Multi screen set up

Lets say i want 2 or even 3 external screens link to my laptop ... How am i supposed to link all this in terms of wires/ conections ?

Depends which model you have.  Newer Macbook Pros have HDMI outputs as well as thunderbolt outputs.  You can use those plus thunderbolt daisychains.  Additionally you can get a thunderbolt hub that has multiple video outputs to allow the use multiple monitors.  Like LowLuster said just google it.

Similar Messages

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    I have 2 Acer 20" LED monitors and I want to have these 2 monitors be my primary and secondary monitors with my laptop closed.
    Is there a program that I can use to make this happen?
    Is there any sort of apple dock or third party adapter I can purchase to accomplish this?

    Hi Jon,
    http://www.matrox.com/graphics/en/products/gxm/mac/ best I know of.
    Regards
    Stefan

  • Speed issue when getting bounds of single monitor in multi-screen display

    I've written the following code which should get the bounds of the first monitor in a n-view (multi-screen) set up so I can size JFrame objects relative to the dimensions of this first monitor. However, this bit of code seems to slow done my constructor by a significant amount of time (ie my program now takes 5 seconds to load as opposed to loading almost instaneously). Is there anything I can do to get this information more quickly? And why does this code take so long to execute?
    GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
    GraphicsDevice[] gs =  ge.getScreenDevices();
    GraphicsDevice gd = gs[0];
    GraphicsConfiguration[] gc = gd.getConfigurations();
    Rectangle virtualBounds = new Rectangle(gc[0].getBounds());      Thanks in advance,
    -jake

    I was curious (having never delt with this stuff before about your problem so I put your code into a simple frame and ran it. Sure enough it took on average 2.7s to determine the bounds information and less than a tenth of a secondto setup the GUI. So I added code to print out the timmings of each call in your code and found that almost all of it was in "gd.getConfigurations()". This method says it returns all of the GraphicsConfiguration objects for the device. That could be a lot of objects (on my system it returns 8).
    When I switched to calling getDefaultConfiguration I get the same answer and it comes back in 0 milliseconds making the GUI setup the slowest part:-)
    I am not sure if getDefaultConfiguration is what you want. It is unclear to me that the first element in the configurations array represents the current mode of the device and it is unclear if the detault is the current mode either. I guess you can experiment and see if the default is the configuration you want or not.
    good luck,
    IL
    I attached my code so you can see what I did:/*
    * Created on Jul 12, 2003
    * Created by Leslie Software (<a href="mailto:[email protected]">[email protected]</a>)
    * Copyright 2003 Leslie Software
    package forum.multiplemonitors;
    import javax.swing.*;
    import java.awt.*;
    * @author ileslie Leslie Software (<a href="mailto:[email protected]">[email protected]</a>)
    public class MultipleMonitorsFrame extends JFrame {
         public static void main(String[] args) {
              MultipleMonitorsFrame frame = new MultipleMonitorsFrame ();
              frame.setVisible (true);
         public MultipleMonitorsFrame ()  {
              super ("Monitor Query Timing");
              setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
              long timeBeforeMonitorQuery = System.currentTimeMillis ();
              //  Get the information on the first monitor
              GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
              GraphicsDevice[] gs =  ge.getScreenDevices();
    //          System.out.println ("After getScreenDevices\t " + System.currentTimeMillis ());
              GraphicsDevice gd = gs[0];
              //  Origonally retrieving all configurations and looking at the first
    //          GraphicsConfiguration[] gc = gd.getConfigurations();
    //          System.out.println ("After getConfigurations\t " + System.currentTimeMillis ());
    //          Rectangle virtualBounds = new Rectangle(gc[0].getBounds());
              //  Now just asking for the default          
              GraphicsConfiguration defaultgc = gd.getDefaultConfiguration();
              Rectangle virtualBounds = new Rectangle (defaultgc.getBounds());
              long timeAfterMonitorQuery = System.currentTimeMillis ();
              long monitorQueryTime = timeAfterMonitorQuery - timeBeforeMonitorQuery;
              long timeBeforeGUISetup = System.currentTimeMillis ();
              //  Setup the GUI
              //  Report on timing (including dummy string for gui setup
              JLabel monitorTimeLabel = new JLabel ("Finding out about the monitor took " + monitorQueryTime + " milliseconds");
              JLabel guiSetupTimeLabel = new JLabel ("X");
              //  Report on monitor dimentions          
              JPanel monitorInfoPanel = new JPanel ();
              JLabel monitorInfoTitle = new JLabel ("First monitor size is:");
              JTextField monitorWidth = new JTextField ("" + virtualBounds.width);
              monitorWidth.setEditable(false);
              JLabel monitorInfoBy = new JLabel ("by");
              JTextField monitorHeight = new JTextField ("" + virtualBounds.height);
              monitorHeight.setEditable(false);
              monitorInfoPanel.add (monitorInfoTitle);
              monitorInfoPanel.add (monitorInfoTitle);
              monitorInfoPanel.add (monitorWidth);
              monitorInfoPanel.add (monitorInfoBy);
              monitorInfoPanel.add (monitorHeight);
              getContentPane ().add (monitorTimeLabel, BorderLayout.NORTH);
              getContentPane ().add (monitorInfoPanel, BorderLayout.CENTER);
              getContentPane ().add (guiSetupTimeLabel, BorderLayout.SOUTH);
              pack ();
              long timeAfterGUISetup = System.currentTimeMillis ();
              long guiSetupTime = timeAfterGUISetup - timeBeforeGUISetup;
              //  This is technicly wrong since we should not be accessing a realized GUI component
              //  outside of the event thread but it works and this is just a test app     
              guiSetupTimeLabel.setText ("Setting up the GUI took about " + guiSetupTime + " milliseconds");
    }

