Repainting picture on a canvas

hey,
Now I have the canvasses ready on my applet I would like to make it able to change the pictures when a button gets pressed.
For a start I kept it really simple, but when I call the method which repaints the canvas it just won't work.
This is what I have:
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Graphics;
import java.awt.SystemColor;
import java.awt.Toolkit;
import java.awt.font.FontRenderContext;
import java.awt.font.TextLayout;
public class ImageCanvas extends Canvas {
protected int width = 25;
protected int height = 69;
Toolkit toolkit = Toolkit.getDefaultToolkit();
Image img = toolkit.getImage("red3.gif");
Image imgGreen;
private double currentAngle;
private Dimension size;
public ImageCanvas() {
        setSize(width, height);
public void paint(Graphics g)
    g.drawImage(img, 0, 0, width, height, this);
       public void setGreen()
            //Toolkit toolkit = Toolkit.getDefaultToolkit();
            img = toolkit.getImage("green3.gif");
            repaint();
       public void setAmber()
            //Toolkit toolkit = Toolkit.getDefaultToolkit();
            img = toolkit.getImage("amber3.gif");
            repaint();
public Image getImage()
     return img;
}Now the class from which the applet is run:
import java.awt.*;
import java.applet.*;
import java.awt.event.*;
import java.awt.image.*;
import java.io.*;
import java.util.*;
import java.net.*;
import java.awt.Graphics;
public class TLCS extends Applet {
     Image image;
     ImageCanvas canvas1;
     Button button1;
     ImageCanvas canvas2;
     Button button2;
     ImageCanvas canvas3;
     ImageCanvas canvas4;
     ImageCanvas canvas5;
     ImageCanvas canvas6;
     ImageCanvas canvas7;
     ImageCanvas canvas8;
     ImageCanvas canvas9;
     ImageCanvas canvas10;
     ImageCanvas canvas11;
     ImageCanvas canvas12;
     Graphics g;
     Thread mythread;
     public void init()
      setSize(774,536);
      Toolkit toolkit = Toolkit.getDefaultToolkit();
      image = toolkit.getImage("Crossing.gif");
      canvas1 = new ImageCanvas();
      canvas2 = new ImageCanvas();
      canvas3 = new ImageCanvas();
      canvas4 = new ImageCanvas();
      canvas5 = new ImageCanvas();
      canvas6 = new ImageCanvas();
      canvas7 = new ImageCanvas();
      canvas8 = new ImageCanvas();
      canvas9 = new ImageCanvas();
      canvas10 = new ImageCanvas();
      canvas11 = new ImageCanvas();
      canvas12 = new ImageCanvas();
      //canvas1.paint(g);
      setLayout(null);
      //canvas1.setBounds(50, 80, canvas1.getWidth(), canvas1.getHeight());
      canvas1.setLocation(360, 430);
      button1 = new Button("1");
      button1.setBounds(360, 500, 20, 20);
      add(button1);
      canvas2.setLocation(400, 430);
      button1 = new Button("Light 2");
      canvas3.setLocation(440, 430);
      canvas4.setLocation(550, 260);
      canvas5.setLocation(590, 220);
      canvas6.setLocation(550, 180);
      //Graphics2D g2 = createGraphics2D(39, 99);
      //canvas4.drawDemo(39, 99, g2);
      canvas7.setLocation(320, 90);
      canvas8.setLocation(280, 90);
      canvas9.setLocation(240, 90);
      canvas10.setLocation(200, 300);
      canvas11.setLocation(170, 340);
      canvas12.setLocation(200, 380);
      add(canvas1);
      add(canvas2);
      add(canvas3);
      //add(canvas4);
      canvas3.setGreen();
      add(canvas4);
      add(canvas5);
      add(canvas6);
      add(canvas7);
      canvas7.setAmber();
      add(canvas8);
      add(canvas9);
      add(canvas10);
      add(canvas11);
      add(canvas12);
      //canvas1.setGreen();
      ActionListener al = new ActionListener() {
          public void actionPerformed(ActionEvent e) {
                              //Object s = e.getSource();
          //if (s == button1)
          canvas1.setGreen();
      button1.addActionListener(al);
     public void paint(Graphics g)
          g.drawImage(image, 0, 0, this);
}I know I should use arrays but this is just in the beginning stages of the project.
Now, in the init() method of TLCS class the canvas3.setGreen(); call works, cuz when I start the applet the right picture is shown.
Now I'm wondering why it won't work on a button press.
What did I do wrong?
Thank you,
Andre

