Premiere CS6 Crashes in Effects Controls
I have a 2012 iMac with the AMD 6770M 512MB and Premiere allows me to enable GPU accel. but with it turned on, everything I adjust something in the effects control, it freezes the program and requires a force start. It works fine if I disable GPU accel. but it would be unfortunate to lose that power. Any thoughts?
Update.
Imported same files in to CS5... works with no crashes, albeit with poor AVCHD playback performance...
Would like to have an Adobe response on this sort of thing.
Similar Messages
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Premiere CS6 crashes after enabling GPU acceleration
is there a reason this would be happening? i'm running the Nvidia 680M.
I'm currently running 8.17.13.271. when i attempt to install the new driver (306.97) for the 680M i get 'could not find compatible hardware'
The GPU seems to run fine when i don't enable GPU acceleration. after i enable GPU acceleration in the nvidia control panel i get major problems. computer crashes on boot on premiere and after effects. It takes me about 2 hours to get it to boot out of safe mode after it crashes.
Date: Wed, 28 Nov 2012 13:33:01 -0700
From: [email protected]
To: [email protected]
Subject: premiere CS6 crashes after enabling GPU acceleration
Re: premiere CS6 crashes after enabling GPU acceleration
created by John T Smith in Premiere Pro CS5, CS5.5, & CS6 - View the full discussion
>happened after i installed the 680M That is now what Hunt asked "What is the driver version/date for the nVidia" So... what is the driver version? Example... I have a GTX285 and my driver is 296.10
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My Premiere CS6 keeps crashing. All I'm doing is leveling sound and trying to apply crossfades. I have emptied the media cache, and even moved the project to another drive. I can work for maybe 5-10 minutes before it crashes again. This is the error message that keeps coming up:
/Volumes/BuildDisk/builds/MightySilt/shared/adobe/MediaCore/Backend/Make/Mac/../../Src/Seq uence/FeedbackGroup.cpp-193]
I'm on a 2009 MacPro OS 10.8.5 8-core 32GB Ram
Any thoughts and help is appreciated.
Thanks,
WendiI can't speak too highly of automatic duck. When it was a paid app, the support was excellent. And even without support, it will generate an error log that points at whatever the issue is.
Have you tried doing a single shot in a sequence without any effects, just one shot and doing the xml thing? What are your sequence settings and what are your sources? -
Illustrator CS6 crashes using Effect Stylize Drop Shadow. There's a work-around
Illustrator CS6 crashes when using Effect > Stylize > Drop Shadow on a regular shape e.g. rectangle created by the Ractangle Tool.
I select the shape, apply the effect and it will crash giving this warning dialog: "The operation cannot complete of an unknown error: [CANT]". Then Illustrator CS6 crashes.
This is the crash report in Windows 7 32-bit:
Faulting application name: Illustrator.exe, version: 16.0.0.682, time stamp: 0x4f6e762b
Faulting module name: MMXCore.8BX_unloaded, version: 0.0.0.0, time stamp: 0x4f44e8d6
Exception code: 0xc0000005
The crash happens about 90% of the time.
Possible work-around:
Since I experienced some strange behaviour of CS6 applications before, I experimented witn running Illustrator as an administrator (elevated privileges). When I do that, I can apply the effect without Illustrator CS6 crashing. Here I go again..elevated privileges (see http://forums.adobe.com/message/4432510) .
I have to admit, this is one of the many strange behaviours in CS6 applications that make their performance and reliability very unpredictable.
Cheers,
DaveWade_Zimmerman wrote:
When will you users on the Window platform learn to repair your permissions the problem when installing any software is that the permissions may not be set properly and this may be caused by the way previously installed software has changed your system.
Because there's no need to do a "repair permissions" thing, that being a bizarre Apple concept. In Windows, the software installation neither "sets permissions properly" nor does previously installed software "change your system" (whatever that means). Windows installation packages run under a special account to copy files into their proper directories without having to "change system properties". It's all done automagically and managed by Windows, not by individual applications.
