Problem with postingkeys in using BAPI_ACC_DOCUMENT_POST

Hi everyone,
I'm passing the postingkey, WBS element, Sales tax code into the EXTENSION1 variable of BAPI_ACC_DOCUMENT_POST. But it is populating the postingkeys with other values.
suppose, i'm passing the posting keys with values 02, 12 but when i check the posted document number in FB03 it is showing the posting keys as 01 & 11.
Could anyone help me with this.
Regards,
Tom

Hi,
I just checked the coding of this BAPI and saw that Extension1 is used in a user exit as below, which calls a Business transaction events. So I guess you will have to implement the BTE by creating your own function module to change the posting key according to your requirement.
Have a look at the function module OPEN_FI_PERFORM_RWBAPI01_P. This is called from the subroutine below
    PERFORM call_customer_function
            TABLES extension1.
For further details, check the function module's (BAPI_ACC_DOCUMENT_POST) documentation and click on extension1 -- further click on BTE link provided there.
You can also achieve this using the BADI ACC_DOCUMENT, here you would have to pass your data to extension2 isntead.
KR,
Advait
Edited by: Advait Gode on Aug 7, 2009 8:28 AM

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                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
           D3D9 Overlay: Supported
                DXVA-HD: Supported
           DDraw Status: Enabled
             D3D Status: Enabled
             AGP Status: Enabled
              Card name: NVIDIA GeForce GTX 980
           Manufacturer: NVIDIA
              Chip type: GeForce GTX 980
               DAC type: Integrated RAMDAC
             Device Key: Enum\PCI\VEN_10DE&DEV_13C0&SUBSYS_31701462&REV_A1
         Display Memory: 4095 MB
       Dedicated Memory: 3072 MB
          Shared Memory: 1023 MB
           Current Mode: 1920 x 1080 (32 bit) (60Hz)
           Monitor Name: BenQ GL2760
          Monitor Model: BenQ GL2760
             Monitor Id: BNQ78D5
            Native Mode: 1920 x 1080(p) (60.000Hz)
            Output Type: HDMI
            Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    Driver File Version: 9.18.0013.4788 (English)
         Driver Version: 9.18.13.4788
            DDI Version: 11
           Driver Model: WDDM 1.1
      Driver Attributes: Final Retail
       Driver Date/Size: 3/13/2015 13:41:47, 17258024 bytes
            WHQL Logo'd: Yes
        WHQL Date Stamp:
      Device Identifier: {D7B71E3E-5080-11CF-6665-7D111CC2C435}
              Vendor ID: 0x10DE
              Device ID: 0x13C0
              SubSys ID: 0x31701462
            Revision ID: 0x00A1
    Driver Strong Name: oem36.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section152:9.18.13.4788:pci\ven_10de&dev_13c0
         Rank Of Driver: 00E02001
            Video Accel:
       Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
           D3D9 Overlay: Supported
                DXVA-HD: Supported
           DDraw Status: Enabled
             D3D Status: Enabled
             AGP Status: Enabled
    Sound Devices
                Description: Speakers (Realtek High Definition Audio)
    Default Sound Playback: Yes
    Default Voice Playback: Yes
                Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_1458A132&REV_1000
            Manufacturer ID: 1
                 Product ID: 100
                       Type: WDM
                Driver Name: RTKVHD64.sys
             Driver Version: 6.00.0001.7404 (English)
          Driver Attributes: Final Retail
                WHQL Logo'd: Yes
              Date and Size: 12/11/2014 15:15:52, 4351960 bytes
                Other Files:
            Driver Provider: Realtek Semiconductor Corp.
             HW Accel Level: Basic
                  Cap Flags: 0xF1F
        Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
                  HW Memory: 0
           Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
       I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
                Description: BenQ GL2760-0 (NVIDIA High Definition Audio)
    Default Sound Playback: No
    Default Voice Playback: No
                Hardware ID: HDAUDIO\FUNC_01&VEN_10DE&DEV_0071&SUBSYS_14623170&REV_1001
            Manufacturer ID: 1
                 Product ID: 100
                       Type: WDM
                Driver Name: nvhda64v.sys
             Driver Version: 1.03.0033.0000 (English)
          Driver Attributes: Final Retail
                WHQL Logo'd: Yes
              Date and Size: 2/5/2015 15:01:44, 195728 bytes
                Other Files:
            Driver Provider: NVIDIA Corporation
             HW Accel Level: Basic
                  Cap Flags: 0xF1F
        Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
                  HW Memory: 0
           Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
       I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
                Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)
    Default Sound Playback: No
    Default Voice Playback: No
                Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_1458A132&REV_1000
            Manufacturer ID: 1
                 Product ID: 100
                       Type: WDM
                Driver Name: RTKVHD64.sys
             Driver Version: 6.00.0001.7404 (English)
          Driver Attributes: Final Retail
                WHQL Logo'd: Yes
              Date and Size: 12/11/2014 15:15:52, 4351960 bytes
                Other Files:
            Driver Provider: Realtek Semiconductor Corp.
             HW Accel Level: Basic
                  Cap Flags: 0xF1F
        Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
                  HW Memory: 0
           Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
       I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
                Description: NS-40D510NA15-4 (NVIDIA High Definition Audio)
    Default Sound Playback: No
    Default Voice Playback: No
                Hardware ID: HDAUDIO\FUNC_01&VEN_10DE&DEV_0071&SUBSYS_14623170&REV_1001
            Manufacturer ID: 1
                 Product ID: 100
                       Type: WDM
                Driver Name: nvhda64v.sys
             Driver Version: 1.03.0033.0000 (English)
          Driver Attributes: Final Retail
                WHQL Logo'd: Yes
              Date and Size: 2/5/2015 15:01:44, 195728 bytes
                Other Files:
            Driver Provider: NVIDIA Corporation
             HW Accel Level: Basic
                  Cap Flags: 0xF1F
        Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
                  HW Memory: 0
           Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
       I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
                Description: Realtek Digital Output (Realtek High Definition Audio)
    Default Sound Playback: No
    Default Voice Playback: No
                Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_1458A132&REV_1000
            Manufacturer ID: 1
                 Product ID: 100
                       Type: WDM
                Driver Name: RTKVHD64.sys
             Driver Version: 6.00.0001.7404 (English)
          Driver Attributes: Final Retail
                WHQL Logo'd: Yes
              Date and Size: 12/11/2014 15:15:52, 4351960 bytes
                Other Files:
            Driver Provider: Realtek Semiconductor Corp.
             HW Accel Level: Basic
                  Cap Flags: 0xF1F
        Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
                  HW Memory: 0
           Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
       I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
                Description: BenQ GL2760-8 (NVIDIA High Definition Audio)
    Default Sound Playback: No
    Default Voice Playback: No
                Hardware ID: HDAUDIO\FUNC_01&VEN_10DE&DEV_0071&SUBSYS_14623170&REV_1001
            Manufacturer ID: 1
                 Product ID: 100
                       Type: WDM
                Driver Name: nvhda64v.sys
             Driver Version: 1.03.0033.0000 (English)
          Driver Attributes: Final Retail
                WHQL Logo'd: Yes
              Date and Size: 2/5/2015 15:01:44, 195728 bytes
                Other Files:
            Driver Provider: NVIDIA Corporation
             HW Accel Level: Basic
                  Cap Flags: 0xF1F
        Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
                  HW Memory: 0
           Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
       I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
    Sound Capture Devices
    DirectInput Devices
          Device Name: Mouse
             Attached: 1
        Controller ID: n/a
    Vendor/Product ID: n/a
            FF Driver: n/a
          Device Name: Keyboard
             Attached: 1
        Controller ID: n/a
    Vendor/Product ID: n/a
            FF Driver: n/a
          Device Name: USB Keyboard
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC31D
            FF Driver: n/a
          Device Name: USB Keyboard
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC31D
            FF Driver: n/a
          Device Name: USB Keyboard
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC31D
            FF Driver: n/a
    Poll w/ Interrupt: No
    USB Devices
    + USB Root Hub
    | Vendor/Product ID: 0x1002, 0x4397
    | Matching Device ID: usb\root_hub
    | Service: usbhub
    |
    +-+ USB Input Device
    | | Vendor/Product ID: 0x046D, 0xC05A
    | | Location: Port_#0002.Hub_#0001
    | | Matching Device ID: generic_hid_device
    | | Service: HidUsb
    | |
    | +-+ HID-compliant mouse
    | | | Vendor/Product ID: 0x046D, 0xC05A
    | | | Matching Device ID: hid_device_system_mouse
    | | | Service: mouhid
    Gameport Devices
    PS/2 Devices
    + HID Keyboard Device
    | Vendor/Product ID: 0x046D, 0xC31D
    | Matching Device ID: hid_device_system_keyboard
    | Service: kbdhid
    |
    + Terminal Server Keyboard Driver
    | Matching Device ID: root\rdp_kbd
    | Upper Filters: kbdclass
    | Service: TermDD
    |
    + Terminal Server Mouse Driver
    | Matching Device ID: root\rdp_mou
    | Upper Filters: mouclass
    | Service: TermDD
    Disk & DVD/CD-ROM Drives
          Drive: C:
    Free Space: 69.8 GB
    Total Space: 228.7 GB
    File System: NTFS
          Model: KINGSTON  SV300S37A240G SATA Disk Device
          Drive: F:
    Free Space: 1657.3 GB
    Total Space: 1907.6 GB
    File System: NTFS
          Model: ST2000DM 001-1ER164 SATA Disk Device
          Drive: R:
    Free Space: 3481.4 GB
    Total Space: 3815.2 GB
    File System: NTFS
          Model: MARVELL Raid VD SCSI Disk Device
          Drive: D:
          Model: HL-DT-ST DVD+-RW GSA-H73N ATA Device
         Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes
    System Devices
         Name: VIA USB eXtensible Host Controller
    Device ID: PCI\VEN_1106&DEV_3483&SUBSYS_50071458&REV_01\4&6F5B703&0&0048
       Driver: n/a
         Name: PCI standard host CPU bridge
    Device ID: PCI\VEN_1022&DEV_1604&SUBSYS_00000000&REV_00\3&11583659&0&C4
       Driver: n/a
         Name: PCI standard PCI-to-PCI bridge
    Device ID: PCI\VEN_1002&DEV_5A1C&SUBSYS_5A141002&REV_00\3&11583659&0&48
       Driver: n/a
         Name: Standard OpenHCD USB Host Controller
    Device ID: PCI\VEN_1002&DEV_4397&SUBSYS_50041458&REV_00\3&11583659&0&B0
       Driver: n/a
         Name: ATI I/O Communications Processor PCI Bus Controller
    Device ID: PCI\VEN_1002&DEV_4384&SUBSYS_00000000&REV_40\3&11583659&0&A4
       Driver: n/a
         Name: VIA 1394 OHCI Compliant Host Controller
    Device ID: PCI\VEN_1106&DEV_3044&SUBSYS_10001458&REV_C0\4&1AF465A6&0&70A4
       Driver: n/a
         Name: PCI standard host CPU bridge
    Device ID: PCI\VEN_1022&DEV_1603&SUBSYS_00000000&REV_00\3&11583659&0&C3
       Driver: n/a
         Name: PCI standard PCI-to-PCI bridge
    Device ID: PCI\VEN_1002&DEV_5A16&SUBSYS_5A141002&REV_00\3&11583659&0&10
       Driver: n/a
         Name: Standard OpenHCD USB Host Controller
    Device ID: PCI\VEN_1002&DEV_4397&SUBSYS_50041458&REV_00\3&11583659&0&98
       Driver: n/a
         Name: High Definition Audio Controller
    Device ID: PCI\VEN_1002&DEV_4383&SUBSYS_A1321458&REV_40\3&11583659&0&A2
       Driver: n/a
         Name: Realtek PCIe GBE Family Controller
    Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_E0001458&REV_06\4&2DDBB3B7&0&00A8
