Rising latency=no Call of Duty

Since last night , "ping" has been gradually rising, to the extent I am getting "kicked" from many punkbuster servers for too high ping rate....
I have interleaving off, and have raised my snr so errors or packet loss aren't a problem....this happened before on our exchange cos I checked my sisters line at the time and theirs rose to over 400ms also...
It is a wet day here (says it all about the BT infrastructure) and this seems to adversely effect things...is their anything else I can do cos I need my "Call of Duty" fix...LOL

Hi Strontium90
Have you noticed any disconnects on your line or instability, I would like to try to help with this. Send an email to [email protected] we can run some diagnostics and try to determine what might be the cause.
Please include your account number and a link to this thread in your email.
Cheers
Stuart
BTCare Community Mod
If we have asked you to email us with your details, please make sure you are logged in to the forum, otherwise you will not be able to see our ‘Contact Us’ link within our profiles.
We are sorry that we are unable to deal with service/account queries via the private message(PM) function so please don't PM your account info, we need to deal with this via our email account :-)

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  • Call of Duty: Black Ops Developer Chat Transcript

    Transcript for
    Chat: 'Call of Duty: Black Ops Chat', Tue Nov 02
    5:56 PM DavidVo: Hi all.
    5:56 PM DavidVo: Did you know Dan Bunting is a member of SOG?
    5:56 PM DanBu: That can't be confirmed.
    5:56 PM DavidVo: Ready for launch Dan?
    5:56 PM DanBu: What?
    5:56 PM DanBu: We're launching?
    5:57 PM DavidVo: I think the game comes out on 11.09.10 or something.
    5:57 PM DanBu: Oh right.
    5:57 PM DavidVo: Maybe you should tell someone at Best Buy.
    5:57 PM DavidVo: They might want to get some copies in the stores.
    5:57 PM DavidVo: They are doing to need "a couple."
    5:58 PM DanBu: Don't tell anyone... I've got a few copies.
    5:58 PM Josh-BBY: Hey Call of Duty Gamers! We're about to start the chat
    shortly. Stay tuned, we have some awesome talent from Treyarch to give you the
    low down on their latest title: Black Ops!
    5:58 PM DavidVo: NO WAY!
    5:58 PM DavidVo: Dan, Josh must be talking about me.
    5:58 PM DanBu: Yeah, if he had said "lack of talent", that
    would have been me.
    5:59 PM DanBu: As long as it was "awesome lack of talent".
    5:59 PM Josh-BBY: I don't know... I’m kind of partial to Dan's video
    presence. He's got a lot of moxxy.
    5:59 PM DavidVo: I'm already scared by chat user EpiiCFAiiLURE.
    5:59 PM DavidVo: Be gentle, Epic, and we will do the same.
    6:00 PM DanBu: I think I know some of these people.
    6:00 PM DavidVo: the_FPS_KING is here to teach us something about FPSes,
    I think.
    6:01 PM DavidVo: They are trying to tell me not to curse. That's some
    6:01 PM DanBu: What the **bleep**???
    6:03 PM DanBu: Technical difficulties. Stand by.
    6:03 PM Josh-BBY: Wow... let's keep it clean kids.
    6:03 PM DanBu: Are you referring to me?
    6:04 PM DanBu: Hi to all!
    6:04 PM toughniko31HD: hi!
    6:04 PM capzlol: hi
    6:05 PM ThisGuy107: What is the hardest thing about making a game that
    looks this great!?
    6:05 PM DanBu: Great question ThisGuy107. I would say the hardest thing
    about making games like this is having to cut features that you love. We had a
    ton of fun making this game, and it's a lot of hard work. But there are always
    those features that you really wanted to make it that didn't quite get there.
    6:07 PM noobeffect: Will PC players see numbers or bars in the
    ping/latency column on the scoreboard?
    6:07 PM DavidVo: Hi Noob. PC gamers have a ping column on the
    scoreboard. It refreshes really fast.
    6:08 PM Jarsh019:
    Are canadians in BO?
    6:09 PM DanBu: Hi Jarsh. Only in the online lobbies.
    6:10 PM karamvir: What level are you guys in Blackops currently
    6:10 PM DanBu: Karamvir... I'm max prestige 15. But that's only because
    I cheated.
    6:10 PM DavidVo: Level 50, Prestige 15 of course on my main profile.
    But, most others are in the mid 20s. We are always starting fresh profiles to
    keep testing the rank progression.
    6:13 PM Dispy: What took the longest time to make in Black ops (no
    spoilys please )
    6:13 PM DanBu: Hey Dispy... Adding the currency system to the game was
    one of our biggest changes and took the longest time to implement and tune. It
    was a big change, but it was worth the effort and time put into it for sure.  Also, the Theater feature was over a year in
    development.
    6:12 PM apocalyptix81:
    what server settings can we change on a ranked server on the pc side?
    6:13 PM DavidVo:
    I saw a recent version of RCON. It's a lot of settings for both rented ranked
    and even more for unrented ranked. I am working with @pcdev to get the FAQ
    updated. We haven't released the full list but I think most PC
    server admins should be satisfied. Sorry, I mean a lot for rented UNRANKED.
    6:15 PM the_FPS_KING:
    I totally would teach you something about FPSes if you gave me a chance
    lol...anyways, @David - Your twitter bio says "Just remember, when the
    game comes out we thought of it first." Is this in reference to an aspect
    of the game that hasn't been revealed yet? And if so, will you elaborate? Plz
    6:16 PM DavidVo: I am sure you would. Honestly, I get asked this
    question a lot but have never answered it. The truth is pretty simple. A lot of
    people like to speculate and I like to wind them up. That simple.
    6:17 PM chitownforlife:
    Will barebones PC use pistols as a secondary weapon?
    6:18 PM DavidVo: Barebones is no different on the PC than it is on the
    consoles. Right now, we have all secondary weapons being available and most of
    those weapons are pistols. But it's not specfically limited to pistols. Don't fret
    tho. Most launchers need a lock on making them not so great vs infantry.
    6:19 PM Lamonte:
    is FOV changeable in the pc version?
    6:19 PM DavidVo: Yes it is. The last time I looked at it personally you
    could take it to 80.
    6:20 PM BlackhawkDD:
    Unranked or Ranked for tatical realism servers on the pc?
    6:21 PM DavidVo: For a PC gamer, I would think you would be happier with
    Unranked. Ranked does have hardcore and barebones, however. That's fairly
    tatical in nature.
    6:22 PM Josh-BBY: Hey everyone! We'd like to hear your general gameplay
    and console questions too! Let your voice be heard!
    6:22 PM satansspawn: On PC can we run 9v9 on all game types or are we
    restricted for s&d
    6:22 PM DavidVo: Absolutely.
    6:22 PM F0dd3r: Would Treyarch be willing to balance perks, killstreaks
    and weapons post launch if they are deemed overpowered by the community?
    6:23 PM DavidVo: Most of the official ranked servers are set up this way
    right now.
    6:23 PM DanBu: Hey F0dd3r - Absolutely. It's always a controversial move
    to balance features post-launch. But, Treyarch has always been a big proponent
    of listening to the community and making changes that are popular.
    6:24 PM ThisGuy107: Is there any new features or changes to the online
    network that will either improve connection quality or make it easier for
    friends to play with each other?
    6:25 PM DavidVo: Many to help you play with Friends. All versions of the
    game have a built in Friends list, for example. This can often be quicker than
    using the PSN or Xbox versions (for example).
    6:26 PM LevelUpAdrian: I've purchased a ranked server for the PC version
    - if that's full on launch night, is there a way to remotely kick people?
    6:26 PM DanBu: Yo Adrian! Yes, you will be able to kick and ban from
    your ranked servers.
    6:26 PM razdor: How will wager matches work on the PC? Will it use
    dedicated servers that are up by Treyarch? If so, what will happen if all the
    slots in those servers are taken at one point?
    6:27 PM DavidVo: We have officially ranked Wager Match servers. Once the
    6 fill up, the server doesn't allow anymore in. Think of it like a Dedicated