Wade_Zimmerman wrote:
KNow I know that with windows users it is a very unpopular premise that the permission might need to be repaired but they do from time to time and I believe unfortunately that on the Windows platform it is a manual procedure but there may be a utility that can do it for you.
Like I said, all of that makes no sense on Windows.
Wade_Zimmerman wrote:
Of course your settings folder could also be corrupt.
I did rename the Prefs, and AI did re-create it, and the SFW problem I described was resolved. Great!, I thought, until I closed AI and opened it again -- Boom! Same problem.
The problems I described happen because software developers (and the Q&A testing teams) have an arrogant attitude -- they think "I'm the King of my computer and, by God, I'm going to run my computer as the most powerful user I can be." So they do all their work under the elevated privileges of an administrator account, and are completely surprised and clueless when their software fails to run under a standard user account. (Always running one's computer under the reduced privileges of a standard user account, by the way, is the recognized Best Practice for safe computing; and in these times it is now unacceptable to require elevated privileges to run an application....)
Ken -
Premiere CS6 crashes every time when startup
My Premiere CS6 has started to crash every time I try to start it. It allows me to choose a project or a new one but after downloading a project it crashes and the software closes. I recently changed my graphic card (to NVIDIA Geforce 580) but it shouldn't be a problem, right? The drivers of graphic card are updated. Any suggestions what should I try? A few tips I found but they didn't work.
Could it help if I reinstall the software and if I do so, what happens to unfinished projects? Will they be usable after reinstalling?
Operating system: Windows 64bit
Thanks!•For Windows, do NOT rely on Windows Update to have current driver information
•-you need to go direct to the vendor web site and check updates for yourself
•nVidia Driver Downloads http://www.nvidia.com/Download/index.aspx?lang=en-us -
AME & Premiere CS6 crashing (quit unexpectedly error)
Hi guys,
AME & Premiere keep crashing on me, at the end of the rendering it is displaying a message "AME quit unexpectedly" and below error:
Process: Adobe Media Encoder CS6 [318]
Path: /Applications/Adobe Media Encoder CS6/Adobe Media Encoder CS6.app/Contents/MacOS/Adobe Media Encoder CS6
Identifier: com.adobe.ame.application
Version: 6.0.2 (6.0.2.81)
Code Type: X86-64 (Native)
Parent Process: launchd [128]
Date/Time: 2013-02-13 20:56:46.495 +0000
OS Version: Mac OS X 10.7.5 (11G63)
Report Version: 9
Sleep/Wake UUID: D63BB7D1-1E5C-4169-AC9C-F14A8F52832F
Interval Since Last Report: 252061 sec
Crashes Since Last Report: 14
Per-App Interval Since Last Report: 57862 sec
Per-App Crashes Since Last Report: 5
Anonymous UUID: A9CABBF9-08B3-4368-96EE-DEF55A8720C3
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGILL)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Application Specific Information:
objc[318]: garbage collection is OFFPlease don't post entire crash logs. Usually the first few lines are sufficient. Posting the whole log makes the thread unreadable for everyone else.
Jeff -
Adobe premiere cs6 crash with AMD A8-5600k APU whit Radeon HD
Hello everyone, I am writing because every time I do a rendering with adobe premiere cs6 me pc crashes, blue screen error, or turns off and ariavvia from nothing ..
and I noticed that this problem from me especially when laoro with avchd files (. mts) because I tried to do with rendering. avi file and the problem seemed solved
I have a windows 7 ultimate 8gb ram - AMD A8-5600K APU with Radeon HD graphics
with 4.30Ghz processor
Help me thanks in advances! cheap to make!That MAY be a hardware error... since video editing stresses all components
Read Bill Hunt on BSOD http://forums.adobe.com/thread/772169 -
Premiere CS6 crashes EVERYTIME I try to close it.
