Problem with postingkeys in using BAPI_ACC_DOCUMENT_POST
Hi everyone,
I'm passing the postingkey, WBS element, Sales tax code into the EXTENSION1 variable of BAPI_ACC_DOCUMENT_POST. But it is populating the postingkeys with other values.
suppose, i'm passing the posting keys with values 02, 12 but when i check the posted document number in FB03 it is showing the posting keys as 01 & 11.
Could anyone help me with this.
Regards,
Tom
Hi,
I just checked the coding of this BAPI and saw that Extension1 is used in a user exit as below, which calls a Business transaction events. So I guess you will have to implement the BTE by creating your own function module to change the posting key according to your requirement.
Have a look at the function module OPEN_FI_PERFORM_RWBAPI01_P. This is called from the subroutine below
PERFORM call_customer_function
TABLES extension1.
For further details, check the function module's (BAPI_ACC_DOCUMENT_POST) documentation and click on extension1 -- further click on BTE link provided there.
You can also achieve this using the BADI ACC_DOCUMENT, here you would have to pass your data to extension2 isntead.
KR,
Advait
Edited by: Advait Gode on Aug 7, 2009 8:28 AM
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Problem with TAX-Line using BAPI_ACC_DOCUMENT_POST
the markup texts dont work...
Hi Carlos,
OMG sometimes the solutions are too simple for one to see
THAT WAS THE PROBLEM...I had forgotten the APPEND
Now I have one last question/problem
I Think everything will work fine now - the only thing is, I get the error message when calling the BAPI that the balance of the invoice is not zero.
Is there a way to debug and see what amounts the BAPI would save to the TABLES so I can exactly see on what Invocie position I have to adjust the amount so the balance is equal because right now I just see the problem, but I don't now if the TAX-calculation is wrong or the customer-line-amounts...I hope you understand what I mean
cheers,
jazy -
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Driver Version: 9.18.13.4788
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
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WHQL Logo'd: Yes
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DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
Card name: NVIDIA GeForce GTX 980
Manufacturer: NVIDIA
Chip type: GeForce GTX 980
DAC type: Integrated RAMDAC
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WHQL Logo'd: Yes
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Vendor ID: 0x10DE
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SubSys ID: 0x31701462
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D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
Card name: NVIDIA GeForce GTX 980
Manufacturer: NVIDIA
Chip type: GeForce GTX 980
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_13C0&SUBSYS_31701462&REV_A1
Display Memory: 4095 MB
Dedicated Memory: 3072 MB
Shared Memory: 1023 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: BenQ GL2760
Monitor Model: BenQ GL2760
Monitor Id: BNQ78D5
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HDMI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.4788 (English)
Driver Version: 9.18.13.4788
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 3/13/2015 13:41:47, 17258024 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-5080-11CF-6665-7D111CC2C435}
Vendor ID: 0x10DE
Device ID: 0x13C0
SubSys ID: 0x31701462
Revision ID: 0x00A1
Driver Strong Name: oem36.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section152:9.18.13.4788:pci\ven_10de&dev_13c0
Rank Of Driver: 00E02001
Video Accel:
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
Sound Devices
Description: Speakers (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_1458A132&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.7404 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 12/11/2014 15:15:52, 4351960 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Description: BenQ GL2760-0 (NVIDIA High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10DE&DEV_0071&SUBSYS_14623170&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: nvhda64v.sys
Driver Version: 1.03.0033.0000 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 2/5/2015 15:01:44, 195728 bytes
Other Files:
Driver Provider: NVIDIA Corporation
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_1458A132&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.7404 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 12/11/2014 15:15:52, 4351960 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Description: NS-40D510NA15-4 (NVIDIA High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10DE&DEV_0071&SUBSYS_14623170&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: nvhda64v.sys
Driver Version: 1.03.0033.0000 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 2/5/2015 15:01:44, 195728 bytes
Other Files:
Driver Provider: NVIDIA Corporation
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Description: Realtek Digital Output (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_1458A132&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.7404 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 12/11/2014 15:15:52, 4351960 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Description: BenQ GL2760-8 (NVIDIA High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10DE&DEV_0071&SUBSYS_14623170&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: nvhda64v.sys
Driver Version: 1.03.0033.0000 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 2/5/2015 15:01:44, 195728 bytes
Other Files:
Driver Provider: NVIDIA Corporation
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Sound Capture Devices
DirectInput Devices
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: USB Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC31D
FF Driver: n/a
Device Name: USB Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC31D
FF Driver: n/a
Device Name: USB Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC31D
FF Driver: n/a
Poll w/ Interrupt: No
USB Devices
+ USB Root Hub
| Vendor/Product ID: 0x1002, 0x4397
| Matching Device ID: usb\root_hub
| Service: usbhub
|
+-+ USB Input Device
| | Vendor/Product ID: 0x046D, 0xC05A
| | Location: Port_#0002.Hub_#0001
| | Matching Device ID: generic_hid_device
| | Service: HidUsb
| |
| +-+ HID-compliant mouse
| | | Vendor/Product ID: 0x046D, 0xC05A
| | | Matching Device ID: hid_device_system_mouse
| | | Service: mouhid
Gameport Devices
PS/2 Devices
+ HID Keyboard Device
| Vendor/Product ID: 0x046D, 0xC31D
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
Disk & DVD/CD-ROM Drives
Drive: C:
Free Space: 69.8 GB
Total Space: 228.7 GB
File System: NTFS
Model: KINGSTON SV300S37A240G SATA Disk Device
Drive: F:
Free Space: 1657.3 GB
Total Space: 1907.6 GB
File System: NTFS
Model: ST2000DM 001-1ER164 SATA Disk Device
Drive: R:
Free Space: 3481.4 GB
Total Space: 3815.2 GB
File System: NTFS
Model: MARVELL Raid VD SCSI Disk Device
Drive: D:
Model: HL-DT-ST DVD+-RW GSA-H73N ATA Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes
System Devices
Name: VIA USB eXtensible Host Controller
Device ID: PCI\VEN_1106&DEV_3483&SUBSYS_50071458&REV_01\4&6F5B703&0&0048
Driver: n/a
Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1604&SUBSYS_00000000&REV_00\3&11583659&0&C4
Driver: n/a
Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_1002&DEV_5A1C&SUBSYS_5A141002&REV_00\3&11583659&0&48
Driver: n/a
Name: Standard OpenHCD USB Host Controller
Device ID: PCI\VEN_1002&DEV_4397&SUBSYS_50041458&REV_00\3&11583659&0&B0
Driver: n/a
Name: ATI I/O Communications Processor PCI Bus Controller
Device ID: PCI\VEN_1002&DEV_4384&SUBSYS_00000000&REV_40\3&11583659&0&A4
Driver: n/a
Name: VIA 1394 OHCI Compliant Host Controller
Device ID: PCI\VEN_1106&DEV_3044&SUBSYS_10001458&REV_C0\4&1AF465A6&0&70A4
Driver: n/a
Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1603&SUBSYS_00000000&REV_00\3&11583659&0&C3
Driver: n/a
Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_1002&DEV_5A16&SUBSYS_5A141002&REV_00\3&11583659&0&10
Driver: n/a
Name: Standard OpenHCD USB Host Controller
Device ID: PCI\VEN_1002&DEV_4397&SUBSYS_50041458&REV_00\3&11583659&0&98
Driver: n/a
Name: High Definition Audio Controller
