Loading SWF with audio playing in it...
I was loading a SWF file, and noticed that even if I didn't
add it to the display via addChild() that I can hear the audio
playing in it. Why is this? And likewise, when I do addChild(), and
see the SWF, then later use removeChild(), and no longer see it, I
can still hear it playing.
I can sort of understand that even though it's not displayed
until using addChild() that one would HEAR it, because it is loaded
- correct? But how would I actually get rid of/delete this when I
no longer want to see/hear it ?
Thanks to the both of you! I'd like to see the things you do
to "close up shop" on the loaded SWF.
I also found something about getting access to your loaded
SWF here:
TextAccessing
document class of an externally loaded swf with AS3
That blog describes adding a generic object in the complete
listener:
var loaderInfo:LoaderInfo = e.target as LoaderInfo;
var myLoadedSWF:Object = loaderInfo.content;
You can then target myLoadedSWF and access your SWF. Seems
pretty different than AS1 & 2, but I suppose that's how it is
(unless there are better ways).
Similar Messages
-
Hello -- newbie problem/question (you can almost smell the
newbie-ness)
I am trying to load a SWF file (local file, in the same
directory as the FLA file) into a new Flash CS3/AS3 file and, after
a bit of searching, found information that led me to add the script
shown below. This script seems to do the trick, in that the swf
plays in the new file when tested/published. However, the original
SWF includes audio, and when I publish and test this file, there is
no audio. Can anyone point me in the right direction to load the
SWF along with the audio, using ActionScript 3? Thanks!Thanks again.
Well, the FLA file that I am creating as well as the
resulting SWF file are located in the same directory as the SWF
that I am loading into my new file (test_swf.swf). As I am just
testing, this directory is simply on my C drive.
The question that I cannot answer is how test_swf is calling
the audio. In a nutshell, someone at my company has a small pile of
SWFs and wants to make EXEs out of them -- none of the FLAs are
available, so I know none of the details of these files. I am
creating new FLA files and loading the SWFs, and then planning to
write out as EXEs. However, I get no audio.
Let me ask you this....should there be another step involved
in getting the audio, or should the audio "normally" play when the
SWF is loaded? -
How to pause stage/swf with audio when a new tab is opened/ out of focus in browser
I have created a container in Flash Professional CS5 for my project’s CBT. I’ve been able to script many of the features we require using AS3, but there are a couple of things I’m still trying to work out.
I would like the swf presently playing in one tab to pause and go silent when another swf is opened in a new tab (the sound is inside this externally loaded swf which is loaded inside a movie clip from buttons nested a movie clip down). I’ve tried :
var originalFrameRate:uint = stage.frameRate;
var standbyFrameRate:uint = 0;
addEventListener(Event.ACTIVATE, onActivate);
addEventListener(Event.DEACTIVATE, onDeactivate);
function onActivate(e:Event):void
stage.frameRate = originalFrameRate;
trace("in focus");
function onDeactivate(e:Event):void
stage.frameRate = standbyFrameRate;
SoundMixer.stopAll();
trace("out of focus");
And
I’ve looked into the HTML tag “has Priority”
and coded buttons to:
function fl_ClickToGoToWebPage(event:MouseEvent):void
navigateToURL(new URLRequest("http://www.ansaldo-sts.com/AnsaldoSTS/EN/index.sdo"), "_blank");
MovieClip(this.stage).stop();
With variations of:
MovieClip(this.parent.parent)stop();
MovieClip(this.parent.parent.parent.parent)stop(); because the button is 3 movie clips deep.
MovieClip(this.root)stop(); MovieClip(root)stop();MovieClip(this.currentTarget.root)stop();
Could someone please provide me with the code?
This function is present when I publish the CBT with Captivate, so obviously there must be code available. You can set the Captivate button to open url in new window and pause movie.
Is there something I can add to the html file that is similar to the “has Priority” for mobile devices or is there javascript that can be added to the flash itself?You would send a command to Flash from JavaScript when window.onblur event occurs.
-
Captivate corrupts SWFs with Audio?
Here's my challenge. Appreciat any help:
Project has six slides. In each slide, I've imported (as
animation) a SWF that contains about 30 seconds of audio dialogue.