Why why why why why why why why?
it's sooooooooooooooooooooo Dull!Sorry for the delay, but in typical fashion Premiere stoped crashing... until now.
Running Premiere Pro CS6.0.2
Macbook pro 15"
OSX 10.8.2
500gb SATA Disk
2.3GHz Intel Core i7
16gb 1600MHz DDR3
Intel HD Graphics 4000 384mb
I save the project. close it. and get the folllowing error message:
"Sorry, a serious error has occurred that requires Adobe Premiere Pro to shut down. We will attempt to save your current project." -
Premiere cs6 crash with AVCHD 1080i25 (50i)
Problemi rilevati con Adobe Premiere pro CS6 (accelerazione GPU mercury playback engine)
Sequenza AVCHD 1080i25 (50i)
pixel quadrati 1920x1080 (non anamorfici).
Video HD 16:9 interlacciato da 25 fotogrammi al secondo. Audio da 48 kHz.
Durante l’inserimento delle transizioni tra due spezzoni video, in determinate condizioni si verifica il seguente problema:
Il programma Premiere pro cs6 si chiude aprendo un box di premiere in cui si avvisa che si è verificato un errore che impedisce il corretto funzionamento.
Il report dell’errore è il seguente:
Descrizione
Percorso dell'applicazione che ha generato l'errore: C:\Program Files\Adobe\Adobe Premiere Pro CS6\Adobe Premiere Pro.exe
Firma del problema
Nome evento problema: APPCRASH
Nome applicazione: Adobe Premiere Pro.exe
Versione applicazione: 6.0.3.0
Timestamp applicazione: 505748bf
Nome modulo con errori: ImageRenderer.dll
Versione modulo con errori: 6.0.3.0
Timestamp modulo con errori: 505737fa
Codice eccezione: c0000005
Offset eccezione: 0000000000194d12
Versione SO: 6.1.7601.2.1.0.256.48
ID impostazioni locali: 1040
Informazioni aggiuntive 1: 2bd8
Ulteriori informazioni 2: 2bd8c71a1cd21380f74033ae7aa3aadc
Ulteriori informazioni 3: c17f
Ulteriori informazioni 4: c17f0c31388b4071d8da94e62ac10e21
Ulteriori informazioni sul problema
ID bucket: 77863999
Il problema si verifica inserendo, nelle transizioni, un bordo colorato. (se la transizione è applicata senza bordo colorato il problema non si presenta). Richiedendo il rendering degli effetti dell’area di lavoro o semplicemente fare avanzare la trimline per vedere l’applicazione dell’effetto il programma si chiude in crash.
Vi elenco alcune delle molte transizioni che presentano il problema:
comparsa a strisce girandola
scacchiera laterale cuneo
forme geometriche (non presenta errori la transizione cerchio) doppia porta
cronometro blocchi zig zag
il problema permane anche togliendo l’accelerazione GPU mercury playback engine
Il problema non si è mai presentato nelle versioni precedenti del programma (cs5)
Con altri settaggi (sullo stesso pc) es: Modalità di montaggio: DV PAL
Base temporale: 25,00 fps Impostazioni video Dimensioni fotogramma: 720h 576v (1,4587)
Frequenza fotogrammi: 25,00 fotogrammi al secondo
Proporzioni pixel: D1/DV PAL Widescreen 16:9 (1,4587) Campi: Prima campo inferiore
Il problema non si presenta.
Ho provato ad utilizzare premiere pro su un altro PC anche quello con programma originale installato ed ho riscontrato gli stessi problemi.
