"Setup did not detect the required components. Setup will exit." !?!?!?

I have a retail Audigy 2. Autoupdate recognizes my card and gives me the available list of drivers and applications for download. I download the following:
) Audigy 2 Drivers
2) Audio Console
3) EAX Console
4) Speaker Settings
5) Surround Mixer
The ) Drivers and the 2) Audio console installs just fine. However, for each of the three remaining programs (3, 4, & 5 listed above) upon executing the downloaded file they all give me a pop-up window that says:
?Setup did not detect the required components. Setup will exit.
This happens with all three of them. I want to install these because I am of the understanding that one of these contains the ?Speaker channel test? (for lack of a better word) that will test if my speakers are hooked up correctly to the right channels. The ) drivers, and 2) Audio console do not have that test. I created another post concerning this but nobody has replied:
http://forums.creative.com/creativelabs/board/message?board.id=soundblaster&message.id=39825
I also tried unzipping the three executable files with WinRAR, and then executing the Setup.exe files but it yields the same results.
Anyone know why I can't install these applications?!?!?!?!
I swear, I have never had so many problems with a particular brand of product than I have with Creative products?.yet I keep buying them anyway?.sheesh?.Message Edited by Bridgeboy on -30-2005 05:0 PM

nanite2000 wrote:
superidan wrote:
I have retail Audigy 2 card. tryed removing the card and installing on a differant slot. Nothing Works! it produces the same "no audigy 2 card found - setuip will now exit" Creative sould be ashamed thanks
Yes, Creative should be ashamed.
This is a known problem that has been around for months and they have failed to address, just like many other problems with their soundcards. For the solution to this particular problem, look here:
http://forums.creative.com/creativel....id=3964#M3964
If you would reread my original post in this thread, that solution did not work for this particular problem of mine. I have a SoundBlaster Li've! Card that this solution worked for, however it does not work of the Audigy 2 card?unzipping the files with WinRar and then running the Setup.exe files produces the same result?setup does not recognize the required components and will close.
I?m not saying that the person who you quoted should not try it though.

Similar Messages

  • HT6030 I downloaded Mail Update for Mac OS X 10.5.6 and was told it could not be installed because it was from an unidentified developer.  Tried installing download from MailUpdate & advised the disk did not meet the requirements for update. Hmmmm.

    I downloaded Mail Update for Mac OS X 10.5.6 and was told it could not be installed because it was from an unidentified developer.  Tried installing download from MailUpdate & advised the disk did not meet the requirements for update.   Expect it's due to being at 10.9.1.  Mail is still teetering between dysfunctional and non-functional.  Advice?

    I'm not sure what "Mail Update for Mac OS X 10.5.6" is. Mac OS X 10.5.6 is Leopard, a system that is quite old at this point. There have not been any Mail updates for Leopard in quite some time. If you are trying to install some old Mail update for Mac OS X 10.5.6 in Mavericks, that won't work.
    If you are trying to install the Mavericks Mail update manually, that's not necessary if you have updated through the App Store. If the App Store shows no updates, you don't need this. (The error message doesn't make sense, and may indicate some other problem with your system, assuming that you were downloading this update from Apple's site.)
    I'd advise you to start a new topic in the Mavericks forum and describe the problems you are having with Mail. Be sure to include specifics, but try to avoid speculating on causes, as responses that may be related to an inaccurate assumption on your part can cloud the issue.

  • When i try to open itunes i now get an error message saying i do not have the required components installed error number 45075?

    when i try to open itunes i now get an error message saying i do not have the required components installed error number 45075?

    Just in case the component being referenced is not part of iTunes but is rather part of one of the other related programs, it might be worth trying a complete uninstall/reinstall of iTunes and related componentry, as per the following troubleshooting document:
    Removing and reinstalling iTunes, QuickTime, and other software components for Windows Vista or Windows 7

  • Error msg Could not find the main class.Program will exit. in jar execution

    Hello,
    I have created a jar so that I can used it in the webapp.
    but when I click on it it says "Could not find the main class.Program will exit."
    I searched a lot in the net and found that it has to do with the manifest file.
    I even updated the manifest file using the command "jar umf main.txt filefolderupload.jar" with the class name mention along with the package heirarchy.
    (pakage heirarchy in /,\ and .)
    I am using JDK 1.5 . and have Updated JRE 1.6.
    Also tried with extending the class with JApplet, but in vain.
    Kindly help me in the above mention issue.
    tia,
    Sarwa

    This post hints at a number of misunderstandings on your part, and raises a couple of important questions.
    Note that this 'simple question' has a complicated answer. Given the complexity of it, it might pay to add Dukes to it, ..a lot of Dukes.
    The important questions are.
    1) Does this file/directory uploader need to provide the end-user with a file dialog in which they can choose a local directory to upload, or will a multi-file chooser do?
    2) Does this uploader need to upload to foreign sites, or does it upload back to its own server?
    Looking at this table I prepared to describe the [uploader/local file access|http://pscode.org/test/uploader/fileuploader.html] possibilities, if the answers to the questions are 'multi-file chooser will do' and 'home site only', the best option is a sandboxed app. launched using webstart (JNLP) - option 5. If either of those questions go the other way, option 6 (digitally signed with extended permissions) is needed.

  • Error:-could not find the main class programe will exit(Java virtual mach)

    Hi,
    i changed the mainfest file for an executive jar file(judge.jar) using the command on dos :-"jar cvfm judge.jar c:\judge\MAINFEST.MF -C judge/ ." , but when i run this jar file again after making changes in mainfest file it is not working. an error encounter like "could not find the main class programe will exit how to solve"(Java virtual machine launcher).please suggest me how to solve this error.
    Thanks
    Ashwani Gupta

    Hi,
    mainfest file has a entry like "main -class: judge.repository.corpus"
    please tell me the solution of this error i am doing internship in national university of singapore......and my project is related to data mining.I am using judge.jar when i extract this jar files i saw there was no main-class in manifest file so i change it and make it again jar file using dos command.please suggest me how i can reomove this error.
    Thanks in advance.
    Ashwani

  • Any sulutions for audigy 2 issues(setup could not detect the card at my pc)

    i've looked for so long for a propper solution but i did not find anything usefull.
    first i've downloaded the drivers and try to install them with no success.
    second, i tried with the original cd, again no success.
    iv'e moved the card to a diffrent slot , still nothing, always the same info when trying to install.
    iv'e looked some here but there are a lot of threads about audigy, it will take a couple of years to look into all of them
    i'm using win xp, my p.c is kind of new( year old), gigabite dsl motherbord if it matters.
    even tried before a long time to contact your support, its a shame for this company, no single answear from you(even the other time i tried to contact you about my speakers).
    hope that someone here can give an idea/s what else i can do with this.
    thanks in advance
    p.s
    creative support/management its about time to treat your custumers or close this company, you have a lot of issues and you have zero support, your loss...