    Server with 6 slots. Run by us.
    6:27 PM Lionmouth: Will PC users be able to edit their MP configuration.
    If so, how in-depth (edit crosshair placement, fov, tweak Aim-Down-Scope
    settings)?
    6:29 PM DanBu: You can edit the same
    configs that you've always been able to edit, but those changes are not
    supported by Treyarch.
    6:28 PM Ovanite: What are the doing to keep the online multi from
    becoming a knife fest with every one using the commando perk.?
    6:28 PM DavidVo: Great question. We don't actually have the Commando
    perk in Call of Duty Black Ops.
    6:31 PM ABC_Darth_Rogue: Can we create mixed playlists such as CTF and
    S&D on the same ranked server? Will the admin tool be included with the
    game or third party like RCON? Will you be allowing Steam to permit users who
    pre-purchase the game to pre-load the game files to avoid long download times?
    6:32 PM DavidVo: You can tell the server which base Playlist and then
    you can do exclusions. So as long as we have a playlist with mixed modes,
    you'll be able to customize from their. For example: Ditching a map you don't
    want in rotation.
    6:33 PM capzlol: Im really only going to play this game if its
    competitive and it probably wont be competitive until mod tools are out. So
    what time do you think mod tools will be released?
    6:33 PM DanBu: No ETA on mod tools release yet. The game will ship with
    highly competitive modes like hardcore, barebones, and any number of custom
    game modes that you create in the Custom Games editor. You've also got Wager Match
    which is crazy intense! Most competitive I've felt playing a game in years.
    6:35 PM papasmurf: I’m unsure about the reporting a cheat feature, how
    will you be able to look at thousands of reports? and what do you have in place
    for bogus reports?
    6:35 PM DanBu: What up Smurf... So, we have people at Treyarch who have
    a full-time job of monitoring all of the games you guys play. They also review
    the stats for cheaters reported by the game and cheaters reported by other
    players. There are all sorts of secret magical things happening behind the
    scenes to track cheaters.
    6:37 PM blackmamba18: So, I am more of a sniper...but I am really
    aggravated when one weapon type is 10x better and easier to use. Can you please
    explain how shotguns are being made into a balanced primary weapon?>
    6:37 PM DavidVo: We have always felt that Shotguns are better as primary
    weapons instead of secondaries so you have to give up any hope of winning a mid
    or long range battle.
    6:38 PM Linage: In the FAQ thread on the forums in the PC section it
    said the Max players have not been finalized but that was some time ago. Is
    there now an answer to the Max amount of players we can have in Ranked and
    unranked servers on PC?
    6:38 PM DanBu: Hello Linage... It's true they are deadly at close range
    for sure. But that doesn't mean you can't win if you have an assault rifle or
    smg. Current player counts are set to 18 players max on ranked and 24 on
    unranked, but these numbers are always tunable post-launch. We'll be
    aggressively supporting the title post-launch. Remember they often have far
    less ammo or they have the rechamber time. Also, shotguns have fewer
    attachments than other weapons available to them.
    6:40 PM the_FPS_KING: Will you reveal some of the pro perks, that we
    haven't seen, to us tonight? @Dan Sly Stallone impressions don't port to
    text well, just an fyi
    6:40 PM DanBu: I don't know if I should reveal such secrets yet...
    6:41 PM DanBu: But okay... So you've probably heard about the Hacker
    perk - it allows you to detect enemy placed equipment in the map. When you
    upgrade to Hacker Pro, you can actually hack their equipment to switch it to
    your possession without them knowing.
    6:42 PM falcon3131: what gun do you think will be the most liked gun in
    the game?
    6:42 PM DavidVo: The one that you have the highest K with! I am hoping
    that lots of guns will be most liked. The Famas is pretty popular. As is the
    MP5k.
    6:44 PM Harderstylez: How long we need for lvl50 (Playtime) And when can
    we reserve our clantags? (sorry for my bad English)
    6:44 PM DavidVo: What's up Harder. It's tuned for about 24 hours of
    playtime. The best players in the building can do it in 20 or 21. Make sure you
    do the Challenges and it goes quick.
    6:45 PM xJollyLlama: Will "spawn-tubing" (firing a grenade
    launcher from one team's spawn to the other) be changed, gimped, or completely
    blocked in Black Ops? If so, how?
    6:45 PM DanBu: JollyLlama... love the name One of our tier 1 perks is
    called Flak Jacket. It protects you from explosive damage. I roll with this
    perk all the time to frustrate noob tubers.
    6:46 PM dazzy2010: general Gameplay Question : Why did you make the
    decision for SCAVENGER not to REPLENISH Tubes and Flame thrower? me
    personally i love using the MASTERKEY shotgun.
    6:46 PM DanBu: As to spawn tubing... we've added a grenade launcher and
    grenade delay to the beginning of every match to reduce noob tube spam. I love
    the Masterkey as well. But, hey, balance trumps my love. So even if people fire
    them, they won't detonate for the first 5-10 seconds depending on the size of
    the map. At this point, if you have Masterkey, Flamethrower, or Grenade
    Launcher, you are carrying A LOT of Firepower. We did it for balance reasons.
    6:48 PM Sean-K: Have Treyarch made any changes to the melee attack? I.e
    range, speed, crazy aim-assist on consoles (comparing a non-commando melee
    attack of modern warefare to that of the one in black ops)
    6:48 PM DanBu: Sean-K... great question. A lot of people want to know
    about melee. You have probably heard by now that we don't have the Commando
    perk in the game.
    6:49 PM Morilec: Any possibility of downloading some of the game files
    before release on Steam? I preordered and really want to be able to play this
    on the release date.
    6:49 PM DanBu: So, everyone has the same melee distance, range and speed
    to keep it all on an even playing field.
    6:50 PM DavidVo: Indeed. I'm almost positive we will have pre-load. I
    wish I could give you an exact date but I don't have it yet.
    6:51 PM ThisGuy107: Can you give us any total numbers for the amount of
    guns, reticule colors, maps, emblems or anything else that would be cool to
    know?                                      
    6:52 PM DanBu:
    ThisGuy107... sorry for the delay. We have over 40 unique weapons, including 2
    special weapons that only appear rarely in Care Packages... the Death Machine
    and Grim Reaper. There are 16 camo patterns, over 500 emblems, 14 maps... I
    could go all day on numbers. Custom red dots are about 30-35
    6:51 PM TheProf82: What weapons can we use on unranked servers? The ones
    we've unlocked in ranked? How do you see people playing on unranked servers if
    they miss out on all the unlocking and prestiging stuff thats so great about
    ranked servers?
    6:51 PM DanBu: Hey Prof. You can play with all weapons on your unranked servers...
    ranked is where you'll experience the full rank progression of competitive
    play.
    6:53 PM DavidVo: I have a question. Do you think Best Buy will give me a
    free Prestige edition for answering questions?
    6:54 PM Josh-BBY: David, let's talk after the chat. I think we can work
    something out.
    6:54 PM PDE_PaulKersey:
    For PC, Is Ground War Mode (TDM+DOM) returning (hope not), or will TDM and
    Domination be separate?
    6:54 PM DavidVo: I just gave @PCDEV a version that does not have Ground
    War. TDM and DOM are seperate playlists with 18 players. That's the current
    plan. As a playlist, we can modify and change them over time easily.
    6:55 PM dbNibbler: Will I be able to export my theater mode clip as a
    video file?
    6:55 PM DanBu: Hey Nibbler... yes, you will definitely be able to export
    your videos to the web. There are still many more details to come on that, so
    stay tuned.
    Josh|Community Connector | Best Buy® Corporate

