Photo Gallery Help
I'm kinda in a hurry to get this site up and running and i need to cut a few corners. Does anyone no where i can get a template for a photo gallery. My site is a Dreamweaver site, but if had to use a flash image gallery that wouldn't be a problem. I basically wanna plug my words and captions in and be done with it. Any help? I still want it to look nice though.
jQuery, Lightbox, Ajax, Flash
http://www.1stwebdesigner.com/resources/57-free-image-gallery-slideshow-and-lightbox-solut ions/
Photo Gallery Creation Software
http://www.JAlbum.net
If you want fast (5 minutes), buy Image Gallery Magic
http://www.projectseven.com/products/galleries/hgmagic/features.htm
http://www.projectseven.com/products/galleries/hgmagic/index.htm
Nancy O.
Alt-Web Design & Publishing
Web | Graphics | Print | Media Specialists
http://alt-web.com/
http://twitter.com/altweb
http://alt-web.blogspot.com
Similar Messages
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DreamWeaver CS3 Web Photo Gallery Help
I bought the Adobe Web Design package to put together a good
(hope springs eternal) Web site to showcase about 60 oil paintings
that are presently available at different poster sites. I am a
novice to DreamWeaver; started my basic web page. I now need to add
the photos in 6 different galleries - landscapes, waterscapes, etc.
I assumed I was going to do this in Photoshop CS3/Fireworks and
import it to the site I am building with DreamWeaver, but 2
problems confront me:
(1) I could not find a Photoshop CS3 photo gallery template
that allows for a text paragraph adjacent to a larger image when
clicking on thumbnails laid out on the side or the bottom of the
page, or am I wrong?
(2) It appears that Photoshop CS3 generates an independent
web page for the photo gallery - is it even possible to import a
photoshop cs3 web gallery into an existing DreamWeaver CS3 web
page?
Appreciate any info in this area. Thanks.On Tue, 11 Sep 2007 01:10:23 +0000 (UTC), "dreamcafe"
<[email protected]> wrote:
>I bought the Adobe Web Design package to put together a
good (hope springs
>eternal) Web site to showcase about 60 oil paintings that
are presently
>available at different poster sites. I am a novice to
DreamWeaver; started my
>basic web page. I now need to add the photos in 6
different galleries -
>landscapes, waterscapes, etc. I assumed I was going to do
this in Photoshop
>CS3/Fireworks and import it to the site I am building
with DreamWeaver, but 2
>problems confront me:
> (1) I could not find a Photoshop CS3 photo gallery
template that allows for a
>text paragraph adjacent to a larger image when clicking
on thumbnails laid out
>on the side or the bottom of the page, or am I wrong?
Dunno as I do not have CS3; but I've used Photoshop a lot to
generate
galleries, then I modify them. I think your main sticking
point is
that you haven't found a Photoshop gallery that is close to
what you
want, is that correct?
> (2) It appears that Photoshop CS3 generates an
independent web page for the
>photo gallery - is it even possible to import a photoshop
cs3 web gallery into
>an existing DreamWeaver CS3 web page?
What's to import? Photoshop outputs web pages and DW edits
web pages.
Edit away.
>
> Appreciate any info in this area. Thanks. -
Photo gallery help plss!!
i'm a newbie in AS but i'm willing to learn and i've started
to make my own flash site...made some simple motion tween, some
buttons and then i wanted to make a simple photo gallery but using
a transition effect by using action script cause this way i could
make the transition backwards unlike using a motion tween that can
only make the transition forward...
so googling i found this:
http://tutorialoutpost.com/view/4717/create-a-photo-gallery/
i saw that tutorial to work pretty well so i made a movie
clip inside another movie clip inside my flash site and i repeated
the tutorial above only this time on a movie clip and not on the
main scene... and it just wont work...
the only thing i see is the blue shape that is under the mask
and where the photos should appear...
any idea what i did wrong here??You still have a JS error on that page:
Uncaught TypeError: Object [object Object] has no method 'galleria'
You are trying to access a method/function called "galleria" in this line
jQuery('#bc-photogallery-1').galleria({
And the function does not exist in that object.
Cheers,
-mario -
I have a couple of questions about using Bridge to make web photo galleries.
- is there a way to make the galleries so the pictures retain the same file names as the original pictures?