       Driver: n/a
         Name: PCI standard host CPU bridge
    Device ID: PCI\VEN_1022&DEV_1602&SUBSYS_00000000&REV_00\3&11583659&0&C2
       Driver: n/a
         Name: PCI standard host CPU bridge
    Device ID: PCI\VEN_1002&DEV_5A14&SUBSYS_5A141002&REV_02\3&11583659&0&00
       Driver: n/a
         Name: Standard OpenHCD USB Host Controller
    Device ID: PCI\VEN_1002&DEV_4397&SUBSYS_50041458&REV_00\3&11583659&0&90
       Driver: n/a
         Name: NVIDIA GeForce GTX 980
    Device ID: PCI\VEN_10DE&DEV_13C0&SUBSYS_31701462&REV_A1\4&2534E90F&0&0010
       Driver: n/a
         Name: PCI standard host CPU bridge
    Device ID: PCI\VEN_1022&DEV_1601&SUBSYS_00000000&REV_00\3&11583659&0&C1
       Driver: n/a
         Name: PCI standard PCI-to-PCI bridge
    Device ID: PCI\VEN_1002&DEV_43A3&SUBSYS_00001002&REV_00\3&11583659&0&AB
       Driver: n/a
         Name: Standard Enhanced PCI to USB Host Controller
    Device ID: PCI\VEN_1002&DEV_4396&SUBSYS_50041458&REV_00\3&11583659&0&B2
       Driver: n/a
         Name: High Definition Audio Controller
    Device ID: PCI\VEN_10DE&DEV_0FBB&SUBSYS_31701462&REV_A1\4&2534E90F&0&0110
       Driver: n/a
         Name: PCI standard host CPU bridge
    Device ID: PCI\VEN_1022&DEV_1600&SUBSYS_00000000&REV_00\3&11583659&0&C0
       Driver: n/a
         Name: PCI standard PCI-to-PCI bridge
    Device ID: PCI\VEN_1002&DEV_43A0&SUBSYS_00001002&REV_00\3&11583659&0&A8
       Driver: n/a
         Name: Standard Enhanced PCI to USB Host Controller
    Device ID: PCI\VEN_1002&DEV_4396&SUBSYS_50041458&REV_00\3&11583659&0&9A
       Driver: n/a
         Name: Marvell 92xx SATA 6G Controller
    Device ID: PCI\VEN_1B4B&DEV_9230&SUBSYS_92301B4B&REV_11\4&1B49F582&0&0068
       Driver: n/a
         Name: Texas Instruments 1394 OHCI Compliant Host Controller
    Device ID: PCI\VEN_104C&DEV_823F&SUBSYS_78563412&REV_01\5&2A46CC04&0&000058
       Driver: n/a
         Name: PCI standard PCI-to-PCI bridge
    Device ID: PCI\VEN_1002&DEV_5A1F&SUBSYS_5A141002&REV_00\3&11583659&0&58
       Driver: n/a
         Name: PCI standard ISA bridge
    Device ID: PCI\VEN_1002&DEV_439D&SUBSYS_439D1002&REV_40\3&11583659&0&A3
       Driver: n/a
         Name: Standard Enhanced PCI to USB Host Controller
    Device ID: PCI\VEN_1002&DEV_4396&SUBSYS_50041458&REV_00\3&11583659&0&92
       Driver: n/a
         Name: Marvell 91xx SATA 6G Controller
    Device ID: PCI\VEN_1B4B&DEV_9172&SUBSYS_B0001458&REV_12\4&22A3F64&0&0050
       Driver: n/a
         Name: PCI standard PCI-to-PCI bridge
    Device ID: PCI\VEN_104C&DEV_823E&SUBSYS_78563412&REV_01\4&33E4407A&0&0058
       Driver: n/a
         Name: PCI standard PCI-to-PCI bridge
    Device ID: PCI\VEN_1002&DEV_5A1E&SUBSYS_5A141002&REV_00\3&11583659&0&68
       Driver: n/a
         Name: Standard Dual Channel PCI IDE Controller
    Device ID: PCI\VEN_1002&DEV_439C&SUBSYS_50021458&REV_40\3&11583659&0&A1
       Driver: n/a
         Name: AMD SATA Controller
    Device ID: PCI\VEN_1002&DEV_4391&SUBSYS_B0021458&REV_40\3&11583659&0&88
       Driver: n/a
         Name: Renesas Electronics USB 3.0 Host Controller
    Device ID: PCI\VEN_1912&DEV_0015&SUBSYS_00000000&REV_02\4&693E52D&0&00AB
       Driver: n/a
         Name: PCI standard host CPU bridge
    Device ID: PCI\VEN_1022&DEV_1605&SUBSYS_00000000&REV_00\3&11583659&0&C5
       Driver: n/a
         Name: PCI standard PCI-to-PCI bridge
    Device ID: PCI\VEN_1002&DEV_5A1D&SUBSYS_5A141002&REV_00\3&11583659&0&50
       Driver: n/a
         Name: Standard OpenHCD USB Host Controller
    Device ID: PCI\VEN_1002&DEV_4399&SUBSYS_50041458&REV_00\3&11583659&0&A5
       Driver: n/a
         Name: ATI I/O Communications Processor SMBus Controller
    Device ID: PCI\VEN_1002&DEV_4385&SUBSYS_43851002&REV_42\3&11583659&0&A0
       Driver: n/a
    DirectShow Filters
    DirectShow Filters:
    WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
    WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
    WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
    MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
    Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
    WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
    WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.18221
    Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
    Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
    DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
    MainConcept MPEG Demultiplexer,0x00800100,1,2,mc_demux_mp2_ds.ax,9.09.0012.5440
    Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.18741
    WS ScreenCapture,0x00200000,0,1,ScreenCaptureFilter.ax,5.07.0000.0002
    LogMeIn Video Encoder,0x00200000,1,1,racodec.ax,4.01.0000.5022
    WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
    Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
    AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.18741
    VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.18741
    SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200.17037
    AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
    StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Fire-i Yuv decompressor,0x00200000,1,1,fiyuv.ax.x86,5.80.0000.0021
    MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.18741
    MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.18741
    SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
    VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
    CineForm JPG2Stream Filter,0x00200000,0,1,JPEGS2Stream.dll,
    MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
    Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
    SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
    LogMeIn Video Decoder,0x00800000,1,1,racodec.ax,4.01.0000.5022
    Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.18741
    MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.18741
    DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
    Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.18741
    Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514
    ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.18741
    Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.18741
    MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.18741
    Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.18741
    Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.18741
    DivX Demux Filter,0x00800002,0,3,DirectShowDemuxFilter.dll,1.00.0003.0145
    VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
    WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
    DivX Demux Filter (Unrestricted Edition),0x00200000,0,3,DirectShowDemuxFilter.dll,1.00.0003.0145
    VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
    File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
    iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
    iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
    DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.18741
    Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.18741
    AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.18741
    RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
    Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
    WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
    MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
    DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
    SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.18501
    Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.18501
    MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
    Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
    StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
    Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.18741
    AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.18741
    AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.18741
    Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
    MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
    Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
    File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.18741
    Firei Net Dump,0x00200000,1,0,finetdmp.ax.x86,5.80.0000.0013
    MainConcept Stream Parser,0x00400000,1,2,mc_demux_mp2_ds.ax,9.09.0012.5440
    Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
    StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528
    AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
    Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.18741
    File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.18741
    File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.18741
    Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.18741
    BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669
    MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.18741
    WDM Streaming Tee/Splitter Devices:
    Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    Video Compressors:
    WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
    WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
    MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
    DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
    LogMeIn Video Encoder,0x00200000,1,1,racodec.ax,4.01.0000.5022
    MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.18741
    Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Audio Compressors:
    WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
    WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
    IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
    PCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
    Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
    GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.18741
    CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.18741
    CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.18741
    MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.18741
    PBDA CP Filters:
    PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528
    PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
    PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
    Midi Renderers:
    Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.18741
    Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.18741
    WDM Streaming Capture Devices:
    ,0x00000000,0,0,,
    ,0x00000000,0,0,,
    ,0x00000000,0,0,,
    Realtek HD Audio Line input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    Realtek HD Audio Mic input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    Realtek HD Audio Stereo input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    WDM Streaming Rendering Devices:
    ,0x00000000,0,0,,
    ,0x00000000,0,0,,
    ,0x00000000,0,0,,
    Realtek HD Audio output,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    Realtek HDA SPDIF Optical Out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    Realtek HDA SPDIF Out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    BDA Network Providers:
    Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514
    Multi-Instance Capable VBI Codecs:
    VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
    BDA Transport Information Renderers:
    BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
    MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514
    BDA CP/CA Filters:
    Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708
    Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708
    PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708
    XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708
    WDM Streaming Communication Transforms:
    Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    Audio Renderers:
    Speakers (Realtek High Definiti,0x00200000,1,0,quartz.dll,6.06.7601.18741
    BenQ GL2760-0 (NVIDIA High Defi,0x00200000,1,0,quartz.dll,6.06.7601.18741
    BenQ GL2760-8 (NVIDIA High Defi,0x00200000,1,0,quartz.dll,6.06.7601.18741
    Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.18741
    Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.18741
    DirectSound: BenQ GL2760-0 (NVIDIA High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.18741
    DirectSound: BenQ GL2760-8 (NVIDIA High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.18741
    DirectSound: NS-40D510NA15-4 (NVIDIA High Definition Audio),0x0