    Okay I ended up fixing this problem myself seeing as a lot of these forum topics just come to a dead end with no real resolution.
    Let's get 'Creative' ...
    I removed the reg entry hkey_local_machine/software/creative tech, removed all drivers, programs, and anything that even smelt faintly of creative.
    Just to make sure I ran the CTZAPXX.exe on the cd and removed drivers again there also.
    Then upon a swift reboot I used CTZAPXX.exe to install the drivers, ran the cd, unchecking the option at the bottom of the 'custom' install list to install windows drivers (as it had already been done)
    Now I'm back in business
    Though, all through the ages I've never had a creative soundcard, which hasn't given me trouble at some stage, man I even have shameful memories of my AWE64... Lift your game creative, you've got a great product line, just a pity the shoddy drivers sometimes let them down.
    This post may be a little outdated, but it's really intended for all you googlers out there I really hope this fixes your problem!

  • IPhone 4 with IOS 6 did not detecting the public wi-fi network but able to connect with my home wireless

    iphone 4 after install the iOS 6 wi-fi networks are not detecting on public spot but working on home network.What is the reason for this/ any settings?

    Is the firmware in the router up to date?
    See here for the latest for v2.2: http://homesupport.cisco.com/en-us/support/routers/WRT54G
    Note: All these ideas are a bit lame since you say that some iPhone 5s are connecting OK and they running the same iOS level 6.1 and, i think, have the same Broadcom WiFi chip BCM4334.
    All devices are running iOS 6.1 right not 6.0.1, or 6.0.2?
    You might want to try your iPad mini on some other WiFi networks to see how it fares there.

  • The dreaded "could not find the Main Class, Program will exit", how?

    Hello all,
    I am trying to run my .jar file and I get this error message.
    I want to mention I googled and searched for it, without success: There is so many different explanations!
    I tried this:
    Adding some lines in a manifest.fm file...
    Manifest-Version: 1.0
    Ant-Version: Apache Ant 1.7.0
    Created-By: 10.0-b19 (Sun Microsystems Inc.)
    X-COMMENT: Main-Class will be added automatically by build
    I have Netbeans 5.5.
    Also I noticed my "build.xml" file is empty" and my "manifest.fm" nearly empty. I have also added "project, main class" in the options...
    Here is my "build":
    {code}<?xml version="1.0" encoding="UTF-8"?>
    <!-- You may freely edit this file. See commented blocks below for -->
    <!-- some examples of how to customize the build. -->
    <!-- (If you delete it and reopen the project it will be recreated.) -->
    <project name="BetaCourseworkJava3d_Final" default="default" basedir=".">
    <description>Builds, tests, and runs the project BetaCourseworkJava3d_Final.</description>
    <import file="nbproject/build-impl.xml"/>
    <!--
    There exist several targets which are by default empty and which can be
    used for execution of your tasks. These targets are usually executed
    before and after some main targets. They are:
    -pre-init: called before initialization of project properties
    -post-init: called after initialization of project properties
    -pre-compile: called before javac compilation
    -post-compile: called after javac compilation
    -pre-compile-single: called before javac compilation of single file
    -post-compile-single: called after javac compilation of single file
    -pre-compile-test: called before javac compilation of JUnit tests
    -post-compile-test: called after javac compilation of JUnit tests
    -pre-compile-test-single: called before javac compilation of single JUnit test
    -post-compile-test-single: called after javac compilation of single JUunit test
    -pre-jar: called before JAR building
    -post-jar: called after JAR building
    -post-clean: called after cleaning build products
    (Targets beginning with '-' are not intended to be called on their own.)
    Example of inserting an obfuscator after compilation could look like this:
    <target name="-post-compile">
    <obfuscate>
    <fileset dir="${build.classes.dir}"/>
    </obfuscate>
    </target>
    For list of available properties check the imported
    nbproject/build-impl.xml file.
    Another way to customize the build is by overriding existing main targets.
    The targets of interest are:
    -init-macrodef-javac: defines macro for javac compilation
    -init-macrodef-junit: defines macro for junit execution
    -init-macrodef-debug: defines macro for class debugging
    -init-macrodef-java: defines macro for class execution
    -do-jar-with-manifest: JAR building (if you are using a manifest)
    -do-jar-without-manifest: JAR building (if you are not using a manifest)
    run: execution of project
    -javadoc-build: Javadoc generation
    test-report: JUnit report generation
    An example of overriding the target for project execution could look like this:
    <target name="run" depends="BetaCourseworkJava3d_TestsBACKUPSUNDAY05April-impl.jar">
    <exec dir="bin" executable="launcher.exe">
    <arg file="${dist.jar}"/>
    </exec>
    </target>
    Notice that the overridden target depends on the jar target and not only on
    the compile target as the regular run target does. Again, for a list of available
    properties which you can use, check the target you are overriding in the
    nbproject/build-impl.xml file.
    -->
    </project>
    {code}
    my Manifest:
    {code}Manifest-Version: 1.0
    Ant-Version: Apache Ant 1.7.0
    Created-By: 10.0-b19 (Sun Microsystems Inc.)
    X-COMMENT: Main-Class will be added automatically by build
    {code}
    And my whole code (although I have like 4 .JAVA files in my project):
    {code}
    package courseworkjava3d;
    import java.awt.*;
    import java.awt.event.*;
    import com.sun.j3d.utils.geometry.*;
    import com.sun.j3d.utils.universe.*;
    import javax.swing.*;
    import javax.media.j3d.*;
    import javax.vecmath.*;
    import javax.media.j3d.PositionPathInterpolator;
    import javax.media.j3d.Alpha;
    import javax.media.j3d.BoundingSphere;
    import com.sun.j3d.utils.applet.MainFrame;
    import java.applet.Applet;
    import java.awt.event.WindowAdapter;
    import javax.swing.Timer;
    import com.sun.j3d.utils.image.*;
    public class Simple3D extends JFrame implements ActionListener, KeyListener
    private TransformGroup objTransxx;
    private Button go = new Button("Press to start the Bouncing Ball. Press A and S to move the ball Left and Right once it started!");
    private Transform3D transxx = new Transform3D();
    private float height=0.0f;
    private float sign = 1.0f; // aller vers le haut ou vers le bas
    private Timer timer;
    private float xloc=-2.25f;
    public Simple3D()
    setSize(800, 800);
    GraphicsConfiguration graphicsConfig = SimpleUniverse.getPreferredConfiguration();
    Canvas3D canvas = new Canvas3D(graphicsConfig);
    getContentPane().add("Center", canvas);
    BasicUniverse universe = new BasicUniverse(canvas, 8.0f);
    // Rotate the view platform by PI/4 radians about X in the BasicUniverse
    TransformGroup viewTransform = universe.getViewPlatformTransform();
    Transform3D transform = new Transform3D();
    transform.rotX(-Math.PI / 4.0);
    Transform3D currentTransform = new Transform3D();
    viewTransform.getTransform(currentTransform);
    transform.mul(currentTransform);
    viewTransform.setTransform(transform);
    // Add something to display
    BranchGroup scene = createCubeGraph();
    universe.addBranchGraph(scene);
    /* //ultra important! comment theses lines otherwise it bugs!
    //Merde
    setLayout(new BorderLayout());
    GraphicsConfiguration config =
    SimpleUniverse.getPreferredConfiguration();
    Canvas3D c = new Canvas3D(config); */
    add("Center", canvas);
    //i messed up te code, i replaced canvas c by "canvas" as i already had one!
    canvas.addKeyListener(this);
    timer = new Timer(75,this);
    //timer.start();
    Panel p =new Panel();
    p.add(go);
    add("North",p);
    go.addActionListener(this);
    go.addKeyListener(this);
    // Cr�er une sc�ne simple et l�ajouetr � l�univers
    //BranchGroup scene2 = createCubeGraph();
    //SimpleUniverse u = new SimpleUniverse(c);
    //u.getViewingPlatform().setNominalViewingTransform();
    //u.addBranchGraph(scene2);
    //End Merde
    public BranchGroup createCubeGraph() {
    BranchGroup Humanoid = new BranchGroup();
    //Debut Ball REBOUND
    // Create the root of the branch graph
    //BranchGroup objRoot = new BranchGroup();
    objTransxx = new TransformGroup();
    objTransxx.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    Humanoid.addChild(objTransxx);
    // Cr�er une forme simple et l�ajouter au graph de sc�ne
    Sphere spherex = new Sphere(0.85f);
    objTransxx = new TransformGroup();
    objTransxx.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    Transform3D pos1 = new Transform3D();
    pos1.setTranslation(new Vector3f(-2.0f,0.0f,-2.0f));
    objTransxx.setTransform(pos1);
    objTransxx.addChild(spherex);
    Humanoid.addChild(objTransxx);
    BoundingSphere boundsx =
    new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
    // I messed up the colors: I have applied 2 times some colorslights to the same BranchGroup
    Color3f light1Colorx = new Color3f(1.0f, 1.0f, 1.0f);
    Vector3f light1Directionx = new Vector3f(4.0f, -7.0f, -12.0f);
    DirectionalLight light1x
    = new DirectionalLight(light1Colorx, light1Directionx);
    light1x.setInfluencingBounds(boundsx);
    Humanoid.addChild(light1x);
    // R�gler la lumi�re ambiante
    Color3f ambientColorx = new Color3f(1.0f, 1.0f, 1.0f);
    AmbientLight ambientLightNodex = new AmbientLight(ambientColorx);
    ambientLightNodex.setInfluencingBounds(boundsx);
    Humanoid.addChild(ambientLightNodex);
    // END BallRebound
    // Apparence BODY
    // Configurer les couleurs
    Color3f blackbody = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f whitebody = new Color3f(1.0f, 1.0f, 1.0f);
    Color3f redbody = new Color3f(0.8f, .85f, .85f);
    // Configurer la texture
    //if I want it in Black and white i need to replace RGB by LUMINANCE
    TextureLoader loaderbody = new TextureLoader("C:\\java3d\\body.jpg", "RGB", new Container());
    Texture texturebody = loaderbody.getTexture();
    texturebody.setBoundaryModeS(Texture.WRAP);
    texturebody.setBoundaryModeT(Texture.WRAP);
    texturebody.setBoundaryColor( new Color4f( 1.0f, 1.0f, 0.0f, 0.0f ) );
    // Configurer les attributs de la texture
    // Param�tres possibles : REPLACE, BLEND ou DECAL (ici, MODULATE)
    TextureAttributes texAttrbody = new TextureAttributes();
    texAttrbody.setTextureMode(TextureAttributes.MODULATE);
    Appearance apbody = new Appearance();
    apbody.setTexture(texturebody);
    apbody.setTextureAttributes(texAttrbody);
    //Configurer le mat�riau
    apbody.setMaterial(new Material(redbody, blackbody, redbody, blackbody, 1.0f));
    // Cr�er une sph�re pour y appliquer les textures
    int primflagsbody = Primitive.GENERATE_NORMALS + Primitive.GENERATE_TEXTURE_COORDS;