When the project is viewed from a web server (i.e. this
problem does not occur locally), audio from the EVERY slide plays
during the playback of the first slide.
Specifically, it plays about 3 seconds of audio from the
beginning of each slide all 'on top' of each other during the first
slide.
Obviously, this is a problem, but I have been unable to find
a solution anywhere and I have tried a heck of a lot of debugging
tricks.
I can only hope this is a bug. Otherwise, what it means is
that Captivate is incapbale of managing the playback of any
imported SWF that contains audio. I thought it might be some
strange pre-loader issue, but can't figure it out.
Have a deadline Wed that it looks like I might miss if I
can't solve this. Would very much appreciate any feedback or
suggestions from the communitiy.
Thanks in advance!
DavidI've got a similar, and perhaps related, problem. I'm simply
trying to import a .swf file into a new Captivate 3 presentation.
The .swf was also created in Captivate 3 (but not by me, so I do
not have the .cp file). The .swf contains audio.
When I "import animation slide" the .swf comes in just fine,
but of course not the skin or player controller. This used to be an
easy solution in Captivate 1.0, since the old skin was pegged right
to the .swf file.
If you watch my new Captivate 3 presentation and don't touch
anything while that imported slide is playing, it's just fine. But
if you click the pause button, it does not pause the animation.
Worse, if you then click Play, the audio re-starts, so now you have
the audio playing over top of itself.
Is there any way to use the Playback bar to control the
animation? I hope so! -
(MX04) Pausing a loaded swf with sound objects within it
Hi,
I'm working on a PowerPoint-esque presentation where a user
watches and listens to a loaded swf in the main movie, clicks the
next button (which unloads the swf, advances to the next frame and
loads the next swf), and watches the next one. Lather, rinse,
repeat. Some of the sections are rather long, and I'd like to give
the user the ability to pause and play by button click.
I know how to stop and start the container MC, but that
doesn't stop the sound object (and the embedded MCs). I also know
how to pause and start a sound object using the object's instance
name. Is there a way to pause everything from the main timeline,
and keep the AS general enough so that any sound object pauses when
clicked?
Any help is most appreciated! MX04 and AS2.0.
Thanks!Kglad,
I tried your code and ran into some problems with stopping
the mc's, as the embedded mc's within the loaded swf need to stop
as well. I found the attached code to stop the mc's, but now am
having trouble with the sound objects.
Here's the issue, I used this:
this.soundPosition = currentMovie.loop1.position/1000;
this.currentMovie.loop1.stop();
... for the sound object stop commands and listed a new one
for each loop I was using. On the play button I started them back
up again. This all works, but when I start them up again they all
play, not just the one that is currently paused. Do you mind giving
me some guidance with the for (obj in mc) loop? My loop experience
is nil. What I want to do is have the code cycle through all of the
loops to see which one is playing, then store that information in a
variable, then pause and play the variable. Does that sound right?
Thanks again for the help!
-Sandy -
Controling a loaded swf with another loaded swf
I have a blank stage with only AS that loads an swf
addChildAt(0) and a second one addChildAt(1). This works. When the
user interacts with (1) it calls another addChild (not indexed) and
possibly that one loads another, depending on the choices made by
the user. How can I get any of these to control that very first
child that was loaded at (0)? I have run out of ideas.
Some of the code:
(on the main swf, nothing on the stage, only code that loads
the next two)
addChildAt(pHolder, 0);
pLoader.load(pURLReq);
pLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,
pLoaded);
and for the second:
addChildAt(mHolder, 1);
mLoader.load(mURLReq);
mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,
mLoaded);
On the child of childAt(1), I have:
function replaceSWF(e:MouseEvent):void
pLoader = new Loader();
pLoader.load(new URLRequest("p.swf"));
pLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,
placeNewClip);
function placeNewClip(e:Event):void
removeChildAt(0);
addChildAt(e.target.content, 0);
If I use this exact same code from that very first swf, the
one that loads the first two external swfs, it works, but once I
put it on one of hte other loadeds and sub loaded swfs, I can't get
it to work. In the current state (0) it just makes everything on
the stage disappear, so I figured then using the index of (1) would
do it, but that or any other number results in absoluly nothing.