Configurazione del sistema:
Sistema operativo: Windows 7 professional 64bit versione 6.1.7601 service pack build 7601
Hardware: Scheda madre Gigabyte tecnology GA-X58a-UD5 (rev.2)
Bios Award versione FD (data 01/02/2011)
Processore intel core i7
Cpu 3,20 ghz, 3193 mhz,4 core, 8 processori logici
Memoria fisica (RAM) 12,0 GB ddr3
Scheda grafica NVIDIA GE Force GTX 285
Hard Disk 1000GB sata6; 750 GB sata6; 500 GB sata6
Software: Adobe Master collection CSSorry,
here english translation
Problem with Adobe Premiere pro CS6 (GPU mercury playback engine)
AVCHD 1080i25 (50i)
square pixel 1920x1080 (not anamorfic).
Video HD 16:9 interlaced 25 fps. Audio da 48 kHz.
If I apply a transition between two clips Premiere pro cs6 crash with the following report
Description
Percorso dell'applicazione che ha generato l'errore: C:\Program Files\Adobe\Adobe Premiere Pro CS6\Adobe Premiere Pro.exe
Firma del problema
Nome evento problema: APPCRASH
Nome applicazione: Adobe Premiere Pro.exe
Versione applicazione: 6.0.3.0
Timestamp applicazione: 505748bf
Nome modulo con errori: ImageRenderer.dll
Versione modulo con errori: 6.0.3.0
Timestamp modulo con errori: 505737fa
Codice eccezione: c0000005
Offset eccezione: 0000000000194d12
Versione SO: 6.1.7601.2.1.0.256.48
ID impostazioni locali: 1040
Informazioni aggiuntive 1: 2bd8
Ulteriori informazioni 2: 2bd8c71a1cd21380f74033ae7aa3aadc
Ulteriori informazioni 3: c17f
Ulteriori informazioni 4: c17f0c31388b4071d8da94e62ac10e21
Ulteriori informazioni sul problema
ID bucket: 77863999
This problem appear only if I apply a colored border to the clips. I if move on the timeline or request the rendering the system crash.
Not all transition generate a crash (circle work fine). But some yes.
Vi elenco alcune delle molte transizioni che presentano il problema:
stripes pinwheel
board side wedge
geometric shapes
trial blocks zig zag
The problem remain also if I remove GPU mercury playback engine acceleration
With the previous version of Premiere I never had this problem
With other settings (on same pc) the system work fine es: DV PAL
Time Base: 25,00 fps video size: 720h 576v (1,4587)
25,00fps
pixel: D1/DV PAL Widescreen 16:9 (1,4587)
THE SYSTEM DON'T CRASH
I asked a friend also with grenuine program installed and with the AVCHD 1080i25 (50i) settings the system crash too
System config:
Windows 7 professional 64bit vers. 6.1.7601 service pack build 7601
Hardware: Motherboard Gigabyte tecnology GA-X58a-UD5 (rev.2)
Bios Award versione FD (data 01/02/2011)
Processor intel core i7
Cpu 3,20 ghz, 3193 mhz,4 core, 8 processori logici
(RAM) 12,0 GB ddr3
NVIDIA GE Force GTX 285
Hard Disk 1000GB sata6; 750 GB sata6; 500 GB sata6
Software: Adobe Master collection CS -
Premiere CS6 crashing when I move clips in the timeline
This error box appears when I try to move things around in the timeline. I'm not exactly sure where to start so I don't know what to troubleshoot.
Anyone ever get this before?Yes! I too keep trying to move clips and get relentless crashing. My clips are all named. I also tried to rename a clip and when I moved it, CS6 crashed just like before. Is there another clip name you are referring to?
-
Premiere CS6 crash with "serious problem"..on Macbook Pro?
Every minute or two it will crash. I just recently bought the whole adobe suite and am mainly using premiere but I can't get anywhere with it continually crashing.
My Mac info:
Version 10.8.3
Processor: 2.53 GHz Intel Core i5
Memory: 4GB 1067 MHz DDR3
Please help!
- Also let me know if there is any other info needed to help understand the problem. I am not completely sure what would be useful.I'll respond here because I'm having similar problems with my Macbook Pro Retina and Premiere 6 crashing far too much.
