Loading multiple external jpgs...

I'm trying to go through a for loop, create a movieclip for each database entry, add the image by url stored. The problem is the code I have only does the last image. I know it's because something is not incrementing and they all have the same name. Do I need to increment the name of my loader? Holder or what?
var resultsLength:Number = result.serverInfo.initialData.length;
for(var i:uint = 0; i < resultsLength; i++){
  var thisClip:MovieClip = new ProductBox();
  cleanse_mc.addChild(thisClip);
  thisClip.x = currentX;
  thisClip.y = currentY;
  currentX += moveX;
  // populate image
  var thumbLoader:Loader;
  var holder:MovieClip = new MovieClip();
  thumbLoader = new Loader();
  var thisImage:String = String(result.serverInfo.initialData[i][14]);
  var thumbRequest:URLRequest = new URLRequest(thisImage);
  thumbLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, introCompleteHandler);
  thumbLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, introProgressHandler);
  thumbLoader.load(thumbRequest);
  function introCompleteHandler(loadEvent:Event){
   var image:Bitmap = (Bitmap)(loadEvent.target.content);
   thisClip.addChild(holder);
   holder.addChild(image);

no, something that would preserve all you movieclips/positions while you're waiting for image loading to complete:
var resultsLength:Number = result.serverInfo.initialData.length;
var i:unit=0;
var thisClip:MovieClip();
loadF();
function loadF(){
  thisClip = new ProductBox();
  cleanse_mc.addChild(thisClip);
  thisClip.x = currentX;
  thisClip.y = currentY;
  currentX += moveX;
  // populate image
  var thumbLoader:Loader;
  var holder:MovieClip = new MovieClip();
  thumbLoader = new Loader();
  var thisImage:String = String(result.serverInfo.initialData[i][14]);
  var thumbRequest:URLRequest = new URLRequest(thisImage);
  thumbLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, introCompleteHandler);
  thumbLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, introProgressHandler);
  thumbLoader.load(thumbRequest);
  function introCompleteHandler(loadEvent:Event){
   var image:Bitmap = (Bitmap)(loadEvent.target.content);
   thisClip.addChild(holder);
   holder.addChild(image);
i++;
if(i<resultsLength ){
loadF()

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