Need hep with random numbers

Me and my friends play magic the gathering. There is a mode called planechase. I wont to build a program that simulates this. so it will randomize 82 numbers then store them in the order generated. the game also involves drawing the next card, revealig
next card, and putting cards on bottom. Any help given will be greatly appreciated. I'm just trying to get an idea of where to start.

Hello,
Thank you for your post.
I am afraid that the issue is out of support range of VS General Question forum which mainly discusses the usage issue of Visual Studio IDE such as
WPF & SL designer, Visual Studio Guidance Automation Toolkit, Developer Documentation and Help System
and Visual Studio Editor.
I am moving your question to the moderator forum ("Where is the forum for..?"). The owner of the forum will direct you to a right
forum.
In my opinion, you my consult on
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Similar Messages

  • Need help with random numbers

    hi i need to generate 2 random numbers from array list . and then take out that two numbers from list.
         String[] plcard = { "AC", "KC", "QC", "JC",
              "10C", "9C", "8C", "7C","6C","5C","4C","3C","2C", "AD", "KD", "QD", "JD",
              "10D", "9D", "8D", "7D","6D","5D","4D","3D","2D", "AS", "KS", "QS", "JS",
              "10S", "9S", "8S", "7S","6S","5S","4S","3S","2S", "AH", "KH", "QH", "JH",
              "10H", "9H", "8H", "7H","6H","5H","4H","3H","2H",};
    this is the list if someone can help me i would appreciate
    thanks in advance

    haha, never noticed the .shuffle(List) method!
    maybe java is getting too convenient (just kidding)?
    i never wrote a card game.
    how would the more programmingly gifted of us do this?
    this is my shot at it for what its worth...
    public class Card{
    public Card(int rank, int suit){
    this.rank = rank;
    this.suit = suit;
    int rank (or String i suppose)
    int suit;
    static final club = 1;
    static final spade = 2;
    static final heart = 3;
    static final diamond = 4;
    public class Shuffler{
    public Shuffler(){
    int NumOfDecks = 1;
    Vector ShuffledDeck;
    // num of decks
    for(int i = 0; i < NumOfDecks){
    // 4 suits
    for(int j = 0; j < 4; j++){
    // 13 ranks
    for(int k = 0; k < 13; k++){
    ShuffledDeck.add(new Card(k, j));
    } // suits
    } // num of decks
    Collections.shuffle(ShuffledDeck);
    // Done?
    }

  • Need Help with random numbers, please help

    Hi guys;
    I need your help for a school project. I need to generate a random number from 1.0 to 2.0. How would I do that?
    Regards,

    http://java.sun.com/j2se/1.3/docs/api/java/util/Random.html#nextFloat()

  • Working with random numbers and probabilities

    Hi again,
    i am working with random numbers at the moment.
    in the first step i do create a random number between 3 and 8 which is stored to a variable.
    set myVAR1 to random number from 3 to 8 as integer
    Lets assume myVAR1 is 5
    Now i want to select 5 numbers out of number pool from 1 to 8. Each number should be pickable only once.
    How would i realize that ?
    I guess i need some kind of pool, array and then select 5 out of this array, but i am not sure about the syntax.
    In best case i would like to add probabilities to those 8 numbers in the pool.
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    1 (5%),2(5%),3(20%),4(10%),5(20%),6(10%),7(15%),8(15%)
    any help is heavily appreciated
    best regards
    fidel

    Hello fidel,
    For selecting unique numbers from given pool, try something like this.
    --SCRIPT 1
    (* select unique numbers from pool *)
    set pool to {1, 2, 3, 4, 5, 6, 7, 8} -- number pool
    set n to random number from 3 to 8 -- selection count
    return {n, random(n, pool)}
    on random(n, pool)
    set kk to {}
    repeat with i from 1 to count pool
    set end of kk to i
    end repeat
    set rr to {}
    repeat n times
    set k to kk's some integer
    set kk's item k to false
    set end of rr to pool's item k
    end repeat
    return rr
    end random
    --END OF SCRIPT 1
    For introducing selection weight of each number in the pool, you may try the below.
    --SCRIPT 2
    (* select unique numbers from pool with stochastic weights *)
    set pool to {1, 2, 3, 4, 5, 6, 7, 8} -- number pool
    set weights to {5, 5, 20, 10, 20, 10, 15, 15} -- selection weight
    set n to random number from 3 to 8 -- selection count
    return {n, random(n, pool, weights)}
    on random(n, pool, weights)
    script o
    property ww : weights
    property pp : {}
    property kk : {}
    property rr : {}
    repeat with i from 1 to count pool
    repeat my ww's item i times
    set end of my pp to pool's item i
    end repeat
    end repeat
    repeat with i from 1 to count my pp
    set end of my kk to i
    end repeat
    repeat n times
    set k to my kk's some integer
    set end of my rr to my pp's item k
    set j to 0
    set i to 1
    repeat with w in my ww
    set j to j + w
    if k > j then
    set i to j + 1
    else
    repeat with h from i to j
    set my kk's item h to false
    end repeat
    set i to 1
    exit repeat
    end if
    end repeat
    end repeat
    return my rr's contents
    end script
    tell o to run
    end random
    --END OF SCRIPT 2
    Hope this may help,
    H
    Message was edited by: Hiroto

  • Problem with Purchase Order creation with Random numbers .

    Hi Experts
    Currently i am facing an issue with Bapi BAPI_PO_CREATE1 to create Purchase order with random numbers for example items 1, 3,5.
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    Hi Neha,
    A reset of the release strategy only takes place if
    -  the changeability of the release indicator is set to '4' in
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    The total net order value is linked to CEKKO-GNETW for a purchase order,
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    If you have maintained a Tolerance for value changes during release
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    Review the SAP note 365604 and 493900 for more
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    Regards,
    Ashwini.

  • How to fill an array with random numbers

    Can anybody tell me how I can fill an array with thousand random numbers between 0 and 10000?

    import java.util.Random;
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    int[] nikos2 = random.bull2(10);
    for(int i=0;i<nikos.length;i++)
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  • I need help with random number in GUI

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    Message was edited by:
    jave_cool

    see java.util.Random

  • Working with random numbers

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    use this insteadRandom rand = new Random();
        // Random integers that range from from 0 to n
        int n = 10;
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  • Need some help with Random numbers.

    Hey,
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            n3=0,
            n4=0,
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            n6=0,
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    Also, this particular assignment seems to be a good time for you to learn about arrays. Look for a tutorial on java arrays. This will reduce your lines of code by 75%.
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    Was your question answered? Please click on the Accept as a Solution link so everyone can quickly find what works! Like a post or want to say, "Thank You" - ?? Click on the Kudos button!
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    import java.text.NumberFormat; // class for numeric formating from page 178
    import javax.swing.JOptionPane; // class for JOptionOPane
    public class Sales {
    //main method begins execution ofJava Application
    public static void main( String args[] )
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    double tax; // total of tax
    double value; // total cost of all items before tax
    double total; // total of items including tax
    double totValue; // daily value counter
    double totTax; // daily tax counter
    double totTotal; // daily total amount collected (+tax) counter
    double item; //
    String input; // user-entered value
    String output; // output string
    String itemString; // item code entered by user
    String quantityString; // quantity entered by user
    // initialization phase
    quantity = 0; // initialize counter for items purchased
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    itemString = JOptionPane.showInputDialog(
    "Enter item code:" );
    // convert itemString to double
    item = Double.parseDouble ( itemString );
    // loop until sentinel value read from user
    while ( item != 999 ) {
    // converting code to amount using if statements
    if ( item == 100 )
    100 = 2.98;
    if ( item == 200 )
    200 = 4.50;
    if ( item == 300 )
    300 = 6.79;
    if ( item == 400 )
    400 = 5.29;
    if ( item == 500 )
    500 = 7.20;
    else //if invalid code entered, output message
    JOptionPane.showMessageDialog( null, "Invalid code entered, please try again!",
    "Item Code", JOptionPane.INFORMATION_MESSAGE );
    } // end if
    } // end while
    // get quantity of item user
    itemString = JOptionPane.showInputDialog(
    "Enter quantity:" );
    // convert quantityString to int
    quantity = Double.parseDouble ( quantityString );
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    quantity = quantity + quantity;
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    value = quantity * item;
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    tax = value * .07;
    // calc total
    total = tax + value;
    //add totals to counter
    totValue = totValue + value;
    totTax = totTax + tax;
    totTotal = totTotal + total;
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    JOptionPane.showMessageDialog( null, "Amount: " + value +
    "\nTax: " + tax + "\nTotal: " + total, "Sale", JOptionPane.INFORMATION_MESSAGE );
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    itemString = JOptionPane.showInputDialog(
    "Enter item code:" );
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    if ( item == 999 ) {
    // display the daily totals
    JOptionPane.showMessageDialog( null, "Total amount of items sold today: " + quantity +
    "\nValue of ites sold today: " + totValue + "\nTotal tax collected today: " + totTax +
    "\nTotal Amount collected today: " + totTotal, "Totals", JOptionPane.INFORMATION_MESSAGE );
    System.exit( 0 ); // terminate application
    } // end sentinel
    } // end message
    } // end class Sales

    Here you go. I haven't tested this but it does compile. I've put in a 'few helpful hints'.
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    import javax.swing.JOptionPane; // class for JOptionOPane
    public class TestTextFind {
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    public static void main( String args[] )
         double quantity; // total of items purchased
         double tax; // total of tax
         double value; // total cost of all items before tax
         double total; // total of items including tax
    //     double totValue; // daily value counter
    //     double totTax; // daily tax counter
    //     double totTotal; // daily total amount collected (+tax) counter
    // Always initialise your numbers unless you have a good reason not too
         double totValue = 0; // daily value counter
         double totTax = 0; // daily tax counter
         double totTotal = 0; // daily total amount collected (+tax) counter
         double itemCode;
         double item = 0;
         String itemCodeString; // item code entered by user
         String quantityString; // quantity entered by user
         // initialization phase
         quantity = 0; // initialize counter for items purchased
         // get first code from user
         itemCodeString = JOptionPane.showInputDialog("Enter item code:" );
         // convert itemString to double
         itemCode = Double.parseDouble ( itemCodeString );
         // loop until sentinel value read from user
         while ( itemCode != 999 ) {
    * 1. variable item mightnot have been initialised
    * You had item and itemCode the wrong way round.
    * You are supposed to be checking itemCode but setting the value
    * for item
              // converting code to amount using if statements
              if ( item == 100 )
              {itemCode = 2.98;}
              else if ( item == 200 )
              {itemCode = 4.50;}
              else if ( item == 300 )
              {itemCode = 6.79;}
              else if ( item == 400 )
              {itemCode = 5.29;}
              else if ( item == 500 )
              {itemCode = 7.20;}
              else {//if invalid code entered, output message
                   JOptionPane.showMessageDialog( null, "Invalid code entered, please try again!",
                   "Item Code", JOptionPane.INFORMATION_MESSAGE );
              } // end if
         } // end while
         // get quantity of item user
         itemCodeString = JOptionPane.showInputDialog("Enter quantity:" );
    * 2.
    * You have declared quantityString here but you never give it a value.
    * I think this should be itemCodeString shouldnt it???
    * Or should you change itemCodeString above to quantityString?
         // convert quantityString to int
    //     quantity = Double.parseDouble ( quantityString );  // old code
         quantity = Double.parseDouble ( itemCodeString );
         // add quantity to quantity
         quantity = quantity + quantity;
         // calculation time! value
         value = quantity * itemCode;
         // calc tax
         tax = value * .07;
         // calc total
         total = tax + value;
         //add totals to counter
    * 3. 4. and 5.
    * With the following you have not assigned the 'total' variables a value
    * so in effect you are saying eg. "total = null + 10". Thats why an error is
    * raised.  If you look at your declaration i have assigned them an initial
    * value of 0.
         totValue = totValue + value;
         totTax = totTax + tax;
         totTotal = totTotal + total;
         // display the results of purchase
         JOptionPane.showMessageDialog( null, "Amount: " + value +
         "\nTax: " + tax + "\nTotal: " + total, "Sale", JOptionPane.INFORMATION_MESSAGE );
         // get next code from user
         itemCodeString = JOptionPane.showInputDialog("Enter item code:" );
         // If sentinel value reached
         if ( itemCode == 999 ) {
              // display the daily totals
              JOptionPane.showMessageDialog( null, "Total amount of items sold today: " + quantity +
              "\nValue of ites sold today: " + totValue + "\nTotal tax collected today: " + totTax +
              "\nTotal Amount collected today: " + totTotal, "Totals",           JOptionPane.INFORMATION_MESSAGE );
              System.exit( 0 ); // terminate application
         } // end sentinel
    } // end message
    } // end class SalesRob.

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