Need help trying to have more than one delegate calendar display in iCal and on mobile devices
I have several calendars that are under my user name in Google. They all work as delegates and life is good.
I'm trying to set up the local school with a calendar for the sports schedule as well as a separate one for district events like school board meetings and would like to be able to add one for the holidays, exams and things of that nature. The sports calendar works but I can't figure out how to add the second caledar to iCal or my iPhone. It shows shared but doesn't appear as a possible delegate in iCal and will not load on the iPhone.
Google has the output to allow more than one calendar to display on a website but syncing at the level I want with the "i" apps isn't obvious.
Am I missing something? I really don't want one very cluttered master calendar for the school. Being able to turn on and off the various types of calendar will make it much easier to manage.
I have several calendars that are under my user name in Google. They all work as delegates and life is good.
I'm trying to set up the local school with a calendar for the sports schedule as well as a separate one for district events like school board meetings and would like to be able to add one for the holidays, exams and things of that nature. The sports calendar works but I can't figure out how to add the second caledar to iCal or my iPhone. It shows shared but doesn't appear as a possible delegate in iCal and will not load on the iPhone.
Google has the output to allow more than one calendar to display on a website but syncing at the level I want with the "i" apps isn't obvious.
Am I missing something? I really don't want one very cluttered master calendar for the school. Being able to turn on and off the various types of calendar will make it much easier to manage.
Similar Messages
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Can we have more than One DC for the sales organization and Plant combo?
Can we have more than One DC for the sales organization and Plant combination?
If yes can you please site a practical example to clear the pictureHi
First of all in SAP sales orgs are assigned to distribution channels and the combination of sales org and distribution channel which is called distribution chain is assigned to plant
There is no direct link between sales org and plant or distribution channel and plant
So sales org and plant combination doesnot exists and
it is only sales org and dist channel combination which is called as distribution chain only exists
Nowhere in SAP we are assigning sales org to plant
It is because sales org alone doesnot make sense and its combination with dist channel only makes sense
because sales org is a selling org and the distribution channel is the route to sell and this combination has only to pick the material from plant to process sales to customers
The relation between sales org and distribution channels is many to many and also vice versa
Multiple sales orgs can be assigned to one distribution channel and
Multiple distribution channels can be assigned to one sales org
Similarly the relation ship between Distribution chain (sales org+dist channel) to plant is also many to many and vice versa
Similarly plants from other company codes can also be assigned to Distribution chain to facilitate intercompany processes
In whatever way look at it the multiple distribution channels can be fit anywhere
Regards
Raja -
Need Help, how to create more than one rectangle from one button in one stage of canvas
Dear Guys,
I has problem to create more than one rectangle canvas from one button. here my role to create :
1. I create input size with textfield
2. I click button called "submit query"
3. My web will create a rectangle with specific size.
My problem come when I click again the button, my old rectangle has been remove than my new rectangle has created.
My question is : how I can create more than one without delete/remove the old I was created?
Here my Code :
<head><meta http-equiv="Content-Type" content="text/html; charset=utf-8" /><link rel="stylesheet" type="text/css" media="all" href="css/style.css"><script src="kinetic-v4.7.2.min.js"></script></head> <body><label>Length</label><input name="panjang" id="panjang" type="text" size="5" maxlength="5"><br> <label>Width</label><input name="lebar" id="lebar" type="text" size="5" maxlength="5"><br> <label>Height</label><input name="tinggi" id="tinggi" type="text" size="5" maxlength="5"><br> <label>Packing Name</label><input name="nam_pac" id="nam_pac" type="text" size="5" maxlength="5"><br> <input name="submit" type="submit"> <script defer> var stage = new Kinetic.Stage({ container: 'container', width: 943.5, height: 254.10 }); var layer = new Kinetic.Layer(); var rectX = stage.getWidth() / 2 - 50; var rectY = stage.getHeight() / 2 - 50; var group = new Kinetic.Group({ draggable: true }); var box = new Kinetic.Rect({ x: rectX, y: rectY, width: <?php echo ($_POST['panjang']/10)/1.3; ?>, height: <?php echo $_POST['lebar']/10; ?>, //fill: '#00D2FF', stroke: 'blue', strokeWidth: 2 //draggable: true }); var simpleText = new Kinetic.Text({ x: Math.round(box.getWidth() / 2), y: Math.round(box.getHeight() / 2), text: '<?php echo $_POST['tinggi'].'/'.$_POST['nam_pac']; ?>', fontSize: 30, fontFamily: 'Calibri', fill: 'blue', }); // add cursor styling box.on('mouseover', function() { document.body.style.cursor = 'pointer'; }); box.on('mouseout', function() { document.body.style.cursor = 'default'; }); group.add(box); group.add(simpleText); layer.add(group); stage.add(layer); </script></body>
this is my printscreen may help you to help me :
thanks before to help me
Regards,
Prabowo.It's work Ken, but if I modify your code into my code.