Help! I am really out of ideas here.
(the stacking looks like this) ---
sub second loaded SWF <==== needs to tell first loaded SWF
to unload then load a new swf at same index
second loaded SWF <==== loads the next one above
first loaded SWF <=== needs to be removed and another swf
loaded at the same index
mainSWF (loads two others) <=== code placed here works for
first loaded SWFKglad,
I tried your code and ran into some problems with stopping
the mc's, as the embedded mc's within the loaded swf need to stop
as well. I found the attached code to stop the mc's, but now am
having trouble with the sound objects.
Here's the issue, I used this:
this.soundPosition = currentMovie.loop1.position/1000;
this.currentMovie.loop1.stop();
... for the sound object stop commands and listed a new one
for each loop I was using. On the play button I started them back
up again. This all works, but when I start them up again they all
play, not just the one that is currently paused. Do you mind giving
me some guidance with the for (obj in mc) loop? My loop experience
is nil. What I want to do is have the code cycle through all of the
loops to see which one is playing, then store that information in a
variable, then pause and play the variable. Does that sound right?
Thanks again for the help!
-Sandy -
DMP 4310 load swf with flashvars
Hi,
I am using dmp 4310 and i want to load a swf file using flashvars. This swf is loaded through another swf (a wrapper swf) with the "MovieClip Loader Object" (AS2). When i load the swf using http request i do not have any prblems (eg clipLoader.loadMovie("http://10.0.0.1/swfTest.swf?flashVar1=test1")). The problem is that i cannot get the flashvars by loading the same swf file locally (eg clipLoader.loadMovie("file:///tmp/ftproot/usb_1/files/swfTest.swf?flashVar1=test1")). Is there any way to get the flashvar? Also, is there any way to access the swf file (with the flashvars) using the internal http service (eg http://localhost/...swfTest.swf?flasvar1=test1 -- where localhost is the player itself).
Thank you in advance for your response!Suddenly that code in the following gives me some error
var langPath = root.LoaderInfo.parameters["xmlFilePath"]+root.LoaderInfo.parameters["lang"];
my_ssp.xmlFilePath = langPath;
var fileType = root.LoaderInfo.parameters["xmlFileType"];
my_ssp.xmlFileType = fileType;
Access of possibly undefined property LoaderInfo through a reference with static type flash.display:DisplayObject.
The only code snippet works is
var paramObj:Object = LoaderInfo(this.root.loaderInfo).parameters;
for (var param in paramObj) {
if (param == "xmlFilePath") {
my_ssp.xmlFilePath = paramObj[param];
if (param == "xmlFileType") {
my_ssp.xmlFileType = paramObj[param]; -
Load swf into movieclip // play pause buttons
I am going out of my mind trying to get this to work. I can do it in AS2 without a hitch - but not AS3.
I just need to load an external swf file into an empty movieclip. Then I have 2 buttons play and pause that need to be on the top layer of the new movie and they need to play and pause the loaded swf file.
I have tried a number of things and nothing is working. Please help.
Thank you in advance.
Shawnayou can use:
var ldr:Loader=new Loader();
addChild(ldr);
ldr.load(new URLRequest("yourswfthatyouwanttoload.swf"));
addChild(yourplaybtn);
addChild(yourpausebtn);
yourplaybtn.addEventListener(MouseEvent.CLICK,playF);
yourpausebtn.addEventListener(MouseEvent.CLICK.pauseF);
function playF(e:Event){
MovieClip(ldr.content).play();
function pauseF(e:Event){
MovieClip(ldr.content).stop(); -
AIR crashes on loading swf with 'Imported for runtime sharing' fonts
Hello everybody,
I have a trouble with an AIR application developped with Flex but the error seems to come from the Flash/AIR, after some searches a staff member (Flex harUI) said me that I could find more help for my trouble here.
I'm developping an AIR application which loads an external swf. This swf contains 'Imported for runtime sharing' fonts from another swf to reduce its size.
When the AIR application has finished to load (see message below) the whole application crashes without giving any error message except the usual "Process terminated unexpectedly" error message.
