Memory and Multiprocessing results in After Effects are Inconsistent (Mac Pro)

I'm trying to "optimize my system" by doing memory and multithreading benchmarks but the results are completely unpredictable when I don't use "multiple frames simultaneously."  My results are fast sometimes, slow others.  When I do use "Render multiple frames simultaneously" my times are consistant but generally slower.  So strange.  Premiere screams but crashes a lot.
ANYONE KNOW ANY MAC TWEAKS TO GET MORE JUICE OUT OF THESE PROCESSORS?
Here's my configuration.
Mac Pro OS Mountain Lion (Culprit?)
After Effects CS6 (all updates)
2x3.46 ghz 6-core intel xeon
64gb of RAM
nvidea geforce gtx 570 open cl / cuda enabled
Crazy Raid 1400 R & W 1400mb/s

The biggest problem with the multiprocessor settings and memory assignment is that there are only a few plug-ins that are truly multiprocessor aware. There are also codecs that are not multi processor friendly. If your source footage has an unfriendly codec then turning multi processor on many actually slow the project down.
So I guess it's just as Mylenium said, "There is no one size fits all solution." I never have render multiple frames simultaneously turned on for layout, animation, and set up. Almost all of my motion work is done at half or quarter resolution. If I think a project will benefit by enabling the multiprocessor feature I will run a few tests before I render. Most of the time I just load a comp into the AME and let that pound away while I'm working on the next project. Overall I think that's the most efficient workflow. I don't get paid much for rendering, but I do get paid when I produce.

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