Socket connection, byte array

I've got a problem with byte array. It needs to be initialized f.e.
byte[] data = new byte[100];However, I'm gonna read input stream to that array
is.read(data);and input stream might be longer than expected f.e. 1000 bytes.
What can I do to predict the length of byte[] or avoid NullPointerException
public void connect() throws IOException {SocketConnection client = (SocketConnection) Connector.open("socket://" + hostname + ":" + port);
client.setSocketOption(client.DELAY, 0);
client.setSocketOption(client.KEEPALIVE, 0);
InputStream is = client.openInputStream();
OutputStream os = client.openOutputStream();
os.write("some string".getBytes());
int c = 0;
byte[] data = new byte[100];
is.read(data);
while((c = is.read()) != -1) {
System.out.print((char)c);
is.close();
os.close();
client.close();
}

excellent thanks
for other users:
    public byte[] getBytes() throws IOException {
        ByteArrayOutputStream baos = new ByteArrayOutputStream();
        SocketConnection client = (SocketConnection) Connector.open("socket://" + hostname + ":" + port);
        client.setSocketOption(client.DELAY, 0);
        client.setSocketOption(client.KEEPALIVE, 0);
        InputStream is = client.openInputStream();
        OutputStream os = client.openOutputStream();
        os.write("some string".getBytes());
        int c = 0;
        while((c = is.read()) != -1) {
            baos.write(c);
        is.close();
        os.close();
        client.close();
        return baos.toByteArray();
    }

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    Attachments:
    DataFlowWR.JPG ‏159 KB
    Datalogfile.JPG ‏386 KB

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