Need help for flash builder

i need help for flash builder 4 and papervison 3d. I need to create a slider with it ranges of value from 10 to 50 to adjust the camera values for the camera.fov and also need to create it for the yaw of the object from 0 to 360. I try to look for any slider event and classes in this program but cant find any, btw, i need to use the AS only project file.
here is my codes:
can you please tell me how i should modify the codes?
package
    import flash.display.BitmapData;
    import flash.display.Sprite;
    import flash.events.Event;
    import org.papervision3d.materials.BitmapFileMaterial;
    import org.papervision3d.materials.BitmapMaterial;
    import org.papervision3d.objects.primitives.Sphere;
    import org.papervision3d.view.BasicView;
    [SWF (width="800", height="600", backgroundColor="0x000000",frameRate="30")]
    public class EarthBitmap extends BasicView
        private var sphere:Sphere;
        public function EarthBitmap()
            super(800 , 600);
            var earthmaterial:BitmapFileMaterial = new BitmapFileMaterial("../assets/Earth.jpg");
            sphere = new Sphere(earthmaterial,100,20,18);
            camera.fov = 25;
            scene.addChild(sphere);
            addEventListener(Event.ENTER_FRAME,rotateSphere);
        public function rotateSphere(evt:Event):void
            sphere.yaw(0.2);
            singleRender();

Turn the click handler into a full on separate function. Then store all the views in an array and use Math.rand() to randomly choose one.
Something like this:
<fx:Script>
     <![CDATA[
          var questionsArray:Array = {question2,question3,question5,questionRed,questionGeography};
          function buttonClickHandler(event:MouseEvent){
               var randomProblem:int = Math.floor(Math.random()*(questionsArray.length));     //generates a random integer between 0 and the total number of questions in the array (arrays are 0-based)
               navigator.pushView(questionsArray[randomProblem]);
     ]]>
</fx:Script>
<s:Button id="randomProblemButton" label="Next Problem" click="buttonClickHandler(event)" />
Haven't tested that, but something along that line should work

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