    6:56 PM donovanmill: Are there any special bonuses for prestiging in black ops? And what is the FOV on consoles?
    6:56 PM DavidVo: Many. Custom Classes; Colored Clan Tags; 15 bonuses; 1 for each of the 15 prestige levels. Including some unique backgrounds for your personalized emblem. Including one that so hot your keyboard would catch on fire if I told you what it was. Guess you'll have to get to level 15. Prestige level 15, that is.
    6:58 PM XcLuSiv3: Are you guys planning on supporting Black Ops as much as World at war in the terms of DLC? Also, do you guys know if Activision is going to set the price at 800msp like Cod4 and WaW or 1200msp like MW2 or even more?
    6:59 PM DanBu: We will absolutely support Black Ops DLC after launch. We plan on promoting the game post-launch this time even more than on World at War. We love you guys and want to make sure you keep playing the game.
    7:00 PM abenjim: If you do a lot more damage to an enemy will you get more points for the assist like in WaW or is it a set assist score no matter what?
    7:00 PM DanBu: Yeah, it's just like in World at War... you always get more assist points for doing more damage... We hate feeling cheated when someone else takes your kill!
    7:01 PM Jinchuuriki13: Do all weapons have gold camo and what does it take to unlock gold camo?
    7:01 PM DanBu: All primary weapons have gold camo. As to what it takes to unlock them... you'll have to Prestige to find out!
    7:02 PM satansspawn: any chance of going to 24 slot ranked server??
    7:03 PM DanBu: We will continue to look into supporting higher player counts post-launch for unranked servers, but when it comes to Ranked games, we keep it the way the game was designed to be played. The maps, game modes, and gameplay mechanics are all very fine-tuned over months and months to play a certain way... so when it comes to competitive ranked servers, it's going to be determined by the playlists.
    7:05 PM razer4488: Would you ever contemplate of doing cross platform for the game so players can finally see who are the top dogs out of xbox,PC,ps3? (which would be PC no doubt)
    7:05 PM DavidVo: I would! But this is something that will need to get settled between PS3 and XBOX before we can even get it near it.
    7:06 PM Odis360: When will the servers be online?
    7:06 PM DanBu: Odis360... Why? Do you have an early copy of the game?
    7:06 PM DavidVo: I have one.
    7:06 PM DanBu: I have 3.
    7:06 PM DavidVo: Can you turn the servers on for me?
    7:07 PM DanBu: Just for you Vahn. But you'll be lonely.
    7:07 PM DavidVo: Because I want to school some n00bs before they get to good and I have to play in shame.
    7:07 PM DanBu: Okay, just you and me then. Wait... did I just call myself a noob?
    7:07 PM ortizrock666: Is host migration in MP/Zombies.?
    7:08 PM DanBu: Yes, there is host migration in multiplayer.
    7:08 PM GamerOfFreedom: Can we connect via IP to a server, will the FPS be limited and why did you decide to only let us use playlists and not free maprotation? 
    7:09 PM DavidVo: Using a playlist is something that it relevent for rented ranked servers. Unranked servers will give you more control. Even then, you'll still have a ton of control over the Playlist. It's like a nice suggestion and you modify (eliminate) what you don't want.
    7:10 PM sagar-04: Can you elaborate on the Private match setting we can set? And, any date set for the LE unboxing videos?
    7:10 PM DavidVo: I think people are going to be blow away by the things we've done with Private Match in this game. Let me give you some examples. You can make up to 10 classes loaded out with what you want and only what you want and then the players of your game will pick between those load outs. You can customize what killstreaks are in your game mode variant. Dan and I like to player Pistols + Shotguns only. In Nuketown. Of course, I win.  Always.
    7:12 PM DanBu: And I win. Only one of us is telling the truth.
    7:12 PM Josh-BBY: And I win.
    7:12 PM TheScissors: Is there 2 different zombie modes available?
    7:12 PM DanBu: What have you heard Scissors?
    7:12 PM DavidVo: This is the most customizable Private Match ever seen in a Call of Duty. I can't wait to play custom made game mode variants with fans.
    7:12 PM DanBu: That's classified information. Maybe.
    7:15 PM EpicLegion: Will Black Ops have a Coop campaign similar to World At War? And question about PC version of game, pings in scoreboard are going to be numeric format or bars(like in MW2)?
    7:16 PM DavidVo: Two forms of co-op in Black Ops. Combat Training (play vs Practice Dummies) and Zombies (play with your friends). Both are games where you fight AI Campaign co-op wasn't something we decided to persue because it didn't make sense for the type of story we were trying to tell.
    7:16 PM Josh-BBY: Since we've already responded to a lot of PC related questions is there any questions you have about the global playability or features in multiplayer in general? There've been absolutely zero single player questions FYI kids!
    7:17 PM donovanmill: What other than kill/deaths and score will be visible through the leaderboards?
    7:18 PM DavidVo: I heart Donovanmill. We actually totally ditched the old leaderboard systems and started over. In Black Ops, we use a Score per minute Average on weekly, monthly, and all-time leaderboards. This has a lot of advantages because it doesn't reward just the players who play a lot, but those who play the best. You can still check all those stats that were in the old leaderboards in something new we have called the Combat Record. It's an in-game stats viewer.  You'll dig it.
    7:20 PM Glorin: Do headshots matter, particularly with the more powerful assault rifles? In mw2 stopping power created a situation where many guns killed in two hits regardless of whether or not you aimed for the head. Since BO does not have stopping power, do any of the full auto weapons have damage that is this high?
    7:21 PM DavidVo: We certainly have a hit multiplier for the head. So, it matters. But since we don't have Stopping Power so most guns are 3-5 shots. Only less if a headshot. One final point. A headshot is NOT ALWAYS a one shot kill. But it does matter. A lot.
    7:22 PM FriendlyFire: What would be the single best feature of COD:BO?
    7:22 PM DanBu: Why, Wager Match, of course. And especially Sticks and Stones... love that mode. *cough* One in the Chamber… Mainly throwing a tomahawk at Vahn's head and bankrupting him.
    7:23 PM DavidVo: /ignore DanBu
    7:24 PM DarkD75: How can I get into the launch party tomorrow night? I am in the San Fernando Valley area.
    7:24 PM DanBu: Send $5000 to my PayPal account. I'll send you the details offline.
    7:25 PM Josh-BBY: Wow. Swiss bank accounts have become PayPal accounts.
    7:25 PM tornado: You said wager matches are hosted by Treyarch , however how does this really work? Am I going to get a good ping only if I live in the US?
    7:26 PM DavidVo: Ok. So, we have servers all over the place. Not just the US. And we can re-configure them however we want as demand dictates. Most of the servers are under my desk at work so I can ping sub 10s. But don't tell anyone.
    7:27 PM Lamonte: DLC for mw2 was just maps are we going to get more stuff in blackops DLC? (weapons, emblems, attachments, etc...) [Also ALL NEW maps and not old ones please] 
    7:28 PM DanBu: Lamonte... So, I can't really go into too many details about DLC plans. I mean, c'mon... the game's not even out! But I will say to stay tuned for exciting details. And also... lot's of NEW maps.
    7:31 PM iNCQRiT: Will there be a votekick feature (console, pc)?
    7:31 PM DavidVo: Ite depends on the server but the vote kick feature works for PC. How we do that for OFFICIAL RANKED we are still kicking around (on/off by default) Unrented Rank will be admin controlled/option. Consoles do not have a vote kick… They do, however, have a 3 strike rule. Finally.
    7:32 PM tyshoun123: Can quick scoping be allowed in private matches? And will friends be able to join a started zombie game if someone leaves?                                                   ​            
    7:34 PM DavidVo: Sorry mate. You can't join a Zombie game in progress.
    7:33 PM cameron23: Just curious but out of all of the team at treyarch who is the best? (at multiplayer) and will you guys be playing online when the game comes out or just sit back and watch?
    7:33 PM DavidVo: Private Matches on consoles can disable people from joining. If you do that, you don't have to kick someone. Shew. Mouthful.
    7:33 PM DanBu: Cameron... WayneNoobton is teh best. pwns DJVahn.
    7:34 PM dazzy2010: Do the team think it was a good idea to have FMJ a perk instead of an ATTACHMENT ? Its great to see BLING making a return as WARLORD
    7:34 PM DavidVo: Long inside story just for you. We had them as attachments. We had them as perks. We went back and forth so many times that I think engineering wanted to kill me. In the end, I am happy with putting Deep Impact as a Perk instead of an attachment. It made more sense for how our perks worked. The total number and what we were trying to do with them.
    7:36 PM chriscooke327: Is there going to be a game list where players can see and join custom games or does the creator have to invite people?
    7:36 PM DanBu: chriscooke... Really glad you asked that question because it's not something that we've talked much about.  When you create a Custom Game, you have the ability to save it to your own personal File Share. Once it's in your File Share, anyone in the community can search for it and place it in their File Share as well. Your friends will be able to look at your File Share as well. Things other than Custom Games that go into your File Share: Films, Clips, & Screenshots.
    7:38 PM jj2gamer: Is TWar back in codbo? And if not whats the reason for removing it?
    7:39 PM DavidVo: You are trying to make me cry, is that it? I've previously announced that WAR will not be returning to Black Ops. We talked about it a lot. We fought about it even more. In the end, it didn't fit. War has it's fans and I love those people. Sometimes you have to make unpopular decisions for the best intrests of the game production. And, I'm positive we will find a way to re-imagine it in a way that makes sense for whatever game we do.
    7:42 PM XReDBuLLEnErGyX: In Theater Mode you can record gameplay..but can we also record others voices through there mic (IN-GAME CHAT)
    7:42 PM DanBu: No, you cannot record other players' voice chat in your Films, unfortunately.  There were too many privacy concerns, and even if we wanted to do it, there is no technical way to pull it off on the consoles yet.
    Josh|Community Connector | Best Buy® Corporate

