Load external jpg

I cannot load external jpg, they're not progresive.... the
jpg files are inside a folder, and I write the next code:
this.createEmptyMovieClip("mc", 100);
but it doesn't work...

use trace(mc) to confirm "this" refers to a movieclip, make
sure there's nothing at a greater depth preventing you from seeing
your image, double check your spelling of flash/photo1.jpg (and
case counts) and make sure your html file is in a super folder of
the flash folder, if you're testing in a browser.

Similar Messages

  • Vista problem with loading external JPGs?

    I'm really pulling my hair out on this one. I did a quick
    flash piece for a preschool's web site and have tried several
    different Flash components inside of a larger FLA file that load
    external JPG files in a predefined area. With each component, I
    have received complaints (so far only from Vista users) that the
    user sees nothing in the area where photos are supposed to be
    loading. Instead they just see a white or black box.
    Is there any known issue with this? They can see everything
    else in the SWF file (the swinging girl and the text), but not any
    of the loaded JPG photos. Can anyone else out there with Vista tell
    me that they have the same problem? I'd like to track down what the
    common denominator is.
    I've asked two of the users to completely uninstall the Flash
    player and reinstall it, but to no avail. Deactivating Norton
    Antirvirus also didn't seem to do anything.
    Here is the URL:
    -- the flash item is the top banner.

    As Ned said the problem might be with the file structure on the server. Other problems may be with spelling. You computer may not be case sensitive to the names of the .swf files that you are loading, but your server might. So, on your computer when you are testing, second.swf is the same as Second.swf, or even second.SWF. But, on the server each of these variations is seen as a different file. Another problem is that when you are loading files from the same computer in testing, those files are close and so they load very quickly from your computer. When the files have to travel from the server, there will likely be a measurable period of time before the file is ready to be shown. This is particularly problematic with video that is embedded into an .swf. The whole file will need to be downloaded and uncompressed before it is available to play. If you stream the video as an external file, you can shorten the wait considerably.

  • Preloader whilst loading external .jpg

    This is the script I use to load external .jpgs into a site
    btn1.onRelease = function (){
    loadMovie("Bike.jpg", _root.photo.empty);
    How would I create script so that it creates a sepaprate
    preloader whilst each image is loading.

    for something like this it's best to use the MovieClipLoader
    class, rather than loadMovie() - doing so will allow you to use the
    onLoadPrgress handler to update the preloader while it's being
    loaded. it would go something like this:

  • Can you load external jpg files

    Is there a way to load external .jpg files on the fly or do
    they have to reside in the swf file?

    Hi Persons,
    macrofireball is correct as always, but I'll just add a
    thought to this thread because I suspect "rfull" isn't actually
    asking what he/she
    appears to be asking.
    No photo can ever be displayed "by itself". That is, image
    files are always "opened" in some sort of vehicle. It might be an
    image editor, or it might be a document like a *.DOC or a *.HTM ...
    something must "contain" the image.
    So you can access a photo at any time you wish by putting it
    on a web page, then linking to the web page (for instance). Is
    something like that what you really had in mind?
    Have a good 'un folks!

  • As3 loaded external jpgs

    developing a ui in flash for photo gallery which I am loading
    into dreamweaver.
    using as3 in flash to load external photo files so not all
    having to download on opening.
    have had no problem in dreamweaver with swfs with embedded
    ui comes up in dreamweaver but not external files. even
    though when I open swf movie or the flash created html of same
    file, on its own, no prob.
    anyone run across this problem, jpgs are in same file as
    flash media, also dropped them into image file just in case that
    might work---no go
    any ideas ?

    your isse begins here ..
    you use the same loader to not only load files but you are tyring to use it to target the movieClip you also want to play.
    The issue is loader.  The loader can only reference one load at a time.. otherwise you screw up your listeners and the ability to unload files properly.
    You should load all files in Your current system as its own variable so that while one loads you can still control a movie.
    So what type of end transitions do your files have?
    What exactly with this seems like youre getting an issue.. looking at it looks alright aside from the fact that some methods are not used at all by your class

  • Need to load external jpgs at once

    I am using loadMovie to load all my external jpgs at once. On
    start I have thumbnails which animates, and using loadMovie load
    jpgs into that thumbnails. Offline it works fine, but online it
    only loads few jpgs first with animation and rest loads without
    animation just blink and loads. can you help me out for this.
    this is my sample page link:

    Look at MovieClipLoader instead - images take time to load.
    You have to wait
    until your files have loaded before trying to use them - MCL
    is best for
    that, with its onLoadInit method.
    Dave -
    Head Developer
    Adobe Community Expert

  • Loading external JPGs

    I'm building a generic slideshow. The slideshow displays NINE
    buttons. Each button, when clicked, will load a corresponding
    external JPG. For example, if I click BUTTON THREE then JPG THREE
    is loaded. BUTTON TWO loads JPG TWO, etc.. I'm looking for a way to
    "recognize" if there are FEWER available JPGs than the NINE BUTTONS
    in my slideshow. For example, if I have just FIVE JPGs available
    and I click on button number SEVEN, I want nothing to happen. At
    the moment I get an error message that JPG SEVEN does not

    that error message won't be seen outside the authoring
    environment. once you publish, pressing button 7 will result in
    nothing happening.