    // End Apparence BODY
    // Apparence BODYHEAD
    // Configurer les couleurs
    Color3f blackbodyH = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f whitebodyH = new Color3f(1.0f, 1.0f, 1.0f);
    Color3f redbodyH = new Color3f(0.8f, .85f, .85f);
    // Configurer la texture
    //if I want it in Black and white i need to replace RGB by LUMINANCE
    TextureLoader loaderbodyH = new TextureLoader("C:\\java3d\\head.jpg", "RGB", new Container());
    Texture texturebodyH = loaderbodyH.getTexture();
    texturebodyH.setBoundaryModeS(Texture.WRAP);
    texturebodyH.setBoundaryModeT(Texture.WRAP);
    texturebodyH.setBoundaryColor( new Color4f( 1.0f, 1.0f, 0.0f, 0.0f ) );
    // Configurer les attributs de la texture
    // Param�tres possibles : REPLACE, BLEND ou DECAL (ici, MODULATE)
    TextureAttributes texAttrbodyH = new TextureAttributes();
    texAttrbodyH.setTextureMode(TextureAttributes.MODULATE);
    Appearance apbodyH = new Appearance();
    apbodyH.setTexture(texturebodyH);
    apbodyH.setTextureAttributes(texAttrbodyH);
    //Configurer le mat�riau
    apbodyH.setMaterial(new Material(redbodyH, blackbodyH, redbodyH, blackbodyH, 1.0f));
    // Cr�er une sph�re pour y appliquer les textures
    int primflagsbodyH = Primitive.GENERATE_NORMALS + Primitive.GENERATE_TEXTURE_COORDS;
    // End Apparence BODY HEAD
    //for the trunk c le corps
    TransformGroup fortheTrunk = new TransformGroup();
    //will allow to modify object wgile executing
    fortheTrunk.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    //alpha rotation time related
    Alpha rotationAlpha2=new Alpha(-1,9000);
    //behviour for our rotation
    RotationInterpolator rotator2= new RotationInterpolator(rotationAlpha2,fortheTrunk);
    // area where rotation will be
    BoundingSphere bounds2=new BoundingSphere();
    rotator2.setSchedulingBounds(bounds2);
    fortheTrunk.addChild(rotator2);
    //end of rtotation
    Alpha transAlphahuman=new Alpha(-1,600);
    //transform 3d trans for the interpolatipon HUMANOID
    Transform3D transhumanoid=new Transform3D();
    //matrix for 2positions
    Point3f[] cheminhuman=new Point3f[3];
    cheminhuman[0]=new Point3f(0.8f,0.0f,0.0f);
    cheminhuman[1]=new Point3f(-0.8f,0.0f,0.0f);
    cheminhuman[2]=new Point3f(0.8f,0.0f,0.0f);
    //matrix of floats to make the dots match with timeline
    float[] timePositionhuman={0.0f,0.50f,1.0f};
    PositionPathInterpolator interpolhuman=new PositionPathInterpolator(transAlphahuman,fortheTrunk,transhumanoid,timePositionhuman,cheminhuman);
    BoundingSphere bounds4=new BoundingSphere();
    interpolhuman.setSchedulingBounds(bounds4);
    fortheTrunk.addChild(interpolhuman);
    //add the trunk to the branchgroup
    Humanoid.addChild(fortheTrunk);
    TransformGroup zeTrunk = new TransformGroup();
    zeTrunk.addChild(new com.sun.j3d.utils.geometry.Box(.55f,.80f,.50f,
    primflagsbody,apbody));
    //t3D for the head= bouge up
    Transform3D T3DHead = new Transform3D();
    T3DHead.set(new Vector3f(0f,1.1f,0f));
    //create a tranform group for this t3Dhead
    TransformGroup fortheHead = new TransformGroup();
    fortheHead.setTransform(T3DHead);
    //add the box head
    //fortheHead.addChild(new com.sun.j3d.utils.geometry.Box(.20f,.20f,.10f, primflagsbody,apbody));
    fortheHead.addChild(new com.sun.j3d.utils.geometry.Sphere(0.35f,primflagsbodyH,apbodyH));
    /* I dont need that anymore it was for putting a flat texture on a face. I chose a sphere instead!
    //transform 3D for the face
    Transform3D T3DFace = new Transform3D();
    T3DFace.set(new Vector3f(0f,0f,.14f));
    //create a TransformGroup for this Face
    TransformGroup Face = new TransformGroup();
    Face.setTransform(T3DFace);
    //add the child box to the face;
    Face.addChild(new com.sun.j3d.utils.geometry.Box(.20f,.20f,.2f,
    primflagsbodyH,apbodyH));
    //add this face to the head as a child
    fortheHead.addChild(Face);
    //tranform3d left arm
    Transform3D T3DArmL = new Transform3D();
    T3DArmL.set(new Vector3f(-0.79f,0.73f,0f));
    //create Tranform Group for the leftarm
    TransformGroup fortheArmL = new TransformGroup();
    fortheArmL.setTransform(T3DArmL);
    //add the group for upperarm
    TransformGroup ArmL = new TransformGroup();
    ArmL.addChild(new com.sun.j3d.utils.geometry.Box(.25f,.14f,.10f,
    primflagsbody,apbody));
    fortheArmL.addChild(ArmL);
    //create a transform3D for the forearmleft
    Transform3D T3DForearmL = new Transform3D();
    T3DForearmL.set(new Vector3f(-.51f,0f,0f));
    //create the tranformgroup for the forearmleft
    TransformGroup ForearmL = new TransformGroup();
    ForearmL.setTransform(T3DForearmL);
    //add the child box to forearm
    ForearmL.addChild(new com.sun.j3d.utils.geometry.Box(.20f,.14f,.10f,
    primflagsbody,apbody));
    ArmL.addChild(ForearmL);
    //create transform 3d for the lefthand
    Transform3D T3DHandL = new Transform3D();
    T3DHandL.set(new Vector3f(-.42f,0f,0f));
    //create the child tranform group for the box of the hand
    TransformGroup HandL= new TransformGroup();
    HandL.setTransform(T3DHandL);
    //add the child hand to the forearm
    ForearmL.addChild(HandL);
    //create the box for the handLeft
    HandL.addChild(new com.sun.j3d.utils.geometry.Box(.10f,.140f,.10f,
    primflagsbody,apbody));
    //Right Arm
    //tranform3d right arm
    Transform3D T3DArmR = new Transform3D();
    T3DArmR.set(new Vector3f(0.79f,0.73f,0f));
    //create Tranform Group for the right arm
    TransformGroup fortheArmR = new TransformGroup();
    fortheArmR.setTransform(T3DArmR);
    //add the group for upperarm right
    TransformGroup ArmR = new TransformGroup();
    ArmR.addChild(new com.sun.j3d.utils.geometry.Box(.25f,.14f,.10f, primflagsbody,apbody));
    //com.sun.j3d.utils.geometry.Box.GENERATE_NORMALS,new Appearance()));
    fortheArmR.addChild(ArmR);
    //create a transform3D for the forearmright
    Transform3D T3DForearmR = new Transform3D();
    T3DForearmR.set(new Vector3f(.51f,0f,0f));
    //create the tranformgroup for the forearmright
    TransformGroup ForearmR = new TransformGroup();
    ForearmR.setTransform(T3DForearmR);
    //add the child box to forearmright
    ForearmR.addChild(new com.sun.j3d.utils.geometry.Box(.20f,.14f,.10f, primflagsbody,apbody));
    ArmR.addChild(ForearmR);
    //create transform 3d for the righthand
    Transform3D T3DHandR = new Transform3D();
    T3DHandR.set(new Vector3f(.42f,0f,0f));
    //create the child tranform group for the box of the hand
    TransformGroup HandR= new TransformGroup();
    HandR.setTransform(T3DHandR);
    //add the child hand to the forearmright
    ForearmR.addChild(HandR);
    //create the box for the handright
    HandR.addChild(new com.sun.j3d.utils.geometry.Box(.10f,.14f,.10f, primflagsbody,apbody));
    //Left Leg
    //tranform3d left leg
    Transform3D T3DLegL = new Transform3D();
    T3DLegL.set(new Vector3f(0.43f,-1.23f,0f));
    //create Tranform Group for the leftleg
    TransformGroup fortheLegL = new TransformGroup();
    fortheLegL.setTransform(T3DLegL);
    //add the group for uppeleg
    TransformGroup LegL = new TransformGroup();
    LegL.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.35f,.10f, primflagsbody,apbody));
    fortheLegL.addChild(LegL);
    //create a transform3D for the downlegleft
    Transform3D T3DDownLegL = new Transform3D();
    T3DDownLegL.set(new Vector3f(0f,-.70f,0f));
    //create the tranformgroup for the downegleft
    TransformGroup DownLegL = new TransformGroup();
    DownLegL.setTransform(T3DDownLegL);
    //add the child box to downlegm
    DownLegL.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.25f,.10f, primflagsbody,apbody));
    LegL.addChild(DownLegL);
    //create transform 3d for the leftfeet
    Transform3D T3DFeetL = new Transform3D();
    T3DFeetL.set(new Vector3f(.0f,-.45f,0f));
    //create the child tranform group for the box of thefeet
    TransformGroup FeetL= new TransformGroup();
    FeetL.setTransform(T3DFeetL);
    //add the child hand to the downleg
    DownLegL.addChild(FeetL);
    //create the box for the feetLeft
    FeetL.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.10f,.15f, primflagsbody,apbody));
    //Right Leg
    //tranform3dright leg
    Transform3D T3DLegR = new Transform3D();
    T3DLegR.set(new Vector3f(-0.43f,-1.23f,0f));
    //create Tranform Group for the righttleg
    TransformGroup fortheLegR = new TransformGroup();
    fortheLegR.setTransform(T3DLegR);
    //add the group for uppelegR
    TransformGroup LegR = new TransformGroup();
    LegR.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.35f,.10f, primflagsbody,apbody));
    fortheLegR.addChild(LegR);
    //create a transform3D for the downlegright
    Transform3D T3DDownLegR = new Transform3D();
    T3DDownLegR.set(new Vector3f(0f,-.70f,0f));
    //create the tranformgroup for the downegright
    TransformGroup DownLegR = new TransformGroup();
    DownLegR.setTransform(T3DDownLegR);
    //add the child box to downlegRight
    DownLegR.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.25f,.10f, primflagsbody,apbody));
    LegR.addChild(DownLegR);
    //create transform 3d for the rightfeet
    Transform3D T3DFeetR = new Transform3D();
    T3DFeetR.set(new Vector3f(.0f,-.45f,0f));
    //create the child tranform group for the box of thefeetright