  • XF-I & Call Of Duty-United offensive EAX odd noi

    When I set Call of Duty: United Offensi've to use EAX (,2 or 3) I'm getting sudden bursts of environmental sound. Maybe 2 or 3 every minute or so. e.g. sudden bursts of tank noise or footste
    ps.
    I'm running a Shuttle SN95G5, X-FI Extreme Music, XFX 6800GT, Gb corsair RAM, Athlon FX55. All running latest drivers.
    Anyone any suggestions?
    I contacted Creative Tech support but they suggested turning EAX off. This solvesthe problem but does leave me wondering exactly what I've paid for.

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    As to whose fault it is, I suppose both Creative and the developer could blame each other. The problem is that hardware DirectSound3D/EAX acceleration doesn't seem to fail gracefully in this case. When your graphics card is overloaded, you drop frames, which is reasonable. When the X-Fi is overloaded, you drop sound samples which can result in cracks and pops and other distortion.

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    I bought Call of Duty 2 while my grandfather was buying a new iMac. We brought it home, set it up, and CoD 2 worked fantastically on his computer. I brought it home to my older iMac G5, and tried to set it up. The graphics are fine, the gameplay is there, but the only audio that plays is the background music and environmental sounds (wind, distant gunfire, etc.). No gameplay sounds (gunfire, voices, footsteps, etc.) can be heard. I read up on this in the forums, where people had solved the same problem by going to Audio MIDI Support in Applications/Utilities and changing audio output to 44,1000 Hz 2ch. I tried doing the same thing, but the audio output pane in the MIDI support app only said "output not supported". How can I fix this? Please help!
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    Hi
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    To solve internet problem, contact your provider.   Basic internet is not enough for video games and movies.   Your router may be old and slow.

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    Sync Every time: No
    Specular Map: No (What is this?)
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    Glow: Y
    Number of Dynamic Lights: N
    Soften Smoke: Y
    Ragdoll: Y
    Bullet Impacts: Y
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    PC:
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    Hi
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    Another way of restoring sounds is to open GarageBand, play a few notes on the screen keyboard, then quit GarageBand.
    Steve

  • Can I play Call of Duty Ghosts on my iMac (21,5" late 2013) with Windows 7 and Parallels

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    Good luck!
    -Captain

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    http://www.barefeats.com/imac09.html