error again. they say like before (...is undefined)
May You want to check my code
<?php
include('pinambung.php');
?>
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<title>GI Loading Plan Maker</title>
<meta name="viewport" content="width=device-width" />
<link rel="stylesheet" type="text/css" media="all" href="css/style_2.css">
<script src="js/kinetic-v4.7.2.min.js"></script>
<script src="js/CalendarPopup.js"></script>
<script src="js/jquery-1.10.2.js"></script>
</head>
<body>
<header class="w" id="header"> <!--Header Area -->
<img src="images/headers.jpg" width="100%" height="100%" />
</header><!--End of Header Area -->
<nav class="w" id="nav"><!--nav Area -->
<?php include('top.php'); ?>
</nav><!--End of nav Area -->
<section class="w" id="main"><!--section Area -->
<section id="content">
<article>
<h2>Customer Info</h2>
<form id="myForm" action="insert.php" method="post">
<label>Customer Name :</label><input name="cs_name" id="cs_name" type="text" size="25" maxlength="50">
<br>
<label>Date of Shipment :</label><input name="shipment_date" id="shipment_date" type="text" size="10" maxlength="12" > use format : YYYY-MM-DD
<br />
<label>Container Name :</label><input name="con_num" id="con_num" type="text" size="10" maxlength="12">
<label>Revision :</label><input name="revision" id="revision" type="text" size="5" maxlength="5"><br />
<label>Prepared by :</label><input name="prepared_by" id="prepared_by" type="text" size="25" maxlength="50">
<button id="saveinfo">Save As DB</button>
<button id="saveall">Save As Image</button>
<button id="print" onclick="window.print();return false">Print</button>
</form>
<span id="result"></span>
<script type="text/javascript" src="js/insert.js"></script>
</article>
<br /><br />
<article>
<h2>Packing Info</h2>
<label>Container Type :</label>
40' HC<input name="con_type" type="radio" id="con_type" value="40hc">
40'<input name="con_type" type="radio" id="con_type" value="40">
20<input name="con_type" type="radio" id="con_type" value="20"><br />
<input name="loadstan" type="button" value="Create Container" id="isSelect">
<button id="removecon">Remove Container</button>
<br />
<label>Length</label><input name="panjang" id="panjang" type="text" size="5" maxlength="5">
<label>Width</label><input name="lebar" id="lebar" type="text" size="5" maxlength="5">
<label>Height</label><input name="tinggi" id="tinggi" type="text" size="5" maxlength="5">
<label>Packing Name</label><input name="nam_pac" id="nam_pac" type="text" size="20" maxlength="55">
<input name="loadstan" id="loadstan" type="button" value="Load Standard Packing" onclick="window.open('spk.php', 'winpopup', 'toolbar=no,statusbar=no,menubar=no,resizable=yes,scrollbars=yes,width=300,height=400');">
<input name="submit" type="submit" value="Create Box">
<button id="remove">Remove Box</button><br />
</article>
</section>
<aside id="sidebar">
<label for="layer-to-delate">Select a layer to delete or rotate</label><br />
<select id="layer-to-delete" size="14"></select><br />
<input id="delete-layer-button" type="button" value="Delete layer">
<input id="rotate-layer-button" type="button" value="Rotate box">
</aside>
<section id="content2">
<div id="container">
</div>
<script defer>
function radians (degrees) {return degrees * (Math.PI/180)}
function degrees (radians) {return radians * (180/Math.PI)}
function angle (cx, cy, px, py) {var x = cx - px; var y = cy - py; return Math.atan2 (-y, -x)}
function distance (p1x, p1y, p2x, p2y) {return Math.sqrt (Math.pow ((p2x - p1x), 2) + Math.pow ((p2y - p1y), 2))}
var stage = new Kinetic.Stage({
container: 'container',
width: 943.5,
height: 254.10
var layers = new Array();
function addCont(){
layer2 = new Kinetic.Layer();
switch ($('input:radio[name=con_type]:checked').val()){
case '40hc':
var box_con = new Kinetic.Rect({
x: 10,
y: 10,
width: 1190/1.3,
height: 2300/10,
stroke: 'black',
strokeWidth: 2
var TextCon = new Kinetic.Text({
x: 10,
y: 240,
text: 'Container Size 40 HC (11900mm X 2300mm X 2550mm)',
fontSize: 12,
fontFamily: 'Calibri',
fill: 'green',
layer2.add(box_con);
layer2.add(TextCon);
stage.add(layer2);
break;
case '40':
var box_con = new Kinetic.Rect({
x: 10,
y: 10,
width: 1190/1.3,
height: 2300/10,
stroke: 'black',
strokeWidth: 2
var TextCon = new Kinetic.Text({
x: 10,
y: 240,
text: 'Container Size 40 (11900mm X 2300mm X 2250mm)',
fontSize: 12,
fontFamily: 'Calibri',
fill: 'green',
layer2.add(box_con);
layer2.add(TextCon);
stage.add(layer2);
break;
case '20':
var box_con = new Kinetic.Rect({
x: 10,
y: 10,
width: 580/1.3,
height: 2300/10,
stroke: 'black',
strokeWidth: 2
var TextCon = new Kinetic.Text({
x: 10,
y: 240,
text: 'Container Size 20 (5800mm X 2300mm X 2250 mm)',
fontSize: 12,
fontFamily: 'Calibri',
fill: 'green',
layer2.add(box_con);
layer2.add(TextCon);
stage.add(layer2);
break;
function addRect() {
layer = new Kinetic.Layer();
var box = new Kinetic.Rect({
x: 10,
y: 10,
width: +(($("#panjang").val()/10)/1.3),
height: +($("#lebar").val()/10),
stroke: 'blue',
strokeWidth: 2
var group = new Kinetic.Group({
draggable: true,
snap : true
var boxLabel = $("#nam_pac").val() + "/H : " + $("#tinggi").val();
if (($("#panjang").val() && $("#lebar").val()) != 0) {
var simpleText = new Kinetic.Text({