  • [Q] duplicating movieclip with loaded external jpg file

    Hi, Im trying to make thumbnail and enlarged picture by
    What i tried was using duplication of thumbnail movieclip
    which jpg image is loaded
    However it seems not working as i intended,so I had to make
    empty movieclip and loaded image again!!!
    I am concerning that if I use new movieclip and loading the
    image again..it means users have to download the same image twice.
    Basically, I am trying to make a list of thumbnailed images
    with enlarged picture popes up when mouse rolls over them
    Is there any proper way to make it happen?
    or duplication just doesnt work even thou movieclip is
    already loaded with image?
    Thank you for your time~

    > simple create your movieclip. Now create an empty clip
    inside. You will
    > your JPG in the empty clip. This one can't be
    duplicated, but you will be
    > to duplicate its parent. Like that:
    > myMc.anEmptyClip.loadMovie("blabla.jpg");
    > myMc.duplicateMovieClip("theNameYouWant",
    > That will works.
    No, that will not work
    You are partly right - if you create a nested clip and assign
    (such as an onPress handler) to the parent clip, you can then
    load content
    into the child without overwriting the parent's properties.
    If you load an
    image into the child and then duplicate the parent however,
    the image in the
    child clip *will not be duplicated*. Try it.
    > 2- Also, the way you where going to do, works too. yes
    the user will have
    > load it again, but it is already in the Browser Cache.
    It means that will
    > quickly the second time and after that. Bad side is more
    that you will
    > the bandwidth of the images loading on your site.
    Again, partly right. Lets take it bit by bit:
    > yes the user will have to
    > load it again, but it is already in the Browser Cache
    The movie will have to load it again, but will probably load
    it from cache.
    > Bad side is more that you will doble
    > the bandwidth of the images loading on your site.
    Not so. If it's in the cache, it doesn't use any bandwidth at
    all - that's
    what caching means! A copy of the image is saved on the
    user's local hard
    drive, so no bandwidth needs to be used when loading from
    Basically, for the *majority* of users, loaded images will be
    cached (this
    is dependent on browser settings, but most users will have
    their browsers
    set to cache). This means that after the first load,
    subsequent loads of the
    same image will be quick and carry no bandwidth overheads.
    The real issue here is that dynamic content in movieClips,
    such as loaded
    images, swfs, or graphics created with the drawing API will
    not duplicate
    when the clip is duplicated/ The accepted work around used to
    be simply to
    reload the aimge. Now with Flash 8 though you can use the
    BitmapData class
    to grab a copy of the image and redraw it to the newly
    created clip if you
    so wish.
    Remove '_spamkiller_' to mail

  • Load external jpgs.. to a loader component to transition

    I need to load external
    images to a loader component, in the main scene, than change
    automatically after 2 seconds in a fade transition,,, please help.

    JamesHammerstein wrote:
    > Dear All - Can anyone help?
    > I have created a spry gallery page with a dropdown to a
    number of different
    > categories...
    > I want to be able to add links on another page that will
    automatically load a
    > particular gallery from this page, i.e. select a
    particular category to be
    > displayed from a link on another page.
    Try asking your question in the Spry forum where you'll get a
    more focused group of viewers for your question :
    Danilo Celic
    | WebAssist Extensioneer
    | Adobe Community Expert

  • Loading external .jpgs or .swfs on different layers

    Hi all. Hope someone can help me. How do I get an external
    file I upload onto a website through a movieClip instance, to load
    behind certain stuff. For instance: I have drop-up and drop-down
    menus and want the file thats uploaded to load behind that specific
    layer. Do I use code like "send to back", and what would the code
    be? I am attaching my currant code so that you can tell me what to
    add, and where. Thanks.

    create a new layer that is under the layer of your 'certain
    stuff'. then create a new symbol, Movie Clip, and drag an instance
    of it from the library to the stage on to the newly created layer..
    then give that movie clip an instance name of holder_mc. and take
    var holder_mc = this.createEmptyMovieClip("holder_mc",
    from the code

