Slowdown In Starcraft 2

Hi guys, I really need some advice on this. I have a 15 inch Macbook Pro, 2.66 Ghz i7 with 512mb GT330M. I installed Starcraft 2 on my MBP and with the graphics settings set at its recommended settings, which is high, I started the game with such ease and smoothness. But after a few minutes of play, it gets laggy, and really choppy, and ultimately unplayable. So I decided to call Apple Support and they asked me to perform the SMC reset and also the command-option-P-R thing as well. As soon as I've done that, it got a bit better at least. However, everytime I start the game, it will be super smooth and after a few minutes, it will again get laggy, but not as laggy as before. Can anyone help me out on this? What should I do next? Thanks for your time guys.

Just wanted to add my experience with SC2 on a Mac. I know I don't have a MacBook Pro, but just wanted to add that this is also occurring on my iMac 08.
I played the beta on High and Ultra settings without any issues, however when I tried to play the retail game on High settings it would continually get slower the longer I played. I would get the message I should lower settings at which point I do from High to Medium then to Low. Even at Low Settings I would get the message I should lower my settings.
At this point I used bootcamp to go over to my Win 7 OS and installed the game and was able to play on High Settings without any issues whatsoever. I have noticed video card issues whenever Bootcamp is running on a Mac, in the sense that using bootcamp to go from windows back to mac my video card would be running at 2-3 fps on mac side. Usually a restart fixes that problem.
Some system info:
3.06ghz intel core 2 duo
4gb ram
512 mb nvidia geforce 8800gs
Mac OS X 10.6.4 the game is basically unplayable
Windows 7 Ultimate 64 via bootcamp everything works as it should
Be interested to see if someone has issues like this on a Mac w/o bootcamp setup. Also, I don't understand why in beta everything worked great and retail would make it unplayable. So it seems there is an issue that needs patching blizz side to me.

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    Thanks for your lengthy reminder dude, I have a similar Mac with yours. I suspect its a software fault because it happens after I upgraded to Lion, 10.7.2.