//  <applet code="TLCSAgain" width="100" height="100"></applet>
import java.awt.*;
import java.applet.*;
import java.awt.event.*;
import java.awt.image.*;
public class TLCSAgain extends Applet {
     Image image;
     Button button1;
     Button button2;
     ImageCanvas2 canvas1;
     ImageCanvas2 canvas2;
     ImageCanvas2 canvas3;
     ImageCanvas2 canvas4;
     ImageCanvas2 canvas5;
     ImageCanvas2 canvas6;
     ImageCanvas2 canvas7;
     ImageCanvas2 canvas8;
     ImageCanvas2 canvas9;
     ImageCanvas2 canvas10;
     ImageCanvas2 canvas11;
     ImageCanvas2 canvas12;
     public void init() {
           setSize(774,536);
           Toolkit toolkit = Toolkit.getDefaultToolkit();
           image = toolkit.getImage("images/Bird.gif");
           canvas1 = new ImageCanvas2();
           canvas2 = new ImageCanvas2();
           canvas3 = new ImageCanvas2();
           canvas4 = new ImageCanvas2();
           canvas5 = new ImageCanvas2();
           canvas6 = new ImageCanvas2();
           canvas7 = new ImageCanvas2();
           canvas8 = new ImageCanvas2();
           canvas9 = new ImageCanvas2();
           canvas10 = new ImageCanvas2();
           canvas11 = new ImageCanvas2();
           canvas12 = new ImageCanvas2();
           setLayout(null);
           button1 = new Button("1");
           button1.setBounds(360, 500, 20, 20);
           add(button1);
//           button1 = new Button("Light 2");
           canvas1.setLocation(360, 430);
           canvas2.setLocation(400, 430);
           canvas3.setLocation(440, 430);
           canvas4.setLocation(550, 260);
           canvas5.setLocation(590, 220);
           canvas6.setLocation(550, 180);
           canvas7.setLocation(320, 90);
           canvas8.setLocation(280, 90);
           canvas9.setLocation(240, 90);
           canvas10.setLocation(200, 300);
           canvas11.setLocation(170, 340);
           canvas12.setLocation(200, 380);
           add(canvas1);
           add(canvas2);
           add(canvas3);
           add(canvas4);
           add(canvas5);
           add(canvas6);
           add(canvas7);
           add(canvas8);
           add(canvas9);
           add(canvas10);
           add(canvas11);
           add(canvas12);
           ActionListener al = new ActionListener() {
               public void actionPerformed(ActionEvent e) {
                    Object s = e.getSource();
                    if (s == button1)
                        canvas1.setGreen();
           button1.addActionListener(al);
     public void paint(Graphics g)
          g.drawImage(image, 0, 0, this);
class ImageCanvas2 extends Canvas {
    protected int width = 25;
    protected int height = 69;
    Image red;
    Image green;
    Image amber;
    Image img;
    private double currentAngle;
    private Dimension size;
    public ImageCanvas2() {
        setSize(width, height);
        makeImages();
        img = red;
    public void paint(Graphics g) {    
        g.drawImage(img, 0, 0, this);
    public void setGreen() {
        img = green;
        repaint();
    public void setAmber() {
        img = amber;
        repaint();
    public Image getImage(){
        return img;
    private void makeImages() {
        red = makeImage(Color.red);
        green = makeImage(Color.green.darker());
        amber = makeImage(Color.orange);
    private BufferedImage makeImage(Color color) {
        int type = BufferedImage.TYPE_INT_RGB;
        BufferedImage image = new BufferedImage(width, height, type);
        Graphics2D g2 = image.createGraphics();
        g2.setPaint(color);
        g2.fillRect(0,0,width,height);
        g2.dispose();
        return image;
}

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    I'm working with all images and suddenly I am unable to view my timeline. Sometimes I can see some of the layers, but it's all gray. Any help would be greatly appreciated!

    i've got experience, just haven't slept in the pass two days, forgive me for my laziness
    i have a lot of images, some layered, ranging from Planar RGB, tiffs, and DV/DVCPRO-NTSC compression types.
    in the middle of editing, the picture in my canvas went to black. when i scroll through my timeline, nothing shows up. but sometimes, for example if i scroll on top of a layered image of a person and a background, i can see the outline of the person, but they are completely filled in with gray. this only happens every now and then. for the most part, i just see black.
    i just bought a new machine today, 2.8 ghz core 2 duo, 4 gigs of ram. and i just installed fcp 6, and just updated to 6.0.2. i was working off of other machines prior to working on my new current one. all of the images have heavy effects on them, which I don't have on my current machine. i am doing basic editing on this machine and effects on a different one.
    that's all I can think of right now. hopefully someone has an answer for me, i need to ship this project off tomorrow!!!!!!!!!!! *dozes off*
    EDIT: i can double click on the sequence and it will play everything in the viewer from right before the picture went black, but if i drag my sequence onto another sequence or another project, it just played black. it does play the audio tho, and i am able to see the overlays.
    Message was edited by: mrgpsot

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