MovieClip to timeline

In AS 2.0 I used to refer to the main timeline with _root. I
can't figure out how to do it in AS 3.0. I have a button in a MC
that, when clicked, should cause to main timeline to gotoandplay
the frame withe the label "s1". Any help is appreciated.
Al

MovieClip(root).gotoAndPlay( ); is the correct coding method
in AS3

Similar Messages

  • AS3 plays all Movieclips in timeline before a given frame?!?

    Ok, I am going to try to explain this problem as best I can,
    but it is kind of hard to put into words... It seems like a bug to
    me, but I could be wrong, maybe this is the way AS 3 supposed to
    work.
    I have 4 movieClips in my library named
    "MC1","MC2,"MC3","MC4" Each with 2 layers and 2 frames, on Layer 2
    is just a textfield that says what movieclip it is, Like "MC1"
    which spans 2 frames, on layer 1 I have trace commands...
    On frame 1
    trace("MC1 Start") //this obviously changes to MC2
    Start...etc with whatever movieclip i am in
    on Frame 2
    trace("MC1 Stop")
    On the Stage timeline here is what I have
    Frames 1-4 -- Blank
    Frames 5-10 -- MC1
    Frames 10-14 -- MC2
    Frames 15-19 -- MC3
    Frames 20-24 -- MC4
    If in frame one I say--
    gotoAndStop(15)
    which is where MC3 resides, here's what I get in the output
    window:
    MC1 Play Start
    MC2 Play Start
    MC3 Play Start
    MC3 Play Stop
    If I put:
    gotoAndStop(20)
    Which is where MC4 resides, heres what output says:
    MC1 Play Start
    MC2 Play Start
    MC3 Play Start
    MC4 Play Start
    MC4 Play Stop
    So in AS3 if you go to a frame number each and every
    movieclip before that given frame is loaded into memory and the
    first frame plays?!? Is this how it is supposed to work?
    The reason I even started examining this, is because if you
    have an embedded sound in any of those movieclips and you go to
    frame 20, all embeded sounds before that clip will play as well. Am
    I missing something here, or is this a bug? Please let me know. If
    there are any questions about the problem, I will be happy to
    provide an .fla.
    Thanks

    Thanks for the reply, but this makes no difference. The
    results are still the same.

  • Playing random movieclips via timeline

    I have a project that is eight frames long on my main timeline. On each frame is a different movieclip with nested animation that play for varying lenghts. I want to play the animation on the first frame. Then, once a button is clicked, randomly load one of the movieclips on frames 1-7. Please see the following screenshot for a view of my main timeline.
    On that first frame I have writtent he actionscript command stop(); I have also told each movieclip to stop on the last frame of the nested animation and return to frame 1 of the main timeline so the process can start all over again.
    Within the first movieclip is the following actionscript to define how the button behaves and load the random animation:
    boxButton.addEventListener(MouseEvent.CLICK, onBoxButtonClick);
    var randNum:Number=Math.floor(Math.random()*8)+2;
    function onBoxButtonClick(event:MouseEvent):void {
                        MovieClip(root).gotoAndStop(randNum);
    Everything works perfectly, exactly how I want, EXCEPT, once the button is pressed, my movieclips seem to play at varying speeds. Sometimes they play perfectly, other times they go by in the blink of an eye. Any idea why this is happenning and how to control it? I want everything to play at 24fps.

    La velocidad a la que corre un Movie Clip se debe principalmente a la memoria disponible que tiene la maquina, y los elementos usados por la pelicula.
    frames 1-7
    I don't think it has to do with the memory on my machine- I tried it on a couple different computers.

  • Preview of a movieclip

    Hello,
    On main stage when working with a movieclip symbol that contains animation i only see first frame of that animation. And if that animation starts blank the preview of that movieclip symbol will also be blank. And its very hard to do any kind of work with that kind of movieclip symbol on the main stage - selecting, composing with other elements, because simply you dont see it.  Is there a way to chose which frame of a movieclip is displayed as a preview? Currently my workaround is to insert one aditional frame at the start of movieclip's timeline and paste onto it a graphic that will represent the movieclip, then delete it after all the work has been done.
    Thank you!

    HAving something in the first frame is needed if you want to see the movieclip while editing on the stage.  What you can do, instead of deleting after the work has been done, place the graphic on a new layer and when you are done change that layer to be a Guide layer so that it is not included when the file is compiled, but is still there in case you need it again.