Device ID: PCI\VEN_1002&DEV_4383&SUBSYS_A1321458&REV_40\3&11583659&0&A2
Driver: n/a
Name: Realtek PCIe GBE Family Controller
Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_E0001458&REV_06\4&2DDBB3B7&0&00A8
Driver: n/a
Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1602&SUBSYS_00000000&REV_00\3&11583659&0&C2
Driver: n/a
Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1002&DEV_5A14&SUBSYS_5A141002&REV_02\3&11583659&0&00
Driver: n/a
Name: Standard OpenHCD USB Host Controller
Device ID: PCI\VEN_1002&DEV_4397&SUBSYS_50041458&REV_00\3&11583659&0&90
Driver: n/a
Name: NVIDIA GeForce GTX 980
Device ID: PCI\VEN_10DE&DEV_13C0&SUBSYS_31701462&REV_A1\4&2534E90F&0&0010
Driver: n/a
Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1601&SUBSYS_00000000&REV_00\3&11583659&0&C1
Driver: n/a
Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_1002&DEV_43A3&SUBSYS_00001002&REV_00\3&11583659&0&AB
Driver: n/a
Name: Standard Enhanced PCI to USB Host Controller
Device ID: PCI\VEN_1002&DEV_4396&SUBSYS_50041458&REV_00\3&11583659&0&B2
Driver: n/a
Name: High Definition Audio Controller
Device ID: PCI\VEN_10DE&DEV_0FBB&SUBSYS_31701462&REV_A1\4&2534E90F&0&0110
Driver: n/a
Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1600&SUBSYS_00000000&REV_00\3&11583659&0&C0
Driver: n/a
Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_1002&DEV_43A0&SUBSYS_00001002&REV_00\3&11583659&0&A8
Driver: n/a
Name: Standard Enhanced PCI to USB Host Controller
Device ID: PCI\VEN_1002&DEV_4396&SUBSYS_50041458&REV_00\3&11583659&0&9A
Driver: n/a
Name: Marvell 92xx SATA 6G Controller
Device ID: PCI\VEN_1B4B&DEV_9230&SUBSYS_92301B4B&REV_11\4&1B49F582&0&0068
Driver: n/a
Name: Texas Instruments 1394 OHCI Compliant Host Controller
Device ID: PCI\VEN_104C&DEV_823F&SUBSYS_78563412&REV_01\5&2A46CC04&0&000058
Driver: n/a
Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_1002&DEV_5A1F&SUBSYS_5A141002&REV_00\3&11583659&0&58
Driver: n/a
Name: PCI standard ISA bridge
Device ID: PCI\VEN_1002&DEV_439D&SUBSYS_439D1002&REV_40\3&11583659&0&A3
Driver: n/a
Name: Standard Enhanced PCI to USB Host Controller
Device ID: PCI\VEN_1002&DEV_4396&SUBSYS_50041458&REV_00\3&11583659&0&92
Driver: n/a
Name: Marvell 91xx SATA 6G Controller
Device ID: PCI\VEN_1B4B&DEV_9172&SUBSYS_B0001458&REV_12\4&22A3F64&0&0050
Driver: n/a
Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_104C&DEV_823E&SUBSYS_78563412&REV_01\4&33E4407A&0&0058
Driver: n/a
Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_1002&DEV_5A1E&SUBSYS_5A141002&REV_00\3&11583659&0&68
Driver: n/a
Name: Standard Dual Channel PCI IDE Controller
Device ID: PCI\VEN_1002&DEV_439C&SUBSYS_50021458&REV_40\3&11583659&0&A1
Driver: n/a
Name: AMD SATA Controller
Device ID: PCI\VEN_1002&DEV_4391&SUBSYS_B0021458&REV_40\3&11583659&0&88
Driver: n/a
Name: Renesas Electronics USB 3.0 Host Controller
Device ID: PCI\VEN_1912&DEV_0015&SUBSYS_00000000&REV_02\4&693E52D&0&00AB
Driver: n/a
Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1605&SUBSYS_00000000&REV_00\3&11583659&0&C5
Driver: n/a
Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_1002&DEV_5A1D&SUBSYS_5A141002&REV_00\3&11583659&0&50
Driver: n/a
Name: Standard OpenHCD USB Host Controller
Device ID: PCI\VEN_1002&DEV_4399&SUBSYS_50041458&REV_00\3&11583659&0&A5
Driver: n/a
Name: ATI I/O Communications Processor SMBus Controller
Device ID: PCI\VEN_1002&DEV_4385&SUBSYS_43851002&REV_42\3&11583659&0&A0
Driver: n/a
DirectShow Filters
DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.18221
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
MainConcept MPEG Demultiplexer,0x00800100,1,2,mc_demux_mp2_ds.ax,9.09.0012.5440
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.18741
WS ScreenCapture,0x00200000,0,1,ScreenCaptureFilter.ax,5.07.0000.0002
LogMeIn Video Encoder,0x00200000,1,1,racodec.ax,4.01.0000.5022
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.18741
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.18741
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200.17037
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
Fire-i Yuv decompressor,0x00200000,1,1,fiyuv.ax.x86,5.80.0000.0021
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.18741
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.18741
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
CineForm JPG2Stream Filter,0x00200000,0,1,JPEGS2Stream.dll,
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
LogMeIn Video Decoder,0x00800000,1,1,racodec.ax,4.01.0000.5022
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.18741
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.18741
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.18741
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.18741
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.18741
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.18741
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.18741
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.18741
DivX Demux Filter,0x00800002,0,3,DirectShowDemuxFilter.dll,1.00.0003.0145
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
DivX Demux Filter (Unrestricted Edition),0x00200000,0,3,DirectShowDemuxFilter.dll,1.00.0003.0145
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.18741
Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.18741
AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.18741
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.18501
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.18501
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.18741
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.18741
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.18741
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.18741
Firei Net Dump,0x00200000,1,0,finetdmp.ax.x86,5.80.0000.0013
MainConcept Stream Parser,0x00400000,1,2,mc_demux_mp2_ds.ax,9.09.0012.5440
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.18741
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.18741
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.18741
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.18741
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.18741
WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
LogMeIn Video Encoder,0x00200000,1,1,racodec.ax,4.01.0000.5022
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.18741
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514
Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
PCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.18741
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.18741
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.18741
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.18741
PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.18741
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.18741
WDM Streaming Capture Devices:
,0x00000000,0,0,,
,0x00000000,0,0,,
,0x00000000,0,0,,
Realtek HD Audio Line input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HD Audio Mic input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HD Audio Stereo input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
WDM Streaming Rendering Devices:
,0x00000000,0,0,,
,0x00000000,0,0,,
,0x00000000,0,0,,
Realtek HD Audio output,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HDA SPDIF Optical Out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HDA SPDIF Out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514
Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514
BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708
WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Audio Renderers:
Speakers (Realtek High Definiti,0x00200000,1,0,quartz.dll,6.06.7601.18741
BenQ GL2760-0 (NVIDIA High Defi,0x00200000,1,0,quartz.dll,6.06.7601.18741
BenQ GL2760-8 (NVIDIA High Defi,0x00200000,1,0,quartz.dll,6.06.7601.18741
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.18741
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.18741
DirectSound: BenQ GL2760-0 (NVIDIA High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.18741
DirectSound: BenQ GL2760-8 (NVIDIA High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.18741
DirectSound: NS-40D510NA15-4 (NVIDIA High Definition Audio),0x0Re: Problems with computer stability using Pr/AE CC. -Computer Specs Listed. SOLUTIONS?