      Re: Problems with computer stability using Pr/AE CC. -Computer Specs Listed. SOLUTIONS?
           Peferling  
    ==================
    Boy, you are not kidding,  I was running both the cloud and CS6, and I was ready to throw in the towel.
    I have changed computer's twice now, have a solid state hd, (which I love) with 10 terabytes on externals, I run NOTHING except adobe's stuff on my HD now, and only one version of it, and it runs like a dream.
    So, I updated the OS to win 8.1, updated my peripherals,
    I dumped CS6 (hated to, but for some reason my 3D won't work on it, it works fine with the cloud) but in CS6 the software was turning it off after adobe's last update.
    I've made a virtual machine for my development environments which do not play well with adobe's stuff.
    My rule of thumb has always been double what the manufacturer states is required for RAM, but imho, with my current upgrades: upgraded to win8.1, and other peripherals, spent two weeks changing stuff over and it's about 100 times better than trying to run CC and CS6.   - No kidding, the change is astronomical
    But for anything PC I'm way over powered, and for Adobe, I'm still underpowered.
    Next, I'll just get a mac for Adobe, and stick with my pc's for ms/CentOS.   Too, it seems like since the cloud was initiated Adobe is rolling out the updates faster and changes without warning. The processor/3D issue,  I had no warning on it, just woke up one day and "no more 3d" :S
    But I do love the cloud, so, guess there's got to be some dark lining to it. <g>