  • How do I make timelines work independently - Flash CS3 AS2

    I've just done my first website in Flash, got all the navigation and buttons to work, but just have a final problem. I want a slideshow timeline (about 30 tweened images to run independently on a loop throughout the website, whilst still being able to use the navigation. Is this possible? Help would be greatly appreciated.

    If the work layer is supposed to be the images tweening, then you do not have it as a separate movieclip.  Everything on that timeline you showed is on the same timeline.  Try copying the frames of that layer (select, right click, choose Copy Frames), then create a new movieclip symbol (insert, new symbol, Movieclip), and then right click on the first frame in that new movieclip's timeline and select Paste Frames.  You will now have a separate movieclip of the images layer that you can place on that other timeline in place of what's there now... it should resemble the Background layer when you have it planted in that main timeline.

  • Mute sound on timeline

    We have a movie clip containing a set of sound files.  All sound is on the timeline.   We have tried the following, but none works.  Can anyone help?  Thanks!
    [ on the frame where the sound starts]
    if (deactivate) {
       SoundMixer.stopAll();
    or
    [ first frame of movie clip]
    var sndTransform:SoundTransform = new SoundTransform();
    SoundMixer.soundTransform = sndTransform;
    [ on the frame where the sound starts ]
    if (deactivate) {
        sndTransform.volume = 0;
    } else {
        sndTransform.volume = 1;

    you movieclip has a soundTransform property you can use:
    // if your code is on the parent timeline:
    var st:SoundTransform=mc.soundTransform;
    if(deactivate){
    st.volume=0;
    } else {
    st.volume=1;
    mc.soundTransform=st;
    // if your code is on the movieclip's timeline, use "this" instead of mc

  • Timeline Import Statements

    I have a bunch of MovieClip Symbols in Library.  They all need to import the same classes for timeline code.  I don't want to add the import statements to every MovieClip's timeline.  I can't add import statements to base-class & get access from MovieClip's timeline.
    What do I do?

    It sounds like Inheritance doesn't work like that.  Imports added in the base-class ( super ) aren't available to the child class.  I've tried it.
    For example, importing TweenLite in the base-class, will not allow you to use TweenLite from the child-class or it's timeline.  I completely understand this from the OOP perspective, but am hoping for some workaround that either bends the rule, or is another easy approach.
    I thought addFrameScript might be a method that allows you to execute arbitrary code on any particular frame ( such as imports ), but it doesn't seem to work in that way.  It seems more like a onFrame callback.

  • Please help! first website! movie clip placed on main timeline wont play!

    Hi! if any one could please help me it would be greatly
    appreciated!
    So im trying to make my first website in flash and ive ran
    into a problem. I have the main movie, my main time line. I have a
    few animations going on in this that were all created in that main
    time line. those work fine. however, i created two new movie clips
    (still inside the same .fla file) and animated them with thier own
    time line. I then thought you could just drag and drop these movie
    clips onto your main time line and they would play inside the
    movie. but when i press ctrl + enter, the dont play!
    here are some points of intrest.
    my main movie (the main time line) is 130 frames.
    the movie clips i made inside the same .fla file are between
    400 and 600 frames.
    i placed both new movie clips on the 130th frame in the time
    line with their own layers.
    also there is a layer for actions on the 130th that has
    stop();
    i thought that maybe the time line had to be as long as those
    movie clips i created and so i extended it but they still didnt
    play.
    im thinking action script is involved? please help me im
    getting pretty frustrated and im sure there is something simple to
    achieve this.
    here is a link where you can download the source files im
    using. if you open the file the two movie clips i created are
    called front two and front one and are layers with the same name.
    this board wont let me fully post my link cause the last word
    in it is s*h*i*t* so youll have to type it in your browser. its
    http://public.me.com/matts*h*i*t*
    (just remove the asterisks)
    also i noticed that my file is huge. i used photoshop to
    create everything and them imported it into flash. is there a way i
    can reduce this size?
    thank you sooo much! please help!
    -Matt

    Hey Matt,
    I'll take a look at your file, but as a general rule, a
    movieclip's timeline plays automatically when it is first
    instantiated. Instatiated means its first frame where "it exists"
    on the timeline that contains it. So the layer that holds your
    movieclip animation, needs to extend the length of the timeline you
    want that movieclip to "exist". Other than that rule, the frames
    don't NEED to match the frames inside said movieclip.
    So, if movieclips play automatically, and yours isn't, there
    must be something either stopping the movieclips timeline, or your
    movieclip isn't existing on the timeline because the layer that
    holds it, doesn't have keyframes the length you need it to.
    Yeah optimizing your sprites (2d graphical elements), and
    using vector when you need to (if you don't know the difference
    between raster and vector, google it) will significantly lower your
    outputted .swf file size.
    Edit: After looking at your file, your movieclips are not
    playing (well, they're technically playing, just not showing up)
    because your masker layer has multiple objects on it. A masker
    layer (not to be confused with the maskee layer, the layer being
    masked) needs to have only one object on it, or else you break the
    mask. The grey border of your mask movieclip needs to be deleted
    before your animation will play.

  • Frame action between MovieClips

    Hello Everyone,
    I have a little problem with actionscript/behaviors. What I
    want to do is create a frame action or behavior that takes you from
    one frame in a MovieClip to a label in the scene 1 timeline.
    Any Ideas?
    Thanks,
    Todd

    I tried that but I can only get it to work if the action is
    in the same timeline. I'm trying to go from a frame in a
    movieclip's timeline to a frame in the scene 1 timeline, separate
    timelines.
    Can I do this using frame action of gotoandplay?

  • How to convert my animation to movieclip

    hi all , i have created an animation (a motiontween) , i need use in my other project it must be a working movieclip.How to make this.
    i need take him my library for that it must be one piece.
    if you allow me i have one more question
    i take a hammer and hit the wall , i want show an animation in this event , i think should use it
    _level0.framename.movieclipname.gotoAndPlay(20);
    _level0.framename.gotoAndStop(2);
    play animation in frame 20
    continue it in 2.frame
    i did not try this , will that work ? (its after that i will convert my anm to mc )
    Thx all.

    To turn your timeline animation into a movieclip, select all of the frames that hold the content of your animation, right click and select Copy Frames.  Then create a new movieclip symbol (Insert -> New Symbol -> MovieClip), select the first frame of that movieclip's timeline, right click it and choose Paste Frames.  All of the frames and layers that you copied should populate the movieclip timeline.
    As far as your second question is concerned, it is unclear what any of what you say involves, so your best bet is to try it to see if it weill work... in fact, any time you wonder if something will work you should try it.

  • Variables in different timelines

    If I define a variable in the main timeline, can I modify its
    value in another timeline (i.e. inside a movieclip timeline)? If,
    so how do I call on this variable from within a movieclip's
    timeline?
    Thanks.

    You get a reference to the clip the variable is in, and then
    access it with
    dot notation. Example, if you're in root, and you want to set
    the value of
    the variable 'myName', within the movieClip 'pic' you could
    do:
    pic.myName = "someName";
    Or, if you were in pic, and you want to set a var on the main
    timeline you
    could do:
    this._parent.myVariable = someValue;
    Dave -
    www.offroadfire.com
    Head Developer
    http://www.blurredistinction.com
    Adobe Community Expert
    http://www.adobe.com/communities/experts/

  • Button timeline not showing

    Hi,
    I'm sure this is probably something simple, but sometimes when I double click a button on the stage to enter its
    timeline, I don't get the up, over, down, hit, timeline. I just get a timeline that looks like a regular layer. Am I doing
    something wrong? My button is a 'button' symbol not a graphic or mc??
    Cheers,
    S

    sure, everything a true/simple button can do a movieclip button can do (plus a whole lot more).
    first, do to your movieclip's timeline and in the first frame attach a stop() and label that frame "up".  put whatever graphics/animation you want to display when your button is up.  create another keyframe labeled "over" (and another labeled "down", if you want).  put whatever graphics you want to be seen when your mouse is over your movieclip button, in the "over"  frame and likewise for the "down" frame (if you have one).
    then when you drag an instance of your movieclip to a timeline, give it an instance name (say mc1) in the properties panel.  and, if you're using actionscript2, use:
    mc.onPress=function(){  // if you have a down frame
    this.gotoAndStop("down");
    mc.onRollOver=function(){
    this.gotoAndStop("over");
    mc.onRollOut=function(){
    this.gotoAndStop("up");
    mc.onRelease=function(){
    // do whatever.  your button has been clicked and
    // only if you have a down frame use:
    this.gotoAndStop("over");
    as ned mentioned, you can also right click your movieclip and click convert to symbol and tick button.  but i wouldn't recommend that.