Computer:
2.3 GHz Intel i7
16GB Ram
Intel HD Graphics 4000 512 MB
The most recent crach happened when I tried to select about 10 audio clips that I had just unlinked fron their video and tried to delete them: "Serious error"
Also get serious errors and crash when trying to move a video clip to the beginning of the timeline while its set to "Show audio time units". Sometimes there is a little gap between the left bumber (beginning) and the video clip, though the audio goes all the way. When I try to move the video all the way to the beginning, crash.
Anyway, I report all of the crashes and give a detailed description. Any help on this would be great. -
Premiere cs6 crashing while logging
hey there guys,
has anyone had issues while premiere cs 6.0.2 crashing while logging.
i'll be labelling shots (description/scene/comment) and boom, premiere will crash.
one thing i'm noticing is that i'm hitting the tab button to switch columns faster and this is usually when it happens.... sometimes 30 minutes into logging, sometimes 5 minutes in.
i'm on a 15" MBP Retina 2.3ghz i7 with 16gb ram running 10.8.3 with GPU set to software only.
any advice? i'll provide a crash report the next time it crashes.
thanks!
-aaronPosting the crash log here means others can learn from it, and find it in searches when they have similar issues.
OK, in this case Premiere is attempting to draw a column view (apparently part of the XMP/metadadta view), and the function that handles the end of the drawing fails while using a std::map (that part isn't obvious, just learned from coding). Then there's a little extra cruft because Premiere doesn't crash immediately but tries to go to a signal handler then calls abort itself. This hides some of the nature of the original bug in the std::map call.
Offhand this looks like a real bug that the Premiere engineers will need to investigate, but it might be avoidable if you close the XMP/metadata view. If you're the only person seeing this crash, there could be some interaction between this view and other things happening on your system: possibly related to data in your document, your display layout, or corruption caused by outside code (such as a third party plugin or codec).
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff926e3212 __pthread_kill + 10
1 libsystem_c.dylib 0x00007fff8eecdb54 pthread_kill + 90
2 libsystem_c.dylib 0x00007fff8ef11dce abort + 143
3 com.adobe.premiere.frontend 0x000000010c783281 UnixInterruptSignal(int) + 49
4 com.adobe.dvacore.framework 0x0000000100279b15 (anonymous namespace)::SignalHandler(int, __siginfo*, void*) + 261
5 libsystem_c.dylib 0x00007fff8eeba94a _sigtramp + 26
6 libstdc++.6.dylib 0x00007fff95a24b52 std::_Rb_tree_increment(std::_Rb_tree_node_base*) + 34
7 com.adobe.HandlerProject.framework 0x00000001095a11cd HandlerProject::XMPColumn::DrawFinished() + 497
8 com.adobe.HandlerProject.framework 0x0000000109509a0a void boost::_mfi::mf0<void, HandlerProject::Column>::call<ASL::InterfaceRef<HandlerProject::Colum n, ASL::ASLUnknown> >(ASL::InterfaceRef<HandlerProject::Column, ASL::ASLUnknown>&, void const*) const + 54
9 com.adobe.HandlerProject.framework 0x00000001094f202d HandlerProject::ColumnSubview::PaintSelf(UIF::DC&) + 571
10 com.adobe.UIFramework.framework 0x0000000103cbeae6 UIF::SubViewImpl::UI_Draw(dvaui::drawbot::Drawbot*) const + 1204
11 com.adobe.dvaui.framework 0x000000010343d4a3 dvaui::ui::UI_Node::UI_DrawSelf(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 403
12 com.adobe.dvaui.framework 0x000000010343d168 dvaui::ui::UI_Node::UI_DrawAndCache(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 550