Here's a sample gallery I made; http://www.bobcoulter.com/ps5/gallery/content/_1226902297_large.html
The first pictures file name is; 110108_0023.jpg but in the gallery if you copy the picture it's now called _1226902297.jpg
- is there a way to force ALL the files Bridge uses to make the gallery so they are lower case file names? i.e. cutName.js so that it's cutname.js etc.IMO when Adobe removed PDF and contact sheet support along with Photoshop Web Galleries from Photoshop menu File>Automate>Web Photo Gallery... and they added an output module to the Bridge for PDF support and a much less customizable Web Photo Galleries they took a giant step backwards and short changed their users.
However you can still download some of the removed features like Contact Sheets and the old Photo Web Gallery and install them into CS5 how much longer will they provide them no one knows.
You can also find some Photoshop Scripts that can be used to generate Web Photo Galleries. Most are written in javascript and not converted to binary so you can download them and if you know a little javascript you can add anything you want.
Perhaps in some future release the Bridges output module support will catch up with the old support that is in Photoshop CS3.
The scripts I have modified can be downloaded. Here are some examples hover the mouse cursor over the bottom of your browser's window in the WS-Slideshow galleries to see its tool bar. I fit my images within a UXGA display 1600x1200 pixels.
Flash http://www.mouseprints.net/albums/
Flash http://www.mouseprints.net/SVATripToNZ/
HTML http://www.mouseprints.net/Nature/
My Photoshop packages Download page http://www.mouseprints.net/Photoshop.html -
Web page error (spry widget) photo gallery - Help :(
Hi, I am having an error on my website that states:
SpryPanelSet.js requires SpryWidget.js
SpryFadingPanels.js requires SpryPanelSet.js
SpryImageSlideShow.js requires SpryWidget.js
SpryPanelAndZoomPlugin.js requires SpryImageSlideShow.js
I have posted on this error before and no one seems to have an answer for me that works so far.
I had placed the below script in and it had worked for several months but now it is acting up again...
<script src="http://pleysier.com.au/Spry-UI-1.7/includes/SpryWidget.js" type="text/javascript"></script>
I have even tried replacing the script with other suggested scripts but it is still not working?
It is working in my local server but not in the remote. From what I cant tell, both files in the local and remote server are the same size.
Here is my website:
http://reg.centraldoor.ca/
Thank youIt looks like you are trying to include a copy of "SpryWidget.js" hosted on another person's website. However, it appears that person has removed this file from their server. (If you check the link, it goes to a web page, instead of opening the JavaScript file.)
Recommend that you put a copy of this file on your website, and then update the src attribute in your script tag to point to your own copy of this file.
If you do not already have a copy, you can obtain this file from here: https://github.com/adobe/Spry -
Photo Gallery shows error message when opening and closes right after it
Hi,
I have Photo Gallery installed on my computer and my photos are in an external hard drive. At the beginning worked well. But today I tried opening Photo Gallery and it shows an error only giving you the option to click "Accept". After you accept
the error, Photo Gallery closes.
The error goes as follows:
"One or more folders included in Photo Gallery is offline and is preventing Photo Gallery from starting.
Either remove offline folders from Photo Gallery using Windows Explorer, or make sure that all folders are inline and try starting Photo Gallery again"
Why did this happen and how can I fix this, I tried repairing and uninstall/reinstall Windows Essentials and it didn't work.
Help please!, thanks!Hi,
Consider Windows photo gallery is part of Windows Essentials, we have a better forum to seek help for problems related with that:
Windows Essentials
Additional information about Photo Gallery:
Photo Gallery Help Page
Thank you for your understanding.
Best regards
Michael Shao
TechNet Community Support -
I am facing a strange problem on new iphone 5 that I bought last week. The maps app and the places in photo gallery shows the pin and my location, however there is no information of locations. Tried to close the apps, phone restart, reset etc. I am accessing it via strong wireless connection and it works fine on other devices. Please help.
zapgrap wrote:
there is no information of locations.
Then no information exists. Use the Report a Problem button within the app to report it. -
Help with buttons in photo gallery
Hello all
I am trying to find a more effeicent way to place buttons on each of my pages (Photo Gallery SIte). I have 150 pages and constantly have to link each button to the "next" or "last" button. Is there a more efficent way to for me to ad butons to each page.My site is Blazinginterest.com
Please give me some feedback on my site, possibly add a picture viewer?
