Pretty please help, Quick newb question...

I have a dell axim x50. I have the jad and jar files. How can I make my application work on the PDA??
I've simulated with toolkit, and such.
Please Please help ><

The act of getting the jar from a pc to the device is called "provisioning"
Some devices let you do this over bluetooth or IR and many others only allow it over http.
I used to use some free web midlet hosting sites but the ones i used have been shut down now. (do a search on the net for "Free Midlet Hosting")
These days i set up a web server on my development machine and then just use the phones wap browser to download the program.

Similar Messages

  • Please, help a newbie:  Question about animating expanding containers

    Hi All,
    Short Version of my Question:
    I'm making a media player that needs to have an animation for panels sliding up and down and left and right, and the method I've been using to do this performs far slower than the speed I believe is possible, and required. What is a fast way to make a high performance animation for such an application?
    Details:
    So far, to do the animation, I've been using JSplitPanes and changing the position of the divider in a loop and calling paintImmediately or paintDirtyRegion like so:
    public void animateDividerLocation( JSplitPane j, int to, int direction) {
    for(int i=j.getDividerLocation(); i>=to; i-=JUMP_SIZE) {
    j.setDividerLocation(i);
    j.validate();
    j.paintImmediately(0, 0, j.getWidth(), j.getHeight());
    The validate and paintImmediately calls have been necessary to see any changes while the loop is going. I.e., if those calls are left out, the components appear to just skip right to where they were supposed to animate to, without having been animated at all.
    The animation requirement is pretty simple. Basically, the application looks like it has 3 panels. One on the right, one on the left, and a toolbar at the bottom. The animation just needs to make the panels expand and contract.
    Currenly, the animation only gets about, say, 4 frames a second on the 800 MHz Transmeta Crusoe processor, 114 MB Ram, Windows 2000 machine I must use (to approximate the performance of the processor I'll be using, which will run embedded Linux), even though I've taken most of the visible components out of the JPanels during the animation. I don't think this has to do with RAM reaching capacity, as the harddrive light does not light up often. Even if this were the case, the animation goes also goes slow (about 13 frames a second) on my 3 GHz P4 Windows XP if I keeps some JButtons, images etc., inside the JPanels. I get about 50 frames/sec on my 3 GHz P4, if I take most of the JButtons out, as I do for the 800 MHz processor. This is sufficient to animate the panels 400 pixels across the screen at 20 pixels per jump, but it isn't fast or smooth enough to animate across 400 pixels moving at 4 pixel jumps. I know 50 frames/sec is generally considered fast, but in this case, there is hardly anything changing on the screen (hardly any dirty pixels per new frame) and so I'd expect there to be some way to make the animation go much faster and smoother, since I've seen games and other application do much more much faster and much smoother.
    I'm hoping someone can suggest a different, faster way to do the animation I require. Perhaps using the JSplitPane trick is not a good idea in terms of performance. Perhaps there are some tricks I can apply to my JSplitPane trick?
    I haven't been using any fancy tricks - no double buffering, volatile images, canvas or other animation speed techniques. I haven't ever used any of those things as I'm fairly new to Swing and the 2D API. Actually I've read somewhere that Swing does double buffering without being told to, if I understood what I read. Is doing double buffering explicitly still required? And, if I do need to use double buffering or canvas or volatile images or anything else, I'm not sure how I would apply those techiniques to my problem, since I'm not animating a static image around the screen, but rather a set of containers (JSplitPanes and JPanels, mostly) and components (mostly JButtons) that often get re-adjusted or expanded as they are being animated. Do I need to get the Graphics object of the top container (would that contain the graphics objects for all the contained components?) and then double buffer, volatile image it, do the animation on a canvas, or something like that? Or what?
    Thanks you SO much for any help!
    Cortar
    Related Issues(?) (Secondary concerns):
    Although there are only three main panels, the actual number of GUI components I'm using, during the time of animation, is about 20 JPanels/JSplitPanes and 10 JButtons. Among the JPanels and the JSplitPanes, only a few JPanels are set to visible. I, for one, don't think this higher number of components is what is slowing me down, as I've tried taking out some components on my 3GHz machine and it didn't seem to affect performance much, if any. Am I wrong? Will minimizing components be among the necessary steps towards better performance?
    Anyhow, the total number of JContainers that the application creates (mostly JPanels) is perhaps less than 100, and the total number of JComponents created (mostly JButtons and ImageIcons) is less than 200. The application somehow manages to use up 50 MBs RAM. Why? Without looking at the code, can anyone offer a FAQ type of answer to this?

