Saving data on iPhone, using Adobe Flash/AIR

Hi, I'm new here. Anyway, I've been working on an iPhone game using Adobe Flash CS 5.5 and Adobe AIR, and now I'm trying to save data to the iPhone and I'm totally lost. I've read other forum posts elsewhere about the Local Encrypted Store, about using Shared Objects, about writing to and reading from a text file, but nothing seems to be working (I haven't tried the text one yet, because I don't know how to implement it).
I tried the standard code for shared objects, but nope, nothing happens on the iPhone. I tried using the Local Encrypted Store, but the .isSupported always returns false. What am I doing wrong, and how do I fix this? Sorry if I'm posting in the wrong forum, I'm new here and I really need help. Thanks in advance.

Puffin might be a good option for some people as well.  Same principle as your TeamViewer solution, but more streamlined - they run a flash instance on a server in the cloud and stream the results back to a specialized browser.
Puffin Web Browser - The fastest mobile browser with Flash support over cloud on iPad, iPhone and Android.

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