Load/Import images with Lingo in "running time"

I would like to do the following:
When I start a Shockwave application on my website, I want to
load an images from the server and include it in my movie.
How can I do it? (The image is not initially on the movie).
On the other hand (this one is more difficult): If I have a
3D scene: Can I put such image in a wall of my 3D scene
dynamically?
Thank you a lot.

To load an external image in your movie, you can set the
.fileName property of a bitmap member. It would help to preload the
image file, so that it is available locally before setting the
filename. Look up preloadNetThing().
To show an image on a wall in a 3D scene, you need to make
the image into a texture, make the texture part of a shader, and
use that as the shader of the wall mesh. Here's a movie that does
something like that, using images already available in a castLib:
http://nonlinear.openspark.com/tips/3D/zoetrope/

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