Peferling
==================
Boy, you are not kidding, I was running both the cloud and CS6, and I was ready to throw in the towel.
I have changed computer's twice now, have a solid state hd, (which I love) with 10 terabytes on externals, I run NOTHING except adobe's stuff on my HD now, and only one version of it, and it runs like a dream.
So, I updated the OS to win 8.1, updated my peripherals,
I dumped CS6 (hated to, but for some reason my 3D won't work on it, it works fine with the cloud) but in CS6 the software was turning it off after adobe's last update.
I've made a virtual machine for my development environments which do not play well with adobe's stuff.
My rule of thumb has always been double what the manufacturer states is required for RAM, but imho, with my current upgrades: upgraded to win8.1, and other peripherals, spent two weeks changing stuff over and it's about 100 times better than trying to run CC and CS6. - No kidding, the change is astronomical
But for anything PC I'm way over powered, and for Adobe, I'm still underpowered.
Next, I'll just get a mac for Adobe, and stick with my pc's for ms/CentOS. Too, it seems like since the cloud was initiated Adobe is rolling out the updates faster and changes without warning. The processor/3D issue, I had no warning on it, just woke up one day and "no more 3d" :S
But I do love the cloud, so, guess there's got to be some dark lining to it. <g> -
When attempting to use Lightroom external editor program to edit a photo in Photoshop Elements 10, the photo does not open / appear on photoshop elements screen. I don't have any problem with this when using Photoshop Elements 6 or Photoshop CS. I'm using a Mac with Mountain Lion OS. Any solutions?
Adobe now hides the editor - what looks like it is not - you want the editor hidden in the support folder - see http://forums.adobe.com/message/3955558#3955558 for details
LN -
Having problem with spinning ball using final cut pro x with new macbook pro with retina screen
Having problem with spinning ball using final cut pro x with new macbook pro with retina screen
Update the software. There is no reason to run a two year old version.
Russ -
Problem with SDO_relate when using polygons with holes.
I'm having a problem with sdo_relate. I'm trying to extract all elements from a point table (bdtq_batim_p) that are inside a specific polygon from another table (SDA_MUNIC_SS). The spatial index for both table have been rebuilt and the data from both table is valid.
When I do a count on the query, I know the answer should be 1422 elements (Counted in ArcGIS). However, sdo_relate gives a smaller number of elements in the result set.
The query :
SELECT count(distinct t.identifiant) FROM bdtq_batim_p t, SDA_MUNIC_SS s WHERE s.mus_co_geo = '48015' and sdo_relate( t.SHAPE,s.SHAPE,'mask=anyinteract querytype=window') = 'TRUE'
returns 282 elements. The query with mask=inside, SDO_Anyinteract() and SDO_inside() all give the same result.
I did a test with the following query and the result is 1422 (which is the good result).
SELECT count(distinct t.identifiant) FROM bdtq_batim_p t, SDA_MUNIC_SS s WHERE s.mus_co_geo = '48015' and SDO_WITHIN_DISTANCE( t.SHAPE,s.SHAPE,'distance=0') = 'TRUE';
It's important to note that the polygone (from SDA_MUNIC_SS) that is used for this query have holes in it. I have the same problem with all the polygons from the SDA_MUNIC_SS table that have holes in it. For the polygon without holes, the results are the same for the 2 queries.
My question are :
Why are the result from the two queries different? A query with a buffer of 0 should always return the same result as a query with Anyinteract.
Is there a known problem with SDO_RELATE when using a polygon with holes in it?
Do you have any idea how to solve my problem.Since i don't have much control on the version of Oracle and Patches that we use in the system, we used a workaround that detects the polygons with holes and uses the SDO_WITHIN_DISTANCE( t.SHAPE,s.SHAPE,'distance=0') = 'TRUE' operator in those case. We saw a slight decline in performance but it now returns the right results. When the system will be patched, we'll come back to the original version and see if the problem is solved.
-
Compilation problem with templates while using option -m64
Hi,
I have compilation problem with template while using option -m64.
No problem while using option -m32.
@ uname -a
SunOS snt5010 5.10 Generic_127111-11 sun4v sparc SUNW,SPARC-Enterprise-T5220
$ CC -V
CC: Sun C++ 5.9 SunOS_sparc Patch 124863-01 2007/07/25
Here is some C++ program
############# foo5.cpp #############
template <typename T, T N, unsigned long S = sizeof(T) * 8>
struct static_number_of_ones
static const T m_value = static_number_of_ones<T, N, S - 1>::m_value >> 1;
static const unsigned long m_count = static_number_of_ones<T, N, S - 1>::m_count + (static_number_of_ones<T, N, S - 1>::m_value & 0x1);
template <typename T, T N>
struct static_number_of_ones<T, N, 0>
static const T m_value = N;
static const unsigned long m_count = 0;
template <typename T, T N>
struct static_is_power_of_2
static const bool m_result = (static_number_of_ones<T,N>::m_count == 1);
template <unsigned long N>
struct static_number_is_power_of_2
static const bool m_result = (static_number_of_ones<unsigned long, N>::m_count == 1);
int main(int argc)
int ret = 0;
if (argc > 1)
ret += static_is_power_of_2<unsigned short, 16>::m_result;
ret += static_is_power_of_2<unsigned int, 16>::m_result;
ret += static_is_power_of_2<unsigned long, 16>::m_result;
ret += static_number_is_power_of_2<16>::m_result;
else
ret += static_is_power_of_2<unsigned short, 17>::m_result;
ret += static_is_power_of_2<unsigned int, 17>::m_result;
ret += static_is_power_of_2<unsigned long, 17>::m_result;
ret += static_number_is_power_of_2<17>::m_result;
return ret;
Compiation:
@ CC -m32 foo5.cpp
// No problem
@ CC -m64 foo5.cpp
"foo5.cpp", line 20: Error: An integer constant expression is required here.