x: 10,
y: 10,
text: boxLabel,
fontSize: 12,
fontFamily: 'Calibri',
fill: 'red',
} else {
var simpleText = new Kinetic.Text({
x: 10,
y: 10,
text: '',
fontSize: 12,
fontFamily: 'Calibri',
fill: 'red',
group.add(box);
group.add(simpleText);
layer.add(group);
stage.add(layer);
layers.push(layer);
$("#layer-to-delete").append("<option>Layer " + boxLabel + "</option>");
function deleteRect() {
if($("#layer-to-delete > option").length < 1) return;
var i = $("#layer-to-delete").prop("selectedIndex");
layers.splice(i,1)[0].destroy();
$("#layer-to-delete > option").eq(i).remove();
function rotateRect() {
if($("#layer-to-delete > option").length < 1) return;
var i = $("#layer-to-delete").prop("selectedIndex");
layers[i].rotateDeg(30);
layers[i].draw();
$("#delete-layer-button").click(function(e) {
deleteRect();
$("#rotate-layer-button").click(function(e) {
rotateRect();
$("input[type=submit]").click(function(e) {
addRect();
$("#isSelect").click(function () {
addCont();
$("#removecon").click(function () {
layer2.destroy();
$(window).keypress(function(e) {
if(!$(document.activeElement).is("label")) {
if((e.keyCode || e.which) == 46) {
layer.destroy();
if((e.keyCode || e.which) == 35) {
layer2.destroy();
document.getElementById('saveall').addEventListener('click', function() {
stage.toDataURL({
callback: function(dataUrl) {
window.open(dataUrl);
}, false);
</script>
</section>
</section><!--End of section Area -->
<footer class="w" id="footer"><!--footer Area -->
Copyright <a href="login.php" target="_new">©</a> 2013, <a href="http://omhanggar.com" target="_new">created</a><a href="http://intranet.guentner-asia.com" target="_new"> by PT. Güntner Indonesia </a>
</footer><!--End of footer Area -->
</body>
</html>
thanks again before,
Prabowo -
Actionscript help: can not have more than one externally visable def
package {
// these are flash built in classes
import flash.display.MovieClip;
import flash.events.TimerEvent;
import flash.utils.Timer;
import flash.events.Event;
//Our own custom class
import MainTimer;
import flash.events.KeyboardEvent;
public class MainDocument extends MovieClip{
//initial variable values
private var currentNumberOfEnemiesOnstage:int;
private var initialNumberOfEnemiesToCreate:int = 2;
private var enemyKills:int;
private var childToRemove:int;
private var level:int = 1;
private var makeNewEnemyTimer:Timer = new Timer(3000,1);
private var finishOffEnemy:Timer = new Timer (500, 1);
private var gameTimer:MainTimer
private var thePlayer:Player;
private var theEnemy:Enemy;
private var maxEnemies:int = 3;
private var e:int = 0;
private var childrenOnStage:int;
private var lastX:int;// variable to determine where the last x of the player was.
private var theStageNeedsToScroll:Boolean=false;// flag for scrolling
private var numChildrenInGameStage:int;
private var jump:JumpSound = new JumpSound();
private var slap:SlapSound = new SlapSound();
private var token:TokenSound = new TokenSound();
public function MainDocument() {
// constructor code
trace("the main document is alive");
makeNewEnemyTimer.addEventListener(TimerEvent.TIMER_COMPLETE,makeNewEnemyHandler);
makeNewEnemyTimer.start();
//new instance of the MainTimer class
gameTimer = new MainTimer();
//must add it to the stage
addChild(gameTimer);
//adjust its position on the stage
gameTimer.x = 20;
gameTimer.y = 20;
//add the player
thePlayer = new Player();
addChild(thePlayer);
// adjust its position on the stage
thePlayer.x = stage.stageWidth * 0.5;
// assign the name property
thePlayer.name = "player";
while (e< initialNumberOfEnemiesToCreate){
createEnemy();
e++;
} //end while
// init variable for tracking "kills"
enemyKills = 0;
killScoreBox.text = String (enemyKills) + " KILLS ";
// Update this variable every time a child is added to the stage
childrenOnStage = this.numChildren;
//Add event listener to control timing of main game loop
addEventListener (Event.ENTER_FRAME,mainGameLoop);
// Prepare for the keystroke listeners
stage.focus = stage;
stage.addEventListener (KeyboardEvent.KEY_DOWN, keyDownHandler);
stage.addEventListener (KeyboardEvent.KEY_UP, keyUpHandler);
} //end public function MainDocument
private function keyDownHandler(e:KeyboardEvent):void {
switch ( e.keyCode) {
case 37: // left
thePlayer.moveLeft();
break;
case 38://up
jump.play();
thePlayer.startJumping();
break;
case 39: //right
thePlayer.moveRight();
break;
case 40: //down to attack
slap.play();
thePlayer.attack();
break;
}// end switch
}// end function keyDownHandler
private function keyUpHandler(e:KeyboardEvent):void {
switch (e.keyCode) {
case 37: // left
case 39: // right
thePlayer.standStill();
break;
case 38: //jump
break;
case 40: // down to attack
break;
default:
//anything
} //end switch
} // end function keyUpHandler
private function createEnemy():void{
trace("create enemy");
theEnemy = new Enemy((Math.random() * 5) + 1 );
addChild(theEnemy);
// Place in a random spot on stage
theEnemy.x = (Math.random() * stage.stageWidth);
theEnemy.y = 0;
// assign the "name" property
theEnemy.name = "enemy";
//Update this variable everytime a child is added to the stage
childrenOnStage = this.numChildren;
} //end function createEnemy
//the main loop for the game!!!!!