  • Flash MX Preloader for external JPGs

    Hey all! Any help would be greatly appreciated. In all
    honesty, I have searched and studied and worked to get this myself,
    which I do alot with code, etc. BUT I am going to admit I'm a "make
    it pretty on the outside" kind of guy, and coding makes my eyeballs
    fall out and well, honestly, I just don't get it. My brain can not
    wrap itself around this. Sigh! So I could use your help a little.
    This is what I'm wanting to do. I have a website,
    www.luxeillustrato.com, and if you go to the portfolio area, and
    click on any of the sections (take fine art for example); it will
    showcase my works by loading external jpg files each time you click
    the forward arrow button.
    You can see I have preloaders on the site, that work fine. My
    main page has a movie target with the instance name of photoM. You
    click "artist", and it loads a new swf file into the photoM target.
    IF you click on "portfolio", "fine art", it loads the fine art swf
    file into photoM, using a preloader. THEN, if you click on the
    forward arrow button, a new jpg image of my work is loaded into the
    fine art movie target with the instance name of just
    photo. As you can see, you have to wait until the jpg image
    loads (and you start to wonder if it's doing anything.)
    The problem is, it is not preloading the external jpgs, it's
    just preloading the fine art swf. My preload code is currently:
    onEnterFrame = function () {
    totalBytes = _parent.getBytesTotal();
    loadedBytes = _parent.getBytesLoaded();
    percent = Math.ceil((loadedBytes/totalBytes)*100);
    info_txt.text = percent+" %";
    if (percent>=100) {
    I already have the preload animation bar created (as you can
    see on the site.) What do I need to do to alter the code above (or
    replace it) in order to have the external jpgs be preloaded as
    well? For example's sake, let's just say I have four jpgs, titled
    "door.jpg", "orange.jpg", "boyfriend.jpg", and "untitled.jpg" (in
    case these are needed for the code. They may not be.)
    I hope this is easy to understand. If NOT, just tell me. I'll
    simplify. And seriously, thanks!

    put a stop() on the first frame of your external swf in an otherwise empty first frame.  when preloading is complete apply a play() to your loader's content cast as a movieclip:
    function contentLoaded(evt:Event):void {
        //Optionally change to a clip holder and set progressbar visibility.

  • Load a  external jpg in BitmapData

    Hello Everybody,
    I search a way to load a external jpg from my server in my
    swf to use
    it with the BitmapData-Class.
    The Method loadBitmap only works with images from my internal
    What do you think is the best way to solve this problem.
    For me it seems to be a little bit stupid to load the image
    in a MovieClip.
    Then Scan the Mc to write it in a BitmapData-Object.
    To Filter it. And then write it back to an MC.
    Do you know a way, where I can load it directly to and
    like this:
    1) load Image in BitmapData-Object
    2) Filter - Image
    3) attachBitmap to MovieClip
    I am a noob with Flash 8 and my english is very bad.
    So sorry and thanks for you help

    //import BitmapData
    import flash.display.BitmapData;
    //stop movie so it doesn't repeat over and over
    //load a pic into an mc on the stage
    content_mc.loadMovie("flash.jpg", 1);
    //create a function that runs every frame (only for this
    example, it keeps running and you won't want that
    _root.onEnterFrame = function() {
    //this is the interesting bit, basically the next line is
    your preloader 100% action, the pic has to actually have been fully
    loaded before we can do this
    if (_root.content_mc.getBytesLoaded() ==
    _root.content_mc.getBytesTotal()) {
    //create a variable to hold the bitmapdata info
    myBitmapData = new
    flash.display.BitmapData(content_mc._width, content_mc._height,
    true, 0x00FFFFFF);
    //copy the bitmap into the bitmapdata variable we just
    //now attach it to a different mc for the sake of example
    _root.content_mc2.attachBitmap(myBitmapData, 1, "auto",
    //rotate both movieclips so you can see the difference
    _root.content_mc._rotation = 30;
    _root.content_mc2._rotation = 30;
    supplied by myFlash83

  • External jpg not loading when slideshow is live.

    When testing locally the slideshow works fine. When i upload
    the swf the external jpg do not show up. Anything graphic embedded
    in the swf shows up. The external jpg don't :/
    The jpgs are uploaded and all.
    i use different syntax that work ok when testing locally but
    no cigar when uploaded.
    I can send the simple fla and jpg upon request.
    Tks for your help

    are you using preloader code or the onLoadInit() method of
    the moviecliploader class to ensure your images are loaded before
    starting the countdown to the next image load?

