Quality problems with low and high resolution

Hi there all you Photoshop lovers =)
Problem 1
Recently i have experienced a problem in my drawing in Photoshop CS4. When i try to use my brushes, gradiants and feather in the marquee tools I get this result: http://data.fuskbugg.se/skalman01/-------------------------------------------------------- ------------------------------wtf.jpg
I have tried to find the problem by checking the document settings.
Resolution: 72 pixels/inch (since im working with web graphics)
RGB 8bit.
I have even tried to put the resolution up to 250 and the bit up to 16/32 and I still get the same result.
I use a PC with Windows 7, 64x. Useing 32 bits colors in windows.
Is this a known issue? Can someone help me?
Problem 2
A colleague have a new PC computer with Windows XP 64x. The issue we have on that cumputer is that he only has a Adobe design premium cs3 version. What I have read on the box is that the cs3 version only supports x32 bits systems. I have also read that Adobe dous not support Windows XP 64x.
So do my colleague need to buy a Adobe kit cs4 to be able to use his 10 gig ram in the Adobe programs?
Will CS4 support Windows XP 64x ?
Thanks for the support!
// Robin

You can reset your preferences as described in the FAQ.
http://forums.adobe.com/thread/375776?tstart=0
You either have to physically delete (or rename) the preference files or, if using the Alt, Ctrl, and Shift method, be sure that you get a confirmation dialog.
This resets all settings in Photoshop to factory defaults.
(A complete uninstall/re-install will not affect the preferences and a corrupt file there may be causing the problem.)
Another idea would be to try turning off OpenGL drawing in PS preferences.

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    I have this same issue on a bi-daily basis: I can place a call, but then I hear nothing.  I can answer a call, but I then hear nothing.  The calls connect as the people I am in contact with will tell me they answered my calls and heard me, though I could not hear them - and vice versa.  Also, this phone does not like to place a call using the "call" option if dialing from "recent calls".  I turn this phone on/ off daily, I've taken the battery out on about 50% of the occassions when this issue has happened.  This has been a problem for me for approximately 1yr.  My early renew date is just shy of 2 months from now and I cannot wait to get rid of this phone.  Aside from having great difficulty making/ receiving calls, the phone is overall slow to respond to basic functions like text messaging or using the camera.  Also, most times while taking a picture, the camera will "take a picture" but then there is no image in the file.  Highly annoying - the only way to temporarily fix this is to reboot - but like the call issue, the problem recurs.  I do have a bunch of apps on installed on the phone, but since I also have an APP killer on the phone, nothing aside from "Weather Bug" app is ever really running in the background that would slow this phone.  BUT, right now my main concern is may safety: God forbid I am ever in danger or in an emergency situation, this phone's constant malfunctioning could possibly be the physical harm or death of me.  I hope that my family can sue the company that provides the software for this phone, Verizon & Motorola in the event of my untimely death.

  • Problem with JFrame and busy/wait Cursor

    Hi -- I'm trying to set a JFrame's cursor to be the busy cursor,
    for the duration of some operation (usually just a few seconds).
    I can get it to work in some situations, but not others.
    Timing does seem to be an issue.
    There are thousands of posts on the BugParade, but
    in general Sun indicates this is not a bug. I just need
    a work-around.
    I've written a test program below to demonstrate the problem.
    I have the problem on Solaris, running with both J2SE 1.3 and 1.4.
    I have not tested on Windows yet.
    When you run the following code, three JFrames will be opened,
    each with the same 5 buttons. The first "F1" listens to its own
    buttons, and works fine. The other two (F2 and F3) listen
    to each other's buttons.
    The "BUSY" button simply sets the cursor on its listener
    to the busy cursor. The "DONE" button sets it to the
    default cursor. These work fine.
    The "SLEEP" button sets the cursor, sleeps for 3 seconds,
    and sets it back. This does not work.
    The "INVOKE LATER" button does the same thing,
    except is uses invokeLater to sleep and set the
    cursor back. This also does not work.
    The "DELAY" button sleeps for 3 seconds (giving you
    time to move the mouse into the other (listerner's)
    window, and then it behaves just like the "SLEEP"
    button. This works.
    Any ideas would be appreciated, thanks.
    -J
    import java.awt.BorderLayout;
    import java.awt.Cursor;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import javax.swing.JButton;
    import javax.swing.JFrame;
    import javax.swing.JPanel;
    import javax.swing.SwingUtilities;
    public class BusyFrameTest implements ActionListener
    private static Cursor busy = Cursor.getPredefinedCursor (Cursor.WAIT_CURSOR);
    private static Cursor done = Cursor.getDefaultCursor();
    JFrame frame;
    JButton[] buttons;
    public BusyFrameTest (String title)
    frame = new JFrame (title);
    buttons = new JButton[5];
    buttons[0] = new JButton ("BUSY");
    buttons[1] = new JButton ("DONE");
    buttons[2] = new JButton ("SLEEP");
    buttons[3] = new JButton ("INVOKE LATER");
    buttons[4] = new JButton ("DELAY");
    JPanel buttonPanel = new JPanel();
    for (int i = 0; i < buttons.length; i++)
    buttonPanel.add (buttons);
    frame.getContentPane().add (buttonPanel);
    frame.pack();
    frame.setVisible (true);
    public void addListeners (ActionListener listener)
    for (int i = 0; i < buttons.length; i++)
    buttons[i].addActionListener (listener);
    public void actionPerformed (ActionEvent e)
    System.out.print (frame.getTitle() + ": " + e.getActionCommand());
    if (e.getActionCommand().equals ("BUSY"))
    frame.setCursor (busy);
    else if (e.getActionCommand().equals ("DONE"))
    frame.setCursor (done);
    else if (e.getActionCommand().equals ("SLEEP"))
    frame.setCursor (busy);
    try { Thread.sleep (3000); } catch (Exception ex) { }
    frame.setCursor (done);
    System.out.print (" finished");
    else if (e.getActionCommand().equals ("INVOKE LATER"))
    frame.setCursor (busy);
    SwingUtilities.invokeLater (thread);
    else if (e.getActionCommand().equals ("DELAY"))
    try { Thread.sleep (3000); } catch (Exception ex) { }
    frame.setCursor (busy);
    try { Thread.sleep (3000); } catch (Exception ex) { }
    frame.setCursor (done);
    System.out.print (" finished");
    System.out.println();
    Runnable thread = new Runnable()
    public void run()
    try { Thread.sleep (3000); } catch (Exception ex) { }
    frame.setCursor (done);
    System.out.println (" finished");
    public static void main (String[] args)
    BusyFrameTest f1 = new BusyFrameTest ("F1");
    f1.addListeners (f1);
    BusyFrameTest f2 = new BusyFrameTest ("F2");
    BusyFrameTest f3 = new BusyFrameTest ("F3");
    f2.addListeners (f3); // 2 listens to 3
    f3.addListeners (f2); // 3 listens to 2

    I've had the same problems with cursors and repaints in a swing application, and I was thinking of if I could use invokeLater, but I never got that far with it.
    I still believe you would need a thread for the time consuming task, and that invokeLater is something you only need to use in a thread different from the event thread.

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