    You can comment out the lines that add buttons to the panels to see the behavior with empty panels.
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import javax.swing.Timer;
    public class DancingPanels
        static GridBagLayout gridbag = new GridBagLayout();
        static Timer timer;
        static int delay = 40;
        static int weightInc = 50;
        static boolean goLeft = false;
        public static void main(String[] args)
            final GridBagConstraints gbc = new GridBagConstraints();
            gbc.weightx = 1.0;
            gbc.weighty = 1.0;
            gbc.fill = gbc.HORIZONTAL;
            final JPanel leftPanel = new JPanel(gridbag);
            leftPanel.setBackground(Color.blue);
            gbc.insets = new Insets(0,30,0,30);
            leftPanel.add(new JButton("1"), gbc);
            leftPanel.add(new JButton("2"), gbc);
            final JPanel rightPanel = new JPanel(gridbag);
            rightPanel.setBackground(Color.yellow);
            gbc.insets = new Insets(30,50,30,50);
            gbc.gridwidth = gbc.REMAINDER;
            rightPanel.add(new JButton("3"), gbc);
            rightPanel.add(new JButton("4"), gbc);
            final JPanel panel = new JPanel(gridbag);
            gbc.fill = gbc.BOTH;
            gbc.insets = new Insets(0,0,0,0);
            gbc.gridwidth = gbc.RELATIVE;
            panel.add(leftPanel, gbc);
            gbc.gridwidth = gbc.REMAINDER;
            panel.add(rightPanel, gbc);
            timer = new Timer(delay, new ActionListener()
                    gbc.fill = gbc.BOTH;
                    gbc.gridwidth = 1;
                public void actionPerformed(ActionEvent e)
                    double[] w = cycleWeights();
                    gbc.weightx = w[0];
                    gridbag.setConstraints(leftPanel, gbc);
                    gbc.weightx = w[1];
                    gridbag.setConstraints(rightPanel, gbc);
                    panel.revalidate();
                    panel.repaint();
            JFrame f = new JFrame("Dancing Panels");
            f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            f.getContentPane().add(panel);
            f.setSize(400,300);
            f.setLocation(200,200);
            f.setVisible(true);
            timer.start();
        private static double[] cycleWeights()
            if(goLeft)
                weightInc--;
            else
                weightInc++;
            if(weightInc > 100)
                weightInc = 100;
                goLeft = true;
            if(weightInc < 0)
                weightInc = 0;
                goLeft = false;
            double wLeft = weightInc/ 100.0;
            double wRight = (100 - weightInc)/100.0;
            return new double[]{wLeft, wRight};
    }

  • Pretty Please Help me - Context Menu

    PS... this is not only a AS3 question, but also AS2 would work just fine...
    This is going to be a hard one to communicate, so I will have example files attached...
    How can I right click on a MC and have a custom menu, WHEN another movieclip is on a higher layer and overlapping that original MC (and this second movieclip does Not have a context menu)
    Thank you so very much for your time and help on this issue,
    two files are attached, first is the most basic way I can show this issue.
    The second is a better example of Why I NEED to figure this out.
    http://rapidshare.com/files/380919381/contextexample.fla.html
    http://rapidshare.com/files/380919537/contextexample2.fla.html
    Thanks so very much for your time on this issue... in the mean time I will try and help others while I wait for an answer...
    -GK

    bump... looked all over the internet and back, been to a dozen forums...
    I just cant belive this is impossible....
    pretty please help!
    -GK

  • HT5312 I really need help. I forgot my security question answers and i dont remember them. I dont know how to get to this email thing and i dont remember if i ever set one up or not.. Please help quickly

    I forgot my security questions and i dont know how to get to the email rescue and don't think i ever set one up with my account.. Please help me !!!!

    The Three Best Alternatives for Security Questions and Rescue Mail
        1. Use Apple's Express Lane.
              Go to https://expresslane.apple.com ; click 'See all products and services' at the
              bottom of the page. In the next page click 'More Products and Services, then
              'Apple ID'. In the next page select 'Other Apple ID Topics' then 'Forgotten Apple
              ID security questions' and click 'Continue'.
         2.  Call Apple Support in your country: Customer Service: Contact Apple support.
         3.  Rescue email address and how to reset Apple ID security questions.
    A substitute for using the security questions is to use 2-step verification:
    Two-step verification FAQ Get answers to frequently asked questions about two-step verification for Apple ID.

  • Please help the newbie!