End Loading: [SWF] C:\Users\dev02\myProject\index.swf - 83,930 bytes after decompression
Error Message:
Process terminated unexpectedly.
Launch command details: "C:\Program Files (x86)\Adobe\Adobe Flash Builder 4\sdks\4.6.0\bin\adl.exe" -runtime "C:\Program Files (x86)\Adobe\Adobe Flash Builder 4\sdks\4.6.0\runtimes\air\win" "C:\Users\dev02\Adobe Flash Builder 4\Languages_Editor\bin-debug\Language_Editor-app.xml" "C:\Users\dev02\Adobe Flash Builder 4\Languages_Editor\bin-debug"
I use Flash Builder 4 (build 272416) with sdk 4.6.
Full discussion here.
I tried to load the external swf with the most basics codes, it works with a Flash web app but not with a Flex/AIR app or a Flash/AIR app.
Thanks for the help !Thanks for the anwser.
In fact, I cannot specify a swc because my main application is an editor of sub-applications where each one has its own library.
The bug remains when sharing a simple MovieClip too.
Maybe, if I explain my project it will be a little more clear.
I'm developping a multi-languages module / application.
For each module, I have an external xml for texts. So in order to add a new language we don't need to recompile, just to change texts in the xml. But, I had to externalize my fonts, (imagine if each swf contains the whole characters set like latin, cyrillic, etc.).
And then, I have my main text editor application above the module, which loads texts xmls and a preview of the page where we need to change the text. (This is where it crashes, during the process of loading the preview).
My editor works great for translating, changing texts, modify images but without the preview, what is really frustrating.
(not so ergonomic, I know...)
I hope it will help you to understand my trouble.
regards -
Load SWF with instances into MC
Hello,
I have a SWF called "player.swf", and it contains instances
like: "head", "body" etc...
I want to load that SWF into another SWF
("display_player.swf"), and to load ANOTHER SWF to replace the
"head" instance, like:
"_root.p" is a transparent red colored movie clip inside
"display_player.swf"
I tried doing this:
_root.p.loadMovie("player.swf");
trace(_root.p.head);
"_root.p" said to be "_level0.p" and is displayed correctly,
but "_root.p.head" said to be undefined (NaN)...
Does anyone has an idea on how to load a SWF inside a movie
clip, and use it's instances?The point here is to demostrate, or at least determine, what
the problem is. I have stated that it is probably likely that you
are making the call to _root.p.head previous to it being
instatiated on the timeline. you must wait for the swf to load
before the clip within the loaded swf can be made available to
target. A better method would be to use the MovieClipLoader class,
and then use the onLoadInit handler, this handler is displatched
when the swf becomes available to the timeline, then within the
handler you could call your trace, or load into the 'head' instance
at the correct time.
I have made an example to demostrate this, using
representations of you clips and swfs:
HERE
PS. launch the items from within the folder. -
Long load time - Publishing Captivate 4 swf with audio to the web
I created a Captivate 4 project that is 25 slides with narration on each slide. When I publish this file to swf, it creates the .htm the .swf. and the javascript files. The audio is making the swf file too big (12mb) to download quickly over the web. Is there any way that I can externalize the audio or stream the audio in a similar way to an flv?
Hi there
When you upload things to test are you certain you are uploading the FLV? I believe Captivate simply calls these as needed and they aren't inside the resulting file.
On the Aggregator, we need more to go on here. What you posted is a bit like visiting the doctor and just saying you don't feel well. WHERE don't you feel well? What are the symptoms?
Are there any error messages appearing? What exactly happens on these other machines?
Cheers... Rick
Click here for Adobe Authorized Captivate and RoboHelp HTML Training
Click here for the SorcerStone Blog
Click here for RoboHelp and Captivate eBooks -
Create a swf with onclick play and functions.
I have this .mov file that I have published for an
advertiser. (This was supplied to me) I have it set up with a
poster so the whole file does not have to load when the page loads.
It only loads for the people who want to see the ad.
Now, they want me to embed into flash, and post the swf file.
I can easily dump the file into flash, but how do I set it up to
not load until someone clicks on it? Also, I need to know who to
put controls into it...