"foo5.cpp", line 36: Where: While specializing "static_is_power_of_2<unsigned long, 16>".
"foo5.cpp", line 36: Where: Specialized in non-template code.
"foo5.cpp", line 26: Error: An integer constant expression is required here.
"foo5.cpp", line 37: Where: While specializing "static_number_is_power_of_2<16>".
"foo5.cpp", line 37: Where: Specialized in non-template code.
"foo5.cpp", line 20: Error: An integer constant expression is required here.
"foo5.cpp", line 43: Where: While specializing "static_is_power_of_2<unsigned long, 17>".
"foo5.cpp", line 43: Where: Specialized in non-template code.
"foo5.cpp", line 26: Error: An integer constant expression is required here.
"foo5.cpp", line 44: Where: While specializing "static_number_is_power_of_2<17>".
"foo5.cpp", line 44: Where: Specialized in non-template code.
4 Error(s) detected.
Predefined macro:
@ CC -m32 -xdumpmacros=defs foo5.cpp | & tee log32
@ CC -m64 -xdumpmacros=defs foo5.cpp | & tee log64
@ diff log32 log64
7c7
< #define __TIME__ "09:24:58"
#define __TIME__ "09:25:38"20c20
< #define __sparcv8plus 1
#define __sparcv9 1[snipped]
=========================
What is wrong?
Thanks,
Alex VinokurBug 6749491 has been filed for this problem. It will be visible at [http://bugs.sun.com] in a day or two.
If you have a service contract with Sun, you can ask to have this bug's priority raised, and get a pre-release version of a compiler patch that fixes the problem.
Otherwise, you can check for new patches from time to time at
[http://developers.sun.com/sunstudio/downloads/patches/]
and see whether this bug is listed as fixed. -
Is there a problem with Apple Mail using IMAP
Is there a problem with Apple Mail using IMAP? Having a problem syncing to our mail server: doesn't sync properly when multiple devices use same mail acct. Spoken w/ mail hosting provider who says Apple Mail doesn't follow IMAP protocol properly leaving Apple Mail users to experience a variety of problems when connecting to IMAP accounts. Among them:
- Improper syncing
- Proliferation of drafts during composition of an email.
- Connections on the mail host do not close automatically and proliferate over time until the host rejects further connection requests.
Hosting provider goes on to suggest turning off IDLE command. In my experience turning this feature off did not improve the situation. In fact, it created a few.
Question: Is the hosting provider correct in faulting Apple Mail?
Been fielding the question with a number of people. I'm aware of three people who are experiencing similar problems, each using different mail hosts. Tech reps at inmotionhosting.com and nexcess.com point the finger at a Apple Mail, along with an IT specialist in Los Angeles, CA, and a tech support rep at an Apple Store in Arizona who said that Apple and Google mail are aware of and coordinating to resolve the problem.
Anyone out there have any insights into this?Is there a problem with Apple Mail using IMAP? Having a problem syncing to our mail server: doesn't sync properly when multiple devices use same mail acct. Spoken w/ mail hosting provider who says Apple Mail doesn't follow IMAP protocol properly leaving Apple Mail users to experience a variety of problems when connecting to IMAP accounts. Among them:
- Improper syncing
- Proliferation of drafts during composition of an email.
- Connections on the mail host do not close automatically and proliferate over time until the host rejects further connection requests.
Hosting provider goes on to suggest turning off IDLE command. In my experience turning this feature off did not improve the situation. In fact, it created a few.
Question: Is the hosting provider correct in faulting Apple Mail?
Been fielding the question with a number of people. I'm aware of three people who are experiencing similar problems, each using different mail hosts. Tech reps at inmotionhosting.com and nexcess.com point the finger at a Apple Mail, along with an IT specialist in Los Angeles, CA, and a tech support rep at an Apple Store in Arizona who said that Apple and Google mail are aware of and coordinating to resolve the problem.
Anyone out there have any insights into this? -
CS 4 Dynamic Link to Encore doesn't work most of the time. Encore stops operating after opening and periodically Premier Pro stops working. I'm told that there has been a problem with CS4 when using Dynamic Link to go to Encore and build CD's. Is there a way around this? Is there a patch to correct it?
To build CD's???
What problem does Encore have with DL?
If DL is not working properly for you the way around this is to export from Premiere to either mpeg2-dvd for DVD or BluRay H.264 for BD-disks and import the files in Encore. -
Java API, problem with secondary keys using multi key creator
Hi,
I'm developing an application that inserts a few 100k or so records into a Queue DB, then access them using one of four Hash SecondaryDatabases. Three of these secondary dbs use a SecondaryMultiKeyCreator to generate the keys, and one uses a SecondaryKeyCreator. As a test, I'm trying to iterate through each secondary key. When trying to iterate through the keys of any of the secondary databases that use a SecondaryMultiKeyCreator, I have problems. I'm attempting to iterate through the keys by:
1: creating a StoredMap of the SecondaryDatabase
2: getting a StoredKeySet from said map
3: getting a StoredIterator on said StoredKeySet
4: iterate
The first call to StoredIterator.next() fails at my key binding (TupleBinding) because it is only receiving 2 bytes of data for the key, when it should be getting more, so an Exception is thrown. I suspected a problem with my SecondaryMultiKeyCreator, so I added some debug code to check the size of the DatabaseEntries it creates immediately before adding them to the results key Set. It checks out right. I also checked my key binding like so:
1: use binding to convert the key object to a DatabaseEntry
2: use binding to convert the created DatabaseEntry back to a key object
3: check to see if the old object contains the same data as the new one
Everything checked out ok.
What it boils down to is this: my key creator is adding DatabaseEntries of the correct size to the results set, but when the keys are being read back later on, my key binding is only receiving 2 bytes of data. For the one SecondaryDatabase that doesn't use a SecondaryMultiKeyCreator, but just a SecondaryKeyCreator, there are no issues and I am able to iterate through its secondary keys as expected.
EDIT: New discovery: if I only add ONE DatabaseEntry to the results set in my SecondaryMultiKeyCreator, I am able to iterate through the keys as I would like to.
Any ideas or suggestions?
Thank you for your attention,
-Justin
Message was edited by:
SteamrollerHi Justin,
Sorry about the delayed response here. I have created a patch that resolves the problem.
If you apply the patch to your 4.6.21 source tree, and then rebuild Berkeley DB, the improper behavior should be resolved.
Regards,
Alex
diff -rc db/db_am.c db/db_am.c
*** db/db_am.c Thu Jun 14 04:21:30 2007
--- db/db_am.c Fri Jun 13 11:20:28 2008
*** 331,338 ****
F_SET(dbc, DBC_TRANSIENT);
! switch (flags) {
! case DB_APPEND:
* If there is an append callback, the value stored in
* data->data may be replaced and then freed. To avoid
--- 331,337 ----
F_SET(dbc, DBC_TRANSIENT);
! if (flags == DB_APPEND && LIST_FIRST(&dbp->s_secondaries) == NULL) {
* If there is an append callback, the value stored in
* data->data may be replaced and then freed. To avoid
*** 367,388 ****
- * Secondary indices: since we've returned zero from an append
- * function, we've just put a record, and done so outside
- * __dbc_put. We know we're not a secondary-- the interface
- * prevents puts on them--but we may be a primary. If so,
- * update our secondary indices appropriately.