private function mainGameLoop (event:Event):void{
checkForGameReset();
removeOrCreateNewEnemies();
processCollisions();
scrollStage();
} //end function mainGameLoop
private function checkForGameReset():void{
//define conditions
if(gameTimer.timerHasStopped == true){
resetBoard();
}else if(thePlayer.y > stage.stageHeight){
resetBoard();
}else if (theGameStage.theFish.hitTestPoint(thePlayer.x,thePlayer.y,true)
&& theStageNeedsToScroll == false){
resetBoard();
}else if (health.width <= 2){
resetBoard();
} //end function CheckForGameReset
private function resetBoard():void{
health.width = 300;
thePlayer.x = stage.stageWidth * 0.5;
theGameStage.x = stage.stageWidth * 0.5;
thePlayer.y = 0;
theGameStage.y = 0;
enemyKills = 0;
gameTimer.resetTimer();
} //end function
private function processCollisions():void{
// set up main loop to look through all collidable objects on stage
for(var c:int;c < childrenOnStage;c++){
//trace ("Children on stage c= " + c +
// test for a player or enemy child on stage
if (getChildAt(c).name == "player" || getChildAt(c).name == "enemy"){
// see if ovject is touching the game stage
if( theGameStage.hitTestPoint(getChildAt(c).x,getChildAt(c).y,true)){
// while it is still touching inch it up just until it stops
while ( theGameStage.hitTestPoint(getChildAt(c).x,getChildAt(c).y,true)==true){
// called from CollisionObject Class, so force the connectioin
CollisionObject (getChildAt(c)).incrementUpward();
if (theGameStage.hitTestPoint(getChildAt(c).x,getChildAt(c).y,true)==false){
CollisionObject(getChildAt(c)).keepOnBoundary(); //make it stick
} // end if
} //end while
} //end if touching
}//end if player or enemy
///////////////////////Collision with Enemies///////////////
if (getChildAt(c).name == "enemy"){
if(getChildAt(c).hitTestPoint (thePlayer.x, thePlayer.y , true) ){
if( thePlayer.isAttacking == false) {
// we are being attacked (and not defending)
health.width = health.width -2;
Enemy(getChildAt(c)).makeEnemyAttack();
}else{
// we are attacking that enemy
childToRemove = c;
Enemy(getChildAt(c)).makeEnemyDie();
finishOffEnemy.start();
finishOffEnemy.addEventListener(TimerEvent.TIMER_COMPLETE, finishOffEnemyComplete);
} //end else
}else if (Enemy(getChildAt(c)).enemyIsAttacking ==true) {
// if there isn't a collision between player and enemy,BUT the enemy is attacking
Enemy(getChildAt(c)).makeEnemyStopAttacking();
} //end else
import flash.events.TimerEvent;
// end if
} //end for loop
/////////////// token collision detection ///////////////
numChildrenInGameStage = theGameStage.numChildren;
for (var d:int = 0; d < numChildrenInGameStage; d++){
if (theGameStage.getChildAt(d).hasOwnProperty("isToken") &&
theGameStage.getChildAt(d).visable == true) {
if (thePlayer.hitTestObject(theGameStage.getChildAt(d))){
trace("hit token");
//play sound
token.play();
theGameStage.removeChildAt ( d );
numChildrenInGameStage = theGameStage.numChildren;
}// end if
}// end if
} //end for
}// end function processCollisions
private function scrollStage():void{
if (thePlayer.x != lastX){
theStageNeedsToScroll = true;
}else{
theStageNeedsToScroll = false;
}// end if
if (theStageNeedsToScroll == true){
for (var b:int = 0; b < childrenOnStage; b ++){
if (getChildAt (b).name =="enemy"){
getChildAt (b).x += (stage.stageWidth * 0.5) - thePlayer.x;
}// end if
} //end for
theGameStage.x += (stage.stageWidth * 0.5) - thePlayer.x;
} //end if
thePlayer.x = stage.stageWidth * 0.5;
lastX = thePlayer.x;
}// end function scrollStage
// figure out logic
// end function scrollStage
private function removeOrCreateNewEnemies():void{
for (var c:int = 0; c < childrenOnStage; c++){
if (getChildAt(c).name == "enemy" && getChildAt(c).y > stage.stageHeight){
removeChildAt(c);
createEnemy();
} //end if
if (getChildAt(c).name == "enemy" && getChildAt(c).x < thePlayer.x - stage.stageWidth){
removeChildAt(c);
createEnemy();
} //end if
} // end for loop
}// end function removeOrCreateNewEnemies
private function makeNewEnemyHandler(event:TimerEvent):void{