I am a flash novice, so any and all advice is more than
welcome here!So when I import the movie, Flash CS3 prompts me to select a
path to where the file will reside, and also where the poster will
reside. I do that and in a dozen attempts saw my poster one time.
No play option and therefore no video. This is, after uploading
everything...
Surely this is not that hard... well, this is my project like
it or not... if I figure it out, I will let everyone know. If the
answer is not posted here, feel free to let me in on the secret.
All my thanks in advance!
Kurt in Missouri -
Embedded container swf loading swf with xml
I'd call myself an intermediate AS3 newbe. I have a series of slideshows that is called by a 'container' Flash file.
These slideshow swf files are now rather large (230 kb) so as a test, I redid one of them as a Flash file that uses xml rather than the images called within the file itself (file size 68 kb), which is my first exploration into xml & AS3.
All the non-xml files load and play fine locally (well, sort of, since there's some weird glitchs which show up in different ways at different times in the container loading too many files one after another at times - and sometimes there's no problem at all) but that's not my current problem here.
Basic URL structure: document relative
1. container file (container.fla/container.swf) will be embedded in a html file. --> /Flash.container.swf The contain file has a series of links to other .swf files.
2. The container file other .swf files (selection of 10) from a subfolder called /sbrds i.e. --> UILoader loads "Flash/sbrds/albert.swf"
3. The albert.fla/albert.swf loads an xml slideshow from a subfolder of sbrds called /AlBert --> /Flash/sbrds/Albert code "loader.load(new URLRequest("AlBert/AlBertXX.xml"));" (quotes in message only)
4. Inside the /Albert folder I have the xml file and all the images. xml file is AlBertXX.xml (attached)
5. local structure --> desktop/workingFiles/storyboards (container.fla) /Flash /sbrds (albert.fla) /Albert (Albertxx.xml & image.jpgs)
would equal on the server as root html/Flash/sbrds/Albert
Locally... The albert.fla (in the /Flash/sbrds folder) itself works fine with no errors when calling the xml file. But when I test that file from the container.fla/swf I get a 2044/2032 error "Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: file:///.../myLocalDesktopFolder/storyboards/AlBert/AlBertXX.xml at albert_fla::MainTimeline/albert_fla::frame1()"
I've check and rechecked for any typos in the xml slideshow test and don't find any. Any ideas?
Could it be that I'm calling a xml driven file from a non-xml driven file?
I have all the files including my buggy htm file at http://www.danwelter.com/susanTest_static.htm
All the pertinent fla and image files are in the /flash folder (too many to attach).
-- Thanks --- SusanHi Jan
Apparently the update went into place on my personal laptop
overnight last night. I awoke this morning to discover it had
rebooted itself and it was patiently waiting for me to enter my
bootup password. Anyhoo, I happened to notice that today when I
hovered the mouse over my Captivate movie, I saw the dreaded
“click to activate and use this control” message that
popped up in a tooltip. What to do?
Well, I did notice that it seemed to require a mouse click to
"activate" the control, but simply running the movie seemed to be
fine. I then wondered what would be disabled. When my movie got to
the first button, the initial click was used to enable the control.
Then the second click was accepted and progressed the movie.
I hopped out on the web and found a page at the following
URL:
http://www.amarasoftware.com/flash-problem.htm
After following the instructions there, my files seemed fine.
Here are the steps I followed:
1. Copied the code on the page and pasted into an empty
Notepad.
theObjects = document.getElementsByTagName("object");
for (var i = 0; i < theObjects.length; i++) {
theObjects
.outerHTML = theObjects.outerHTML;
2. Saved as file name ieupdate.js.
3. Copied the link code and pasted between the closing object
and center tags.
Before:
</object>
</center>
After:
</object>
<script type="text/javascript"
src="ieupdate.js"></script>
</center>
It occurs to me that one could easily modify the "seed" HTML
page Captivate uses when it creates the HTML page. This page is
named standard.htm and is found in the following location:
C:\Program Files\Macromedia\Captivate\Templates\Publish
This would save tweaking the HTM each time you publish. Then
you would only need to worry about making sure you copied the
associated ieupdate.js file to the same folder.