    TransformGroup FeetR= new TransformGroup();
    FeetR.setTransform(T3DFeetR);
    //add the child feet right to the downleg
    DownLegR.addChild(FeetR);
    //create the box for the feetright
    FeetR.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.10f,.15f, primflagsbody,apbody));
    //rajoute la box zetrunk et des fils
    fortheTrunk.addChild(zeTrunk);
    fortheTrunk.addChild(fortheHead);
    fortheTrunk.addChild(fortheArmL);
    fortheTrunk.addChild(fortheArmR);
    fortheTrunk.addChild(fortheLegL);
    fortheTrunk.addChild(fortheLegR);
    //DEBUT CUBE
    //beginning of rotation
    TransformGroup objSpin=new TransformGroup();
    //create transform 3d for box which spin
    Transform3D T3DobjSpin = new Transform3D();
    T3DobjSpin.set(new Vector3f(-2.50f,.45f,0f));
    //create the child tranform group for the box which spin
    objSpin.setTransform(T3DobjSpin);
    //will allow to modify object while executing
    objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    //alpha rotation time related
    Alpha rotationAlpha=new Alpha(-1,900);
    Alpha transAlpha=new Alpha(-1,900);
    //transform 3d trans for the interpolatipon
    Transform3D trans=new Transform3D();
    //matrix for 2positions
    Point3f[] chemin=new Point3f[3];
    chemin[0]=new Point3f(-2.8f,0.40f,1.0f);
    chemin[1]=new Point3f(-0.8f,0.40f,1.0f);
    chemin[2]=new Point3f(-2.8f,0.40f,1.0f);
    //matrix of floats to make the dots match with timeline
    float[] timePosition={0.0f,0.50f,1.0f};
    PositionPathInterpolator interpol=new PositionPathInterpolator(transAlpha,objSpin,trans,timePosition,chemin);
    BoundingSphere bounds3=new BoundingSphere();
    interpol.setSchedulingBounds(bounds3);
    objSpin.addChild(interpol);
    //behviour for our rotation
    RotationInterpolator rotator= new RotationInterpolator(rotationAlpha,objSpin);
    // area where rotation will be
    BoundingSphere bounds=new BoundingSphere();
    rotator.setSchedulingBounds(bounds);
    objSpin.addChild(rotator);
    //end of rtotation
    //add transform group objspin to branchgroup humanoid
    Humanoid.addChild(objSpin);
    //test a cube which heritate of this rotation?
    objSpin.addChild(new ColorCube(0.25));
    //test
    //module cube + transparency
    // create an ALPHA transparency apparence (invisible)
    Appearance app0x=new Appearance();
    app0x.setColoringAttributes(new ColoringAttributes(new Color3f(0.3f,0.2f,1.0f),ColoringAttributes.SHADE_GOURAUD));
    app0x.setTransparencyAttributes(new TransparencyAttributes(TransparencyAttributes.NICEST,0.5f));//0.5f represente 50% de transparence
    // create the blue sphere which rotate
    Transform3D transsphere=new Transform3D();
    transsphere.set(new Vector3f(0.0f, -0.1f, 0.3f));
    TransformGroup TGsphere=new TransformGroup(transsphere);
    TGsphere.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objSpin.addChild(TGsphere);
    //objRotatecube.addChild(TGsphere);
    TGsphere.addChild( new Sphere(0.3f,app0x) );
    //End Module Cube + Transparency
    //END CUBE
    //DEBUT WHOLE BIRD
    //beginning of Rotation for Bird
    TransformGroup Bird=new TransformGroup();
    //will allow to modify object while executing
    Bird.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    //alpha rotation time related
    Alpha rotationAlphaBird=new Alpha(-1,400);
    Alpha transAlphaBird=new Alpha(-1,5990);
    //transform 3d trans for the interpolatipon
    Transform3D transBird=new Transform3D();
    //create transform 3d for the Bird
    transBird.set(new Vector3f(1.90f,-.45f,0.9f));
    //create the child tranform group for the Bird Box
    Bird.setTransform(transBird);
    //matrix for 2positions
    Point3f[] cheminBird=new Point3f[3];
    cheminBird[0]=new Point3f(1.95f,0.0f,-6.8f);
    cheminBird[1]=new Point3f(1.95f,0.90f,-0.8f);
    cheminBird[2]=new Point3f(1.95f,0.0f,5.8f);
    //matrix of floats to make the dots match with timeline
    float[] timePositionBird={0.00f,0.50f,1.0f};
    PositionPathInterpolator interpolBird=new PositionPathInterpolator(transAlphaBird,Bird,transBird,timePosition,cheminBird);
    BoundingSphere bounds3Bird=new BoundingSphere();
    //BoundingSphere bounds3Bird= new BoundingSphere(new Point3d(0.0, 0.0, -50.0), 0.5);
    interpolBird.setSchedulingBounds(bounds3Bird);
    Bird.addChild(interpolBird);
    //behviour for our rotation
    RotationInterpolator rotatorBird= new RotationInterpolator(rotationAlphaBird,Bird);
    // area where rotation will be
    BoundingSphere boundsBird=new BoundingSphere();
    rotatorBird.setSchedulingBounds(boundsBird);
    Bird.addChild(rotatorBird);
    //end of rotation For Bird
    //add transform group objspin to branchgroup humanoid
    Humanoid.addChild(Bird);
    //debut test APPARENCE Wing Left
    //test textures
    // Configurer les couleurs
    Color3f blackx = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f whitex = new Color3f(1.0f, 1.0f, 1.0f);
    Color3f redx = new Color3f(0.7f, .75f, .75f);
    // Configurer la texture
    TextureLoader loaderx = new TextureLoader("C:\\java3d\\pois.jpg", "RGB", new Container());
    Texture texturex = loaderx.getTexture();
    texturex.setBoundaryModeS(Texture.WRAP);
    texturex.setBoundaryModeT(Texture.WRAP);
    texturex.setBoundaryColor( new Color4f( 0.0f, 1.0f, 0.0f, 0.0f ) );
    // Configurer les attributs de la texture
    // Param�tres possibles : REPLACE, BLEND ou DECAL (ici, MODULATE)
    TextureAttributes texAttrx = new TextureAttributes();
    texAttrx.setTextureMode(TextureAttributes.REPLACE);
    Appearance apx = new Appearance();
    apx.setTexture(texturex);
    apx.setTextureAttributes(texAttrx);
    //Configurer le mat�riau
    apx.setMaterial(new Material(redx, blackx, redx, blackx, 1.0f));
    int primflagsx = Primitive.GENERATE_NORMALS + Primitive.GENERATE_TEXTURE_COORDS;
    //End test APPARENCE Wing Left
    //test a cube which heritate of this rotation?
    // Bird.addChild(new ColorCube(0.8));
    //test bird body
    // Bird.addChild(new com.sun.j3d.utils.geometry.Box(.25f,.22f,.45f,
    // com.sun.j3d.utils.geometry.Box.GENERATE_NORMALS,new Appearance()));
    Bird.addChild(new com.sun.j3d.utils.geometry.Box(.25f,.22f,.45f, primflagsx,apx));
    //test WingRightBird
    //create a transform3D for the BirdWIngR
    Transform3D T3DBirdWingR = new Transform3D();
    T3DBirdWingR.set(new Vector3f(0.45f,.0f,-0.35f));
    //create the tranformgroup for the BirdWIngR
    TransformGroup BirdWingR = new TransformGroup();
    BirdWingR.setTransform(T3DBirdWingR);
    //add the child box to BirdWIngR
    // BirdWingR.addChild(new com.sun.j3d.utils.geometry.Box(.43f,.07f,.22f,
    // com.sun.j3d.utils.geometry.Box.GENERATE_NORMALS,new Appearance()));
    //End test WingRightBird
    ////////comments/////////
    //beginning of Rotating WINR
    //----------------------d�but de la cr�ation de la rotation--------------------------------
    TransformGroup WinRSpin=new TransformGroup();
    // permet de modifier l'objet pendant l'execution
    WinRSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    // on cr�e un fonction de rotation au cours du temps
    Alpha rotationAlphaWinRSpin=new Alpha(-1,1000);
    Transform3D rot = new Transform3D();
    rot.rotX((float)Math.PI/- 2.0f);
    //rot.rotX(-45);
    //rot.rotX((-Math.PI / 4.0)+30);
    //rot.rotZ((-Math.PI / 4.0));
    //rot.rotX(-Math.PI / 4.0);
    //rot.rotY(-Math.PI / 4.0);
    // rot.rotZ(-Math.PI / 4.0);
    // rot.rotY(00);
    //rot.rotZ(45);
    // on cr�e un comportement qui va appliquer la rotation � l'objet voulu
    // on d�finit la zone sur laquelle va s'appliquer la rotation
    //RotationInterpolator rotatorWinRSpin=new RotationInterpolator(rotationAlphaWinRSpin,WinRSpin, rot, 0.50f,(float)(2.0*Math.PI));
    RotationInterpolator rotatorWinRSpin=new RotationInterpolator(rotationAlphaWinRSpin,WinRSpin, rot, 25,26);
    BoundingSphere boundsWinRSpin=new BoundingSphere(new Point3d((Math.PI / 4.0), 0.0, 0.0), 0.5);
    // boundsWinRSpin.setCenter(new Point3d((Math.PI / 4.0),0,0));
    boundsWinRSpin.setCenter(new Point3d(-10,0,0));
    //boundsWinRSpin.setCenter();
    //test put a t3d to a boundingsphere??
    //Transform3D T3Dbounding = new Transform3D();
    // T3Dbounding.set(new Vector3f(5.00f,0.0f,0.00f));
    //WinRSpin.setTransform(T3Dbounding);
    //end test put a t3d to a boundingsphere, not working
    rotatorWinRSpin.setSchedulingBounds(boundsWinRSpin);
    // test BoundingSphere of BODY BIRD rotatorWinRSpin.setSchedulingBounds(boundsBird);
    WinRSpin.addChild(rotatorWinRSpin);
    //----------------------End de la cr�ation de la rotation--------------------------------
    BirdWingR.addChild(WinRSpin);
    // on cree un cube qui h�rite de la rotation
    //WinRSpin.addChild(new ColorCube(0.5));// de rayon 50 cm
    WinRSpin.addChild(new com.sun.j3d.utils.geometry.Box(.43f,.07f,.22f, primflagsx,apx));
    //End of Rotating WINR
    //////// END comments/////////
    //I commented the following, that was the TEST sinusoidal, rotation which help me understood how to rotate wingR
    // -----------d�but de cr�ation de la rotation--------------------------------------------------
    TransformGroup objSpinxx=new TransformGroup();
    // permet de modifier l'objet pendant l'execution
    objSpinxx.setCapability(TransformGroup.ALL