13 com.adobe.dvaui.framework 0x000000010343cf03 dvaui::ui::UI_Node::UI_DispatchDrawToChild(dvaui::ui::UI_Node const*, dvaui::drawbot::Drawbot*) + 615
14 com.adobe.dvaui.framework 0x0000000103439abb dvaui::ui::UI_Node::UI_Draw(dvaui::drawbot::Drawbot*) const + 47
15 com.adobe.UIFramework.framework 0x0000000103cbeaf5 UIF::SubViewImpl::UI_Draw(dvaui::drawbot::Drawbot*) const + 1219
16 com.adobe.dvaui.framework 0x000000010343d4a3 dvaui::ui::UI_Node::UI_DrawSelf(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 403
17 com.adobe.dvaui.framework 0x000000010343d168 dvaui::ui::UI_Node::UI_DrawAndCache(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 550
18 com.adobe.dvaui.framework 0x000000010343cf03 dvaui::ui::UI_Node::UI_DispatchDrawToChild(dvaui::ui::UI_Node const*, dvaui::drawbot::Drawbot*) + 615
19 com.adobe.dvaui.framework 0x0000000103439abb dvaui::ui::UI_Node::UI_Draw(dvaui::drawbot::Drawbot*) const + 47
20 com.adobe.UIFramework.framework 0x0000000103cbeaf5 UIF::SubViewImpl::UI_Draw(dvaui::drawbot::Drawbot*) const + 1219
21 com.adobe.dvaui.framework 0x000000010343d4a3 dvaui::ui::UI_Node::UI_DrawSelf(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 403
22 com.adobe.dvaui.framework 0x000000010343d168 dvaui::ui::UI_Node::UI_DrawAndCache(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 550
23 com.adobe.dvaui.framework 0x000000010343cf03 dvaui::ui::UI_Node::UI_DispatchDrawToChild(dvaui::ui::UI_Node const*, dvaui::drawbot::Drawbot*) + 615
24 com.adobe.dvaui.framework 0x0000000103439abb dvaui::ui::UI_Node::UI_Draw(dvaui::drawbot::Drawbot*) const + 47
25 com.adobe.UIFramework.framework 0x0000000103cbeaf5 UIF::SubViewImpl::UI_Draw(dvaui::drawbot::Drawbot*) const + 1219
26 com.adobe.dvaui.framework 0x000000010343d4a3 dvaui::ui::UI_Node::UI_DrawSelf(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 403
27 com.adobe.dvaui.framework 0x000000010343d168 dvaui::ui::UI_Node::UI_DrawAndCache(dvaui::drawbot::Drawbot*, bool, dvaui::drawbot::ColorRGBA const*) const + 550
28 com.adobe.dvaui.framework 0x000000010343cf03 dvaui::ui::UI_Node::UI_DispatchDrawToChild(dvaui::ui::UI_Node const*, dvaui::drawbot::Drawbot*) + 615
29 com.adobe.dvaui.framework 0x0000000103439abb dvaui::ui::UI_Node::UI_Draw(dvaui::drawbot::Drawbot*) const + 47
30 com.adobe.UIFramework.framework 0x0000000103cc70d8 UIF::TabViewImpl::UI_Draw(dvaui::drawbot::Drawbot*) const + 844
31 com.adobe.dvaui.framework 0x00000001034addbb void dvaui::drawbot::InvokeDrawbotFromRegionT<dvaui::ui::OS_View, std::const_mem_fun1_ref_t<void, dvaui::ui::OS_View, dvaui::drawbot::Drawbot*>, NSView*>(dvaui::ui::OS_View const&, std::const_mem_fun1_ref_t<void, dvaui::ui::OS_View, dvaui::drawbot::Drawbot*> const&, dvaui::drawbot::SupplierInterface const&, NSView*, __HIShape const*, dvaui::drawbot::SurfaceInterface*, bool) + 187
32 com.adobe.dvaui.framework 0x00000001034adf79 void dvaui::drawbot::InvokeDrawbot<dvaui::ui::OS_View, std::const_mem_fun1_ref_t<void, dvaui::ui::OS_View, dvaui::drawbot::Drawbot*>, NSView*>(dvaui::ui::OS_View const&, std::const_mem_fun1_ref_t<void, dvaui::ui::OS_View, dvaui::drawbot::Drawbot*> const&, dvaui::drawbot::SupplierInterface const&, NSView*, __HIShape const*, dvaui::drawbot::SurfaceInterface*, std::vector<dvacore::geom::RectT<int>, std::allocator<dvacore::geom::RectT<int> > >*, bool) + 313
33 com.adobe.dvaui.framework 0x00000001034a6381 dvaui::ui::OS_View::UI_HandlePlatformDrawEvent(dvaui::drawbot::Surfac eInterface*) + 397
34 com.adobe.dvacore.framework 0x000000010018b9ee int dvacore::config::ErrorManager::ExecuteFunction<void>(boost::function0 <void>*, void*) + 28