currentNumberOfEnemiesOnstage = 0;
for (var c:int = 0; c < childrenOnStage; c++){
if (getChildAt(c).name == "enemy");
currentNumberOfEnemiesOnstage++;
}// end if
}// end for
if(currentNumberOfEnemiesOnstage < maxEnemies){
trace("not enough enemies onstage, make more");
createEnemy();
} //end if
makeNewEnemyTimer.start();
} //end function
public function finishOffEnemyComplete(event:TimerEvent):void {
enemyKills ++;
killScoreBox.text = String ( enemyKills) + " KILLS ";
removeChildAt (childToRemove);
childrenOnStage = this.numChildren;
}// end functioin
}// end public classYou have several problems with syntax. Here is the class that has syntactical integrity:
package
// these are flash built in classes
import flash.display.MovieClip;
import flash.events.TimerEvent;
import flash.utils.Timer;
import flash.events.Event;
//Our own custom class
import MainTimer;
import flash.events.KeyboardEvent;
public class MainDocument extends MovieClip
//initial variable values
private var currentNumberOfEnemiesOnstage:int;
private var initialNumberOfEnemiesToCreate:int = 2;
private var enemyKills:int;
private var childToRemove:int;
private var level:int = 1;
private var makeNewEnemyTimer:Timer = new Timer(3000, 1);
private var finishOffEnemy:Timer = new Timer(500, 1);
private var gameTimer:MainTimer
private var thePlayer:Player;
private var theEnemy:Enemy;
private var maxEnemies:int = 3;
private var e:int = 0;
private var childrenOnStage:int;
private var lastX:int; // variable to determine where the last x of the player was.
private var theStageNeedsToScroll:Boolean = false; // flag for scrolling
private var numChildrenInGameStage:int;
private var jump:JumpSound = new JumpSound();
private var slap:SlapSound = new SlapSound();
private var token:TokenSound = new TokenSound();
public function MainDocument()
// constructor code
trace("the main document is alive");
makeNewEnemyTimer.addEventListener(TimerEvent.TIMER_COMPLETE, makeNewEnemyHandler);
makeNewEnemyTimer.start();
//new instance of the MainTimer class
gameTimer = new MainTimer();
//must add it to the stage
addChild(gameTimer);
//adjust its position on the stage
gameTimer.x = 20;
gameTimer.y = 20;
//add the player
thePlayer = new Player();
addChild(thePlayer);
// adjust its position on the stage
thePlayer.x = stage.stageWidth * 0.5;
// assign the name property
thePlayer.name = "player";
while (e < initialNumberOfEnemiesToCreate)
createEnemy();
e++;
} //end while
// init variable for tracking "kills"
enemyKills = 0;
killScoreBox.text = String(enemyKills) + " KILLS ";
// Update this variable every time a child is added to the stage
childrenOnStage = this.numChildren;
//Add event listener to control timing of main game loop
addEventListener(Event.ENTER_FRAME, mainGameLoop);
// Prepare for the keystroke listeners
stage.focus = stage;
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler);
} //end public function MainDocument
private function keyDownHandler(e:KeyboardEvent):void
switch (e.keyCode)
case 37: // left
thePlayer.moveLeft();
break;
case 38: //up
jump.play();
thePlayer.startJumping();
break;
case 39: //right
thePlayer.moveRight();
break;
case 40: //down to attack
slap.play();
thePlayer.attack();
break;
} // end switch
} // end function keyDownHandler
private function keyUpHandler(e:KeyboardEvent):void
switch (e.keyCode)
case 37: // left
case 39: // right
thePlayer.standStill();
break;
case 38: //jump
break;
case 40: // down to attack
break;
default:
//anything
} //end switch
} // end function keyUpHandler
private function createEnemy():void
trace("create enemy");
theEnemy = new Enemy((Math.random() * 5) + 1);
addChild(theEnemy);
// Place in a random spot on stage
theEnemy.x = (Math.random() * stage.stageWidth);
theEnemy.y = 0;
// assign the "name" property
theEnemy.name = "enemy";
//Update this variable everytime a child is added to the stage
childrenOnStage = this.numChildren;
} //end function createEnemy
//the main loop for the game!!!!!
private function mainGameLoop(event:Event):void
checkForGameReset();
removeOrCreateNewEnemies();
processCollisions();
scrollStage();
} //end function mainGameLoop
private function checkForGameReset():void
//define conditions
if (gameTimer.timerHasStopped == true)
resetBoard();
else if (thePlayer.y > stage.stageHeight)
resetBoard();
else if (theGameStage.theFish.hitTestPoint(thePlayer.x, thePlayer.y, true) && theStageNeedsToScroll == false)
resetBoard();
else if (health.width <= 2)
resetBoard();
} //end function CheckForGameReset
private function resetBoard():void
health.width = 300;
thePlayer.x = stage.stageWidth * 0.5;
theGameStage.x = stage.stageWidth * 0.5;
thePlayer.y = 0;
theGameStage.y = 0;
enemyKills = 0;
gameTimer.resetTimer();
} //end function
private function processCollisions():void
// set up main loop to look through all collidable objects on stage
for (var c:int; c < childrenOnStage; c++)
//trace ("Children on stage c= " + c +
// test for a player or enemy child on stage
if (getChildAt(c).name == "player" || getChildAt(c).name == "enemy")
// see if ovject is touching the game stage
if (theGameStage.hitTestPoint(getChildAt(c).x, getChildAt(c).y, true))
// while it is still touching inch it up just until it stops
// while it is still touching inch it up just until it stops
while (theGameStage.hitTestPoint(getChildAt(c).x, getChildAt(c).y, true) == true)
// called from CollisionObject Class, so force the connectioin
CollisionObject(getChildAt(c)).incrementUpward();
if (theGameStage.hitTestPoint(getChildAt(c).x, getChildAt(c).y, true) == false)
CollisionObject(getChildAt(c)).keepOnBoundary(); //make it stick
} // end if
} //end while
} //end if touching
} //end if player or enemy
///////////////////////Collision with Enemies///////////////
if (getChildAt(c).name == "enemy")
if (getChildAt(c).hitTestPoint(thePlayer.x, thePlayer.y, true))
if (thePlayer.isAttacking == false)
// we are being attacked (and not defending)
health.width = health.width - 2;
Enemy(getChildAt(c)).makeEnemyAttack();
else
// we are attacking that enemy
childToRemove = c;
Enemy(getChildAt(c)).makeEnemyDie();
finishOffEnemy.start();
finishOffEnemy.addEventListener(TimerEvent.TIMER_COMPLETE, finishOffEnemyComplete);
} //end else
else if (Enemy(getChildAt(c)).enemyIsAttacking == true)
// if there isn't a collision between player and enemy,BUT the enemy is attacking
Enemy(getChildAt(c)).makeEnemyStopAttacking();
} //end else
} //end for loop
/////////////// token collision detection ///////////////
numChildrenInGameStage = theGameStage.numChildren;
for (var d:int = 0; d < numChildrenInGameStage; d++)
if (theGameStage.getChildAt(d).hasOwnProperty("isToken") && theGameStage.getChildAt(d).visable == true)
if (thePlayer.hitTestObject(theGameStage.getChildAt(d)))
trace("hit token");
//play sound
token.play();
theGameStage.removeChildAt(d);
numChildrenInGameStage = theGameStage.numChildren;
} // end if
} // end if
} //end for
} // end function processCollisions
private function scrollStage():void
if (thePlayer.x != lastX)
theStageNeedsToScroll = true;
else
theStageNeedsToScroll = false;
} // end if
if (theStageNeedsToScroll == true)
for (var b:int = 0; b < childrenOnStage; b++)
if (getChildAt(b).name == "enemy")
getChildAt(b).x += (stage.stageWidth * 0.5) - thePlayer.x;
} // end if
} //end for
theGameStage.x += (stage.stageWidth * 0.5) - thePlayer.x;
} //end if
thePlayer.x = stage.stageWidth * 0.5;
lastX = thePlayer.x;
} // end function scrollStage
// figure out logic
// end function scrollStage
private function removeOrCreateNewEnemies():void
currentNumberOfEnemiesOnstage = 0;
for (var c:int = 0; c < childrenOnStage; c++)
if (getChildAt(c).name == "enemy")
currentNumberOfEnemiesOnstage++;
} // end if
} // end for
if (currentNumberOfEnemiesOnstage < maxEnemies)
trace("not enough enemies onstage, make more");
createEnemy();
} //end if
makeNewEnemyTimer.start();
} //end function
public function finishOffEnemyComplete(event:TimerEvent):void
enemyKills++;
killScoreBox.text = String(enemyKills) + " KILLS ";
removeChildAt(childToRemove);
childrenOnStage = this.numChildren;
} // end functioin -
Process: Skype [418]
Path: /Applications/Skype.app/Contents/MacOS/Skype
Identifier: com.skype.skype
Version: 6.15 (6.15.60.330)
Code Type: X86 (Native)
Parent Process: launchd [163]
Responsible: Skype [418]
User ID: 501
Date/Time: 2014-05-10 12:42:35.314 -0400
OS Version: Mac OS X 10.9.2 (13C1021)
Report Version: 11
Anonymous UUID: 1264965B-B33B-77BB-8607-DE1E1B33C739
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_PROTECTION_FAILURE at 0x00000000bf7ffffc
VM Regions Near 0xbf7ffffc:
__LINKEDIT 00000000a8506000-00000000a864d000 [ 1308K] r--/r-- SM=COW /System/Library/PrivateFrameworks/DebugSymbols.framework/Versions/A/DebugSymbol s
--> Stack 00000000bc000000-00000000bf800000 [ 56.0M] ---/rwx SM=NUL
Stack 00000000bf800000-00000000c0000000 [ 8192K] rw-/rwx SM=COW
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_pthread.dylib 0x9a3dd631 __mtx_droplock + 470
1 libsystem_pthread.dylib 0x9a3ddaf9 pthread_mutex_unlock + 83
2 libobjc.A.dylib 0x93f62251 look_up_class + 88
3 libobjc.A.dylib 0x93f6f15c connect_class(objc_class*) + 68
4 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
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470 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
471 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
472 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
473 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
474 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
475 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
476 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
477 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
478 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
479 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
480 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
481 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
482 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
483 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
484 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
485 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
486 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
487 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
488 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
489 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