- * If the application is managing this key's data, we need a
- * copy of it here. It will be freed in __db_put_pp.
- DB_ASSERT(dbenv, !F_ISSET(dbp, DB_AM_SECONDARY));
- if (LIST_FIRST(&dbp->s_secondaries) != NULL &&
- (ret = __dbt_usercopy(dbenv, key)) == 0)
- ret = __db_append_primary(dbc, key, &tdata);
* The append callback, if one exists, may have allocated
* a new tdata.data buffer. If so, free it.
--- 366,371 ----
*** 390,401 ****
/* No need for a cursor put; we're done. */
goto done;
! default:
! /* Fall through to normal cursor put. */
! break;
! if (ret == 0)
ret = __dbc_put(dbc,
key, data, flags == 0 ? DB_KEYLAST : flags);
--- 373,379 ----
/* No need for a cursor put; we're done. */
goto done;
! } else
ret = __dbc_put(dbc,
key, data, flags == 0 ? DB_KEYLAST : flags);
diff -rc db/db_cam.c db/db_cam.c
*** db/db_cam.c Tue Jun 5 21:46:24 2007
--- db/db_cam.c Thu Jun 12 16:41:29 2008
*** 899,905 ****
DB_ENV *dbenv;
DB dbp, sdbp;
DBC dbc_n, oldopd, opd, sdbc, *pdbc;
! DBT olddata, oldpkey, newdata, pkey, temppkey, tempskey;
DBT all_skeys, skeyp, *tskeyp;
db_pgno_t pgno;
int cmp, have_oldrec, ispartial, nodel, re_pad, ret, s_count, t_ret;
--- 899,905 ----
DB_ENV *dbenv;
DB dbp, sdbp;
DBC dbc_n, oldopd, opd, sdbc, *pdbc;
! DBT olddata, oldpkey, newdata, pkey, temppkey, tempskey, tdata;
DBT all_skeys, skeyp, *tskeyp;
db_pgno_t pgno;
int cmp, have_oldrec, ispartial, nodel, re_pad, ret, s_count, t_ret;
*** 1019,1026 ****
* should have been caught by the checking routine, but
* add a sprinkling of paranoia.
! DB_ASSERT(dbenv, flags == DB_CURRENT || flags == DB_KEYFIRST ||
! flags == DB_KEYLAST || flags == DB_NOOVERWRITE);
* We'll want to use DB_RMW in a few places, but it's only legal
--- 1019,1027 ----
* should have been caught by the checking routine, but
* add a sprinkling of paranoia.
! DB_ASSERT(dbenv, flags == DB_APPEND || flags == DB_CURRENT ||
! flags == DB_KEYFIRST || flags == DB_KEYLAST ||
! flags == DB_NOOVERWRITE);
* We'll want to use DB_RMW in a few places, but it's only legal
*** 1048,1053 ****
--- 1049,1107 ----
goto err;
have_oldrec = 1; /* We've looked for the old record. */
+ } else if (flags == DB_APPEND) {
+ /*
+ * With DB_APPEND, we need to do the insert to populate the
+ * key value. So we swap the 'normal' order of updating
+ * secondary / verifying foreign databases and inserting.
+ *
+ * If there is an append callback, the value stored in
+ * data->data may be replaced and then freed. To avoid
+ * passing a freed pointer back to the user, just operate
+ * on a copy of the data DBT.
+ */
+ tdata = *data;
+ /*
+ * If this cursor is going to be closed immediately, we don't
+ * need to take precautions to clean it up on error.
+ */
+ if (F_ISSET(dbc_arg, DBC_TRANSIENT))
+ dbc_n = dbc_arg;
+ else if ((ret = __dbc_idup(dbc_arg, &dbc_n, 0)) != 0)
+ goto err;
+
+ pgno = PGNO_INVALID;
+
+ /*
+ * Append isn't a normal put operation; call the appropriate
+ * access method's append function.
+ */
+ switch (dbp->type) {
+ case DB_QUEUE:
+ if ((ret = __qam_append(dbc_n, key, &tdata)) != 0)
+ goto err;
+ break;
+ case DB_RECNO:
+ if ((ret = __ram_append(dbc_n, key, &tdata)) != 0)
+ goto err;
+ break;
+ default:
+ /* The interface should prevent this. */
+ DB_ASSERT(dbenv,
+ dbp->type == DB_QUEUE || dbp->type == DB_RECNO);
+
+ ret = __db_ferr(dbenv, "DBC->put", 0);
+ goto err;
+ }
+ /*
+ * The append callback, if one exists, may have allocated
+ * a new tdata.data buffer. If so, free it.
+ */
+ FREE_IF_NEEDED(dbenv, &tdata);
+ pkey.data = key->data;
+ pkey.size = key->size;
+ /* An append cannot be replacing an existing item. */
+ nodel = 1;
} else {
/* Set pkey so we can use &pkey everywhere instead of key. */
pkey.data = key->data;
*** 1400,1405 ****
--- 1454,1465 ----
skip_s_update:
+ * If this is an append operation, the insert was done prior to the
+ * secondary updates, so we are finished.
+ */
+ if (flags == DB_APPEND)
+ goto done;
+ /*
* If we have an off-page duplicates cursor, and the operation applies
* to it, perform the operation. Duplicate the cursor and call the
* underlying function. -
Please Help! Problem with 'whistle' when using Audition and Premeire Pro 1.5 with Audigy
I hope someone can help with this problem. The start of these messages is at the bottom. Any suggestions would be most welcome...Bill Allen
Hi David (00)... Thanks for your reply. I just wanted to let you know
that I am going to post all of this correspondence on as many Creative
forums that I can find in hopes of finding someone that help with this
problem.
I will advise you of the results
Thanks again...Bill Allen
----- Original Message -----
From: "Creative Americas Customer Support"
To: "Bill Allen"
Sent: Saturday, February , 2006 :39 AM
Subject: Re: Creative System Information (English : Adobe Premeire Pro .5
and Adobe Audition) (KMM987992I6636L0KM)
> Sir,
>
> The only time that I've see a random tone being generated as you
> decribe, it was necessary to update the system bios to correct.
>
> While we are able to playback and record with the card and it's included
> software, Adobe continues to not allow you to monitor what you're
> recording. As best we can tell, there's nothing wrong with the card and
> I would urge you to check with Adobe for any "monitor recording"
> switches that may be in their software.
>
> For faster service please reply with previous correspondence when
> replying to this email.