  • Kern protection error from Call of Duty 2 game

    Hey everyone,  I was told if anyone could help me it would be on here.
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    CPU - 41
    Ambient - 23
    GPU - 53
    GPU Diode - 63
    GPU Heatsink - 53
    HD Bay - 46
    Optical Drive - 37
    Fan speed
    Optical Drive - 599 rpm
    CPU Fan - 998 rpm
    HD Fan - 1299 rpm
    I also ran MemTest on the machine and everything came back OK.
    I had installed MacScan a few weeks ago so removed it, still no improvement. 
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    I am out of ideas and the wife is concerned because I wander around the house aimlessly.  Any input appreciated.
    Here is the output from a recent log file.
    Date/Time:      2011-06-28 13:24:22.528 -0600
    OS Version:     10.4.11 (Build 8S2167)
    Report Version: 4
    Command: Call of Duty 2 Multiplayer
    Path:   /Applications/Call of Duty 2 Multiplayer.app/Contents/MacOS/Call of Duty2 Multiplayer
    Parent: WindowServer [60]
    Version: 1.3 (1.3)
    PID:   770
    Thread: 0
    Exception: EXC_BAD_ACCESS (0x0001)
    Codes:      KERN_PROTECTION_FAILURE (0x0002) at0x0000000c
    Thread 0 Crashed:
    0  libSystem.B.dylib                         0x90010a31fclose + 17
    1  com.aspyr.callofduty2                      0x00032b83FS_FCloseFile(int) + 125 (com_files.cpp:925)
    2  com.aspyr.callofduty2                      0x00035f08FS_FOpenFileRead_Internal(char const*, int*, int, int, int) + 2910(com_files.cpp:1488)
    3  com.aspyr.callofduty2                      0x00055a64MSS_FileOpenCallback(char const*, unsigned long*) + 32 (snd_driver.cpp:118)
    4  com.aspyr.callofduty2                      0x00113e8cCSampleSound::open_stream(char const*) + 52 (MacMSS_Sample.cp:293)
    5  com.aspyr.callofduty2                      0x00110975AIL_open_stream(unsigned long, char const*, long) + 95 (MacMSS.cp:483)
    6  com.aspyr.callofduty2                      0x0005802fSND_StartAliasStreamOnChannel(snd_alias_t const*, snd_alias_t const*, float,int, float const*, float, float, int, float, int, unsigned char, int,snd_alias_system_t) + 989 (snd_driver.cpp:888)
    7  com.aspyr.callofduty2                      0x0004b2bdSND_StartAliasStream(snd_alias_t const*, snd_alias_t const*, float, int, floatconst*, float, float, int, float, unsigned char, int*, snd_alias_system_t) +527 (snd.cpp:609)
    8  com.aspyr.callofduty2                      0x0014493eCG_PlaySoundAliasByName(int, float const*, char const*) + 68(cg_main_mp.cpp:1257)
    9  com.aspyr.callofduty2                      0x001e5899CG_EntityEvent(centity_s*, int) + 4681 (cg_event_mp.cpp:818)
    10 com.aspyr.callofduty2                      0x001e61ddCG_CheckEvents(centity_s*) + 147 (cg_event_mp.cpp:928)
    11 com.aspyr.callofduty2                      0x001df3b6CG_SetNextSnap(snapshot_t*) + 1454 (cg_snapshot_mp.cpp:477)
    12 com.aspyr.callofduty2                      0x001dfcadCG_ProcessSnapshots() + 1355 (cg_snapshot_mp.cpp:664)
    13 com.aspyr.callofduty2                      0x001d4ae7CG_DrawActiveFrame(int, DemoType, CubemapShot, int, int) + 151(cg_view_mp.cpp:974)
    14 com.aspyr.callofduty2                      0x0017302cSCR_UpdateFrame() + 676 (cl_scrn_mp.cpp:272)
    15  com.aspyr.callofduty2                      0x00173197SCR_UpdateScreenInternal() + 59 (cl_scrn_mp.cpp:443)
    16 com.aspyr.callofduty2                      0x0003051dCom_Frame_Try_Block_Function() + 659 (common.cpp:3547)
    17 com.aspyr.callofduty2                      0x000306feCom_Frame() + 58 (common.cpp:3729)
    18 com.aspyr.callofduty2                      0x000c3b96WinMain + 284 (mac_main.cpp:835)
    19 com.aspyr.callofduty2                      0x00112288CCallOfDutyEngine::GameMain() + 182 (basic_string.h:277)
    20 com.aspyr.callofduty2                      0x0002647cCMacGameEngine::OneShotTimer() + 98 (MacGameEngine.cp:1285)
    21 com.aspyr.callofduty2                      0x000264bfCMacGameEngine::OneShotTimerProc(__EventLoopTimer*, void*) + 17(MacGameEngine.cp:1312)
    22 com.apple.HIToolbox                        0x92e39a4aTimerVector + 31
    23  com.apple.CoreFoundation                   0x9082d756CFRunLoopRunSpecific + 3341
    24 com.apple.CoreFoundation                   0x9082ca42CFRunLoopRunInMode + 61
    25 com.apple.HIToolbox                        0x92e01878RunCurrentEventLoopInMode + 285
    26 com.apple.HIToolbox                        0x92e00f82ReceiveNextEventCommon + 385
    27 com.apple.HIToolbox                        0x92e49a74_AcquireNextEvent + 58
    28 com.apple.HIToolbox                        0x92e498bcRunApplicationEventLoop + 150
    29 com.aspyr.callofduty2                      0x00026088CMacGameEngine::MacMain() + 62 (MacGameEngine.cp:405)
    30 com.aspyr.callofduty2                      0x00025b93CMacGameEngine::Run(int, char**) + 75 (MacGameEngine.cp:150)
    31 com.aspyr.callofduty2                      0x00025bccmain + 46 (MacGameEngine.cp:89)
    32 com.aspyr.callofduty2                      0x000024fa_start + 228 (crt.c:272)
    33 com.aspyr.callofduty2                      0x00002415start + 41
    Thread 1:
    0  libSystem.B.dylib                         0x90024407semaphore_wait_signal_trap + 7
    1  com.apple.ColorSync                        0x915a96abpthreadSemaphoreWait(t_pthreadSemaphore*) + 35
    2  com.apple.ColorSync                        0x915c3ddcCMMConvTask(void*) + 60
    3  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 2:
    0  libSystem.B.dylib                         0x90009817mach_msg_trap + 7