  • When attempting to use Lightroom external editor program to edit a photo in Photoshop Elements 10, the photo does not open / appear on photoshop elements screen.  I don't have any problem with this when using Photoshop Elements 6 or Photoshop CS.  I'm usi

    When attempting to use Lightroom external editor program to edit a photo in Photoshop Elements 10, the photo does not open / appear on photoshop elements screen.  I don't have any problem with this when using Photoshop Elements 6 or Photoshop CS.  I'm using a Mac with Mountain Lion OS.  Any solutions?

    Adobe now hides the editor - what looks like it is not - you want the editor hidden in the support folder - see http://forums.adobe.com/message/3955558#3955558 for details
    LN

  • Having problem with spinning ball using final cut pro x with new macbook pro with retina screen

    Having problem with spinning ball using final cut pro x with new macbook pro with retina screen

    Update the software. There is no reason to run a two year old version.
    Russ

  • Problem with SDO_relate when using polygons with holes.

    I'm having a problem with sdo_relate. I'm trying to extract all elements from a point table (bdtq_batim_p) that are inside a specific polygon from another table (SDA_MUNIC_SS). The spatial index for both table have been rebuilt and the data from both table is valid.
    When I do a count on the query, I know the answer should be 1422 elements (Counted in ArcGIS). However, sdo_relate gives a smaller number of elements in the result set.
    The query :
    SELECT count(distinct t.identifiant) FROM bdtq_batim_p t, SDA_MUNIC_SS s WHERE s.mus_co_geo = '48015' and sdo_relate( t.SHAPE,s.SHAPE,'mask=anyinteract querytype=window') = 'TRUE'
    returns 282 elements. The query with mask=inside, SDO_Anyinteract() and SDO_inside() all give the same result.
    I did a test with the following query and the result is 1422 (which is the good result).
    SELECT count(distinct t.identifiant) FROM bdtq_batim_p t, SDA_MUNIC_SS s WHERE s.mus_co_geo = '48015' and SDO_WITHIN_DISTANCE( t.SHAPE,s.SHAPE,'distance=0') = 'TRUE';
    It's important to note that the polygone (from SDA_MUNIC_SS) that is used for this query have holes in it. I have the same problem with all the polygons from the SDA_MUNIC_SS table that have holes in it. For the polygon without holes, the results are the same for the 2 queries.
    My question are :
    Why are the result from the two queries different? A query with a buffer of 0 should always return the same result as a query with Anyinteract.
    Is there a known problem with SDO_RELATE when using a polygon with holes in it?
    Do you have any idea how to solve my problem.

    Since i don't have much control on the version of Oracle and Patches that we use in the system, we used a workaround that detects the polygons with holes and uses the SDO_WITHIN_DISTANCE( t.SHAPE,s.SHAPE,'distance=0') = 'TRUE' operator in those case. We saw a slight decline in performance but it now returns the right results. When the system will be patched, we'll come back to the original version and see if the problem is solved.

  • Compilation problem with templates while using option -m64

    Hi,
    I have compilation problem with template while using option -m64.
    No problem while using option -m32.
    @ uname -a
    SunOS snt5010 5.10 Generic_127111-11 sun4v sparc SUNW,SPARC-Enterprise-T5220
    $ CC -V
    CC: Sun C++ 5.9 SunOS_sparc Patch 124863-01 2007/07/25
    Here is some C++ program
    ############# foo5.cpp #############
    template <typename T, T N, unsigned long S = sizeof(T) * 8>
    struct static_number_of_ones
    static const T m_value = static_number_of_ones<T, N, S - 1>::m_value >> 1;
    static const unsigned long m_count = static_number_of_ones<T, N, S - 1>::m_count + (static_number_of_ones<T, N, S - 1>::m_value & 0x1);
    template <typename T, T N>
    struct static_number_of_ones<T, N, 0>
    static const T m_value = N;
    static const unsigned long m_count = 0;
    template <typename T, T N>
    struct static_is_power_of_2
    static const bool m_result = (static_number_of_ones<T,N>::m_count == 1);
    template <unsigned long N>
    struct static_number_is_power_of_2
    static const bool m_result = (static_number_of_ones<unsigned long, N>::m_count == 1);
    int main(int argc)
    int ret = 0;
    if (argc > 1)
    ret += static_is_power_of_2<unsigned short, 16>::m_result;
    ret += static_is_power_of_2<unsigned int, 16>::m_result;
    ret += static_is_power_of_2<unsigned long, 16>::m_result;
    ret += static_number_is_power_of_2<16>::m_result;
    else
    ret += static_is_power_of_2<unsigned short, 17>::m_result;
    ret += static_is_power_of_2<unsigned int, 17>::m_result;
    ret += static_is_power_of_2<unsigned long, 17>::m_result;
    ret += static_number_is_power_of_2<17>::m_result;
    return ret;
    Compiation:
    @ CC -m32 foo5.cpp
    // No problem
    @ CC -m64 foo5.cpp
    "foo5.cpp", line 20: Error: An integer constant expression is required here.
    "foo5.cpp", line 36: Where: While specializing "static_is_power_of_2<unsigned long, 16>".
    "foo5.cpp", line 36: Where: Specialized in non-template code.
    "foo5.cpp", line 26: Error: An integer constant expression is required here.
    "foo5.cpp", line 37: Where: While specializing "static_number_is_power_of_2<16>".
    "foo5.cpp", line 37: Where: Specialized in non-template code.
    "foo5.cpp", line 20: Error: An integer constant expression is required here.
    "foo5.cpp", line 43: Where: While specializing "static_is_power_of_2<unsigned long, 17>".
    "foo5.cpp", line 43: Where: Specialized in non-template code.
    "foo5.cpp", line 26: Error: An integer constant expression is required here.
    "foo5.cpp", line 44: Where: While specializing "static_number_is_power_of_2<17>".
    "foo5.cpp", line 44: Where: Specialized in non-template code.
    4 Error(s) detected.
    Predefined macro:
    @ CC -m32 -xdumpmacros=defs foo5.cpp | & tee log32
    @ CC -m64 -xdumpmacros=defs foo5.cpp | & tee log64
    @ diff log32 log64
    7c7
    < #define __TIME__ "09:24:58"
    #define __TIME__ "09:25:38"20c20
    < #define __sparcv8plus 1
    #define __sparcv9 1[snipped]
    =========================
    What is wrong?
    Thanks,
    Alex Vinokur

    Bug 6749491 has been filed for this problem. It will be visible at [http://bugs.sun.com] in a day or two.
    If you have a service contract with Sun, you can ask to have this bug's priority raised, and get a pre-release version of a compiler patch that fixes the problem.
    Otherwise, you can check for new patches from time to time at
    [http://developers.sun.com/sunstudio/downloads/patches/]
    and see whether this bug is listed as fixed.

  • Is there a problem with Apple Mail using IMAP

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    - Proliferation of drafts during composition of an email.
    - Connections on the mail host do not close automatically and proliferate over time until the host rejects further connection requests.
    Hosting provider goes on to suggest turning off IDLE command.  In my experience turning this feature off did not improve the situation.  In fact, it created a few.
    Question: Is the hosting provider correct in faulting Apple Mail?
    Been fielding the question with a number of people.  I'm aware of three people who are experiencing similar problems, each using different mail hosts.  Tech reps at inmotionhosting.com and nexcess.com point the finger at a Apple Mail, along with an IT specialist in Los Angeles, CA, and a tech support rep at an Apple Store in Arizona who said that Apple and Google mail are aware of and coordinating to resolve the problem.
    Anyone out there have any insights into this?

    Is there a problem with Apple Mail using IMAP?  Having a problem syncing to our mail server: doesn't sync properly when multiple devices use same mail acct.  Spoken w/ mail hosting provider who says Apple Mail doesn't follow IMAP protocol properly leaving Apple Mail users to experience a variety of problems when connecting to IMAP accounts.  Among them:
    - Improper syncing
    - Proliferation of drafts during composition of an email.
    - Connections on the mail host do not close automatically and proliferate over time until the host rejects further connection requests.
    Hosting provider goes on to suggest turning off IDLE command.  In my experience turning this feature off did not improve the situation.  In fact, it created a few.
    Question: Is the hosting provider correct in faulting Apple Mail?
    Been fielding the question with a number of people.  I'm aware of three people who are experiencing similar problems, each using different mail hosts.  Tech reps at inmotionhosting.com and nexcess.com point the finger at a Apple Mail, along with an IT specialist in Los Angeles, CA, and a tech support rep at an Apple Store in Arizona who said that Apple and Google mail are aware of and coordinating to resolve the problem.
    Anyone out there have any insights into this?

  • CS 4 Dynamic Link to Encore doesn't work most of the time.  Encore stops operating after opening and periodically Premier Pro stops working.  I'm told that there has been a problem with CS4 when using Dynamic Link to go to Encore and build CD's.  Is there

    CS 4 Dynamic Link to Encore doesn't work most of the time.  Encore stops operating after opening and periodically Premier Pro stops working.  I'm told that there has been a problem with CS4 when using Dynamic Link to go to Encore and build CD's.  Is there a way around this?  Is there a patch to correct it?

    To build CD's???
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    If DL is not working properly for you the way around this is to export from Premiere to either mpeg2-dvd for DVD or BluRay H.264 for BD-disks and import the files in Encore.

  • Java API, problem with secondary keys using multi key creator

    Hi,
    I'm developing an application that inserts a few 100k or so records into a Queue DB, then access them using one of four Hash SecondaryDatabases. Three of these secondary dbs use a SecondaryMultiKeyCreator to generate the keys, and one uses a SecondaryKeyCreator. As a test, I'm trying to iterate through each secondary key. When trying to iterate through the keys of any of the secondary databases that use a SecondaryMultiKeyCreator, I have problems. I'm attempting to iterate through the keys by:
    1: creating a StoredMap of the SecondaryDatabase
    2: getting a StoredKeySet from said map
    3: getting a StoredIterator on said StoredKeySet
    4: iterate
    The first call to StoredIterator.next() fails at my key binding (TupleBinding) because it is only receiving 2 bytes of data for the key, when it should be getting more, so an Exception is thrown. I suspected a problem with my SecondaryMultiKeyCreator, so I added some debug code to check the size of the DatabaseEntries it creates immediately before adding them to the results key Set. It checks out right. I also checked my key binding like so:
    1: use binding to convert the key object to a DatabaseEntry
    2: use binding to convert the created DatabaseEntry back to a key object
    3: check to see if the old object contains the same data as the new one
    Everything checked out ok.
    What it boils down to is this: my key creator is adding DatabaseEntries of the correct size to the results set, but when the keys are being read back later on, my key binding is only receiving 2 bytes of data. For the one SecondaryDatabase that doesn't use a SecondaryMultiKeyCreator, but just a SecondaryKeyCreator, there are no issues and I am able to iterate through its secondary keys as expected.
    EDIT: New discovery: if I only add ONE DatabaseEntry to the results set in my SecondaryMultiKeyCreator, I am able to iterate through the keys as I would like to.
    Any ideas or suggestions?
    Thank you for your attention,
    -Justin
    Message was edited by:
    Steamroller

    Hi Justin,
    Sorry about the delayed response here. I have created a patch that resolves the problem.
    If you apply the patch to your 4.6.21 source tree, and then rebuild Berkeley DB, the improper behavior should be resolved.
    Regards,
    Alex
    diff -rc db/db_am.c db/db_am.c
    *** db/db_am.c     Thu Jun 14 04:21:30 2007
    --- db/db_am.c     Fri Jun 13 11:20:28 2008
    *** 331,338 ****
           F_SET(dbc, DBC_TRANSIENT);
    !      switch (flags) {
    !      case DB_APPEND:
                 * If there is an append callback, the value stored in
                 * data->data may be replaced and then freed.  To avoid
    --- 331,337 ----
           F_SET(dbc, DBC_TRANSIENT);
    !       if (flags == DB_APPEND && LIST_FIRST(&dbp->s_secondaries) == NULL) {
                 * If there is an append callback, the value stored in
                 * data->data may be replaced and then freed.  To avoid
    *** 367,388 ****
    -            * Secondary indices:  since we've returned zero from an append
    -            * function, we've just put a record, and done so outside
    -            * __dbc_put.  We know we're not a secondary-- the interface
    -            * prevents puts on them--but we may be a primary.  If so,
    -            * update our secondary indices appropriately.
    -            * If the application is managing this key's data, we need a
    -            * copy of it here.  It will be freed in __db_put_pp.
    -           DB_ASSERT(dbenv, !F_ISSET(dbp, DB_AM_SECONDARY));
    -           if (LIST_FIRST(&dbp->s_secondaries) != NULL &&
    -               (ret = __dbt_usercopy(dbenv, key)) == 0)
    -                ret = __db_append_primary(dbc, key, &tdata);
                 * The append callback, if one exists, may have allocated
                 * a new tdata.data buffer.  If so, free it.
    --- 366,371 ----
    *** 390,401 ****
                /* No need for a cursor put;  we're done. */
                goto done;
    !      default:
    !           /* Fall through to normal cursor put. */
    !           break;
    !      if (ret == 0)
                ret = __dbc_put(dbc,
                    key, data, flags == 0 ? DB_KEYLAST : flags);
    --- 373,379 ----
                /* No need for a cursor put;  we're done. */
                goto done;
    !      } else
                ret = __dbc_put(dbc,
                    key, data, flags == 0 ? DB_KEYLAST : flags);
    diff -rc db/db_cam.c db/db_cam.c
    *** db/db_cam.c     Tue Jun  5 21:46:24 2007
    --- db/db_cam.c     Thu Jun 12 16:41:29 2008
    *** 899,905 ****
           DB_ENV *dbenv;
           DB dbp, sdbp;
           DBC dbc_n, oldopd, opd, sdbc, *pdbc;
    !      DBT olddata, oldpkey, newdata, pkey, temppkey, tempskey;
           DBT all_skeys, skeyp, *tskeyp;
           db_pgno_t pgno;
           int cmp, have_oldrec, ispartial, nodel, re_pad, ret, s_count, t_ret;
    --- 899,905 ----
           DB_ENV *dbenv;
           DB dbp, sdbp;
           DBC dbc_n, oldopd, opd, sdbc, *pdbc;
    !      DBT olddata, oldpkey, newdata, pkey, temppkey, tempskey, tdata;
           DBT all_skeys, skeyp, *tskeyp;
           db_pgno_t pgno;
           int cmp, have_oldrec, ispartial, nodel, re_pad, ret, s_count, t_ret;
    *** 1019,1026 ****
            * should have been caught by the checking routine, but
            * add a sprinkling of paranoia.
    !      DB_ASSERT(dbenv, flags == DB_CURRENT || flags == DB_KEYFIRST ||
    !            flags == DB_KEYLAST || flags == DB_NOOVERWRITE);
            * We'll want to use DB_RMW in a few places, but it's only legal
    --- 1019,1027 ----
            * should have been caught by the checking routine, but
            * add a sprinkling of paranoia.
    !       DB_ASSERT(dbenv, flags == DB_APPEND || flags == DB_CURRENT ||
    !             flags == DB_KEYFIRST || flags == DB_KEYLAST ||
    !             flags == DB_NOOVERWRITE);
            * We'll want to use DB_RMW in a few places, but it's only legal
    *** 1048,1053 ****
    --- 1049,1107 ----
                     goto err;
                have_oldrec = 1; /* We've looked for the old record. */
    +      } else if (flags == DB_APPEND) {
    +           /*
    +            * With DB_APPEND, we need to do the insert to populate the
    +            * key value. So we swap the 'normal' order of updating
    +            * secondary / verifying foreign databases and inserting.
    +            *
    +            * If there is an append callback, the value stored in
    +            * data->data may be replaced and then freed.  To avoid
    +            * passing a freed pointer back to the user, just operate
    +            * on a copy of the data DBT.
    +            */
    +           tdata = *data;
    +           /*
    +            * If this cursor is going to be closed immediately, we don't
    +            * need to take precautions to clean it up on error.
    +            */
    +           if (F_ISSET(dbc_arg, DBC_TRANSIENT))
    +                dbc_n = dbc_arg;
    +           else if ((ret = __dbc_idup(dbc_arg, &dbc_n, 0)) != 0)
    +                goto err;
    +
    +           pgno = PGNO_INVALID;
    +
    +           /*
    +            * Append isn't a normal put operation;  call the appropriate
    +            * access method's append function.
    +            */
    +           switch (dbp->type) {
    +           case DB_QUEUE:
    +                if ((ret = __qam_append(dbc_n, key, &tdata)) != 0)
    +                     goto err;
    +                break;
    +           case DB_RECNO:
    +                if ((ret = __ram_append(dbc_n, key, &tdata)) != 0)
    +                     goto err;
    +                break;
    +           default:
    +                /* The interface should prevent this. */
    +                DB_ASSERT(dbenv,
    +                    dbp->type == DB_QUEUE || dbp->type == DB_RECNO);
    +
    +                ret = __db_ferr(dbenv, "DBC->put", 0);
    +                goto err;
    +           }
    +           /*
    +            * The append callback, if one exists, may have allocated
    +            * a new tdata.data buffer.  If so, free it.
    +            */
    +           FREE_IF_NEEDED(dbenv, &tdata);
    +           pkey.data = key->data;
    +           pkey.size = key->size;
    +           /* An append cannot be replacing an existing item. */
    +           nodel = 1;
           } else {
                /* Set pkey so we can use &pkey everywhere instead of key.  */
                pkey.data = key->data;
    *** 1400,1405 ****
    --- 1454,1465 ----
      skip_s_update:
    +       * If this is an append operation, the insert was done prior to the
    +       * secondary updates, so we are finished.
    +       */
    +      if (flags == DB_APPEND)
    +           goto done;
    +      /*
            * If we have an off-page duplicates cursor, and the operation applies
            * to it, perform the operation.  Duplicate the cursor and call the
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  • Please Help! Problem with 'whistle' when using Audition and Premeire Pro 1.5 with Audigy

    I hope someone can help with this problem. The start of these messages is at the bottom. Any suggestions would be most welcome...Bill Allen
    Hi David (00)... Thanks for your reply. I just wanted to let you know
    that I am going to post all of this correspondence on as many Creative
    forums that I can find in hopes of finding someone that help with this
    problem.
    I will advise you of the results
    Thanks again...Bill Allen
    ----- Original Message -----
    From: "Creative Americas Customer Support"
    To: "Bill Allen"
    Sent: Saturday, February , 2006 :39 AM
    Subject: Re: Creative System Information (English : Adobe Premeire Pro .5
    and Adobe Audition) (KMM987992I6636L0KM)
    > Sir,
    >
    > The only time that I've see a random tone being generated as you
    > decribe, it was necessary to update the system bios to correct.
    >
    > While we are able to playback and record with the card and it's included
    > software, Adobe continues to not allow you to monitor what you're
    > recording. As best we can tell, there's nothing wrong with the card and
    > I would urge you to check with Adobe for any "monitor recording"
    > switches that may be in their software.
    >
    > For faster service please reply with previous correspondence when
    > replying to this email.
    >
    > Best Regards
    > ,
    >
    > David (00)
    > Team Specialist
    >
    > Technical Support
    > Creative Labs Americas
    >
    >
    >
    > To provide feedback on your "Creative Experience" please click on the
    > following link:
    >
    Link removed
    >
    > This link is provided so that you may provide feedback on your "Creative
    > Experience". If you require further troubleshooting or have additional
    > questions simply reply to the original mail and we will be glad to
    > assist you.
    >
    > Original Message Follows:
    > ------------------------
    > Jeen... I appreciate, very much, your reply. But I don't appreciate
    > trying
    > to be 'ping ponged' back and forth between Creative and Adobe. While I
    > realize that you can only deduce a solution from what I tell you, I
    > believe
    > that if you re-read my description of the problem you will realize that
    > the
    > problem is with the sound card and it's associated software. Otherwise
    > why
    > would the system work as expected when it it turned on the next morning?
    >
    > I would also like to know where the 'tone' comes from. When recording
    > video segment (with audio) through the firewire connection of the
    > Creative Audidgy 2ZS card, after a short while the audio is replaced with a
    > constant tone (as I said, it is about 200 Hz). If I record the video thru the
    > Firewire connection and the audio through the 'Line-In' connection,
    > there is no problem with the recording the audio track 'tone free'. However,
    > sometimes but not always, when the audio is played back the tone will
    > appear. This has happened with both Adobe Premeire Pro .5 and Adobe
    > Audition. It is not in the audio track of Adobe Premeire Pro .5 or
    > Adobe Audition, so the problem must lie with the Creative Audigy 2ZS card or
    > it's associated software. I'm sure your audio engineers have knowledge of
    > this problem and I would appreciate an answer.
    >
    > Thanks...Bill Allen
    >
    > ----- Original Message -----
    > From: "Creative Americas Customer Support"
    >
    > To: "Bill Allen"
    > Sent: Friday, February 0, 2006 2:5 AM
    > Subject: Re: Creative System Information (English : Adobe Premeire Pro
    > .5
    > and Adobe Audition) (KMM9780I6636L0KM)
    >
    >
    >> Dear Bill,
    >>
    >> Thank you for replying back to Creative Technical Support.
    >>
    >> With regards to your issue, I understand that you are having
    > difficulty
    >> getting the audio to record from the applications Adobe Premiere Pro
    > .5
    >> and therefore not sound during the playback.
    >>
    >> As you have verified that the sound card is working properly with the
    >> other applications on recording or playback, this could be due to the
    >> improper setup for the audio in the Premiere Pro .5.
    >>
    >> You may like to refer to Adobe for assistance on the configuration of
    >> the audio settings as we are not in a better position to advise you on
    >> third party software.
    >>
    >> Should you have not sound or issues with our software, please feel
    > free
    >> to contact us so that we can assist you.
    >>
    >> For faster service please reply with previous correspondence when
    >> replying to this email.
    >>
    >> Best Regards
    >> ,
    >>
    >> Jeen
    >> Technical Support
    >> Creative Labs Americas
    >>
    >>
    >>
    >> To provide feedback on your "Creative Experience" please click on the
    >> following link:
    >>
    Link removed
    >>
    >> This link is provided so that you may provide feedback on your
    > "Creative
    >> Experience". If you require further troubleshooting or have additional
    >> questions simply reply to the original mail and we will be glad to
    >> assist you.
    >>
    >> Original Message Follows:
    >> ------------------------
    >> Ronshone... Thanks for your reply.
    >>
    >> Here is the information you requested:
    >>
    >> Sound Blaster Audigy 2ZS
    >> PID: 0 03 50 00 00 00 02
    >> Driver Ver: 2.8.4
    >> Firmware : 0.0.0
    >> Model: SB.0350
    >> Serial Number: MSB0350472004288E
    >> Ink stamp: 50SPT470D
    >>
    >> The Audigy 2ZS is the only sound card installed
    >> The Audigy 2ZS card is at least one slot away from the graphics card.
    >> The Audigy 2ZS card is one slot away from another card.
    >> The Audigy 2ZS card is properly seated in the PCI slot.
    >> The PC's internal wires have been moved away from the Audigy 2ZS card
    > .
    >> The 'on-board' sound is disabled thru the BIOS.
    >> The 'on-board' game port is disabled thru the BIOS.
    >> The XP Pro operating system is up to date with all updates.
    >> There were no background operation going at the time of the tests.
    >> The anit-virus program was closed
    >> The CPU is not overclocked.
    >> And, I am the Administrator.
    >>
    >> The card came in a Creative retail Box along with the input unit that
    >> mounts
    >> in the dri've bay. I can't recall what that is called.
    >>
    >> I have relocated the sound card to a slot that is 4 slots away from
    > the
    >> graphics card and slot away from another card, in this case an
    >> additional
    >> IDE dri've controller.
    >>
    >> I have performed the test you outlined. I found that I had to record
    >> using
    >> the 'line in' source input. And I had to playback using the 'wave'
    >> source.
    >> As far as that test is concerned, everything worked. However when I
    >> bring
    >> up Adobe Premeire Pro .5 I do not hear the audio when capturing, and,
    >> even
    >> though the audio meters in Premeire Pro in indicate that there is
    > audio
    >> playing from the audio track on playback, I hear nothing from the
    >> speakers.
    >>
    >> I then brought up the Creative Speaker Settings requester and did a
    >> diagnostic test. All tests indicated "pass". But when I click on the
    >> 'Speaker Settings' and perform the 'Speaker Test' I hear nothing. I
    >> should
    >> add that in both mixers, the Creative Surround Mixer and the Play
    >> Control
    >> mixer, all inputs and outputs are selected (not muted). Also when I
    >> performed this same test yesterday the 'Speaker Test' worked fine.
    >>
    >> On rebooting, the 'Windows XP' sound is heard from the speakers.
    >> Bringing
    >> up Adobe Premeire Pro .5, the audio played as expected. The 'Speaker
    >> Test'
    >> in the Creative Surround Mixer also worked as expected.
    >>
    >> I then recorded the rest of my program using the Adobe Premeire Pro
    > .5
    >> 'Capture' requester and when I tried to playback from within Adobe
    >> Premeire
    >> Pro .5 all I got was a constant tone (about 200 Hz), even though the
    >> audio
    >> meters in Adobe Premeire Pro .5 indicated that the audio was good and
    >> had
    >> no constant tone.
    >>
    >> I rebooted the computer and brought up Adobe Premeire Pro .5 and my
    >> program. Without making any changes to either mixers, Adobe Premeire
    > Pro
    >> .5
    >> performed, and the sound played, as expected. In the 'Play Control'
    >> mixer
    >> only the 'wave' was acti've. All the rest were muted. It was the same
    >> for
    >> the 'Creative Surround Mixer'.
    >>
    >> I am at a loss as to what the problem is. Any help would be
    >> appreciated.
    >>
    >> ...Bill Allen
    >> ----- Original Message -----
    >> From: "Creative Americas Customer Support"
    >> @customercare.creative.com
    >> To: "Bill Allen"
    >> Sent: Monday, February 06, 2006 9:42 PM
    >> Subject: Re: Creative System Information (English : Adobe Premeire Pro
    >> .5
    >> and Adobe Audition) (KMM933384I6636L0KM)
    >>
    >>
    >> Dear Bill,
    >>
    >> Thank you for contacting Creative Technical Support.
    >>
    >> With regards to the issue you are having, I would really appreciate it
    >> if you can provide me with the model number of the sound card. It
    >> should
    >> start with CT or SB followed by 4 numbers found on the sound card. I
    >> also need the serial number which can be found on the sticker and the
    >> ink stamp which is printed on the back of the card. This number will
    >> not
    >> be located on any of the stickers and it will not be labeled. It is a
    >> number that has been stamped on the card itself, possibly near the
    >> outer
    >> edge of the card to determine the best advice for you.
    >>
    >> Did the sound card come pre-installed in the PC, comes in a plastic
    >> cover or brown box or did it come in a Creative retail box package?
    >>
    >> Below is a link that may help with the location of the model number.
    >>
    >> Run a keyword search for SID2456 from the link below.
    >>
    Link removed
    >>
    >> I also need you to try the following recording test.
    >>
    >> SELECT THE RECORDING SOURCE IN SURROUND MIXER
    >> . Go to Start Programs Creative SB Audigy Surround Mixer
    >> 2. Click on the Recording Source (should be on the right side of the
    >> mixer under the REC label)
    >> 3. Change the recording source to Analog Mix
    >> 4. Mute the other analog sources (Mic, CD Audio, Auxiliary, Tad, PC
    >> speaker) that you don't want recorded with the audio stream.
    >> 5. You may wish to select "record without monitoring" by click on the
    >> (+) above the Analog Mix recording source. This keeps the source from
    >> playing out to speakers while recording
    >>
    >> TEST RECORD THE AUDIO
    >> . Go to Start Programs Accessories Multimedia Sound Recorder.
    >> 2. Click the Record button (red dot)
    >> 3. Talk into the microphone
    >> 4. Let it record the source for a little bit
    >> 5. Hit the Stop button (black square)
    >> 6. Hit the play button (single arrow pointing right)
    >> 7. You should now hear the audio that you recorded.
    >>
    >> If you are still having issues, I recommend you to ensure the
    > following
    >> for the audio installation and test:
    >>
    >> - The card is the only card installed other than the Graphics card.
    >> - The card is at least one empty slot away from the Graphics card.
    >> - Place the soundcard away from all the others.
    >> - That the card is seated properly in the PCI slot.
    >> - Move the PC's internal wires away from the soundcard.
    >> - That the on-board sound on your motherboard is disabled through the
    >> BIOS.
    >> - That the on-board gameport is disabled through the BIOS.
    >> - That your motherboard BIOS is up-to-date.
    >> - That the operating system is up-to-date with the latest service
    > packs
    >> and patches.
    >> - That there are no background applications open when you attempt the
    >> solution.
    >> - That the anti-virus program is disabled.
    >> - That if you are over-clocking your system, return all options to
    >> their
    >> recommended settings.
    >> - That you access the PC with administrator rights.
    >>
    >> Do reply back to me if you are still having problems with any error
    >> messages prompted. Thanks.
    >>
    >> For faster service please reply with previous correspondence when
    >> replying to this email.
    >>
    >> Best Regards
    >> ,
    >>
    >> Ronshone
    >> Technical Support
    >> Creative Labs Americas
    >>
    >>
    >>
    >> To provide feedback on your "Creative Experience" please click on the
    >> following link:
    >>
    Link removed
    >>
    >> This link is provided so that you may provide feedback on your
    >> "Creative
    >> Experience". If you require further troubleshooting or have additional
    >> questions simply reply to the original mail and we will be glad to
    >> assist you.
    >>
    >> Original Message Follows:
    >> ------------------------
    >> User Detail
    >> ----------------------------------------
    >> Name : Bill Allen
    >> Email Address : [email protected]
    >> Self Description : Intermediate PC User
    >>
    >> Creative Product Information
    >> ----------------------------------------
    >>
    >> Problem Type : I need help with a third-party software application
    >>
    >> Problem lies with:
    >> ----------------------------------------
    >> Adobe Premeire Pro .5 and Adobe Audition
    >>
    >> Customer's System Specification
    >> ----------------------------------------
    >>
    >>
    >> Detailed Problem Description
    >> ----------------------------------------
    >> I can hear sound from my computers speakers. The diagnostic tests
    >> performed by the Creative software are all "OK", but I cannot record
    >> audio with either of the two programs mentioned above. I have checked
    >> everything I can think of and all of the settings appear to be "OK".
    > I
    >> have also updated the driver for the sound card. What can I do?
    >>
    >> Attachment :
    >> [ Attachment Type: application/octet-stream Name: CTSi.cab]