490 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
491 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
492 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
493 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
494 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
495 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
496 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
497 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
498 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
499 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
500 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
501 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
502 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
503 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
504 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
505 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
506 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
507 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
508 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
509 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
510 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
511 libobjc.A.dylib 0x93f6f16a connect_class(objc_class*) + 82
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x082f9703 ebx: 0x00002800 ecx: 0xa106f9e8 edx: 0x00000003
edi: 0x082f9700 esi: 0x082f9700 ebp: 0xbf800058 esp: 0xbf7ffff0
ss: 0x00000023 efl: 0x00010287 eip: 0x9a3dd631 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0xbf7ffffc
Logical CPU: 0
Error Code: 0x00000006
Trap Number: 14
Binary Images:
0x1000 - 0xa07fff +com.skype.skype (6.15 - 6.15.60.330) <D1FFDA7C-6115-30E4-9FC1-63956F7B4B1E> /Applications/Skype.app/Contents/MacOS/Skype
0x8fe14000 - 0x8fe46417 dyld (239.4) <2E655535-479B-3E48-ADD3-6278819CA38A> /usr/lib/dyld
0x900f4000 - 0x90206ffc libsqlite3.dylib (158) <B3DB0FED-FE4C-314D-8329-CF7708C8AAF4> /usr/lib/libsqlite3.dylib
0x90231000 - 0x902cdfff com.apple.QD (3.50 - 298) <F73FD4D4-17A4-37D6-AC06-7CA5A8BA1212> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ QD.framework/Versions/A/QD
0x90354000 - 0x90358ffc com.apple.IOSurface (91 - 91) <DECEEB72-3C7E-3C21-9237-E5AD293F8B09> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface
0x90412000 - 0x905befff com.apple.QuartzCore (1.8 - 332.3) <00167BF7-E3C4-3AA7-8DA0-466BD4175350> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x905bf000 - 0x905c3ff7 libmacho.dylib (845) <D8E93E59-1F80-3413-B9CF-78B848F6E873> /usr/lib/system/libmacho.dylib
0x905c4000 - 0x905c4fff com.apple.Accelerate.vecLib (3.9 - vecLib 3.9) <DDAC0B59-F886-3AB1-98E8-C71FFF161CD4> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/vecLib
0x9060c000 - 0x9061aff3 com.apple.opengl (9.6.0 - 9.6.0) <63941A8D-AACC-3C71-BE8C-4DAA913A1439> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x9061b000 - 0x90670ff7 com.apple.audio.CoreAudio (4.2.0 - 4.2.0) <0F1C111F-1E64-33BB-A69F-14643B3037D5> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x906a2000 - 0x906d0ff3 com.apple.DebugSymbols (106 - 106) <FC70F4C9-B2A6-352F-9563-6C085E9DDDB8> /System/Library/PrivateFrameworks/DebugSymbols.framework/Versions/A/DebugSymbol s
0x9089c000 - 0x90911ff1 com.apple.ApplicationServices.ATS (360 - 363.3) <FD423680-01A1-357A-89A7-33910A87DE65> /System/Library/Frameworks/ApplicationServices.framework/Versions/Any updates? I have the same issue!
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Can't have more than one photo desktop..
I am merely trying to have more than one photo on my desktop. I select the event in iphoto with the pictures, hit share and set desktop. Nothing. One picture makes it on. Settings for desktop pop up and then nothing happens...
Is there something wrong with iphoto or is it me??Well, from the Preferences>Desktop & ScreenSaver option you can select multiple photos from iPhoto to display pictures (one at a time) at various intervals from 5 seconds to once a day....
I'm not sure how it would work by doing it from iPhoto, but the folder you see above was on my Finder with a selected set of pictures in it that I saved from iPhoto into that folder. I clicked on the "+" that you see in the picture above, and it went to my Finder to allow me to select a new folder. I selected the one that you see there now "Photo Artwork", then set the options below to Change the picture every 5 mintues and to display them in Random Order.
That would do the trick for you. Sorry I don't know more about how to do it from iPhoto. If you post your question in the iPhoto forum, I'm certain that the experts there would probably be able to answer the question you posed above....
Hope this is of some help....
Cheers,
GB -
Post Author: DennisC
CA Forum: General
I am creating a report that is to be grouped on a particular field that can have more than one entry. My user said they did not care how I did it but to only count the record one time. The field that is selected is a dropdown on an form that is in Alpha order. So the entries always appear in the the field in alpha order. This is for use as an example: Record 1 has a value of CAT in the field, Record 2 has a value of CAT, DOG in the field and Record 3 has a value of CAT, DOG, HORSE in the field. I get 3 separate groupings for the 3 records.
Group = CAT
Then the detail information appears here
Group = CAT, DOG
Then the detail information appears here
Group = CAT,DOG,HORSE
Then the detail information appears here
What is would like to see using this example is one group for CAT with all 3 records appearing under it and ignore the other two. This way there would all be getting counted but the report would look a little more streamlined.
Group = CAT
record 1 detail information
record 2 detail information
record 3 detail information
thanks in advanced for any help!!!!Post Author: shawks
CA Forum: General
I am trying resolve the same/similar issue in Crystal Reports 10. For example, on a table there is a column called X with values Xsub1, Xsub2, Xsub3, etc. The user can select a parameter that includes Xsub2 and Xsub4. If this is selected 2 reports are generated (one for Xsub2 and Xsub4). What we really want is one report with the combined information for Xsub2 and Xsub4. How is (or is it) possible to do this in Crystal Reports 10? FYI - When the report was initially created the main body of the report was placed in the Group Footer so if the Group Footer is suppressed the content of the report is suppressed, too.