    1  com.apple.CoreFoundation                   0x9082d227CFRunLoopRunSpecific + 2014
    2  com.apple.CoreFoundation                   0x9082ca42CFRunLoopRunInMode + 61
    3  com.apple.audio.CoreAudio                  0x91469356HALRunLoop::OwnThread(void*) + 158
    4  com.apple.audio.CoreAudio                  0x91469171CAPThread::Entry(CAPThread*) + 93
    5  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 3:
    0  libSystem.B.dylib                         0x90047927semaphore_timedwait_signal_trap + 7
    1  com.apple.audio.CoreAudio                  0x914765a4CAGuard::WaitFor(unsigned long long) + 212
    2  com.apple.audio.CoreAudio                  0x914764c6CAGuard::WaitUntil(unsigned long long) + 66
    3  com.apple.audio.CoreAudio                  0x91474e42HP_IOThread::WorkLoop() + 690
    4  com.apple.audio.CoreAudio                  0x91474b8bHP_IOThread::ThreadEntry(HP_IOThread*) + 17
    5  com.apple.audio.CoreAudio                  0x91469171CAPThread::Entry(CAPThread*) + 93
    6  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 4:
    0  libSystem.B.dylib                         0x900376a7mach_wait_until + 7
    1   libSystem.B.dylib                         0x90039d72usleep + 82
    2  com.aspyr.callofduty2                      0x001159f6CSoundEngine::Execute(void*) + 118 (MacMSS_Engine.cp:844)
    3  com.aspyr.callofduty2                      0x001173f1CThread::ExecuteProc(void*) + 25 (MacThreads.cp:144)
    4  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 5:
    0  libSystem.B.dylib                         0x90047927semaphore_timedwait_signal_trap + 7
    1  com.apple.audio.CoreAudio                  0x914765a4CAGuard::WaitFor(unsigned long long) + 212
    2  com.apple.audio.CoreAudio                  0x914764c6CAGuard::WaitUntil(unsigned long long) + 66
    3  com.apple.audio.CoreAudio                  0x91474e42HP_IOThread::WorkLoop() + 690
    4  com.apple.audio.CoreAudio                  0x91474b8bHP_IOThread::ThreadEntry(HP_IOThread*) + 17
    5  com.apple.audio.CoreAudio                  0x91469171CAPThread::Entry(CAPThread*) + 93
    6  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 6:
    0  libSystem.B.dylib                         0x90047927semaphore_timedwait_signal_trap + 7
    1  ...ple.CoreServices.CarbonCore             0x90ce1e60TSWaitOnSemaphoreCommon + 163
    2  ...ickTimeComponents.component             0x97e83076ReadSchedulerThreadEntryPoint + 4723
    3  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 7:
    0  libSystem.B.dylib                          0x90047927semaphore_timedwait_signal_trap + 7
    1  ...ple.CoreServices.CarbonCore             0x90ce1e60TSWaitOnSemaphoreCommon + 163
    2  ...ple.CoreServices.CarbonCore             0x90cebd90AIOFileThread(void*) + 1068
    3  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 8:
    0  libSystem.B.dylib                         0x9002447fsemaphore_wait_trap + 7
    1  ...ickTimeComponents.component             0x97f0f5efaudioprepThreadEntry + 92
    2  ...ickTimeComponents.component             0x98513f44start_thread + 54
    3  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 0 crashed with X86 Thread State (32-bit):
      eax:0x00000000  ebx: 0x90010a2e  ecx: 0x20c104a4  edx: 0x0000003e
      edi:0x00000000  esi: 0x00000000  ebp: 0xbfffda98  esp: 0xbfffda70
       ss:0x0000001f  efl: 0x00010282  eip: 0x90010a31   cs: 0x00000017
       ds:0x0000001f   es:0x0000001f   fs:0x00000000   gs: 0x00000037
    Binary Images Description:
       0x1000 -   0x340fffcom.aspyr.callofduty2 1.3            /Applications/Callof Duty 2 Multiplayer.app/Contents/MacOS/Call of Duty 2 Multiplayer
    0x2c05000-  0x2ce3fff libxml2.2.dylib             /usr/lib/libxml2.2.dylib
    0x2fa0000-  0x2fcafffcom.apple.audio.SoundManager.Components 3.9.2            /System/Library/Components/SoundManagerComponents.component/Contents/MacOS/Soun dManagerComponents
    0x3853000-  0x39acfff GLEngine             /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
    0x39d8000-  0x3b4afffcom.apple.GeForceFXGLDriver 1.4.56 (4.5.6)            /System/Library/Extensions/GeForceFXGLDriver.bundle/Contents/MacOS/GeForceFXGLD river
    0x3b70000-  0x3b8cfff GLDriver             /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLDriver.bundl e/GLDriver
    0x3b93000-  0x3bb7fff GLRendererFloat             /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloa t.bundle/GLRendererFloat
    0x20e94000 - 0x20e99fff com.apple.audio.AppleHDAHALPlugIn1.3.7 (1.3.7a23)            /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bun dle/Contents/MacOS/AppleHDAHALPlugIn
    0x24619000 - 0x24681fff pbcl.mac             /Applications/CallOf Duty 2 Data/pb/pbcl.mac
    0x246f9000 - 0x246fbfff pbag.mac             /Applications/CallOf Duty 2 Data/pb/pbag.mac
    0x24702000 - 0x247a9fff pbsv.mac             /Applications/CallOf Duty 2 Data/pb/pbsv.mac
    0x25013000 - 0x251dbfff com.apple.audio.codecs.Components1.5.6            /System/Library/Components/AudioCodecs.component/Contents/MacOS/AudioCodecs
    0x70000000 - 0x700fafff com.apple.audio.units.Components1.4.7            /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
    0x8fe00000 - 0x8fe4afff dyld 46.16            /usr/lib/dyld
    0x90000000 - 0x90171fff libSystem.B.dylib             /usr/lib/libSystem.B.dylib
    0x901c1000 - 0x901c3fff libmathCommon.A.dylib             /usr/lib/system/libmathCommon.A.dylib
    0x901c5000 - 0x90202fff com.apple.CoreText 1.1.3 (???)            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreText.framework/Versions/A/CoreText