35 com.adobe.premiere.frontend 0x000000010c748725 FE::ApplicationErrorManager::ExecuteFunctionWithTopLevelExceptionHand ler(boost::function0<int>) + 57
36 com.adobe.dvacore.framework 0x000000010018b8e0 void dvacore::config::ErrorManager::ExecuteFunctionWithTopLevelExceptionHa ndler<void>(boost::function0<void>, bool*) + 112
37 com.adobe.dvacore.framework 0x000000010018de1d void dvacore::config::ExecuteTopLevelFunction<void>(boost::function0<void> , bool*) + 125
38 com.adobe.dvaui.framework 0x000000010349c7bd -[DVAMacContainerView drawRect:] + 125
39 com.apple.AppKit 0x00007fff90646170 -[NSView _drawRect:clip:] + 4437
40 com.apple.AppKit 0x00007fff90642fe3 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisi bleRectForView:topView:] + 3058
41 com.apple.AppKit 0x00007fff90643a74 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisi bleRectForView:topView:] + 5763
42 com.apple.AppKit 0x00007fff90643a74 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisi bleRectForView:topView:] + 5763
43 com.apple.AppKit 0x00007fff90643a74 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisi bleRectForView:topView:] + 5763
44 com.apple.AppKit 0x00007fff90642173 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisi bleRectForView:topView:] + 314
45 com.apple.AppKit 0x00007fff9063dd9d -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 4675
46 com.apple.AppKit 0x00007fff90607cc3 -[NSView displayIfNeeded] + 1830
47 com.apple.AppKit 0x00007fff906071fc _handleWindowNeedsDisplayOrLayoutOrUpdateConstraints + 738
48 com.apple.AppKit 0x00007fff90bd28f1 __83-[NSWindow _postWindowNeedsDisplayOrLayoutOrUpdateConstraintsUnlessPostingDisabl ed]_block_invoke_01208 + 46
49 com.apple.CoreFoundation 0x00007fff92525417 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 23
50 com.apple.CoreFoundation 0x00007fff92525381 __CFRunLoopDoObservers + 369
51 com.apple.CoreFoundation 0x00007fff925007b8 __CFRunLoopRun + 728
52 com.apple.CoreFoundation 0x00007fff925000e2 CFRunLoopRunSpecific + 290
53 com.apple.HIToolbox 0x00007fff8d75beb4 RunCurrentEventLoopInMode + 209
54 com.apple.HIToolbox 0x00007fff8d75bb94 ReceiveNextEventCommon + 166
55 com.apple.HIToolbox 0x00007fff8d75bae3 BlockUntilNextEventMatchingListInMode + 62
56 com.apple.AppKit 0x00007fff90604563 _DPSNextEvent + 685
57 com.apple.AppKit 0x00007fff90603e22 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 128
58 com.apple.AppKit 0x00007fff905fb1d3 -[NSApplication run] + 517
59 com.adobe.premiere.frontend 0x000000010c782784 FE::MacApplication::RunSelf() + 44
60 com.adobe.premiere.frontend 0x000000010c72cdef FE::Application::Run(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 5681
61 com.adobe.premiere.frontend 0x000000010c783cfc AppMain + 380
62 com.adobe.premiere.startup 0x000000010c8f41d7 Run + 247
63 com.adobe.AdobePremierePro 0x00000001000038b7 main + 647
64 com.adobe.AdobePremierePro 0x000000010000361c start + 52 -
Premiere CS6 Crashing when rendering effects
I started having an issue after the latest update version 6.0.3 was installed in March. Previous jobs (HD 1280x720) that did render will not render now! After days of trial and error I discovered the crash occurs at every Transition Point (video or .jpg) when using the IRIS Effect Folder or any effect when the BOARDER WIDTH is greater than 0.0. However when creating a sequence in Standard Definition 720x480 the transitions all work. Adobe Support was in my systems for hours and my Ticket 0184237860 is still open since 4-19-2013. Support went to extreme and reinstalled Premiere with no success.
