Problems with the Graphic Equali

Hi, I am having a very hard time with errors within the drivers.st) before i reinstalled windows, i had my Audigy 2 ZS Platinum working perfectly, without any flaws, the drivers would work, i can use all the programs and what not. But now that i have reinstalled windows, i did the automatic update through explorer and i downloaded/installed all the recommended and critical drivers, restarted when told to do so, went back, refreshed, and installed newer drivers, and i only see (in start>programs>creative>) 'Creative Audio Control' . Nothing else, everytime i start windows up, the cool little blue and white icon for the sound control wont pop up, instead i get the reg windows sound icon with default settings/options inside. The Graphic Equalizer won't work, nothing, so i cannot fine tune my system.... I tried unistalling it fully, even using the guide and re-install it, but the same thing happened...can someone please help me =)2nd) is there some kind of option i can do, maybe a 'fix.exe' i can run. lol- Sincerely - JoeThanks for reading and your post(s)

I think you need to install all the software from the beginning from original CD.
If you have drivers already installed then run start.exe found on Creative Driver/Software CD @ CTRun\ -folder.
If you neeed to install drivers st then execute the ctzapxx.exe found on same CD @ \Audio\Drivers -folder.
After this if you want to update your Creative drivers/software --> do it manually --> herefrom you can download all updates they have.
ADDON: If you do not have the CD you find a link to DL it from here.
jutapaMessage Edited by jutapa on 0-26-2006 0:3 AM

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                   // Set the new coordinates
                   draftText.x = e.getX();
                   draftText.y = e.getY();
                   // Draw the permanent text
                   drawText(drawColor, draftText.x, draftText.y,
                         draftText.text, this.mode_paint);
                   floatingText = false;
         public void mouseDragged(MouseEvent e)
            if (drawType == this.freehand)
              drawLine(drawColor, oldx, oldy, e.getX(), e.getY(),
                    drawThickness, this.mode_paint);
              oldx = e.getX();
              oldy = e.getY();
         else
             dragging = true;
         if (drawType == this.line)
            // Erase the old draft line
            drawLine(draftLine.color, draftLine.startx, draftLine.starty,
              draftLine.endx, draftLine.endy, drawThickness,
              this.mode_xor);
            // Draw the new draft line
            draftLine.endx = e.getX();
            draftLine.endy = e.getY();
            drawLine(draftLine.color, draftLine.startx, draftLine.starty,
              draftLine.endx, draftLine.endy, drawThickness,
              this.mode_xor);
         public void mouseMoved(MouseEvent e)
             if (floatingText)
              // When the user has entered some text to place on the
              // canvas, it remains sticky with the cursor until another
              // click is entered to place it.
              // Erase the old draft text
              drawText(drawColor, draftText.x, draftText.y,
                                draftText.text, this.mode_xor);
              // Set the new coordinates
              draftText.x = e.getX();
              draftText.y = e.getY();
              // Draw the new floating text
              drawText(drawColor, draftText.x, draftText.y,
                        draftText.text, this.mode_xor);
         //declare  a class for the line shown before the is as wanted
        class tempLine
         public Color color;
         public int startx;
         public int starty;
         public int endx;
         public int endy;
         public int thickness;
         public tempLine(Color mycolor, int mystartx, int mystarty,
                      int myendx, int myendy, int mythickness)
             color = mycolor;
             startx = mystartx;
             starty = mystarty;
             endx = myendx;
             endy = myendy;
             thickness = mythickness;
        class tempText
         public Color color;
         public int x;
         public int y;
         public String text;
         public tempText(Color mycolor, int myx, int myy, String mytext)
             color = mycolor;
             x = myx;
             y = myy;
             text = mytext;
    }

    http://www.java2s.com/ExampleCode/2D-Graphics/DemonstratingUseoftheImageIOLibrary.htm

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