  • How to maintain budget in 2006 when user in 2008 & vice versa?  frame 1 y

    Problem:
    User could not save changes in  original budget in 2006 & in 2008 also.
    Description
    When user tried to change original budget (FR04) in 2006 year,
    then getting a Message on screen
    “ Payment for yearly  budget 2008 samller than distrubuted budget”
    with fund center – commitment item list &
    “ Payment for the annual budget 2006 are less than annual release “
    with fund center – commitment item list.
    User add & release fund in specific fund center-commitment item which was showing in error list.
    After the ‘check’-
    then getting error ‘’ Payment for yearly  budget 2008 samller than distrubuted budget”
    with fund center – commitment item list
    Time frame only shown 2006.
    Here how to maintain budget in 2008 when user in 2006?
    In Next step
    When user tried to change original budget (FR04) in 2008 year,
    then getting a Message on screen
    “ Payment for yearly  budget 2008 samller than distrubuted budget “
    with fund center – commitment item list &
    “Payment for the annual budget 2006 are less than annual release”
    with fund center – commitment item list.
    User add & release fund in specific fund center-commitment item which as  showing in error list.
    After the ‘check’-
    then getting error
    ‘’ Payment for the annual budget 2006 are less than annual release”
    with fund center – commitment item list
    Time frame only shown 2007 2008 2009.
    here how to maintain budget in 2006 when user in 2008?
    Means user can only change budget in 2007 to 2009” when more years coming in timeframe.
    Current year :2008
    Closed year: 2006 
    In Fund Management, need change original budget payments in 2006 which is already closed.
    Purpose:
    Maintain the positive budget in fund center -Commitment item in 2006 & in 2008 which is shwoing in error.
    Can we see past-current timeframe at the same time ?

    1. copy the frames of your looping animation.
    2. create a new movieclip and paste those copied frames onto
    this movieclip's timeline
    3. from your library drag a copy of the above movieclip to
    frame 1 of your main timeline and attach a stop() to that frame.
    4. place your login textfield and ok button on frame 1 of
    your main timeline.
    5. when ok is pressed (and login) passes some condition
    direct your main timeline to frame 20.

  • How to maintain focus in input text box?

    I am a complete newbie with Flash MX, ActionScript, and
    everything in between. So here's my situation.
    I want to make it so the user has to type in a password to
    move forward with the Flash presentation. When he presses OK, it
    takes him to further into the presentation (i.e. Frame 20).
    On my login screen, I have a couple of layers that are
    animated. Thus, I need these animations to keep looping. So what
    did I do? At the end of the animation, I put in code to
    GotoAndPlay(1).
    Now here's the problem... When someone's trying to type in
    the password, when it loops (Gotoandplay), the input box loses
    focus. To remedy this situation, for frame 1, I put in the code:
    Selection.setFocus("txtPassword").
    What happens? Everytime it sets focus, everything gets
    highlighted in the input text field.
    As you can imagine, it is a headache for anyone who is trying
    to type in the password because every few seconds, the whole thing
    gets highlighted and he accidently types over it.
    Any suggestions?

    1. copy the frames of your looping animation.
    2. create a new movieclip and paste those copied frames onto
    this movieclip's timeline
    3. from your library drag a copy of the above movieclip to
    frame 1 of your main timeline and attach a stop() to that frame.
    4. place your login textfield and ok button on frame 1 of
    your main timeline.
    5. when ok is pressed (and login) passes some condition
    direct your main timeline to frame 20.

  • How to Change Images in fla file

    I have Macromedia Flash MX 2004.  I need to change the images in an fla file for inclusion in a new Web site.  I have inherited an fla file and am just learning the in-and-outs of using Flash.  I have been trying to figure out/learn what to do.  But I am now under a deadline.
    How to I replace the old images with new ones?   Thanks, Betsy

    As you have noticed on the timeline, there are 4 keyframes (black dots connected by a long arrow to the next dot) for each of the image tweens on different layers. Just select the 1st or 2nd keyframe of each layer, you will notice that it will select the image (blue rectangle around it), then double click it to get into the MovieClip's content (the bitmap image). You will see the MovieClip's timeline which is only one frame. Select and delete the Bitmap then drag the new Bitmap into it. Then position it and double click outside the stage to return to the root timeline. Do this for each of the layers and you are done. It is really that simple

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