You gotta love lawsuits. I really hope those that "won" are
happy that we all now have to jump through all the hoops to make
things work. Sheesh
Hopefully this helps... Rick -
Hi all, can anyone help
can anyone shine a little light onto a little confusion I am having, I have a menu that already loads in images via an XML file on a menu, what I am trying to do is when an image/meni Item is click I would like to load in an swf into the same place as the image Item loads into! am I making any sense.
on a click event, do I use in the XML file the <link>link to swf</link> ????
this is what I have in my xml file that loads in the images so far;
<image name="image 12" path="img/img12.jpg"
title="Lorem ipsum 12"
text="Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Morbi commodo 12" />
what I am getting confused with is what I also put within the AS, I am sure it is not alot but I'm just not sure what needs to go where??
this is what I have within the AS that loads in XML, I hope its ok to paste this code, never like posting to much code incase is scares people off, I just don't want to leave anything out, hope thats ok with everyone:eek:
// Use URLLoader to load XML
xmlLoader = new URLLoader();
xmlLoader.dataFormat = URLLoaderDataFormat.TEXT;
// Listen for the complete event
xmlLoader.addEventListener(Event.COMPLETE, onXMLComplete);
xmlLoader.load(new URLRequest("data.xml"));
stage.addEventListener( MouseEvent.MOUSE_WHEEL, onMouseWheel );
//———————————————EVENT HANDLERS
private function onXMLComplete(event:Event):void
// Create an XML Object from loaded data
var data:XML = new XML(xmlLoader.data);
// Now we can parse it
var images:XMLList = data.image;
for(var i:int = 0; i < images.length(); i++)
// Get info from XML node
var imageName:String = images[i].@name;
var imagePath:String = images[i].@path;
var titles:String = images[i].@title;
var texts:String = images[i].@text;
// Load images using standard Loader
var loader:Loader = new Loader();
// Listen for complete so we can center the image
loader.contentLoaderInfo.addEventListener(Event.COMPLETE,onImageComplete);
loader.load(new URLRequest(imagePath));
// Create a container for the loader (image)
var holder:MovieClip = new MovieClip();
holder.addChild(loader);
var button_main:Button_mr = new Button_mr(); /
holder.addChild(button_main);
var tooltip:ToolTip = new ToolTip();
tooltip.field.text = titles; //loads tooltip 1
tooltip.field2.text = texts; //loads tool tip 2
tooltip.x = -350;
tooltip.y = 0;
holder.addChild(tooltip);
// Same proceedure as before
holder.buttonMode = true;
holder.addEventListener( MouseEvent.CLICK, onMenuItemClick );
// Add it to the menu
circleMenu.addChild(holder);
many thanks for any help!!!!1. Be sure in main.swf there is no masking or layering hiding
the reflection area. A way to test quickly is to load in a plain
master swf that is much larger than the externals swf.
2. Know the weakness of loadMovie for timing issues that
require the external movie to be fully loaded before actions are
taken on it. I see a bunch of these in the code you posted. Best to
use
MovieClipLoader.onLoadInit
before you attempt to access the external swf properties or code or
add code.
3. Be sure the code is firing on load and all objects are
created. Add some trace statements for those objects.
4. I noticed you do not use BitmapData so this may not be
relevant but be sure to add
System.security.allowDomain("*");
to the main.swf as well as in external swfs and only if you
are using the BitmapData class.
5. As I started to look at the code a bit and noticed this
item:
There is no constructor for the Flash MovieClip class. You
will not see a compiler error message because you do not have the
code wrapped into a class.
var home:MovieClip = new MovieClip();
However it does not have impact on the code.
better would be
var home:MovieClip; -
Problem Loading swf with MCL class
Hey, I am relatively new to actionscripting and am having a
bear of a time trying to figure out why this won't
load.....basically i am trying to use the movieClipLoader class to
call up a swf..... so basic i know..This is my script
any help here?does container exit on the timeline that contains your code?
is master.swf in the same directory with your flash swf and
html?
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Error while loading throug sql loader
Hi All, Trying to use sql loader in order to laod csv format data. However, during load, I come across with errors. Please find below my log,control and datafile. ------------Ctl File---------------- load data discardfile 'c:\dis.log' infile 'c: