Ram issues with FCPX

I am experiencing an issue where the longer I work in FCPX my RAM is consumed until it shows as a hair-thin slice inside of Activity Monitor, and the performance reflects what I'm seeing in Activity Monitor.  If I close FCPX all my RAM returns and I can re-open FCPX and continue working quickly until I am out of RAM again.  Does anyone else see this?  Is this a "memory leak"?
I haven't tested this issue on my system at home, but it's happening on my older #GHz Dual Quad eight core.

Luis, I'm not sure how much RAM your MBP can accept (and actually use) - OWC often suggests that many laptops can accept more than Apple says, however consider this:  The issue I am seeing simply means that if you have more RAM, it just means you will be able to go longer before all of your RAM is tied up, "consumed", than somebody with less RAM.  The issue remains that the programm is not releasing RAM and the longer you edit, the more RAM is off-line until you close FCPX and re-open it, and then all of your RAM will be released and available again.
I think it is wise to have as much RAM as your software and hardware can use, but having more than that is really not going to benefit your workflow, and it's expensive to have more than you need.  But, again, this doesn't change the issue I am seeing.
The only other thing I'd like to say is that so far I've used FCP since it came out - after Apple bought it from Macromedia.  I love the application and have finished countless projects in it.  I think FCPX is great in that I've never seen all eight cores tapped as heavily as FCPX can being a 64 bit app.  There are some opportunities to improve it of course, but it's fast and fast seems to be the biggest aspect of a lot of work I do for VailResorts.
So I'm not against X but I just need to know what is going on with my RAM because after editing for an hour, (I edit all day long) I am not only out of RAM but I begin to get a spinning beachball more often and likely it's due to the missing RAM.  If I forget to reboot FCPX, I will be reminded when I go to "Share" (export) my storyline, (sequence) to H.264 - it takes a long time to begin and it's likely due to the missing RAM.  So for me this is a big issue.

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