    Thank you very much!
    I cant believe this little comment has been so helpful!
    But yes it is:
    I explain, despite my efforts to find, googled it, forums, faqs, etc...
    no where it mentionned the manifest.fm file is... INSIDE the .jar!
    Your comment "a zip" made me attempt to open it with winrar, and I found a manifest.fm file inside!
    So far I was editing the one at the "source" of my project and rebuilding it with netbeans.
    I am going to try that now.
    Actually.... :( no its mentionning my main class!
    Manifest-Version: 1.0
    Ant-Version: Apache Ant 1.7.0
    Created-By: 10.0-b19 (Sun Microsystems Inc.)
    Main-class: courseworkjava3d.Simple3D
    Class-Path:
    X-COMMENT: Main-Class will be added automatically by buildWell I have no problems uploading you the .jar, it is for a coursework it is not a private project or whatever:
    http://www.uploading.com/files/CM2LKWYU/BetaCourseworkJava3d_Final.jar.html
    Oh and I felt on your comment "dont ask us" as if I was suppose to know... i'm a beginner, I did not know that! And I tried to give you so many infos so you dont lose your time if you want to help, especially as after my own research I found many, many results for this "main class" and I tried a few solutions!
    Edited by: CupofTea on Apr 13, 2008 3:28 AM