Thank you, HDwhat code do you already have? Maybe we can help you modify
it where it's not working.
Also, how do you have it currently laid out? eg. do you have
several images on the screen, but some method to scroll through
other images? Have you done a search here or on director-online.com
(in the forum or articles section) on similar questions? Do you
have something written up to describe what features you need such
as a design document?
Just trying to get a sense of your level of programming in
general, experience with Director and what planning/details you
have worked out so far because there are so many different ways to
program a gallery. -
Magnify effect in photo gallery, need help...
Heya,
So if you visit
http://www.hookmedia.biz/cabinet_source/v4_f
and navigate to the "Gallery" page you'll see that, below the area
the large photo is displayed, there is a "film strip" of thumbnail
photo's. I need these photos to be magnified when you mouseover
them but I'm unsure of exactly how to do that. Can anyone help?
You can download the entire .fla via this link:
http://www.hookmedia.biz/cabinet_source/v4_f/index/fla
Once downloaded, double click on the main content area
(titled content_mc) and navigate to the second frame and open the
"photo_gallery" or "gallery" folder where you'll find the first
layer is actionscript for the photo gallery.
Thanks!You rollover code doesn't work because you are assigning the
functions
before you load the images. The loaded images remove your
code. You should
not use loadMovie and use the MovieClipLoader class instead.
Then, in its
onLoadInit method you can assign your functions - so that
they are assigned
after the clip is loaded. Also, I'd either just create empty
clips, on the
fly, to load into or attach from the library. And
duplicateMovieClip is not
a property it is a method - calling like you are doing will
not work. If
you'd look in the Help you'll see that duplicateMovieClip can
accept an init
object, and also returns a ref to the new clip... So your
code can be much
simplified:
this.holder.duplicateMovieClip; //duplicates the MC holder
already on the
stage
this._name = "e"+i;
this["e"+i]_x = _x + 50;
this["e"+i]._alpha = 50;
To:
this.holder.duplicateMovieClip("e" + i,
this.getNextHighestDepth(),
{_x:theX, _alpha:50});
And you can't set _x to _x + 50 like that... for one you'd
need to use more
like this._x = this._x + 50 or this._x += 50. But it still
won't work here
since all the new clips are going to be created at x=0. You
need to
increment a variable... or base the spacing on your loop
variable, i - like
i *50.
Dave -
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/ -
Need help to create a photo gallery/slideshow
I want to create photo gallery similar to the url below. Is
this an off the shelf or built into flash.
If there's any tutorials that exist please inform. ThanksWhenever I need a gallery like this i usually just buy one
from:
http://www.flashcomponents.net/component/
they are usually like $8-10 and have saved me quite a bit of
time... there are plenty of tutorials out there for custom ones,
but for $8 its hard to pass up a pre-built... i know this doesnt
answer your question exactly but i figured i would give my 2 cents,
hope this helps :) -
Need Help Removing XML Photo Gallery on Button Click
Hi, I'm new to flash so this might seem like a dumb question, but I'm right in the middle of designing a photography site and need some help. I have 4 buttons in my timeline that go to the corresponding frame labels when clicked, above each frame label is a keyframe with actionscript applied to it, that will load an external XML photo gallery. I need the current photo gallery that's on the screen to disappear when I click on a new button to load the new XML photo gallery. this is the code that will be above each frame label with a few changes, then below this is the code for my buttons. Any help is greatly appreciated. Thank you Code: Select all var imageX:XML; var imageList:XMLList; var canvas:MovieClip = new MovieClip(); var picLoader:Loader; addChild(canvas); canvas.x = -155; canvas.y = 160; var req:URLRequest = new URLRequest("gallery.xml"); var imageLoader:URLLoader = new URLLoader(); imageLoader.addEventListener(Event.COMPLETE, onComplete); imageLoader.load(req); function onComplete(e:Event):void { imageX = new XML(imageLoader.data); imageList = imageX.image; picLoader = new Loader(); picLoader.contentLoaderInfo.addEventListener(Event .COMPLETE, imageLoaded); picLoader.load(new URLRequest (imageList[0].url)); } function imageLoaded(e:Event):void { canvas.addChild(picLoader); } Code for the buttons in different keyframe. Code: Select all stop(); kids_btn.addEventListener(MouseEvent.CLICK,onKidsClick); couples_btn.addEventListener(MouseEvent.CLICK,onCouplesClick); portraits_btn.addEventListener(MouseEvent.CLICK,onPortraitsClick); bellies_btn.addEventListener(MouseEvent.CLICK,onBelliesClick); function onKidsClick(e:MouseEvent):void { gotoAndStop("kids"); } function onCouplesClick(e:MouseEvent):void { gotoAndStop("couples"); } function onPortraitsClick(e:MouseEvent):void { gotoAndStop("portraits"); } function onBelliesClick(e:MouseEvent):void { gotoAndStop("bellies"); }