Actually I was implying that I do believe it's a bug, and that all you can do about it at the moment is not initiate the failure.
"Hey Doc, it hurts when I do this."
"So." the Doc says "Don't do that."
Actually, there is one other thing that can be done. Report it...
https://www.adobe.com/cfusion/mmform/index.cfm?name=wishform -
Warp stabiliser in Premiere CS6 crashes
Hi
Been playing with Premier CS6 since downloading yesterday.
I am getting regular crashes (windows tells me premiere has stopped working)
I add a clip onto he timeline, I add the warp stabiliser, analyise then play back - I go back to effects to change some warp settings, and the crash occurs.
Anyone else seeing this before I report to adobe
Thanks
Chris AndersonProject file WITHOUT Warp Stabilizer on my clip was 3.5MB. WITH Warp Stabilizer it jumped to 7.6MB....
Now you're seeing it...
Here's where I realized something was amiss: I had a less than two minute sequence, all hand-held footage, that I wanted to stabilize. There were only about 6 or 7 clips in the sequence, and no other effects. I dropped Warp Stabilizer on the clips, and let it analyze... it took awhile, but I was OK with that. When it was done, despite Warp Stabilizer being a GPU-accelerated effect (after analysis), most of the clips were red bar. Hmm...
So, thinking maybe I just needed a restart, I saved my project. And I waited. And I waited some more. About a minute later, my project final stopped saving. Weird. So I tried to do something in the Timeline... and it was like running through a tar pit.
I killed off Pr, and went to check my project file... it was over 50MB... for a 7 clip, less than two minute sequence. That's a problem. When I finally got the project open again, I purged all the Warp Stabilizer instances, and saved a new copy of the project. This time, it was about 1.3MB. That is a HUGE difference, all attributed to Warp Stabilizer. Needless to say, I'm very reluctant to Warp Stabilizer do its damage to my project files, regardless of how good the output is.
So, let this be a cautionary tale. If you think you'll only need to stabilize a few seconds here or there, or you're totally cool with working in a completely different project to stabilize your footage (though look how well that worked for me), go for it. Fair warning... -
Premiere CS6 crashing after XML import.
Hi Guys,
I've been having trouble with Adobe Premiere Pro CS6 (Trial Version) crashing, with no specific debug error message, after importing an XML (any version) file from FCP 7.
I reinstalled Premiere, exported/imported the XML with different settings... It seems that my specific master timeline does not compile well enough into XML for PPro.
I also tried other simple sequences into XML, which import perfectly into PPro. It's just my master timeline, what can I do to optimise it for XML export? What would be a solution to my problem?
Thanks for your support,
- Jules.I can't speak too highly of automatic duck. When it was a paid app, the support was excellent. And even without support, it will generate an error log that points at whatever the issue is.
Have you tried doing a single shot in a sequence without any effects, just one shot and doing the xml thing? What are your sequence settings and what are your sources?
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