  • Problem with message: Could not find the main class Program will exit

    I don't get why this isn't working. Any help is appreciated.
    //Code start
    public class hello{
    public hello(){
    public static void main( String args[] ){
    System.out.println("Hello");
    //Code end
    I compile it as so:
    javac hello.javaIt compiles fine and I now have hello.class in my current directory, but when I type the following:
    java helloI get this:
    Exception in thread "main" java.lang.NoClassDefFoundError: hello
    Caused by: java.lang.ClassNotFoundException: hello
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClassInternal(Unknown Source)
    Could not find the main class: hello. Program will exit.

    mring001 wrote:
    That worked. Thank you very much!Good. You should read [_Setting the class path_|http://java.sun.com/javase/6/docs/technotes/tools/windows/classpath.html] that tells you more about what the classpath is and how to set it.

  • "Setup did not detect required components. Setup will now ex

    Everytime I try to install Creative Surround Mixer version 3.00.57 or Creative Speaker Settings version .00.56, i get this same old error. Ive read about it but most of the posts were from 2005. Is there any known fix for this, I would really like to use these software utilities to optimize my sound quality. Any help is appericated. Thanks.

    The executable should be a zip file with an installer. Try extracting the stuff to a folder and then in the extracted folder go down two levels and run the setup.exe from there ( as opposed to the one in the first directory level ).
    This might not work anymore as Creative may have wised up to the fact that you can install some of their software without having the original installation CD.

  • SCCM setup does not recognize the prerequisite components- Component Manifest

    I read previous topics.  The ansers referred to log files.
    I have read the log file.
    The error indicate the ConfigMgr.manifest.cab does not exist.
    Cannot find file anywhere.
    I am sure something is wrong.  Anyone please advise.

    hi,
    Could you try to download ConfigMgr.manifest.cab from following link and copy into specified download folder. And then try it again. It seems SCCM cannot find ConfigMgr.manifest.cab to download required updates.
    http://go.microsoft.com/fwlink/?LinkId=95663
    HTH.

  • Mountain Lion did not detect the 1gb graphic memory

    I have the MBP 15'' Retina Display with NVIDIA GeForce GT 650M with 1GB of GDDR5 memory. After I updated to Moutain Lion, the about menu is show this configuration:
    - Monitor Color LCD Integrado (in Lion was Retina Display)
    - Placa Gráfica Intel HD Graphics 4000 512 MB (in Lion was 1gb)
    What I have to do?
    Thanks,
    Rafael.

    Whichever video card is in use will be shown under displays. Downloadhttp://codykrieger.com/gfxCardStatus. It lets you switch manually between the integrated and discrete graphics. P.S. I have it set to dynamic switch on battery and discrete only when plugged in for the smoothest performance when battery life is not a concern.