    0x90229000 - 0x902fffff ATS             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/ATS
    0x9031f000 - 0x90774fff com.apple.CoreGraphics 1.258.85(???)            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/CoreGraphics
    0x9080b000 - 0x908d3fff com.apple.CoreFoundation 6.4.11(368.35)            /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
    0x90911000 - 0x90911fff com.apple.CoreServices 10.4 (???)            /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
    0x90913000 - 0x90a07fff libicucore.A.dylib             /usr/lib/libicucore.A.dylib
    0x90a57000 - 0x90ad6fff libobjc.A.dylib             /usr/lib/libobjc.A.dylib
    0x90aff000 - 0x90b63fff libstdc++.6.dylib             /usr/lib/libstdc++.6.dylib
    0x90bd2000 - 0x90bd9fff libgcc_s.1.dylib             /usr/lib/libgcc_s.1.dylib
    0x90bde000 - 0x90c51fff com.apple.framework.IOKit 1.4.8(???)            /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
    0x90c66000 - 0x90c78fff libauto.dylib             /usr/lib/libauto.dylib
    0x90c7e000 - 0x90f24fff com.apple.CoreServices.CarbonCore682.31 (682.32)            /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore
    0x90f67000 - 0x90fcffff com.apple.CoreServices.OSServices4.1            /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServi ces.framework/Versions/A/OSServices
    0x91008000 - 0x91047fff com.apple.CFNetwork 129.24            /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwo rk.framework/Versions/A/CFNetwork
    0x9105a000 - 0x9106afff com.apple.WebServices 1.1.3 (1.1.0)            /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/WebServ icesCore.framework/Versions/A/WebServicesCore
    0x91075000 - 0x910f4fff com.apple.SearchKit 1.0.8            /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchK it.framework/Versions/A/SearchKit
    0x9112e000 - 0x9114cfff com.apple.Metadata 10.4.4 (121.36)            /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadat a.framework/Versions/A/Metadata
    0x91158000 - 0x91166fff libz.1.dylib             /usr/lib/libz.1.dylib
    0x91169000 - 0x91308fff com.apple.security 4.5.2 (29774)            /System/Library/Frameworks/Security.framework/Versions/A/Security
    0x91406000 - 0x9140efff com.apple.DiskArbitration 2.1.2            /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
    0x91415000 - 0x9141cfff libbsm.dylib             /usr/lib/libbsm.dylib
    0x91420000 - 0x91446fff com.apple.SystemConfiguration 1.8.6            /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfi guration
    0x91458000 - 0x914cefff com.apple.audio.CoreAudio 3.0.5            /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
    0x9151f000 - 0x9151ffff com.apple.ApplicationServices 10.4(???)            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Application Services
    0x91521000 - 0x9154dfff com.apple.AE 316.3            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ AE.framework/Versions/A/AE
    0x91560000 - 0x91634fff com.apple.ColorSync 4.4.13            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ColorSync.framework/Versions/A/ColorSync
    0x9166f000 - 0x916e2fff com.apple.print.framework.PrintCore4.6 (177.13)            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ PrintCore.framework/Versions/A/PrintCore
    0x91710000 - 0x917b9fff com.apple.QD 3.10.28 (???)            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ QD.framework/Versions/A/QD
    0x917df000 - 0x9182afff com.apple.HIServices 1.5.2 (???)            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ HIServices.framework/Versions/A/HIServices
    0x91849000 - 0x9185ffff com.apple.LangAnalysis 1.6.3            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ LangAnalysis.framework/Versions/A/LangAnalysis
    0x9186b000 - 0x91886fff com.apple.FindByContent 1.5            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ FindByContent.framework/Versions/A/FindByContent
    0x91891000 - 0x918cefff com.apple.LaunchServices 183.1            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ LaunchServices.framework/Versions/A/LaunchServices
    0x918e2000 - 0x918eefff com.apple.speech.synthesis.framework3.5            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ SpeechSynthesis.framework/Versions/A/SpeechSynthesis
    0x918f5000 - 0x91935fff com.apple.ImageIO.framework 1.5.9            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/ImageIO
    0x91948000 - 0x919fafff libcrypto.0.9.7.dylib             /usr/lib/libcrypto.0.9.7.dylib
    0x91a40000 - 0x91a56fff libcups.2.dylib             /usr/lib/libcups.2.dylib
    0x91a5b000 - 0x91a79fff libJPEG.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libJPEG.dylib
    0x91a7e000 - 0x91addfff libJP2.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libJP2.dylib
    0x91aef000 - 0x91af3fff libGIF.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libGIF.dylib
    0x91af5000 - 0x91b7dfff libRaw.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libRaw.dylib
    0x91b81000 - 0x91b9cfff libPng.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libPng.dylib
    0x91ba1000 - 0x91ba3fff libRadiance.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libRadiance.dylib
    0x91ca0000 - 0x91cdffff libTIFF.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libTIFF.dylib
    0x91ce5000 - 0x91ce5fff com.apple.Accelerate 1.3.1(Accelerate 1.3.1)            /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
    0x91ce7000 - 0x91d75fff com.apple.vImage 2.5            /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.fr amework/Versions/A/vImage