Hi, I'm new to flash so this might seem like a dumb question, but I'm right in the middle of designing a photography site and need some help. I have 4 buttons in my timeline that go to the corresponding frame labels when clicked, above each frame label is a keyframe with actionscript applied to it, that will load an external XML photo gallery. I need the current photo gallery that's on the screen to disappear when I click on a new button to load the new XML photo gallery. this is the code that will be above each frame label with a few changes, then below this is the code for my buttons. Any help is greatly appreciated. Thank you Code: Select all var imageX:XML; var imageList:XMLList; var canvas:MovieClip = new MovieClip(); var picLoader:Loader; addChild(canvas); canvas.x = -155; canvas.y = 160; var req:URLRequest = new URLRequest("gallery.xml"); var imageLoader:URLLoader = new URLLoader(); imageLoader.addEventListener(Event.COMPLETE, onComplete); imageLoader.load(req); function onComplete(e:Event):void { imageX = new XML(imageLoader.data); imageList = imageX.image; picLoader = new Loader(); picLoader.contentLoaderInfo.addEventListener(Event .COMPLETE, imageLoaded); picLoader.load(new URLRequest (imageList[0].url)); } function imageLoaded(e:Event):void { canvas.addChild(picLoader); } Code for the buttons in different keyframe. Code: Select all stop(); kids_btn.addEventListener(MouseEvent.CLICK,onKidsClick); couples_btn.addEventListener(MouseEvent.CLICK,onCouplesClick); portraits_btn.addEventListener(MouseEvent.CLICK,onPortraitsClick); bellies_btn.addEventListener(MouseEvent.CLICK,onBelliesClick); function onKidsClick(e:MouseEvent):void { gotoAndStop("kids"); } function onCouplesClick(e:MouseEvent):void { gotoAndStop("couples"); } function onPortraitsClick(e:MouseEvent):void { gotoAndStop("portraits"); } function onBelliesClick(e:MouseEvent):void { gotoAndStop("bellies"); }
-
Filmstrip photo gallery scrolling effect, need help...
Heya,
If you visit
http://www.hookmedia.biz/cabinet_source/v4_f
and goto the photo gallery you'll notice that the photo gallery
works well except that the filmstrips doesn't scroll left or right.
Now, I built this one based off of a Kirupa tutorial, and when the
photo gallery is in a sepereate .swf it works great. But as soon as
I copy the frames to my site that particular effect, and only that,
stops working. Can anyone help me? Thanks!
You can access the fla at
http://www.hookmedia.biz/cabinet_source/v4_f/index.flaThanks aniebel, but I think that'll be a last resort for me
considering I'm nearly done with this one, I just need help fixing
whatever the issue is. But thanks a ton anyway!
PS The link to the tutorial is:
http://www.kirupa.com/developer/mx2004/thumbnails7.htm -
Need help embedding photo gallery swf into main swf...
So I am attempting to create a website in flash and have the
main swf created for that. However, I've also created a photo
gallery in a separate swf which I want to embed into one of the
scenes in the main swf. I tried importing directly to stage, but
quickly realized that the timeline from the photo swf would not get
carried over. Basically, I know that it has to be accomplished
using AS, but don't know what that script would be. Any help would
be appreciated!OK, well, that wasn't really a tutorial as much as it was
just a huge section of code I couldn't make sense of. Anyways,
instead of loading the gallery externally now I decided to just
make it in the actual main swf. So, basically, in the section of
the main swf reserved for the gallery I created an empty movie
clip, went inside the clip, created layers for script, thumbs and
photos. The photos themselves were in a movieclip of their own.
Each photo has a small fade in accomplished by staggering the
keyframes for each photo with a stop(); action on the last frame of
each photo where it comes to full opacity. The thumbnails are back
in the main movieclip where each button has code telling it to go
to the beginning of each photos transition and play. It is supposed
to play until it hits that stop action, but it won't play at all.