  • EAX console woes: did not detect required components/audigy2 not detec

    After a recent reformat, I go to install the EAX console after the latest drivers (don't have my original CD by the way) aaaand get the "did not detect required components" message.
    So I search on it and it doesn't have anything to do with my dri've paths and such. I've tried an Audigy2 and Audigy2 value ISO, but they tell me they don't detect an audigy2... dxdiag tells me differently, however. I'm not in the mood for downloading a bunch more 400 mb ISOs to test them all out either..
    I'm at a loss here and really need the EAX console... autoupdate detects my card as "Sound Blaster Audigy 2, DR release .88.20"

    nanite2000 wrote:
    superidan wrote:
    I have retail Audigy 2 card. tryed removing the card and installing on a differant slot. Nothing Works! it produces the same "no audigy 2 card found - setuip will now exit" Creative sould be ashamed thanks
    Yes, Creative should be ashamed.
    This is a known problem that has been around for months and they have failed to address, just like many other problems with their soundcards. For the solution to this particular problem, look here:
    http://forums.creative.com/creativel....id=3964#M3964
    If you would reread my original post in this thread, that solution did not work for this particular problem of mine. I have a SoundBlaster Li've! Card that this solution worked for, however it does not work of the Audigy 2 card?unzipping the files with WinRar and then running the Setup.exe files produces the same result?setup does not recognize the required components and will close.
    I?m not saying that the person who you quoted should not try it though.

  • Here, ipod touch screen went white,  tried to plug it in to itunes, computer did not detect it.  Tried pressing the menu and off/on button for 10 seconds and it still didn;t work?  Help please.

    Hi there, ipod touch went white.  I tried the menu and on/off button for 10 seconds.  I also tried connecting to the computer via i tunes.  My computer did not detect the ipod?  Any other options?

    See the white-screen topic of:
    iPod touch: Hardware troubleshooting

  • Windows did not detect any networking hardware, Windows 7, New Hard Drive

    Message "Windows did not detect any networking hardware"
    Satellite P505 S8980 Windows 7 Home Premium.
    I replaced the Toshiba 500 GB HD with 500 GB Seagate.
    Device Manager icon for any device with yellow exclamation mark,
    Click on "Update Driver".  Lan eNet details as follows:
    Antheo - R8132 PCI-E Fast Ethernet Controller (NDIS 6.20)
    Browse to the folder where the setup program has the driver...
    Message: "The best driver software is already installed."
    (But the yellow exclamation mark still harasses me.)
    --- Go to "Setup new connection" ---
    "Choose a connection option"
    Click on "Connect to the Internet"
    Response: "Windows did not detect networking hardware"
    As near as I can tell, that translates from error 0x8E5E0247
    I have this same error on other yellow exclamation marks respective of what kind of device it is.
    => To test my sanity, I put the old hard drive (same size) back in and except for the impact of slowness due to error retries, everything works okay.
    Note:
    Same issue (hardware not detected) for Video adapter and Audio.
    I bought new USB Wireless adapter to test, and the driver installed but not activated because "not digitally signed", and that same issue fits all the above hardware.  I down loaded them from Toshiba, and they are confirmed installed, but not accepted with digitally signed.  I have uninstalled and reinstalled with same results.
    Solved!
    Go to Solution.

    I'm discovering I am not as well as I thought... running on the  AF hard drive which was built with a copy drive from old format drive which was the product of system recovery disc set.
    Review for context: Advanced Function HDD
    Scenario that exposes harm caused by cloning data from 4K blocks drive to 512 bytes blocked drive (AF)
    Toshiba supplied Windows-7 System Restore Discs: to factory state
    Then I built the Windows-7 Repair  Disc... used later.
    Hard drive was replaced when it caused SMART warning at every system boot.
    Acronis was only utility that quickly detected problem (3 sectors had permanent read errors.) Active@Disk Image and Power Quest Drive Image (Ghost) did not detect the issue.
    I tried Seagate 500 GB and Western digital 500 GB HDD drives as copy target.
    That new drive would not boot: "Required source not found"
    Booted My newly created Windows-7 repair disc, and used to to fix startup.
    See images.
    That worked and then the ST9500423AS disc booted.
    Now... next day I discovered Window Update is not working.
    I get message:
    Windows Update cannot currently check for updates, because the service is not running. You need to restart your computer.
    I ran Microsoft Fixit for updates.  It says it fixed two items.
    I still have the problem.
    The service shows "started"
    Control Panel/ ACTION Center/ Maintenance/ Check for Updates
     "No action needed"
     "Windows Update does not require any action"
    I checked  Update History...
    ... It is empty, else window is vacant... blank.
    Soooo..... for a sanity check, I swap out hard drive; go back to the old format (which is the one I copied).
    It works!  7 updates to install, including SP1... but I did NOT install them.
    Switch back to the AF drive... Update doesn't work. I am broke again.
    Is this another strange problem caused by the Advance Format issue?
    What to do?
    By the way... I did install an Intel storage Matrix driver  update, but I do not have RAID chip, so that driver is not for me... unless I missed out on something.
    Carl

Maybe you are looking for

  • "Library.itl file cannot be found or created"

    My iTunes 8.0 was working fine and then all of the sudden I get this message whenever I try to open iTunes. "The iTune Library.itl file cannot be found or created. The default location for this file is in the "iTunes" folder in the "Music" folder." T

  • DROID RAZR issues with status bar - Winamp

    When i pull the status bar all the way down it is really hard to get it to stay locked.  It just keeps flying back up to its normal position.  Winamp is also borked

  • How to call a WebService method using HttpsURLConnection?

    Hi, I want to know how i could use HttpsURLConnection to call a WebService method. I can use the following: String endpoint = "https://xyz:8443/axis/services/MSecurity"; System.setProperty("javax.net.ssl.keyStore", keyStorepath); System.setProperty("

  • How to display all tagged photos from the whole catalogue?

    Hi, I have been googleling around, but have not found the right information. I am trying to find all my tagged photos of all imported photos, but it would only show the tagged photos from a specific folder when I select that specific folder or from t

  • Audio Mixer Won't Slide

    We are currently editing a project that has lots of sound fx. When I open the audio mixer I can only adjust the level slider on 3 of my tracks. All of the other tracks say -inf, and they won't move. Even if I enter a number in the box it stays at 0.