    0x91d7c000 - 0x91d7cfff com.apple.Accelerate.vecLib 3.3.1(vecLib 3.3.1)            /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/vecLib
    0x91d7e000 - 0x91dd7fff libvMisc.dylib             /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libvMisc.dylib
    0x91de0000 - 0x91e04fff libvDSP.dylib             /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libvDSP.dylib
    0x91e0c000 - 0x92215fff libBLAS.dylib             /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libBLAS.dylib
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    0x92b58000 - 0x92bb0fff libGLU.dylib             /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
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    0x92be5000 - 0x92bedfffcom.apple.speech.recognition.framework 3.6            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecogni tion.framework/Versions/A/SpeechRecognition
    0x92bf3000 - 0x92bf9fff com.apple.securityhi 2.0.1 (24742)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.fr amework/Versions/A/SecurityHI
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    0x92ca4000 - 0x92ca8fff com.apple.help 1.0.3 (32.1)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framewor k/Versions/A/Help
    0x92cab000 - 0x92cc9fff com.apple.openscripting 1.2.7 (???)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting .framework/Versions/A/OpenScripting
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    0x92ce7000 - 0x92d4afff com.apple.htmlrendering 66.1 (1.1.3)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering .framework/Versions/A/HTMLRendering
    0x92d71000 - 0x92db2fff com.apple.NavigationServices 3.4.4(3.4.3)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationSer vices.framework/Versions/A/NavigationServices
    0x92dd9000 - 0x92de7fff com.apple.audio.SoundManager 3.9.1            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.f ramework/Versions/A/CarbonSound
    0x92dee000 - 0x92df3fff com.apple.CommonPanels 1.2.3 (73)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels. framework/Versions/A/CommonPanels
    0x92df8000 - 0x930edfff com.apple.HIToolbox 1.4.10 (???)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.fra mework/Versions/A/HIToolbox
    0x931f3000 - 0x931fefff com.apple.opengl 1.4.16            /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
    0x93ca7000 - 0x93d22fff com.apple.CoreData 91 (92.1)            /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
    0x93d5b000 - 0x93e14fff com.apple.audio.toolbox.AudioToolbox1.4.7            /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
    0x93e57000 - 0x93e57fff com.apple.audio.units.AudioUnit1.4.2            /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
    0x93e59000 - 0x9401afff com.apple.QuartzCore 1.4.12            /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
    0x94060000 - 0x940a1fff libsqlite3.0.dylib             /usr/lib/libsqlite3.0.dylib
    0x940a9000 - 0x940e3fff libGLImage.dylib             /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dyl ib
    0x940e8000 - 0x940fefff com.apple.CoreVideo 1.4.2            /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
    0x942a9000 - 0x942b4fff libCSync.A.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
    0x94300000 - 0x9431afff libRIP.A.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
    0x94320000 - 0x9463ffff com.apple.QuickTime 7.6.4 (1327.73)            /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
    0x94a22000 - 0x94a3ffff libresolv.9.dylib             /usr/lib/libresolv.9.dylib
    0x95ec0000 - 0x95ec0fff com.apple.vecLib 3.3.1 (vecLib3.3.1)            /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
    0x964a6000 - 0x9657dfff libGLProgrammability.dylib             /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgramma bility.dylib
    0x96598000 - 0x96599fff libGLSystem.dylib             /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLSystem.dy lib
    0x9659b000 - 0x965a0fff com.apple.agl 2.5.9 (AGL-2.5.9)            /System/Library/Frameworks/AGL.framework/Versions/A/AGL
    0x978b1000 - 0x987a8fffcom.apple.QuickTimeComponents.component 7.6.4 (1327.73)            /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTim eComponents
    0x99762000 - 0x9977ffff com.apple.OpenTransport 3.0            /System/Library/PrivateFrameworks/OpenTransport.framework/OpenTransport
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    Graphics: NVIDIA GeForce 7300 GT, NVIDIA GeForce 7300 GT,PCIe, 128 MB
    Memory Module: BANK 0/DIMM0, 512 MB, DDR2 SDRAM, 667 MHz
    Memory Module: BANK 1/DIMM1, 512 MB, DDR2 SDRAM, 667 MHz
    AirPort: spairport_wireless_card_type_airport_extreme(0x14E4, 0x87), Broadcom BCM43xx 1.0 (4.170.46.9)
    Bluetooth: Version 1.9.5f4, 2 service, 1 devices, 1 incomingserial ports
    Network Service: Built-in Ethernet, Ethernet, en0
    Serial ATA Device: ST3250824AS  Q, 232.89 GB
    Parallel ATA Device: MATSHITADVD-R   UJ-85J
    USB Device: Built-in iSight, Micron, Up to 480 Mb/sec, 500mA
    USB Device: Hub in Apple Pro Keyboard, Mitsumi Electric, Upto 12 Mb/sec, 500 mA
    USB Device: Apple Optical USB Mouse, Primax Electronics, Upto 1.5 Mb/sec, 100 mA
    USB Device: Apple Pro Keyboard, Mitsumi Electric, Up to 12Mb/sec, 250 mA
    USB Device: Bluetooth USB Host Controller, Apple, Inc., Upto 12 Mb/sec, 500 mA
    USB Device: IR Receiver, Apple Computer, Inc., Up to 12Mb/sec, 500 mA
    USB Device: DeskJet 930C, Hewlett-Packard, Upto 12 Mb/sec, 500 mA

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