online-only items, they are not eligible for this offer.
    Were you able to reserve your copy of the game? Are you still in need of assistance?
    Aaron|Social Media Specialist | Best Buy® Corporate
     Private Message

  • Welcome to the Call of Duty Forums!

    Welcome to the Call of Duty Forum!
    This is the place to discuss any Call of Duty title from Call of Duty: Finest Hour right back in the PS2 era, right up to Call of Duty: Ghosts!
    As usual, please adhere to the house rules and enjoy!
    Call of Duty: Modern Warfare II
    Platform:
    PlayStation 3
    Screenshot:
    Handy Links:
    Information Page
    Get the Full Game
    Call of Duty: Black Ops
    Platform:
    PlayStation 3
    Screenshot:
    Handy Links:
    Information Page
    Get the Full Game
    Call of Duty: Modern Warfare 3
    Platform:
    PlayStation 3
    Screenshot:
    Handy Links:
    Information Page
    Get the Full Game
    Call of Duty: Black Ops II
    Platform:
    PlayStation 3
    Screenshot:
    Handy Links:
    Information Page
    Get the Full Game
    Call of Duty: Black Ops Declassified
    Platform:
    PlayStation Vita
    Screenshot:
    Handy Links:
    Information Page
    Get the Full Game
    Call of Duty: Advanced Warfare
    Platform:
    PlayStation 3/PlayStation 4
    Screenshot:
    Handy Links:
    Information Page
    Get the Full Game (PS3 Gold Edition)
    Get the Full Game (PS4 Gold Edition)
    Get the Season Pass (PS3/PS4)
    Call of Duty: Ghosts
    Platform:
    PlayStation 3/PlayStation 4
    Screenshot:
    Handy Links:
    Information Page
    Get the Full Game (PS3)
    Get the Full Game (PS4)
    Get the Season Pass (PS4)
    Call of Duty: Black Ops III
    Platform:
    PlayStation 4
    Release Date:
    06/11/2015
    Screenshot:
    Handy Links:
    Pre-Order
    Threads you should check out..
    Multiplayer - So, what do you think? - by Yaster
     

    Same here!  

  • No call of duty zombies for Indian app store?

    Hey, i was searching for games on my ipad 3 and i was not able to find any call of duty games in the Indian app store , while the US app store has it for $6.99.
    Why would apple do this? no support for the Indian call of duty fans ?

    If content is different it's because it either hasn't been licensed for that country or perhaps it's not allowed in that country. Every country has different rules of what is/isn't allowed to be sold and this could be the cause.
    Your best bet for an answer is to ask the game developers why they are not in the app store. I doubt Apple cares. With Apple getting a cut of every sale in the app store, I would imagine their preference would be for everything to be available everywhere, so any limits are likely the responsibility of a third party.. Perhaps the talent in a movie were not paid for international distribution, perhaps a country does not like or approve of a game.
    (for example, facetime is not allowed in UAE countries and Apple has to respect that prohibition)

  • A705w-Trying to Play Call of Duty 2, error with video card

    i get the error message that i dont have the right video card and that the computer hasn't initialized right.
    Can i go out and buy another graphics card that will support the game?  or should i just buy i new computer.  I'd rather just get a graphics card instead of spending a lot of money on a new computer.  I went to the website www.canirunit.com which did let me know if my computer was capable of running COD 2, it said that the CPU speed wasn't fast enough and that my graphics card wasn't good enough. 
    let me know what i should do!

    Thanks Jack Black, but I'm afraid the problem is that my Display Driver is not compatible with DirectX 9.0c. The Call of Duty 2 game installs in my computer the Directx 9.0c application, so I do not need to download the program from Microsoft website. However, in spite of having the Directx 9.0c installed in my laptop, it still does not run because I guess the Display driver should be compatible with the new version of DirectX.

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