    I've created a photo gallery in Flash CS3 that contains 2 UI
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    Here is the code I have set up in Dreamweaver -
    Within the head, I have this:
    <script src="../Scripts/AC_RunActiveContent.js"
    type="text/javascript"></script>
    Within the body, I have this set up for where the swf gallery
    is supposed to be:
    <div id="content_main">
    <script type="text/javascript">
    AC_FL_RunContent( 'codebase','
    http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0','wid th','911','height','540','title','Photo
    Gallery','movie','../flash/photography2','quality','high','loop','false','play','false'
    ); //end AC code
    </script><noscript><object
    classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="
    http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0"
    width="911" height="540" title="Photo Gallery">
    <param name="movie" value="../flash/photography2.swf"
    />
    <param name="quality" value="high" /><param
    name="LOOP" value="false" /><param name="PLAY" value="false"
    />
    </object></noscript>
    </div>
    Can anyone help? Thanks so much. I appreciate any help I can
    get.

    Two suggestions -
    1. Please help yourself by using a subject line that is
    descriptive of your
    question/issue. Can you imagine how many posts there are that
    have exactly
    this subject? Later when you want to find this thread, you
    will be deep in
    the mud of other newbie posts.
    2. When you post a question about problems with your layout,
    please always
    post a link to the uploaded page? That way we can all examine
    the page's
    behavior, look at the code, and give you a precise answer.
    Murray --- ICQ 71997575
    Adobe Community Expert
    (If you *MUST* email me, don't LAUGH when you do so!)
    ==================
    http://www.projectseven.com/go
    - DW FAQs, Tutorials & Resources
    http://www.dwfaq.com - DW FAQs,
    Tutorials & Resources
    ==================
    "mjordan1965" <[email protected]> wrote in
    message
    news:[email protected]...
    > I've created a photo gallery in Flash CS3 that contains
    2 UI Loaders (one
    > for a
    > graphic title for the image, and one for the image
    itself) and have tested
    > it
    > and it works fine. I even published the file as an
    independent html file
    > and it
    > seems to work fine when tested in the browser too. My
    problem is that when
    > I
    > place the .swf into my html page in dreamweaver and test
    it, the file
    > shows up,
    > but the loader info doesn't work. The images don't load.
    >
    > Here is the code I have set up in Dreamweaver -
    >
    > Within the head, I have this:
    >
    > <script src="../Scripts/AC_RunActiveContent.js"
    > type="text/javascript"></script>
    >
    > Within the body, I have this set up for where the swf
    gallery is supposed
    > to
    > be:
    >
    > <div id="content_main">
    >
    > <script type="text/javascript">
    > AC_FL_RunContent(
    > 'codebase','
    http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#
    >
    version=9,0,28,0','width','911','height','540','title','Photo
    >
    Gallery','movie','../flash/photography2','quality','high','loop','false','play',
    > 'false' ); //end AC code
    > </script><noscript><object
    > classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
    > codebase="
    http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#ve
    > rsion=9,0,28,0" width="911" height="540" title="Photo
    Gallery">
    > <param name="movie" value="../flash/photography2.swf"
    />
    > <param name="quality" value="high" /><param
    name="LOOP" value="false"
    > /><param name="PLAY" value="false" />
    > </object></noscript>
    >
    > </div>
    >
    > Can anyone help? Thanks so much. I appreciate any help I
    can get.
    >