>
> Best Regards
> ,
>
> David (00)
> Team Specialist
>
> Technical Support
> Creative Labs Americas
>
>
>
> To provide feedback on your "Creative Experience" please click on the
> following link:
>
Link removed
>
> This link is provided so that you may provide feedback on your "Creative
> Experience". If you require further troubleshooting or have additional
> questions simply reply to the original mail and we will be glad to
> assist you.
>
> Original Message Follows:
> ------------------------
> Jeen... I appreciate, very much, your reply. But I don't appreciate
> trying
> to be 'ping ponged' back and forth between Creative and Adobe. While I
> realize that you can only deduce a solution from what I tell you, I
> believe
> that if you re-read my description of the problem you will realize that
> the
> problem is with the sound card and it's associated software. Otherwise
> why
> would the system work as expected when it it turned on the next morning?
>
> I would also like to know where the 'tone' comes from. When recording
> video segment (with audio) through the firewire connection of the
> Creative Audidgy 2ZS card, after a short while the audio is replaced with a
> constant tone (as I said, it is about 200 Hz). If I record the video thru the
> Firewire connection and the audio through the 'Line-In' connection,
> there is no problem with the recording the audio track 'tone free'. However,
> sometimes but not always, when the audio is played back the tone will
> appear. This has happened with both Adobe Premeire Pro .5 and Adobe
> Audition. It is not in the audio track of Adobe Premeire Pro .5 or
> Adobe Audition, so the problem must lie with the Creative Audigy 2ZS card or
> it's associated software. I'm sure your audio engineers have knowledge of
> this problem and I would appreciate an answer.
>
> Thanks...Bill Allen
>
> ----- Original Message -----
> From: "Creative Americas Customer Support"
>
> To: "Bill Allen"
> Sent: Friday, February 0, 2006 2:5 AM
> Subject: Re: Creative System Information (English : Adobe Premeire Pro
> .5
> and Adobe Audition) (KMM9780I6636L0KM)
>
>
>> Dear Bill,
>>
>> Thank you for replying back to Creative Technical Support.
>>
>> With regards to your issue, I understand that you are having
> difficulty
>> getting the audio to record from the applications Adobe Premiere Pro
> .5
>> and therefore not sound during the playback.
>>
>> As you have verified that the sound card is working properly with the
>> other applications on recording or playback, this could be due to the
>> improper setup for the audio in the Premiere Pro .5.
>>
>> You may like to refer to Adobe for assistance on the configuration of
>> the audio settings as we are not in a better position to advise you on
>> third party software.
>>
>> Should you have not sound or issues with our software, please feel
> free
>> to contact us so that we can assist you.
>>
>> For faster service please reply with previous correspondence when
>> replying to this email.
>>
>> Best Regards
>> ,
>>
>> Jeen
>> Technical Support
>> Creative Labs Americas
>>
>>
>>
>> To provide feedback on your "Creative Experience" please click on the
>> following link:
>>
Link removed
>>
>> This link is provided so that you may provide feedback on your
> "Creative
>> Experience". If you require further troubleshooting or have additional
>> questions simply reply to the original mail and we will be glad to
>> assist you.
>>
>> Original Message Follows:
>> ------------------------
>> Ronshone... Thanks for your reply.
>>
>> Here is the information you requested:
>>
>> Sound Blaster Audigy 2ZS
>> PID: 0 03 50 00 00 00 02
>> Driver Ver: 2.8.4
>> Firmware : 0.0.0
>> Model: SB.0350
>> Serial Number: MSB0350472004288E
>> Ink stamp: 50SPT470D
>>
>> The Audigy 2ZS is the only sound card installed
>> The Audigy 2ZS card is at least one slot away from the graphics card.
>> The Audigy 2ZS card is one slot away from another card.
>> The Audigy 2ZS card is properly seated in the PCI slot.
>> The PC's internal wires have been moved away from the Audigy 2ZS card
> .
>> The 'on-board' sound is disabled thru the BIOS.
>> The 'on-board' game port is disabled thru the BIOS.
>> The XP Pro operating system is up to date with all updates.
>> There were no background operation going at the time of the tests.
>> The anit-virus program was closed
>> The CPU is not overclocked.
>> And, I am the Administrator.
>>
>> The card came in a Creative retail Box along with the input unit that
>> mounts
>> in the dri've bay. I can't recall what that is called.
>>
>> I have relocated the sound card to a slot that is 4 slots away from
> the
>> graphics card and slot away from another card, in this case an
>> additional
>> IDE dri've controller.
>>
>> I have performed the test you outlined. I found that I had to record
>> using
>> the 'line in' source input. And I had to playback using the 'wave'
>> source.
>> As far as that test is concerned, everything worked. However when I
>> bring
>> up Adobe Premeire Pro .5 I do not hear the audio when capturing, and,
>> even
>> though the audio meters in Premeire Pro in indicate that there is
> audio
>> playing from the audio track on playback, I hear nothing from the
>> speakers.
>>
>> I then brought up the Creative Speaker Settings requester and did a
>> diagnostic test. All tests indicated "pass". But when I click on the
>> 'Speaker Settings' and perform the 'Speaker Test' I hear nothing. I
>> should
>> add that in both mixers, the Creative Surround Mixer and the Play
>> Control
>> mixer, all inputs and outputs are selected (not muted). Also when I
>> performed this same test yesterday the 'Speaker Test' worked fine.
>>
>> On rebooting, the 'Windows XP' sound is heard from the speakers.
>> Bringing
>> up Adobe Premeire Pro .5, the audio played as expected. The 'Speaker
>> Test'
>> in the Creative Surround Mixer also worked as expected.
>>
>> I then recorded the rest of my program using the Adobe Premeire Pro
> .5
>> 'Capture' requester and when I tried to playback from within Adobe
>> Premeire
>> Pro .5 all I got was a constant tone (about 200 Hz), even though the
>> audio
>> meters in Adobe Premeire Pro .5 indicated that the audio was good and
>> had
>> no constant tone.
>>
>> I rebooted the computer and brought up Adobe Premeire Pro .5 and my
>> program. Without making any changes to either mixers, Adobe Premeire
> Pro
>> .5
>> performed, and the sound played, as expected. In the 'Play Control'
>> mixer
>> only the 'wave' was acti've. All the rest were muted. It was the same
>> for
>> the 'Creative Surround Mixer'.
>>
>> I am at a loss as to what the problem is. Any help would be
>> appreciated.
>>
>> ...Bill Allen
>> ----- Original Message -----
>> From: "Creative Americas Customer Support"
>> @customercare.creative.com
>> To: "Bill Allen"
>> Sent: Monday, February 06, 2006 9:42 PM
>> Subject: Re: Creative System Information (English : Adobe Premeire Pro
>> .5
>> and Adobe Audition) (KMM933384I6636L0KM)
>>
>>
>> Dear Bill,
>>
>> Thank you for contacting Creative Technical Support.