    TeamRacing6 wrote:
     b noir,
    I can get itunes to start if I disable Bonjour or if I "repair" it first. Sometimes I can repair Bonjour though add/remove programs, sometimes it will only "repair" using WinRar. Sometimes I have to "repair" Bonjour 2 or 3 times to get iTunes to start.
    I have tried uninstalling and reinstalling at least a dozen times. I have tried redownloading iTunes at least 5 times and from different links. This leads me to believe that the dnssd.dll file is not itself corrupt, but this newest version is causing a conflict with XP somewhere somehow.
    Team, iTunes 10.2.2.12 has just been released. I installed it and checked, and BonJour's been updated to version 2.0.5.0, and there's a new 2.0.5.0 version of dnssd.dll on my system. So I reckon it's worth a try updating to that to see if it's of any help with your trouble.

  • Communication problem with printer when using Parallels

    OK, apologies if this has been asked elsewhere but I've been trawling the forum for an hour and have yet to find the exact problem that I'm having!
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    This is either a Windows or a Parallels problem. For Parallels go to http://forum.parallels.com. For Windows go to the support forums at Microsoft.
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  • Problem with Firefox rendering using a jspx page

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    <?xml version="1.0" encoding="iso-8859-1" standalone="yes" ?>
    <jsp:root xmlns:jsp="http://java.sun.com/JSP/Page" version="1.2"
         xmlns:f="http://java.sun.com/jsf/core"
         xmlns:h="http://java.sun.com/jsf/html"
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                                  <jsp:directive.include file="includes/MenuTop.jspf" />
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                             <af:panelGroup inlineStyle="position: relative; bottom:0px">
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                                  <jsp:directive.include file="includes/MenuBottom.jspf" />
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                                  <af:column sortable="true"
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                                       <af:outputText value="" />
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                                  <af:column sortable="true"
                                       headerText="#{bundle.account_bucket_bundle_table_col2}"
                                       headerNoWrap="true" formatType="text">
                                       <af:outputText value="" />
                                  </af:column>
                                  <af:column sortable="true"
                                       headerText="#{bundle.account_bucket_bundle_table_col3}"
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                                       <af:table emptyText="#{bundle.account_bucket_bucket_no_item}"
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                                            <af:column sortable="true"
                                                 headerText="#{bundle.account_bucket_bucket_table_col1}"
                                                 headerNoWrap="true" formatType="text">
                                                 <af:outputText value="" />
                                            </af:column>
                                            <af:column sortable="true"
                                                 headerText="#{bundle.account_bucket_bucket_table_col2}"
                                                 headerNoWrap="true" formatType="text">
                                                 <af:outputText value="" />
                                            </af:column>
                                            <af:column sortable="true"
                                                 headerText="#{bundle.account_bucket_bucket_table_col3}"
                                                 headerNoWrap="true" formatType="text">
                                                 <af:outputText value="" />
                                            </af:column>
                                            <af:column sortable="true"
                                                 headerText="#{bundle.account_bucket_bucket_table_col4}"
                                                 headerNoWrap="true" formatType="text">
                                                 <af:outputText value="" />
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                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
                             <af:objectSeparator></af:objectSeparator>
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    Sincerely,
    edward.

    i found solution for the problem that i use the following code to include JavaScript file
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