Problem with "stop playing causing camera light to flash

Since ipgrading to ios 5.1 I se that Apple took away the Sleep ipod opton for the timer and relaced it with "stop playing".  Unfortunately, wen the timer reaches zero, the phone stops playing but the camera flas starts flashing until I unlock the phone.  Besides being annoying, this obviously defeats the purpose of resting the phone and saving battery life.  Any suggestions?  Note: I do have a flaslight app on the phone in case that makes a difference.

Thanks again
I have removed the keyframes in frame 2 and 6 on all the layers (please seen new pic below), however the problem still persists.
Here is my code on my actions layer:
stop();
toolbar.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
function fl_ClickToDrag(event:MouseEvent):void
    toolbar.startDrag();
stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
function fl_ReleaseToDrop(event:MouseEvent):void
    toolbar.stopDrag();
about.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_4);
function fl_ClickToGoToAndPlayFromFrame_4(event:MouseEvent):void
    gotoAndPlay(2);
latestnews.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_6);
function fl_ClickToGoToAndPlayFromFrame_6(event:MouseEvent):void
    gotoAndPlay(3);
services.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_7);
function fl_ClickToGoToAndPlayFromFrame_7(event:MouseEvent):void
    gotoAndPlay(4);
portfolio.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_8);
function fl_ClickToGoToAndPlayFromFrame_8(event:MouseEvent):void
    gotoAndPlay(5);
contact.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_9);
function fl_ClickToGoToAndPlayFromFrame_9(event:MouseEvent):void
    gotoAndPlay(6);
As you can see the code looks pretty correct to me. Ignore the code at the top, that is just for a draggable graphic on the page.
Any clues from the code??

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