>>
>> With regards to the issue you are having, I would really appreciate it
>> if you can provide me with the model number of the sound card. It
>> should
>> start with CT or SB followed by 4 numbers found on the sound card. I
>> also need the serial number which can be found on the sticker and the
>> ink stamp which is printed on the back of the card. This number will
>> not
>> be located on any of the stickers and it will not be labeled. It is a
>> number that has been stamped on the card itself, possibly near the
>> outer
>> edge of the card to determine the best advice for you.
>>
>> Did the sound card come pre-installed in the PC, comes in a plastic
>> cover or brown box or did it come in a Creative retail box package?
>>
>> Below is a link that may help with the location of the model number.
>>
>> Run a keyword search for SID2456 from the link below.
>>
Link removed
>>
>> I also need you to try the following recording test.
>>
>> SELECT THE RECORDING SOURCE IN SURROUND MIXER
>> . Go to Start Programs Creative SB Audigy Surround Mixer
>> 2. Click on the Recording Source (should be on the right side of the
>> mixer under the REC label)
>> 3. Change the recording source to Analog Mix
>> 4. Mute the other analog sources (Mic, CD Audio, Auxiliary, Tad, PC
>> speaker) that you don't want recorded with the audio stream.
>> 5. You may wish to select "record without monitoring" by click on the
>> (+) above the Analog Mix recording source. This keeps the source from
>> playing out to speakers while recording
>>
>> TEST RECORD THE AUDIO
>> . Go to Start Programs Accessories Multimedia Sound Recorder.
>> 2. Click the Record button (red dot)
>> 3. Talk into the microphone
>> 4. Let it record the source for a little bit
>> 5. Hit the Stop button (black square)
>> 6. Hit the play button (single arrow pointing right)
>> 7. You should now hear the audio that you recorded.
>>
>> If you are still having issues, I recommend you to ensure the
> following
>> for the audio installation and test:
>>
>> - The card is the only card installed other than the Graphics card.
>> - The card is at least one empty slot away from the Graphics card.
>> - Place the soundcard away from all the others.
>> - That the card is seated properly in the PCI slot.
>> - Move the PC's internal wires away from the soundcard.
>> - That the on-board sound on your motherboard is disabled through the
>> BIOS.
>> - That the on-board gameport is disabled through the BIOS.
>> - That your motherboard BIOS is up-to-date.
>> - That the operating system is up-to-date with the latest service
> packs
>> and patches.
>> - That there are no background applications open when you attempt the
>> solution.
>> - That the anti-virus program is disabled.
>> - That if you are over-clocking your system, return all options to
>> their
>> recommended settings.
>> - That you access the PC with administrator rights.
>>
>> Do reply back to me if you are still having problems with any error
>> messages prompted. Thanks.
>>
>> For faster service please reply with previous correspondence when
>> replying to this email.
>>
>> Best Regards
>> ,
>>
>> Ronshone
>> Technical Support
>> Creative Labs Americas
>>
>>
>>
>> To provide feedback on your "Creative Experience" please click on the
>> following link:
>>
Link removed
>>
>> This link is provided so that you may provide feedback on your
>> "Creative
>> Experience". If you require further troubleshooting or have additional
>> questions simply reply to the original mail and we will be glad to
>> assist you.
>>
>> Original Message Follows:
>> ------------------------
>> User Detail
>> ----------------------------------------
>> Name : Bill Allen
>> Email Address : [email protected]
>> Self Description : Intermediate PC User
>>
>> Creative Product Information
>> ----------------------------------------
>>
>> Problem Type : I need help with a third-party software application
>>
>> Problem lies with:
>> ----------------------------------------
>> Adobe Premeire Pro .5 and Adobe Audition
>>
>> Customer's System Specification
>> ----------------------------------------
>>
>>
>> Detailed Problem Description
>> ----------------------------------------
>> I can hear sound from my computers speakers. The diagnostic tests
>> performed by the Creative software are all "OK", but I cannot record
>> audio with either of the two programs mentioned above. I have checked
>> everything I can think of and all of the settings appear to be "OK".
> I
>> have also updated the driver for the sound card. What can I do?
>>
>> Attachment :
>> [ Attachment Type: application/octet-stream Name: CTSi.cab]TeamRacing6 wrote:
b noir,
I can get itunes to start if I disable Bonjour or if I "repair" it first. Sometimes I can repair Bonjour though add/remove programs, sometimes it will only "repair" using WinRar. Sometimes I have to "repair" Bonjour 2 or 3 times to get iTunes to start.
I have tried uninstalling and reinstalling at least a dozen times. I have tried redownloading iTunes at least 5 times and from different links. This leads me to believe that the dnssd.dll file is not itself corrupt, but this newest version is causing a conflict with XP somewhere somehow.
Team, iTunes 10.2.2.12 has just been released. I installed it and checked, and BonJour's been updated to version 2.0.5.0, and there's a new 2.0.5.0 version of dnssd.dll on my system. So I reckon it's worth a try updating to that to see if it's of any help with your trouble. -
Communication problem with printer when using Parallels
OK, apologies if this has been asked elsewhere but I've been trawling the forum for an hour and have yet to find the exact problem that I'm having!
First of all, I'm a recent convert to Mac (hurrah I hear you all cry), secondly, I've set up Parallels to deal with some PC left-overs, thirdly, I've tried to use my old Dell printer and realised Dell doesn't support Macs (or not my AIO 922 anyway).
So, I thought I'd get round this by installing the drivers for the printer on the Windows partition, which all went well until I actually tried to print something... although the printer is visible and 'on-line', I get the box informing me there's a communation problem with the printer and computer.
It's beginning to wind me up so any info/advice would be greatly appreciatedThis is either a Windows or a Parallels problem. For Parallels go to http://forum.parallels.com. For Windows go to the support forums at Microsoft.