  • Please help me jmf question

    Hi i want to create custom data source as i have read in different post and also on sun site
    I tried to create one one for my self,
    where am getting stream from tcp port.
    before that i test the data by using socket programming, i saved the input stream into file and played and its working fine and then i transfer that file using avtransmiter2.java and it work fine again its mean it confirm that the data i am getting from skype is working fine . now my question is how to get that input stream and instead of saving to the file i can play it using jmf player or send it on rtp session. i read different post how to create custom data source from inputstreams but have not work for me ... i modified a user code posted http://archives.java.sun.com/cgi-bin/wa?A2=ind0106&L=jmf-interest&D=0&P=25865 in that post some body recommanded to implement seekable so i implemented that one als in that code..... below is the code
    the error is
    LoadInputStream.loadBytes() - realizing player
    Exception in thread "JMF thread: com.sun.media.PlaybackEngine@8ed465[ com.sun.media.PlaybackEngine@8ed465 ] ( configureThread)" java.lang.NullPointerException
    at com.skype.sample.InputSourceStream.read(InputSourceStream.java:89)
    at com.sun.media.parser.BasicPullParser.readBytes(BasicPullParser.java:142)
    at com.sun.media.parser.BasicPullParser.readBytes(BasicPullParser.java:114)
    at com.sun.media.parser.BasicPullParser.readInt(BasicPullParser.java:191)
    at com.sun.media.parser.audio.AuParser.readHeader(AuParser.java:109)
    at com.sun.media.parser.audio.AuParser.getTracks(AuParser.java:76)
    at com.sun.media.BasicSourceModule.doRealize(BasicSourceModule.java:180)
    at com.sun.media.PlaybackEngine.doConfigure1(PlaybackEngine.java:229)
    at com.sun.media.PlaybackEngine.doConfigure(PlaybackEngine.java:193)
    at com.sun.media.ConfigureWorkThread.process(BasicController.java:1370)
    at com.sun.media.StateTransitionWorkThread.run(BasicController.java:1339)
    i need urgent help to this matter so please help me in that i would be very thankfulll ......
    below is the code
    skype use the standard audio format
    Audio format
    File: WAV PCM
    Sockets: raw PCM samples
    16 KHz mono, 16 bit
    Note
    import javax.media.*;
    import java.io.*;
    import java.net.ServerSocket;
    import java.net.Socket;
    import javax.swing.*;
    import java.awt.*;
    import java.util.*;
    public class LoadInputStream extends JFrame implements ControllerListener {
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    /** Creates new LoadInputStream */
    public LoadInputStream() {
    try{
    // declaration section:
    // declare a server socket and a client socket for the server
    // declare an input and an output stream
    ServerSocket SkypeServer = null;
    DataInputStream is;
    Socket clientSocket = null;
    try {
    SkypeServer = new ServerSocket(4447);
    catch (IOException e) {
    System.out.println(e);
    // Open input stream
    clientSocket = SkypeServer.accept();
    is = new DataInputStream(clientSocket.getInputStream());
    loadBytes(is);
    setBounds(100, 100, 300, 300);
    setVisible(true);
    catch(Exception e){
    System.out.println(e);
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    public void loadBytes(InputStream is){
    DataSource ds=new DataSource(is);
    System.out.println("LoadInputStream.loadBytes() - Creating DataSource (InputStream)");
    System.out.println("LoadInputStream.loadBytes() - Creating Player");
    try {
    player = Manager.createPlayer(ds);
    } catch(NoPlayerException e) {
    // TODO Auto-generated catch block
    e.printStackTrace();
    } catch(IOException e) {
    // TODO Auto-generated catch block
    e.printStackTrace();
    System.out.println("LoadInputStream.loadBytes() - Adding Controller Listener");
    player.addControllerListener(this);
    System.out.println("LoadInputStream.loadBytes() - realizing player");
    player.realize();
    public static void main(String[] args){
    new LoadInputStream();
    public void controllerUpdate(javax.media.ControllerEvent e) {
    if(e instanceof RealizeCompleteEvent){
    System.out.println("Adding visual component");
    getContentPane().add(player.getVisualComponent());
    player.start();
    =============================Datasource==========================================================
    import java.io.*;
    import java.nio.ByteBuffer;
    import javax.media.*;
    import javax.media.protocol.*;
    public class DataSource extends PullDataSource {
    private InputStream is;
    private byte [] bytes;
    /** Creates new MediaViewerDataSource */
    public DataSource(InputStream is) {
    super();
    this.is = is;
    try{
    int byteCount = is.available();
    bytes = new byte [byteCount];
    is.read(bytes);
    catch (Exception e){
    System.out.println(e);
    public PullSourceStream [] getStreams() {
    PullSourceStream [] streams = new PullSourceStream [1];
    InputSourceStream iss = new InputSourceStream(new ByteArrayInputStream(bytes), new FileTypeDescriptor(ContentDescriptor.RAW_RTP));
    streams[0] = iss;
    return streams;
    public void connect() {}
    public void disconnect() {}
    public String getContentType() {
    return new String("audio.x-wav");
    public MediaLocator getLocator() {
    return null;
    public void initCheck() {}
    public void setLocator(MediaLocator source) {}
    public void start() {}
    public void stop() {}
    public Object getControl(String s){
    return null;
    public Object [] getControls(){
    return null;
    public Time getDuration(){
    return null;
    =================================InputStream======================================================
    import java.io.InputStream;
    import java.io.IOException;
    import java.nio.ByteBuffer;
    import javax.media.protocol.ContentDescriptor;
    import javax.media.protocol.PullSourceStream;
    import javax.media.protocol.Seekable;
    import javax.media.protocol.SourceStream;
    * Build a source stream out of an input stream.
    * @see DataSource
    * @see SourceStream
    * @see java.io.InputStream
    * @version %I%, %E%.
    public
    class InputSourceStream implements PullSourceStream, Seekable {
    protected InputStream stream;
    protected boolean eosReached;
    ContentDescriptor contentType;
    protected ByteBuffer inputBuffer;
    * Construct an <CODE>InputSourceStream</CODE> from an input stream.
    * @param s The input stream to build the source stream from.
    * @param type The content-type of the source stream.
    public InputSourceStream(InputStream s, ContentDescriptor type) {
    stream = s;
    eosReached = false;
    contentType = type;
    * Get the content type for this stream.
    * @return content descriptor for the stream.
    public ContentDescriptor getContentDescriptor() {
    return contentType;
    * Obtain the content length
    * @return content length for this stream.
    public long getContentLength() {
    return SourceStream.LENGTH_UNKNOWN;
    * Query if the next read will block.
    * @return true if a read will block.
    public boolean willReadBlock() {
    if( eosReached == true) {
    return true;
    } else {
    try {
    return stream.available() == 0;
    } catch (IOException e) {
    return true;
    * Read a buffer of data.
    * @param buffer The buffer to read data into.
    * @param offset The offset into the buffer for reading.
    * @param length The number of bytes to read.
    * @return The number of bytes read or -1 indicating end-of-stream.
    public int read(byte[] buffer, int offset, int length) throws IOException {
    int bytesRead = stream.read(buffer, offset, length);
    if( bytesRead == -1) {
    eosReached = true;
    inputBuffer.get(buffer,offset,length);
    return bytesRead;
    * Turn the stream off.
    * @exception IOException Thrown if there is a problem closing the stream.
    public void close() throws IOException {
    stream.close();
    * Return if the end of stream has been reached.
    * @return true if the end of the stream has been reached.
    // $jdr: This is a bug. Need to figure out
    // the "correct" way to determine, before a read
    // is done, if we're at EOS.
    public boolean endOfStream() {
    return eosReached;
    * Returns an zero length array because no controls
    * are supported.
    * @return a zero length <code>Object</code> array.
    public Object[] getControls() {
    return new Object[0];
    * Returns <code>null</code> because no controls are implemented.
    * @return <code>null</code>.
    public Object getControl(String controlName) {
    return null;
    public long seek(long where) {
    try {
    inputBuffer.position((int)(where));
    return where;
    catch (IllegalArgumentException E) {
    return this.tell(); // staying at the current position
    public long tell() {
    return inputBuffer.position();
    public void SeekableStream(ByteBuffer byteBuffer) {
    inputBuffer = byteBuffer;
    this.seek((long)(0)); // set the ByteBuffer to to beginning
    public boolean isRandomAccess() {
    // TODO Auto-generated method stub
    return false;
    }