  • True Multi screen editing

    Coming from a FCP background, and I see this in FCP and in AVID, but I can't seem to do it in premiere, though I really want to.
    I want a multi monitor set up where the first monitor has my timeline, source window, and project window, then my second monitor has my bins & effects & metadata, then the third will be a full screen of the project window that is still on my first monitor, and then finally a fourth, 65" 4k tv also displaying the project window (mirroring the third monitor).
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    You can arrange the windows as you want them on the first two monitors, then via splitter, hook up the third and fourth monitors to an I/O device, something like the T-Tap from AJA.

  • Interface FCPX multi-screen

    Hi !
    Sorry for my english, i'm french...
    But i would like to know, if i can separate the different part of the interface instead of the two options available when i have a second monitor...
    If we can't, does Apple make an upgrade ? Because i think the interface is too fixed... same as in final cut pro 7 we want to arange the different window wherever we want ...
    Thanks

    PoussinCH wrote:
    ... I want to know if Apple plans to make an interface like final cut pro 7 or the suite adobe ? ...
    this is a user2user board - Apple employees don't participate and wouldn't comment on future products.
    extrapolating the past, Apple never orientated to competitors, plus all 'latest' products offer single-window-interface.
    so I dare to see no tendency, why Apple should row back to multi-windows as in FC/p7 etc.
    plus, have you tried Ian's advice? you can arrange your working space in many varieties.
    best, imho, is a 2nd monitor for 'full screen preview' and 'the rest' arranged for my needs, e.g. I blend out all those Project- and Effect-Preview, plain storyline, Events.
    when apllying 'effects', screen set-up differs, Info and the Effect-preview in use ...
    depends on your workflow ............

  • Dreamweaver Multi-Screen SNAFU

    I'm trying to set up mobile multi-device features in Dreamweaver.
    I have a separate mobile.html file that I want to launch from the main.html when a mobile screen size is detected.
    I am not trying to apply a new .css to the existing code, but launch a separate mobile html file with different images & content.
    I have been unable to figure out a  way to do this , can anyone reccomed a fix?
    Dan

    HI
    The multi-screen preview was removed because it was no longer required.
    If you look at the bottom right-hand corner of the document window you will see three icons, (phone/tabled/desktop) selecting on of these changes live view to display these screens. You can also select various common pre-defined screen sizes, (or create your own) by selecting from the screen size menu that is next to these three icons.
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  • Multi-screen development iPhone 4, iPad?