There is no support for either product at these Discussions. -
Problem with Firefox rendering using a jspx page
Hello, your help will be very important for me, so please read this :
this is the code of my jspx page :
<?xml version="1.0" encoding="iso-8859-1" standalone="yes" ?>
<jsp:root xmlns:jsp="http://java.sun.com/JSP/Page" version="1.2"
xmlns:f="http://java.sun.com/jsf/core"
xmlns:h="http://java.sun.com/jsf/html"
xmlns:af="http://xmlns.oracle.com/adf/faces"
xmlns:afh="http://xmlns.oracle.com/adf/faces/html">
<jsp:directive.page contentType="text/html;charset=utf-8" />
<f:view locale="#{locale.locale}">
<!-- Load localized messages -->
<f:loadBundle var="bundle" basename="localizedMessages" />
<!-- Main document element -->
<af:document title="#{bundle.account_bucket_title}">
<af:panelBorder>
<f:facet name="top">
<af:panelGroup>
<!-- Top bar -->
<jsp:directive.include file="includes/header.jspf" />
<!-- Top menu -->
<jsp:directive.include file="includes/MenuTop.jspf" />
</af:panelGroup>
</f:facet>
<f:facet name="bottom">
<af:panelGroup inlineStyle="position: relative; bottom:0px">
<!-- Bottom menu -->
<jsp:directive.include file="includes/MenuBottom.jspf" />
</af:panelGroup>
</f:facet>
<!--bucket details-->
<af:panelGroup layout="vertical"
inlineStyle="overflow:auto; height=88%; position:relative">
<af:objectSpacer width="100" height="20" />
<af:panelHeader text="#{bundle.account_bucket_title}" size="0" />
<af:objectSpacer width="100" height="20" />
<af:table emptyText="#{bundle.account_bucket_no_items}" var="item"
value="" width="100%">
<af:column sortable="true"
headerText="#{bundle.account_bucket_bundle_table_col1}"
headerNoWrap="true" formatType="text">
<af:outputText value="" />
</af:column>
<af:column sortable="true"
headerText="#{bundle.account_bucket_bundle_table_col2}"
headerNoWrap="true" formatType="text">
<af:outputText value="" />
</af:column>
<af:column sortable="true"
headerText="#{bundle.account_bucket_bundle_table_col3}"
headerNoWrap="true" formatType="text">
<af:table emptyText="#{bundle.account_bucket_bucket_no_item}"
var="item" value="" width="100%">
<af:column sortable="true"
headerText="#{bundle.account_bucket_bucket_table_col1}"
headerNoWrap="true" formatType="text">
<af:outputText value="" />
</af:column>
<af:column sortable="true"
headerText="#{bundle.account_bucket_bucket_table_col2}"
headerNoWrap="true" formatType="text">
<af:outputText value="" />
</af:column>
<af:column sortable="true"
headerText="#{bundle.account_bucket_bucket_table_col3}"
headerNoWrap="true" formatType="text">
<af:outputText value="" />
</af:column>
<af:column sortable="true"
headerText="#{bundle.account_bucket_bucket_table_col4}"
headerNoWrap="true" formatType="text">
<af:outputText value="" />
</af:column>
<af:column sortable="true"
headerText="#{bundle.account_bucket_bucket_table_col5}"
headerNoWrap="true" formatType="icon">
<af:commandButton
text="#{bundle.account_bucket_bucket_adjustment_btn}"
action="" />
</af:column>
</af:table>
</af:column>
</af:table>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
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<af:objectSeparator></af:objectSeparator>
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<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
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<af:objectSeparator></af:objectSeparator>
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<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
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<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
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<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
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<af:objectSeparator></af:objectSeparator>
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<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
<af:objectSeparator></af:objectSeparator>
</af:panelGroup>
</af:panelBorder>
</af:document>
</f:view>
</jsp:root>
When i use IE there is no problem, an iFrame is generated and the bucket detais are rendered into it.
The problem is with Firefox, the is an iFrame in the HTML code, but there is no rendering of it : why ?
it seems that iFrames are well-rendered with FireFox and i don't no how to change my page to render it good with both FireFox and IE
Please tell me a solution, something to change with my ADF tags ?...
Sincerely,
edward.i found solution for the problem that i use the following code to include JavaScript file
i found that the problem occurred when i use the following code to include JavaScript file
<script type="text/javascript" src="javascriptfile.js"/>
also if i included 2 JavaScript files only one file is included at runtime
but when i used the following code to include JavaScript files
<afh:script source="javascriptfile.js"/>
the two problems were solved (the problem of LOV and the problem of including multiple /js files)
i don't know if it is a bug in the ADF or i made a mistake in the previous way
any way thanks to you all for helping me -
Problem with constructors and using public classes
Hi, I'm totally new to Java and I'm having a lot of problems with my program :(
I have to create constructor which creates bool's array of adequate size to create a sieve of Eratosthenes (for 2 ->n).
Then it has to create public method boolean prime(m) which returs true if the given number is prime and false if it's not prime.
And then I have to create class with main function which chooses from the given arguments the maximum and creates for it the sieve
(using the class which was created before) and returns if the arguments are prime or not.
This is what I've written but of course it's messy and it doesn't work. Can anyone help with that?
//part with a constructor
public class ESieve {
ESieve(int n) {
boolean[] isPrime = new boolean[n+1];
for (int i=2; i<=n; i++)
isPrime=true;
for(int i=2;i*i<n;i++){
if(isPrime[i]){
for(int j=i;i*j<=n;j++){
isPrime[i*j]=false;}}}
public static boolean Prime(int m)
for(int i=0; i<=m; i++)
if (isPrime[i]<2) return false;
try
m=Integer.parseInt(args[i]);
catch (NumberFormatException ex)
System.out.println(args[i] + " is not an integer");
continue;
if (isPrime[i]=true)
System.out.println (isPrime[i] + " is prime");
else
System.out.println (isPrime[i] + " is not prime");
//main
public class ESieveTest{
public static void main (String args[])
public static int max(int[] args) {
int maximum = args[0];
for (int i=1; i<args.length; i++) {
if (args[i] > maximum) {
maximum = args[i];
return maximum;
new ESieve(maximum);
for(int i=0; i<args.length; i++)
Prime(i);}I've made changes and now my code looks like this:
public class ESieve {
ESieve(int n) {
sieve(n);
public static boolean sieve(int n)
boolean[] s = new boolean[n+1];
for (int i=2; i<=n; i++)
s=true;
for(int i=2;i*i<n;i++){
if(s[i]){
for(int j=i;i*j<=n;j++){
s[i*j]=false;}}}
return s[n];}
public static boolean prime(int m)
if (m<2) return false;
boolean x = sieve(m);
if (x=true)
System.out.println (m + " is prime");
else
System.out.println (m + " is not prime");
return x;}
//main
public class ESieveTest{
public static int max(int[] args) {
int maximum = args[0];
for (int i=1; i<args.length; i++) {
if (args[i] > maximum) {
maximum = args[i];
return maximum;
public static void main (String[] args)
int n; int i, j;
for(i=0;i<=args.length;i++)
n=Integer.parseInt(args[i]);
int maximum=max(args[]);
ESieve S = new ESieve(maximum);
for(i=0; i<args.length; i++)
S.prime(i);}
It shows an error for main:
{quote} ESieveTest.java:21: '.class' expected
int maximum=max(args[]); {quote}
Any suggestions how to fix it? -
Problem with Display.setCurrentItem() using J2ME-Polish
Hi,
I am fairly new to J2ME-polish and have encountered a situation that I am having a problem with. I am loading a form with a number of String Items. When I display the form I would like to focus to the last String Item that has been placed on the form. I have been using Display.setCurrentItem() in J2ME but when I try using it in J2ME-Polish I receive this message :"de.enough.polish.ui.Screen (3022): Screen: unable to focus item (did not find it in the container or is not activatable ) "
Below is a snippet of my code.
// si14 in a StringItem defined earlier in the code
// It is the last stringItem placed into the form
form.append(si14);
display = Display.getDisplay(this);
display.setCurrent(form);
display.setCurrentItem(form.get(0));Thankshttp://forums.sun.com/thread.jspa?threadID=686256&messageID=10864566
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