    Use a BufferedImage where you draw the other images.
    You have to know the size.
    For example if the size is (50*50) for each image :
    int width =50;
    int height = 50;
    BufferedImage bufIm = new BufferedImage(width*3,height*3,BufferedImage.TYPE_INT_ARGB);
    Graphics gr = bufIm.createGraphics();
    int k, j;
    Toolkit tk = Toolkit.getDefaultToolkit();
    Image imTemp;
    for (k = 0; k<3; k++) {
        for (j = 0; j<3; j++) {
            imTemp = tk.getImage(imageNames[k][j]);
            gr.drawImage(imTemp,width*k,height*j, this); // replace this by the Image observer you want (this if you are in a panel for example)
    }After that bufIm contains the images as you want and you can paint it on a Graphics.
    Denis

  • Please help me about question security because in my apple id no have for restart or chenge my answer

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    <Email Edited by Host>

    You need to ask Apple to reset your security questions; this can be done by clicking here and picking a method, or if your country isn't listed, filling out and submitting this form.
    They wouldn't be security questions if they could be bypassed without Apple verifying your identity.
    (110899)

  • Urgent!! Please Help! Security Question!

    I have forgotten the answers to my security questions (all three). As i made my Apple ID over 3 years ago, it did not ask me for a recovery e-mail adress. Is there any way i can reset the answers without the e-mail? Please Help!!

    Welcome to the Apple Community.
    ou should contact AppleCare who will initially try to assist you with a reset email or if unsuccessful will pass you to the security team to reset your security questions for you.
    If you are in a region that doesn't have international telephone support try contacting Apple through iTunes Store Support.

  • Flash plays in Chrome, wont load in IE, like its not even on page.  Code inside please help a newb..

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    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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        AC_FL_RunContent('codebase', 'http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0', 'width', '780', 'height', '327', 'src', '3439', 'quality', 'high', 'pluginspage', 'http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash', 'movie', '3439'); //end AC code
    </script><noscript><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="780" height="327">
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