  • [Q] Loading one external JPG file into different MCs & Downloading

    Hi, I was wondering if I set few MCs to load the same
    external JPG file, would users need to download thme few times?
    Or only need to download once?
    I am having trouble loading long 700*8000 jpg files due to
    limited pixel size of 2300(?).
    I was thking of making them into 2000 * 2000 square pictures
    by cutting long picture into short sigments and putting them side
    by side.
    and using AS to make them appear as single long picture by
    using 2 MCs with same image but at different x position of loaded
    square Picture.
    Anyone have better idea?
    I am bit hesitated to make jpg to swf files cuz I have too
    many pictures
    Plz spare some time for me..
    Thank you for your time~!!!!

    thank you, kglad..
    I was thking of making 700 * 8000 image into 2800*2800 image
    this square picture works as four (700*2800) images.
    So that i can use 2 set of same jpg MC with differnt Masking
    to make them
    appears as continuously long images
    eg. 1st Mc will be showing _x: 0-700
    at the bottom of the first MC, 2nd MC will be showing _x:
    and so on so on..
    so..when user is scrolling down..these MCs will makeing
    sqaure image
    as long portrait image..
    I dont beleve myself it is a good solution..
    Probably most suitable way would be what you just suggested
    Its just that it will be quite a time consuming job to make
    jpgs into swfs...
    Thank you again for your kindness..:)

  • Unable to load external swf which has runtime sharing with another swf.

    I am getting issues on loading external swf say "importer.swf" file into another swf file say "loader.swf" for second time like
    ReferenceError: Error #1065: Variable testSymbol is not defined. VerifyError: Error #1014: Class testClass could not be found.
    at global$init()
    In the external swf "importer.swf", i am trying to import the symbol "testSymbol" from another swf file say "exporter.swf", which exports through runtime sharing option for the symbols.
    I am having some buttons in loader.swf file and on each button click i am loading different swf files into the loader.swf after unloading the previous one.
    I am able to load and unload different swf files but unable to load the importer.swf file which is sharing symbols from external swf and that too for the second time i.e., when i click the button twice.
    When trying to debug with flash debugger, all the other swf files are being unloaded before loading of another swf but the swf which is sharing symbols/classes with another swf is not getting unloaded.
    Output when i am trying to load two files example and importer files into loader.swf file on two different button clicks. On first button click example.swf is loaded. On second button click , example.swf is unloaded and importer.swf is loaded which is successful. On first button click again importer.swf is unloaded and example.swf is loaded. On second button click again, example.swf is unloaded and importer.swf is loaded, here i am getting issues shown above.
    Attemping to launch and connect to Player using URL D:\runtime issue\loader.swf
    [SWF] D:\runtime issue\ loader.swf - 8181 bytes after decompression
    [SWF] D:\runtime issue\example.swf - 441708 bytes after decompression
    [UnloadSWF] D:\runtime issue\example.swf
    [SWF] D:\runtime issue\importer.swf - 1920 bytes after decompression
    [SWF] D:\runtime issue\importer.swf - 441708 bytes after decompression
    [SWF] D:\runtime issue\ example.swf - 441708 bytes after decompression
    [UnloadSWF] D:\runtime issue\ example.swf
    [SWF] D:\runtime issue\importer.swf - 1920 bytes after decompression
    ReferenceError: Error #1065: Variable xxxxxx is not defined.
    Debug session terminated.
    Code i am using
    b1.addEventListener(MouseEvent.CLICK, b1Clicked);
    b2.addEventListener(MouseEvent.CLICK, b2Clicked);
    var ldr:Loader;
    function b2Clicked(e:MouseEvent)
        if(ldr != null)
        ldr = new Loader();
        ldr.load(new URLRequest("importer.swf"));
    function b1Clicked(e:MouseEvent)
        if(ldr != null)
        ldr = new Loader();
        ldr.load(new URLRequest("example.swf"));
    If i try to open the swf using IE, i am not getting any issues at all. But i need to open this loader.swf in a air application. Also when i use loaderContext for the loader instance i am able to get rid of this issue but i cant use it in my application.
    So, please help me in resolving this issue.

    I got my answer. I had to append the photo url to the 'movie' value of the javascript embed method. Like this:
    <script language="JavaScript" type="text/javascript">
          'codebase', 'http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=10,0,0,0',
          'width', '550',
          'height', '400',
          'src', 'lesson2',
          'quality', 'high',
          'pluginspage', 'http://www.adobe.com/go/getflashplayer',
          'align', 'middle',
          'play', 'true',
          'loop', 'true',
          'scale', 'showall',
          'wmode', 'window',
          'devicefont', 'false',
          'id', 'lesson2',
          'bgcolor', '#ffffff',
          'name', 'lesson2',
          'menu', 'true',
          'allowFullScreen', 'false',
          'movie', 'lesson2?photo=http://www.flash-mx.com/images/image1.jpg',
          'salign', ''
          ); //end AC code

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