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    DustinB: We look at stats on all regions and all leagues. We emphasize the importance of balance in the Diamond League as well as pulling stats from our top 1% of players. These are the numbers that need to be as close to 50/50 as we can get them. We do try to make sure that Bronze players don't get much worse than 55/45 in any matchup. In addition we look at tournament play and study those games to see what we can learn about how people are playing the game now as well as how they may play it in the future. David Kim and Matt Cooper (our balance designers) spend pretty much their entire day playing games and watching others play games.=)
    Guest-122: Cross realm play.. Why did you not include it? There has virtually been no lag.
    DustinB: That's something we want to get to in the future. There are some technical and business challenges for us. We do offer our players different ways to buy and play StarCraft 2 in different areas of the world and we need to work out cross realm play so it is fair to all of our fans around the world.
    sillyup20: Will future expansions of SC2 lead to new units in the Mutliplayer?
    DustinB: Yes.=) We will add more units. How we will deal with the games growing complexity is the really interesting challenge that we don't yet have the great answer for. We don't want to have 15+ units per race in the game, so we need to think of something clever that will allow us to add new strategies to the game without making the game too complicated.
    Denthar: are the stats on the units in the campaign going to have the same stats as those in muliplayer?
    DustinB: Mostly yes, but there are some exceptions. We do have some of the units that start weaker in the campaign and get stronger as you buy upgrades for them or gain additional abilities through researching alien organisms and artefacts. In general though there are so many new and crazy units in the campaign that you will find it a very different experience from multiplayer combat.
    Guest-151: Are there any features where you won't need a persistent internet connection such as editors or campaign?
    Guest-41: Do you feel there is room for new units to come (or come back) in the future ?
    ChrisSi: There is an offline mode where you can play the campaign, skirmish against AI or challenge mode w/o needing to be connected to Battle.net (Guest 151)
    DustinB: Yes, we will be dealing with the issue of new units in the expansions. I doubt we will add new units or bring back old units in patches, but anything is possible.
    Guest-166: Can we expect significant changes for each "episode" gameplay wise? (I.E. radical new unit functions, gametypes or innovative maps?)
    DustinB: We are going to do more in the expansions to add new strategies for the fans. I don't know what those will be yet.=)
    Lamonte: You said your map making standards, what are blizzards map making standards?
    DustinB: It is a long and complicated list. In many cases it comes down to simple bugs. In user made maps there are often many small mistakes like areas of the map where units can get easily stuck or trapped, or mistakes in mineral and gas placement, that sort of thing. Generally when we put a map into the matchmaking pool we clean up a few of these bugs before publishing it to Battle.Net
    Guest-124: Can we expect new Blizzard maps as well as user-submitted (turned official) maps? If you could ballpark it, how long should we expect new features & additions from Blizzard for SC2?
    DustinB: yes, we will add user made maps. I expect we will be adding features and custom maps in many of our patches between expansions and obviously we will be adding lots of stuff in the expansions themselves.
    Guest-70: as you may know, there are no 1 supply units in the zerg race at the moment and the zerg is lacking their "swarm" aspect. what are you guys looking into to bring the "swarm" back to the zerg?
    DustinB: Well the Zerglings are .5 supply.=) I know many of our Zerg players were annoyed that we made Roaches 2 supply. We just couldn't justify a 1 supply Roach when we took a look at his stats and we watched and played a ton of Beta games. It was not balanced. We really think the "swarm" aspect of the Zerg comes not from the supply cost of some of their units but from the vast amount of resources they often have at their disposal because they find it so easy to expand. In addition with Spawn Larva the Zerg can easily save up a large amount of production, allowing Zerg forces to attack with a large army, lose that army and then rebuild it very quickly and attack again with a similar force. It feels very "swarmy."
    Guest-172: Can you give us any info about Blizzards plan for E-Sports in the west?
    Guest-190: Will there be a snow tileset in the campaign?
    DustinB: No. We will be doing snow in the future. Sorry. =(
    Scytone: What is your take on EMP? Do you feel it is to strong? are there any plans to change it?
    ChrisSi: esports is very important to us at Blizzard and especially for SC2.We do plan on releasing a patch in the months after launch to address the needs of pro tournaments and eSports, so as we get closer to that we'll have more news to share about our plans for eSports overall (Guest 172)
    DustinB: EMP is necessary for Terrans right to defend against Protoss. I also think it might have more use that we are currently seeing against Zerg (but I could be wrong about that). We have nerfed its radius in the past and we can do so again if necessary. We don't believe (currently) that it is a problem.
    Guest-48: Concerning the ladder promotions system, what further clarity can you provide to us on exactly how this works? I've heard that it works based on some sort of interval system, if so, what sort of intervals? I think many people feel left in the dark on how this works and might like a 'progress bar' for promotions or something similar.
    DustinB: The Battle.Net team has been hard at work on this system throughout Beta-1 and Beta-2. It does currently check every so often to see that you are in the right league. I don't know what the current times are that it checks. I know they are talking about doing some updates to those checks so that they happen more often.
    Guest-215: WIth the new expansions, will current units change in any way?
    DustinB: Current units will change if we think of ways to make them more fun and they will change if we need to alter the balance to deal with anything new we add to those expansions.
    Guest-93: Send: Some phase 2 patches took away some of the social features on battle net. Such as being able to join a friends game simply by right clicking and 'joining game'. Or being ablbe to see other peoples friends through your current friends. Making it easier to connect with friends is really important. Do you plan on brining back these features along with others (chat channels?)
    Guest-81: Are you happy with the Ultralisk? Do you see it as a end game unit that the zerg can use effectively? Compared to the other races end-game units, does the big bug need another buff? Or do they neeed a super bug that's bigger?
    DustinB: I have only had a few great Ultralisk experiences myself. I have seen some truly amazing Ultralisk games and I have seen some total disasters. We are going to "wait and see" on him and see how he does in the coming weeks before we do anything else to him. Remember that in many cases the players find lots of clever ways to use units that don't seem at all obvious to us inside the studio.
    ChrisSi: We're goign to be watching closely how players use the social functionality in Battle.net and continue to refine the system and make it easier and more intuitive to do things like invite players to games and so on. As for chat channels, there'll be a post-launch patch that will include the ability to have private chat channels. Battle.net is very much a living service so you can expect that we'll constantly be making feature additions and improvements to meet the needs of players (Guest 93)
    Guest-149: Do you anticipate further tweaking terran mech or the build time of barracks and gateways?
    DustinB: If necessary. We don't have any plans today.
    Guest-177: Do you plan to rotate the map pool for the ladder, if so will user made maps have a chance to be put in the ladder map pool?
    DustinB: Yes.=) This is a popular question. We will add user maps as we become aware of them.
    Guest-200: There are rumors that there is a LAN enabled professional edition available for professional tournaments to reduce latency... Is this true and will it be available for pro-teams to practice?
    Guest-197: Will there be anymore Zerg soundscape changes before retail? – Wankey
    DustinB: I don't believe there are any changes planned before we go live. Sorry. =(
    Guest-102: Are there still plans to implement an invite only "pro" leauge above the diamond league after launch?
    DustinB: Yes. I don't have all the details, but we do plan on having a "Pro League" that works a little differently from our regular leagues.
    ChrisSi: any rumors you've heard about a "pro edition" are just rumors. We've made no official announcements about that. We will address the needs of pro tournaments and eSports in a patch in the months after the release of SC2. (Guest 200)
    AVBenedetto: Zerg player here. I will gladly trade Roaches for Lurkers in multiplayer, any chance of seeing Lurkers before the expansions?
    DustinB: Not likely, though anything is possible. It's not a Roach trade though. It's a Roach+Baneling trade. When we were testing the game with Lurkers we found that their splash and Baneling splash overlapped quite a bit. For sometime the Lurker was Tier 3 as a result (and siege range) but in that position he was easily spotted by detection (since it is so common in Tier 3) and he wasn't really a "Lurker." Also remember that without Dark Swarm, Lurkers don't have quite the same level of use that they did in SC1.
    Guest-136: Do you believe that StarCraft 2 will be able to reach a similar eSports scene success in the US and/or Europe as Brood War has had in South Korea, including multiple multimillion dollar teams and games broadcasted live on tv daily?
    DustinB: No idea. I hope so.=) It certainly is a fun game to watch (as I'm sure most of you know). What nations and communities will embrace it is largely up to our players and fans. We didn't create esports, our fans did that. =)
    spychi: how many new units have been done for campaign only?
    DustinB: I'm not sure on the exact number. I believe it's about a dozen?
    Guest-153: With updated Terms of Use for new Bnet, it was mentioned you needed Blizzard permission for any type of Esports activity. This of course makes sense, but when I personally contacted support to get the needed paper complete through email or fax. I was told they had no information on this and was given Blizzards Corp. mailing address. Can you save people who are doing Esports Livestream / Ustream showmatches the trouble and let us know how to contact to get this permission Please?
    Guest-275: Will there ever be a toggle function for Unit life bars?? Or a way to make Unit life bars smaller??
    DustinB: There is a toggle for unit life bars. We don't have a way to make them smaller. That sounds like a good suggestion.
    ChrisSi: If you're interested in setting up a tournament and getting appropriate licensing for SC2, contact [email protected]
    Aaron|Social Media Specialist | Best Buy® Corporate
     Private Message

    Transcript for "StarCraft II: Wings of Liberty Developer Chat", Thurs July 15 2010 (Part III)
    Guest-393: Do you have plans to change the custom game list? I ask this because sometimes I search for a game I like, but its not that popular. Therefore its on the bottom of the list and no one joins the game.
    ChrisSi: I can't speak to that issue specifically but if there is a major problem there we will address it in due time. As you know we are committed to patching even older games like SC and Diablo when necessary. At the moment a lot of attention is focused on this launch, so pelase be patient =) (Guest 334)
    DustinB: Again, this is an area that we will be working on in the coming months.=)
    Guest-340: Would it be plausible to see a "StarCraft HD" in the next five years? We'd all love to see the original game "digitally remastered" along the same lines as timeless movies like "Gone with the Wind", "Cassablanca" or the "Wizard of Oz". We don't enjoy them' films on ol' projector reels these days, no sir! -- We've got VCR's now! *spits*.
    DustinB: That would be pretty cool. Currently we have no plans for such a project. =(
    Guest-281: Recently, StarCraft Legacy wrote a really great article regarding the community's concerns with the new Battle.net and we know that Battle.net is going to evolve - but what is the reason for some of the stuff the community thinks was so basic not being included in release? What's the best way to give you guys feedback? We the hardcore, are a highly underused resource!
    DustinB: Oh, we are hearing you guys, don't worry about that.=) We are going to keep working on it as fast as we can. Stuff that isn't in there is stuff we just didn't get to. Keep sending your feedback though, and we'll try to address it as fast as we can.
    Guest-294: Will there be seasonal SC2 ladder resets, similar to WC3 and WoW arena?
    DustinB: That's the plan. Though I don't know yet when the first season is going to end.
    Guest-400: Do you plan on including good and balanced fan made maps (if made) in some of the future ladder map pools?
    DustinB: Yes. =) Also, I answered this one like ten times already.=)
    DustinB: To Guest-156 That's the plan. I don't know exaxtly what new sorting methods will be used in the future, but it's an area we can work on.
    Guest-337: Is Terrible Terrible Damage going to be a cheat code?
    DustinB: Wait and see.=)
    Guest-73: What is your favourite unit and race, and who would win in a 1v1 match between you two (directed to both)?
    DustinB: As the Game Director I don't have the luxury of having a favorite. I play Random unless I am testing something specific. Chris Sigaty doesn't get quite the play time I do. I would totally pwn that noob.
    ChrisSi: oh I think Dustin would have an advantage over me.
    Guest-156: Do you have any information for us on the custom game selection menu? Will new ways to sort through games be made available Soon^TM? The popularity system has its drawbacks.
    DustinB: That's the plan. I don't know exactly what new sorting methods will be used in the future, but it's an area we can work on.
    Guest-389: How exactly does the current Galaxy Editor differ from the version at launch?
    DustinB: We have made some UI improvements as well as stability improvements. More importantly you will have access to all the art in the campaign.=)
    Guest-298: In multiplayer games, are there any plan to implement a counter that would show the supply and resources of your allies? This is something that the community has been asking for a while. It would be extremely useful when one of your ally leave. I remember reading an interview with Dustin that said that the team thought that such a counter would be used to flame your allies but have you considered the possibility of letting players chose if they want to show the counter or not (kinda like you can...
    DustinB: It's certainly something we can talk about for a future patch. I do think there is going to be flaming no matter what we do, so maybe we can find a nice spot to put this info in the UI.
    Guest-70: The Force Field spell seems to be an extremely strong spell and in the recent patch, they have been buffed by decreasing the amount of Force Fields needed to trap or block a unit. It is even possible to trap Roaches in between 2 Force Fields. What is the reasoning for this change?
    Disease: Will the game ship with multiple languages on one DVD or at least with an option to switch the language?
    DustinB: Yeah, that buff happened because we fixed a bug where Zerglings on creep could actually "run past" a line of Zealots that were blocking a choke point. We have a new fix that will come out in our first patch that will make Force Fields work like they did before AND zerglings will still not be able to run past Zealots. In other words, we didn't do it on purpose, it just happened when we fixed something else. Sorry. =(
    Guest-284: Can we set difficulty of campaign? Or is there normal mode and then after we finish it we unlock other difficulties like Hard in WC3 if I remember correctly?
    DustinB: You can change your difficulty on a per mission basis. So if you start on Casual and it seems to easy you can start the next mission on Normal or Hard. You can play any difficulty at any time without having to beat the campaign.
    Guest-282: Will there be a way at release to customize your key binds, or at least move the F keys to a more convenient position?
    DustinB: Yes, you can do some key rebinding.
    Guest-346: I want to say a BIG "thank you" to you guys and everyone at Blizzard for making these games that millions and I want to play! And for a light-hearted question; What are we more likely to see first, the third expansion to Starcraft 2, or Diablo 3? =)
    ChrisSi: Disease -- you should buy the language version and region that you want to play in. The ability to switch language and which language you want to switch to is going to vary from region to region.
    Guest-419: Resend: Will you be conducting more chats like this one anytime soon, as it seems that direct, public communications between the devs and the community is sparse (reading our posts on the forums/fansites doesn't count, I'm referring to a two-way dialogue)
    DustinB: Thanks dude.=) As far as the race between us and D3 goes who knows? If you are a fan of our games you know how we opperate. It will be done when it's done. Not the best answer for our fans, but the right answer for the games.
    ChrisSi: Guest 419 - we do conduct Twitter chats with fans from time to time. Recommend you add yourself to the official StarCraft facebook and/or twitter accounts so you can be informed when the next one happens. Thanks!
    Guest-29: What is the most popular race being played in the beta?
    Guest-366: With regard to the Oceanic / Asia region, coming from the Philippines I am still contemplating which version to buy (right now I have better ping to LA servers). Has there been any update regarding the traceroutes on the forums, which version would Australian / Philippine players buy to experience better multiplayer experience (read: less lag). Thanks.
    DustinB: Terran. That may be because they are the default race, or because they are the most "understandable" race (they look human) or it may be because people think they are the most powerful. Not sure why.=)
    Guest-82: I really miss "20 minute No Rush" titles on custom games, with this new battle.net you can't do that, is there anyway we can impliment that? Also, any news on clan chat and general chat?
    DustinB: yeah, I hear you on the "no rush" games. I don't have a solve for you in the current UI. No news on Clan or General chat, but it is on the list of big important things we have to do, that is for sure.
    Guest-314: There appears to be a significant input delay when using keyboard commands in custom maps that is (probably) unrelated to latency that has remained since Warcraft 3. Trying to play games on battle.net using arrow keys to move for example, is impossible. Is your team aware of this issue and are there plans to fix it?
    ChrisSi: Guest 366 -- we are always trying to work with local ISPs to improve routing to Battle.net servers. I'd strongly encourage you to play in the SEA region as our goal is to build up strong regional communities of players. By putting down servers in the region, we are committing to providing the best play experience for you there.
    DustinB: We are very aware. Last I heard they were working on it but it was a hard problem. I don't know if a fix is incoming or possible. We shall have to wait and see what the engineers come up with.
    Guest-211: Have you watched any SC2 beta tournaments? If so, who is your favorite player?
    DustinB: I have watched many. I don't know if it would be right for me to say my favorite.=) I like players who have good manners, play creatively and try new stuff a lot.
    Guest-470: Dustin, when i first read about the new AI, which Sc2 would introduce, I thought you would be more inventive. I would love to recommend your AI-team some readings on planning AI... I see that you already read up on steering behavior for the zerglings (which results in poor movements by ultralists, but that's another story). (Master in AI @ university of Copenhagen, Denmark)
    DustinB: Sorry if you don't like our AI. I think it's pretty challenging and does a really good job of being aggresive and keeping you on your toes. Try Insane if you have mastered Very Hard.=)
    Guest-397: Is there going to be a single-player demo like there was for the original shortly before or after release?
    DustinB: We are working on something, but it is still a little bit in the future to know exactly when we will have it ready.
    Guest-258: Will there be a way to view replays with my friends within battle.net? Currently the only way (that I know) to view them concurrently is to send him the file, and we both click start at the same time =\. Its sort of a hassle.
    DustinB: One day yes, not for launch.=( It is a good feature and we are going to try to get it as soon as we can.
    Guest-364: It seems to be that in terran vs anything. terran is called the favored match up in polls and in major tournaments. even pro players changing to terran because of the imbalance. does blizzard feel there is an imbalance?
    DustinB: I haven't seen numbers that prove this to me yet. I have also had players tell me that Protoss are the most imbalanced. Polls we don't really respond to, we don't know who is in them or if they are accurate. If we start to see a large number of terran players dominating the high end tournaments we will certainly do something. Currently I don't feel there is an imbalance, but as always we are open to new data.
    Guest-173: Considering the limitation of 1 account per purchase of SCII, it makes it very difficult for players to play their 'off' races competitively without losing their rank for their 'best' race. If having multiple accounts is not possible because of spam, and repeatedly playing against bronze-level to feel 'pro', etc, etc, Could it be possible to implement 4 different placement match sets of 5 for each individual race? (P T Z and Random?) So we can play all of them and improve our entire SC play, sti...
    Guest-194: how come the US didnt get an open beta? I cant wait 11 more days =(
    DustinB: Yeah. I know exactly how you feel. I don't know what the fix is yet for this issue. We'll try to think of a good fix that makes everyone happy.
    Guest-347: You mentioned, in relation to the balance of TvZ, that although you feel Siege tanks might be too powerful vs. Zerg generally, the "stats" don't back that up because the win rate is close to 50/50. Taken to the extreme, isn't it possible that, say, Baneling busts are OP vs Terran early and Siege tanks are OP vz Zerg in the mid-to-late game? Therefore Zerg would win 50% of the time on Baneling busts, and Terran would win the other 50% of games that make it to the mid-game. Obviously this is an ex...
    ChrisSi: Guest 194 -- Hang in there! Sorry you didn't make it into beta but it won't be long before you can play. Hope to see you soon on Battle.net!
    Guest-53: You said the campaign will be available offline and that campaign progress is kept serverside. Will users be able to earn Achievements while playing offline? Are game saves going to be saved locally or on the server?
    DustinB: Yes, that is possible. But we don't just use the stats. When we are playing, we find that experienced Zerg players are doing well in both tournaments and in high end play. And our testers and balance guys are crushing with zerg. As far as ZvT is concerned we are waiting for more data. I feel like there is a problem but we haven't seen the proof yet. We need to know what to do before we make a fix. So we are going to keep watching it.
    Guest-86: 1 ghost emp could possibly whipe out VERY MANY archons , and of all of their life but a puny 10 hitpoints, also with giving up psistorm do you even see archons as a useful unit , PvT anyways ? *P.S. how longs the Q+A gonna last ?*
    DustinB: EMP does not do 100% damage to shields. Archons have some shields remaining when they get hit.
    ChrisSi: Guest 53: If you're not connected to Battle.net you can't earn achievements. And obviously if you want to access cloud file storage to save your campaign progress you'll need to be connected online to do that as well.
    Guest-363: Are there any plans to standardize the in game time with the actual game speed we play on? IE give us correct APM for the fastest setting and in game time regaurding unit build times, and other references to time that arent on the speed that is played on.
    DustinB: Yeah, this is an issue we have to address. I'm not sure what fix we decided for this off the top of my head. Sorry.=(
    Guest-454: What do you guys plan on doing about the exceeding number of smurf accounts currently occupying the Bronze league, I messed up my placement matches and now it seems like theres no way out. :[
    DustinB: We will promote you out of Bronze if you win games. It takes 30+ games in the current version of the system. Also, I highly suggest to players in Beta-2 to NOT intentionally throw their first 5 games. I now some players who have done this and then been frustrated that they can't just win their way out quickly. The system is conservative right now (though we are talking about some changes) and it will only promote you after it is pretty sure it knows where you belong.
    Guest-73: It seems that the new and improved AI heavily favours ranged units and in mid to late game, melee units become weak against them. Do you feel that this is the case and tweaking needs to be done?
    DustinB: that is not feedback that I have heard. But we can certainly look at it.
    Guest-283: Any plans to get group replay watching out in the near future? The community would love this and it would be great for team players. What about things like drawing across the replay screen, etc?
    Guest-473: Is StarCraft 2 going to be pay to play on Latin America?. Game voices are on Latin Spanish like WoW?
    DustinB: Not in the near future, but as soon as we can. That would be a ton of fun.
    Guest-340: Relic's RTS 'Company of Heroes: Tales of Valor' allows you to swap out specific units in a melee game, allowing for some greater variety in a matchup. Could we see this feature in future expansions? If not the complexity of mix & match armies, perhaps simply custom unit artwork (earned through tournaments or other promotional elements)?
    DustinB: It's a cool idea. If it makes sense we could do something like that. The most important thing for StarCraft is always going to be the game balance. That will help determine what we are and are not willing to do in the expansions.
    Guest-303: Do you feel the ladder placement system is successful? I went 4-1 in my placement matches and was placed in silver. Also, will the magic number of placement matches still be 5 after release?
    ChrisSi: Our players in Latin America still ahve the option of purchasing an unlimited play client directly from us. We do have the ADDITIONAL option (for players who want it) to buy a lower-cost box that has limited play time. You can then buy additional play time if you like. So it's up to you which way you want to go. And yes the game will be fully voiced and localized in Latin American Spanish (not Castellano).
    DustinB: We have found that 5 matches is enough to place most players somewhat close to their correct league. If we want to be more precise we have to wait until almost 35 matches to know for sure where you belong (and that's too long). So we are going to keep it at 5 and then promote as necessary. The current system is a little bit conservative with promotions. We are looking at possibly making it a little bit more aggresive with promotions for launch. But that may or may not happen depending on the work involved.
    Guest-199: Do we have to expect to servers to be laggy on the first day of release or are you guys REALLY ready for launch?
    DustinB: I hope we are ready. We have certainly put in the work to BE ready. I THINK we are ready. OK, now you are making me nervous with this question.
    Guest-397: A year or two back, I believe it was mentioned that we could mix and match tilesets (say, you could use the dirt or grass from Agria or Bel'Shir, but could also include terrain from a tileset such as Korhal or Shakuras). From what I've heard, this was not possible in the Beta. Is this one of the UI improvements you mentioned? If not, why was it removed?
    Guest-167: How is the sp campaign replayability wise? Are there incentives for doing the missions/campaign again aside from collecting achievements? Maybe branching mission paths or choices in the campaign that affect how the rest of the campaign will play out?
    DustinB: I don't think this feature was removed. But I haven't used the editor in some time. If it's out it may be a mistake.
    Guest-446: Forgive me if this has already been addressed, but will there be a SINGLE top league? I love having multiple Bronze->Platinum, but we NEED to know who is the best. Either Diamond or a new bracket above diamond should exist as single top 100 league. Please?
    DustinB: Eventually we are planning on a "Pro League" that will include the best players only.
    Guest-419: Why are the patch notes always incomplete? Why not disclose all the changes up front? Also, will you host any tournaments at BlizzCon with well known commentators in the community DJing?
    DustinB: Because we are making patches too quickly and we screwed up and forgot to put some stuff in. Sorry. =(
    AVBenedetto: Can Void Rays lose their charge when they change targets like they did ages ago? Pretty please with spidermines on top?
    ChrisSi: Guest 167: There will be some different mission branches throughout the campaign that tell the sidestories of certain characters like Tosh or Dr. Hanson. There will also be a couple opportunities there for your choices to affect the fate of certain sidestories. Between the branching mission paths and the ability to customize your army through single-player only units and tech and mercenaries, we think there's a good amount of replayability built-in to the game.
    DustinB: I think Void Rays are doing pretty well in the balance of the game right now. No plans for such a change (which is a pretty big nerf).
    Guest-132: You mentioned that larger/"pro" maps are for pro players and tournaments. Does that mean we won't be seeing any more maps the size of Lost Temple in the 1v1 ladder map pool?
    Guest-449: Are you planning on having the servers live for midnight launches in the US?
    DustinB: No, Lost Temple will be in that pool. Desert Oasis is in there too (and is pretty big). Some of the pro maps from Broodwar could almost be 3v3 maps. And they are often very technical maps with all kinds of height differences and complex layouts. They are AWESOME for pro play, but can be a little intimidating for many.
    Guest-280: What are your plans for the 1st expansion in terms of campaign and how will it be different to the hyperion stuff and how missions work in SC2 WOL
    ChrisSi: Guest 449: Yes, if you go and buy your box at midnight in the US, we're planning on the servers being ready for you to install and play when you bring that box home
    Aaron|Social Media Specialist | Best Buy® Corporate
     Private Message

  • Mac Mini Mid 2011 General system slowdown when transferring files?

    Hi i have a stock mac mini mid 2011, 2.5ghz i5, 4gb ram, 500gb HDD os 10.7.1 and i've noticed a general system slowdown when transferring files on 10.7 and the last 10.7.1 update ( from usb to hdd, another computer on my local network to the mini, external dvd to the mini, etc).
    I could describe the slowdown as mouse pointer movement suffers, its "laggy", application take longer to start, even menus in them from appearing, writting something on the keyboard i have to wait like 5 - 10 seconds so the words start appearing in the app (i.e. textedit).
    I wanted to know if any other new mac mini owner has had this issue and if there is any solution to this(that would not involve buying a SSD for example)?
    Im not really sure if this is a hardware or system issue but it really is getting on my nerves(i know i could just wait for the files to transfer which is what i do now but i dont think that should be), since i also have a old macbook from 2007 2.0ghz c2d, 2gb ram, 250gb HDD os 10.6.8 and have never had this problem before.
    Thanks in advanced.
    Let me know if i need to give more info on this subject.
    Edit: I forgot to mention, the funny thing is doing a time machine backup to my external HDD or transferring files from my HDD to a usb doesnt give me any kind of slowdown.

    Hi Rick, I'd see if it's reated to this, which has many symptoms...
    Try this: "sudo pmset autopoweroff 0" and "sudo pmset standby 0"
    http://xlr8yourmac.com/archives/sep13/091313.html#10.8.5SleepEjectTip

  • Lots of lockups and slowdowns

    I have recently had tons of lockups (or horrible slowdowns) on my system. Have installed nothing new, but tried to use Disk Utility. It mentioned major repair issues needed and that it couldn't fix it. So, I backed everything up that I could and reformatted (I did not zero over the drive - maybe I should've) the drive and started over. It seemed to work great for about 2 weeks and now its doing it again. I will try to open mail and safari only to sit and watch them bounce for a minute then (if) they finally open the system will just lock up. Its not that it locks up everytime, but becomes horrendously slow.
    Any ideas? I found an article that recommends running disk repair and disk permissions weekly. Is this really needed? I also read an article saying I shouldn't have jumped right to 10.3.9 - that instead, I should have downloaded all the steps and updated one at a time.
    Its pretty frustrating really. About to toss the whole thing and go to Windows (no, but I am getting pi$$ed).
    Thanks in advance.

    The zero out will map out bad blocks (could be part of your problem). It is your best chance at restoring the drive. The clicking noises bother me though. It could be your Mac trying to access bad blocks but, depending on the type of clicking noise, could also be a drive failing mechanically. In that case replacement is the only option. I would try the zero out and see how it goes if you have the time.
    I live in Oswego (Geneva's a great town!) and love making a little cash on the side, but I'm working 7 days a week and have little time on my hands. I'm also used to working on towers so an iMac would be foreign to me. Thanks for the offer though and good luck!
    Cheers!
    DALE

  • File Explorer File Enumeration Slowdown in Windows 8.1 - Why?

    File enumeration in Windows 8.1 appears to be slowing down.
    Here's what I mean:
    On a freshly rebooted system (i.e., with few files in the cache), open a File Explorer window on the root folder of drive C:.
    Select all the files, then right-click and choose Properties.
    TIME how long it takes to finish, and divide the number of files enumerated by the seconds it took to do the enumeration.
    Do it again now that the data is all cached.
    I've always thought this was a decent way to gauge real world file system responsiveness, and in fact it really was a pretty good benchmark up until Windows 8.1 came along.  With Windows 8(.0) and earlier, if you saw more than 30,000 files per
    second counted up, you had a very good SSD setup.
    On the workstation on which I'm typing this, my Windows 7 x64 installation would enumerate about 30,000 files per second the first time, and about 50,000 files per second the second time, from the RAM cache.  I have a very responsive I/O subsystem.
    When Windows 8 came out the numbers were about the same, if not a little better.
    When Win 8.1 was released they dropped BIG TIME.  File enumeration was something like 3 to 1 slower.
    Now, with the updates in past months, they appear to have dropped even further!
    Right now, with a fresh bootup I am seeing just under 6,000 files per second enumerated the first time, and a bit over 8,000 from the cached data.  This is DISMAL by comparison to earlier versions.
    Thankfully, typical file system performance - as measured by how long it takes to do real work on a few files in real applications - doesn't seem to have been affected as much, but then most applications don't enumerate lots of files. 
    It seems likely that this enumeration slowdown affects real operations in Explorer beyond just this file count.
    Keep in mind I can run a Windows 7 VM or Windows 8.0 VM on this same hardware and still see 30,000 files/second enumerated inside the VM.  My hardware hasn't degraded.  The older Windows systems are still just as fast.  If
    I run a Win 8.1 VM the 6 to 1 slowdown is obvious.
    That even the RAM-cached directory data can't be run through nearly as quickly in Win 8.1 says that the slowdown is in the file system implementation.
    This isn't a question about why MY workstation is slowing down - it's not.  It's about why WINDOWS is becoming less and less efficient out of the box.  I have measured and compared progressive slowdowns in virtual machine snapshots
    ranging from a fresh, out-of-box installation of Win 8 or 8.1, to one that's been run for years.  Something's becoming less efficient IN THE DESIGN.
    So...
    Why is File Explorer taking longer and longer to simply count up files in folders?
    A corollary question is:  What else is this slowdown affecting?  Explorer doesn't seem as responsive to me as it once did.
    I'd hate to think Microsoft is slipping stuff into Windows to cause it to be slower and slower since its release date, just so they can make it look like the next version is faster.
    -Noel
    Detailed how-to in my eBooks:  
    Configure The Windows 7 "To Work" Options
    Configure The Windows 8 "To Work" Options