    I am curious about multi-screen development. This one of the main selling features of Dreamweaver CS5. With the introduction of iPhone 4 and iPad with higher screen resolutions, what is the best way to target screens? The default set-up for multi-screen in Dreamweaver does not work for these devices? Is their a discussion ongoing about this or best practices?
    Dave

    Much depends on your desktop layout and how much customizing you need to make it perform well on iDevices.  From the hour of testing I did recently on iPad, all my desktop sites display just fine without a special stylesheet.
    iPhone and iTouch are smaller so some changes are helpful but not mandatory.
    See the device dependant page I've worked up below.  View in any browser except IE, resize the browser viewport to less than 480px and you'll see the mobile styles kick in.
    http://alt-web.com/TEMPLATES/CSS-centered-round-boxes.shtml
    Nancy O.
    Alt-Web Design & Publishing
    Web | Graphics | Print | Media  Specialists
    http://alt-web.com/
    http://twitter.com/altweb

  • Multi Screen Authoring

    How do i find the tablet.css, ipad.css and desktop.css files? I am trying to make my website user friendly for all phones and ipads but cant seem to find the correct files?
    Are they files i have to create myself or are they already on my computer somewhere? Also i have watched all of the videos on how to do the multi screen authoring however none of them explain where or how to create the relevant (.css) files?
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    Initializr (HTML5 Boilerplate, Responsive or Bootstrap)
    http://www.initializr.com/
    DMX Zone's Bootstrap extension for DW
    http://www.dmxzone.com/go/21759/dmxzone-bootstrap/
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  • MSN Messenger uses wrong inbuilt webcam for video chat on triple screen set up. It uses a cinema display webcam not the iMac webcam.

    For some strange reason if i attach my 2  apple cinema displays to my iMac to make a triple  screen set up msn messenger video chat does work but it uses the apple cinema display inbuilt webcam and not the iMac webcam. Its annoying as i have to turn sideways to get into the video call view.
    So i have  a set up like this: an apple cinema display thunderbolt, then in the middle an iMac new then to the right of the iMac another apple thunderbolt cinema display. WWhen i use MSN messenger to make a video call it uses the inbuilt webcam on the far right apple thunderbolt cinema display and not the inbuilt webcam in the iMac in front of me, its annoying any ideas please.
    If i unplug both side cinema displays MSN messenger uses the inbuilt camera on the iMac like normal but when  i use extra screens it uses the webcam built into those and not the iMacs webcam.

    I would try with another client like skype or something
    and if it's only msn messanger which have the problem it may
    be more of a question for ms's forum?

  • HT6150 Did the recent Mavericks update and now I am getting the screen "Setting Up Your Mac"  It has been this way for an hour...and nothing is going on.

    AS soon as I log in I get this screen  "Setting Up Your Mac..."
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  • How do you shoot and record videos on iSight? Also, how to do multi screen?

    I've never tried using the camera. Just didn't have a need for it, but I'm gonna start making videos. How do I do this? I'm stupid=(

    For one thing, please post ONE question per thread.
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  • Multi-Dimensional Sets in a hierarchy

    Hi
    I'm trying to create a set hierarchy which contains multi-dimensional sets.  When adding the multi-dimensional set as a sub-ordinate in the hierarchy I receive the error <Set Name> invalid characteristic  for Input Field HKONT.
    The requirement is that on a report in BI we need to limit rows on a report to specific GL accounts and then specific transaction types (BEWAR) within those GL accounts.  We have around 20 reports that have the same format but the GL accounts and Transaction Types on each row are different - hence we wanted to use sets to maintain the GL accounts and transaction types for each row.
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  • Stored Procedure in Universe - Multi-result set

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    I have a timeline with multiple videos in it, all loaded as external videos with playback controls as the audio is important (all are 55 seconds long and high quality audio is vital). First of all I want a specific key pressed to play one of the videos. I've been playing around with event handlers, key press event, but nothing has worked.
    This is a multi screen project I'm working on so is there any way to have two seperate windows of video 1080x1920 (that would play on two seperate screens to interact with eachother) or would I have to create a stage twice the width. I need two video clips to play simultaniously once a key is pressed.
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    I'm doing this on Flash CS6 on a Mac in IOS 10.9.2
    Thanks!

    i'm not sure what you're trying to do with multiple screens but that should have no impact on using key listeners to control your timeline:
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  • Mixer window won't stay put w multiple monitors/screen sets

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