Thanks -
I need to connect my iPad to a projector and have USB ports. What do I need to do this and where can I get the suitable fittings? I really need to have more than one USB connection port. Help
You can connect via a cable or wireless using an Apple TV.
http://ipad.about.com/od/iPad_Guide/a/How-To-Connect-Your-Ipad-To-Your-Tv.htm
Connect an iPad to a Television or Projector
http://www.everymac.com/systems/apple/ipad/ipad-faq/how-to-connect-ipad-to-tv-te levision-projector.html
Connecting iPad iPhone or iPod to TV or Projector
http://www.disabled-world.com/assistivedevices/computer/ipad-tv.php
iPad Accessories: Connections for a TV or Projector
http://www.dummies.com/how-to/content/ipad-accessories-connections-for-a-tv-or-p rojector.html
You may be interested in AirPlay on the Apple TV:
http://www.apple.com/airplay/
Alternately, there are Apple Digital AV Adapters for hardwired connections:
http://support.apple.com/kb/ht4108
If your location does’t have wifi to use with the Apple TV, use a portable router.
Portable routers http://compnetworking.about.com/od/routers/tp/travel_routers.htm
Cheers, Tom -
Can someone please just help me figure out how to update this stupid phone(iPhone 4)without losing anything? I somehow have more than one Apple ID on this,but I just want my music and my pictures to stay and I'm terrified of losing these things. I have a lot of music from old CDs on here,and for some reason I can't even transfer them manually onto my computer. I'm not tech savvy whatsoever. Someone please help,having my music is the the whole reason I still have this phone.
First read about back http://support.apple.com/kb/ht1766
Then read on how to transfer photos to your computer http://support.apple.com/kb/ts3195
Then
UPDATING iOS
Over the air updating of iOS needs iOS 5 or later so unless you have iOS 5 or later you will not see updating in setting
The following link explains how to update http://support.apple.com/kb/HT4972
This link explains how to update using wireless http://support.apple.com/kb/HT4623
This explains how to transfer purchases to your computer http://support.apple.com/kb/ht1848 -
I have more than one apple id and need to coordinate them
I have more than one Apple ID and cant coordinate them over my devices
That's correct. They cannot be merged nor terminated. You can stop using them. Note that anything you purchased (free or paid) is permanently connected with the Apple ID used to purchase those items. Only Apple has the ability to make those changes, so you would need to ask them for help.
Apple Store Customer Service at 1-800-676-2775 or visit online Help for more information.
To contact product and tech support: Contacting Apple for support and service - this includes
international calling numbers..
For Mac App Store: Apple - Support - Mac App Store.
For iTunes: Apple - Support - iTunes. -
I have more than one copy of the same song in my iTunes. Some have the icloud symbol next to them and some do not. I need to clean this up but I am afraid to delete the songs for fear I will lose them. Please help! On top of that my Mac keeps telling me my start up disc is full and I am deleting stuff like crazy!
Welcome to the Discussion Forums
It won't be a problem if you delete your extra copies.
I don't download very much to my tv, I do sometimes if I'm in bed but usually I do it from itunes. However if you have not fully downloaded something to the tv it is possible to start the download from itunes as well, you have likely activated 'check for downloads fin itunes in some way, could be by opening itunes, selecting 'check or downloads' from the advanced menu or that you simply have automatically check for downloads set in your prefs and it has checked coincidentally. -
i have more than one apple id i want to link these so i can transfer my contacts from old phone to new phone please help
Welcome to the Apple community.
You can't link your Apple IDs, all you need to do is use the same ID on all devices and your contacts etc will sync. -
I have a PC with Windows 7 x64. I have Elements 13. I installed a plug-in (Topaz) which appeared under the Filter Menu.
Then I tried to install my new Canon Printer software plug-in which put it under FILE > AUTOMATION TOOLS. However, when I tried to use TOPAZ under the FILTER MENU it was gone. In other words, the Canon printer plug-in replaced my Topaz plug-in. When I reinstalled the Topaz plug-in, it replaced the Canon Printer Plug-in.
QUESTION: Can't I have more than one plug-in installed in Photoshop Elements 13 at a time? So that the Canon printer plug-in is in AUTOMATION TOOLS, and the Topaz plug-in is under the FILTER menu?Have a look at this thread.
http://discussions.apple.com/message.jspa?messageID=2369954#2369954
Before you try some of the suggestions bear in mind that your iPod is still under warranty. -
If I have more than one Mac, what do I need to do for the apps to be on both machines?
If I have more than one Mac, what do I need to do for the apps to be on both machines?
Also, what can be done about an app that doesn't work as promised?If you mean iPod/iPad apps then you need to have a replica of your iTunes Library on both machines. You can backup your iTunes library - Back up your iTunes library by copying to an external hard drive - then restore it on the other computer. Also, see iTunes- How to move your music to a new computer.
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Can anyone tell me if you can have more than one itunes account attached to the same computer?
I have my iphone and ipad on the computer and my flatmate wants to heve their phone on the computer too. Its a nightmare/
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