     the slowdown is in File Explorer, rather than the file system itself.
    Want some more proof?  And proof that your system is caching the data that is needed.  And proof that stuff may be being ignored by WE which should be counted...
    In an elevated cmd window at the desired drive root enter:
    D:\>dir/a/s | findstr "File(s) Dir(s)"
    The surprise for me is the way the pipe seems to work?   Is it really a separate process that doesn't have to wait for the completion of the first stage's output?
    Anyway, I might be willing to time that--in fact, it may be possible to automate its timing--but I am definitely not interested in hanging around waiting for the number of
    minutes that WE takes to be sure I get an accurate measurement--if you know what I mean.   <eg>
    And apparently that would not be a fair comparison anyway.  WE only finds 2/3 in Size of what the dir finds.  I probably need to tweak WE's Options.  Finding only 2/3 of what another procedure is finding seems suspect even if it does
    take an absurd amount of time longer.  The funny thing is that the number of files is almost the same.  So, what does that imply: that 1/3 of the Size was contained by some very few which could not be counted?
    I should probably also try to convert that pipeline to Powershell and see how it does.  That could at least check the dir measurements in one way or another.  TBD.
    BTW I think I am now on a faster processor than I had with my tx2 but this Surface 2 Pro even with 8 GB RAM still doesn't "scream" for me.  I have noticed that its firmware shuts down cores occasionally. 
    My guess is that could be due to its lack of cooling.  My tx2 always had its fans running full.  Maybe I will get a different result if I do this test in the winter than now in the middle of summer?   <eg>
    Robert Aldwinckle

  • Significant slowdown of Time Machine after upgrade to Lion; indexing problem

    After upgrading to Lion over the weekend I notice a significant slowdown of Time Machine processing.  I assumed the first backup or two would take some time but it's been a couple of days.  The process always hangs up at the "Indexing backup" stage.  It takes a couple of hours to finish.
    I found several threads relating to slowed down backups on Lion, most seem to hang at the "Preparing" stage (not the same symptom) but I did find some good diagnostic pointers.  I installed the widget to see what kind of messages were being produced and found a few dozen "Waiting for index to be ready (100)" messages at the end of the stream.  Further research - this is not a good thing :-)  It seems a couple of such messages can be ok, but this many usually indicates a problem.  I'm going to discount the possibility of a hardware failure because everything was perfectly fine up to the point I made the upgrade.  Plus the prepare and copy seem to proceed at the expected speed (I watched the most recent cycle just to be sure).
    Here is the full message log (it's still running at the moment):
    Starting standard backup
    Attempting to mount network destination URL: afp://Paul%[email protected]/Paul%20DiMarzio's%20Tim e%20Capsul
    Mounted network destination at mountpoint: /Volumes/Paul DiMarzio's Time Capsul using URL: afp://Paul%[email protected]/Paul%20DiMarzio's%20Tim e%20Capsul
    QUICKCHECK ONLY; FILESYSTEM CLEAN
    Disk image /Volumes/Paul DiMarzio's Time Capsul/Paul DiMarzio’s MacBook Pro.sparsebundle mounted at: /Volumes/Time Machine Backups
    Backing up to: /Volumes/Time Machine Backups/Backups.backupdb
    12.15 GB required (including padding), 490.69 GB available
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    Waiting for index to be ready (100)
    I further found the advice and instructions on how to run the disk utility on the sparsebundle.  I did a verify and repair, and the results came back that the drive appears to be ok (it did not say that it explicitly repaired anything).
    But the problem remains.
    I use a 1TB Time Capsule with plenty of free capacity (only half full).  The TC and my MacBook are both hardwired into the home network, networking speed has never been an issue.
    I'd sure hate to delete the backup file and start from scratch, there's over a year's worth of data there and I have, occassionally, wanted to go in there and pick up a downlevel or subsequently deleted file.
    Any advice on other diagnostics or repair options to take?  Thanks!
    Paul

    After posting I decided to keep trying to slog my way through the troubleshooting guide.  Some of the steps are beyond my understanding but I did follow the advice in #D2 to delete the .Spotlight-V100 file from the sparsebundle.  That action does seem to have done the trick, the backups are now completing in normal time.  I ran a couple just to be sure.  I've verified the backups with BackupLoupe and entered the Time Machine, all appears to be in order and as expected.  The only odd side effect is that the backup volume is no longer ejected after completion but that might just be an artifact of all my mounting/de-mounting and playing with Finder.  Anyway a very small price to pay for what looks to be a working system again.
    Hopefully the good behavior will last through a few days and a few reboots :-)
    ps - if you're reading this and don't know about the troublshooting guide it's here: http://web.me.com/pondini/Time_Machine/Troubleshooting.html (thanks pondini)

  • Yosemite - Samsung 840 Pro Significant Slowdown

    I have upgraded my MacbookPro 15" Early 2011 with a Samsung SSD 840 Pro 512GB. It was performing extremely smooth and well using OS 10.9 (Mavericks).
    Last week, I have upgraded the OS X to Yosemite and now I'm experiencing frequent significant slow down (significant waiting time for disk access). Is anyone experiencing the same problem and if there's any solution out there?
    - MacbookPro 15" Early 2011
    - 8GB
    - Samsung SSD 840 Pro 512GB
    Previously installed TRIM Enabler (which disabled the Kext signing). After experiencing significant hangover time, I have disabled TRIM and reenabling the Kext. However, it doesn't help. My laptop continues to experience significant random slow down and hangover. It didn't crash but the disk access is definitely not performing smoothly. Significant slowdown appears to be more problematic when running Parallels 10.
    Thanks for your help.
    Victor

    anyone?

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