Suggestions? -
Need help in adding Cooliris photo gallery to premade web template.
Hi,
I purchased a flash template that has nice effects. I would like to add Cooliris or a nice photo gallery page to the site. I contacted their help forum from where I bought the template and they say the effects are an embedded video that has to be custom editied, which I don't know how to do.
What do I need to do? Can I upload the template in this forum to show exactly what I mean? or, I can show you the sample template at:
http://www.templatetuning.com/flash-templates-preview/32485.html
MartyChange this -
<p><u>Welcome to Automated Compliance Solutions</u></p>
<p><a href="contactacs.htm"><img src="button.png" width="266" height="56" border="0" align="right" /></a></p>
to this -
<p><u>Welcome to Automated Compliance Solutions</u></p>
<p><a href="yourlink.htm"><img src="yourbutton.png" width="266" height="56" border="0" align="right" /></a></p>
<p><a href="contactacs.htm"><img src="button.png" width="266" height="56" border="0" align="right" /></a></p>
Be aware that my suggestion here is NOT valid XHTML, but since you are not a web developer, and the 'invalid' markup that I have suggested will not affect the rendering or operation of the page, I decided to keep it simple for you. In my suggestion, "yourlink.html" refers to the page to which you want this button to link, and "yourbutton.png" refers to the filename of the button image (obviously you'd want to change this to correspond to the filename and extension of the image you have created). -
Advanced photo gallery - need help with MCs
Hello all. I have a photo gallery I am creating that can
contain up to 120 images. Rather than create buttons and movie
clips for each, I am hoping to dynamically build it with 1 movie
clip. But I am having trouble with my code. Here's what I am trying
to do:
Duplicate a movie clip on the stage with an instance name of
e1, giving each successive MC an instance name of e[i+1]
load external images into each movie clip representing images
e1 through e120
set the alpha of the movie clip to 50%
then onRollOver:
Set alpha to 100%, resetting to 50% onRollOut
onPress
assign a variable equal to the image loaded (e1 - e120)
pop up a box and pass the variable into it, which will then
load a larger version of the same image being called from a
different folder.
That being said, here's my flawed code
var i:Number;
for (i = 0; i < 119; i++) {
this.holder.duplicateMovieClip; //duplicates the MC holder
already on the stage
this._name = "e"+i;
this["e"+i]_x = _x + 50;
this["e"+i]._alpha = 50;
this.loadMovie("images/thumbnails/e" + i + ".jpg");
This code is not working on anything other than the first MC.
Here is the code for mouseover functions:
var i:Number;
for (i = 0; i < 119; i++) {
this["e"+i].onRollOver=function() {this["e"+i]._alpha=100};
this["e"+i].onRollOut=function() {this["e"+i]._alpha=50};
this["e"+i].onPress=function() {
_root.myVar = ["e"+i];
_root.myLargeImage.gotoAndPlay(2)
The problem with this section of code is that the dynamically
loaded movie clips do not accept any event commands (onRollOver,
onPress, etc). It is fine before I load external jpegs, but not
noce they are loaded
Any help would be GREATLY appreciated.
ThanksYou rollover code doesn't work because you are assigning the
functions
before you load the images. The loaded images remove your
code. You should
not use loadMovie and use the MovieClipLoader class instead.
Then, in its
onLoadInit method you can assign your functions - so that
they are assigned
after the clip is loaded. Also, I'd either just create empty
clips, on the
fly, to load into or attach from the library. And
duplicateMovieClip is not
a property it is a method - calling like you are doing will
not work. If
you'd look in the Help you'll see that duplicateMovieClip can
accept an init
object, and also returns a ref to the new clip... So your
code can be much
simplified:
this.holder.duplicateMovieClip; //duplicates the MC holder
already on the
stage
this._name = "e"+i;
this["e"+i]_x = _x + 50;
this["e"+i]._alpha = 50;
To:
this.holder.duplicateMovieClip("e" + i,
this.getNextHighestDepth(),
{_x:theX, _alpha:50});
And you can't set _x to _x + 50 like that... for one you'd
need to use more
like this._x = this._x + 50 or this._x += 50. But it still
won't work here
since all the new clips are going to be created at x=0. You
need to
increment a variable... or base the spacing on your loop
variable, i - like
i *50.
Dave -
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/
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