[SOLVED] TF2 (Team Fortress 2) glitchy during gameplay

Check out this awesome glitchy video
Any ideas on why this is happening?
Thanks! I don't think I got it installed in time for the penguin :-(
EDIT, because I forgot to list information:
Video card:
05:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RV710 [Radeon HD 4350]
Video Driver:
xf86-video-ati
Desktop:
XFCE4
If you would like to know anything else, let me know!
Last edited by uberscientist (2013-03-02 03:59:26)

Dear god... I just spent the last hour trying to install the catalyst-legacy driver.
I need to write a full tutorial sometime maybe, but this is important:
pacman -Rns $(pacman -Qsq xf86-video)
#will remove every open source video driver installed
We don't want to follow the wiki because it's outdated, instead of installing the "catalyst" package, we want to use "catalyst-hook" (or catalyst-daemon I suppose).
This is because of licensing issues with AMD or something?
Then we run this to make the xorg.conf contain ATI stuff:
sudo aticonfig --initial
So, I was able to reboot and everything seemed to load fine, however when I try to start TF2 I now get:
And I got rid of that by installing lib32-catalyst-utils, whew!
TF2 is working fine now!
Last edited by uberscientist (2013-03-02 03:07:36)

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    Path:            /Users/USER/Library/Application Support/Steam/*/tacint_osx
    Identifier:      tacint_osx
    Version:         ???
    Code Type:       X86 (Native)
    Parent Process:  bash [3301]
    User ID:         501
    Date/Time:       2013-08-30 13:44:00.342 +0200
    OS Version:      Mac OS X 10.8.4 (12E55)
    Report Version:  10
    Interval Since Last Report:          120536 sec
    Crashes Since Last Report:           2
    Per-App Crashes Since Last Report:   2
    Anonymous UUID:                      A8FD5912-2699-8EB1-69E9-9CE46F77DF51
    Crashed Thread:  0  MainThrd  Dispatch queue: com.apple.main-thread
    Exception Type:  EXC_BAD_ACCESS (SIGBUS)
    Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
    VM Regions Near 0:
    --> __PAGEZERO             0000000000000000-0000000000001000 [    4K] ---/--- SM=NUL  /Users/USER/Library/Application Support/Steam/*
        __TEXT                 0000000000001000-0000000000002000 [    4K] r-x/rwx SM=COW  /Users/USER/Library/Application Support/Steam/*
    Thread 0 Crashed:: MainThrd  Dispatch queue: com.apple.main-thread
    0   engine.dylib                            0x09a3ee7f Sys_Error_Internal(bool, char const*, char*) + 383
    1   engine.dylib                            0x09a3eee3 Sys_Error(char const*, ...) + 35
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    3   libtier0.dylib                          0x0003928b CLoggingSystem::LogDirect(int, LoggingSeverity_t, Color, char const*) + 235
    4   libtier0.dylib                          0x00038dfc Error + 236
    5   client.dylib                            0x1923f9d6 BaseModUI::TIMainMenuContainer::Resp_Login(fixapi2::eFixLoginResult, int, int) + 118
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    7   launcher.dylib                          0x00536a57 fixapi2_impl::CFixClientAPI::Do_ReadPacket(fixapi2::IFixPacket*) + 423
    8   launcher.dylib                          0x00539e31 fixapi2_impl::CFixClientAPI::Do_MainFrame() + 833
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    10  client.dylib                            0x18e99bb2 CHLClient::HudUpdate(bool) + 130
    11  engine.dylib                            0x09bd98e6 ClientDLL_Update() + 54
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    13  engine.dylib                            0x09d45819 CHostState::State_Run(float) + 281
    14  engine.dylib                            0x09d46400 CHostState::FrameUpdate(float) + 592
    15  engine.dylib                            0x09d464c5 HostState_Frame(float) + 37
    16  engine.dylib                            0x09e5c246 CEngine::Frame() + 710
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    18  engine.dylib                            0x09e5973a CModAppSystemGroup::Main() + 234
    19  engine.dylib                            0x09ebf7b8 CAppSystemGroup::Run() + 88
    20  engine.dylib                            0x09e59ecd CEngineAPI::RunListenServer() + 125
    21  launcher.dylib                          0x005199c8 CAppSystemGroup::Run() + 88
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    23  launcher.dylib                          0x00521a92 MainFunctionThread(void*) + 82
    24  launcher.dylib                          0x005220bc ValveCocoaMain + 140
    25  launcher.dylib                          0x0050f441 LauncherMain + 897
    26  tacint_osx                              0x00001d26 start + 54
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    0   libsystem_kernel.dylib                  0x930a39ae kevent + 10
    1   libdispatch.dylib                       0x96f13c71 _dispatch_mgr_invoke + 993
    2   libdispatch.dylib                       0x96f137a9 _dispatch_mgr_thread + 53
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    1   libsystem_c.dylib                       0x972660ac _pthread_workq_return + 45
    2   libsystem_c.dylib                       0x97265e79 _pthread_wqthread + 448
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    1   libsystem_c.dylib                       0x972660ac _pthread_workq_return + 45
    2   libsystem_c.dylib                       0x97265e79 _pthread_wqthread + 448
    3   libsystem_c.dylib                       0x9724dd2a start_wqthread + 30
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    3   libtier0_s.dylib                        0x00704ac8 CatchAndWriteMiniDumpExForVoidPtrFn + 86
    4   libtier0_s.dylib                        0x00704af2 CatchAndWriteMiniDumpForVoidPtrFn + 37
    5   steamclient.dylib                       0x060888bb OSXHelpers::CIOPollingHelper::Run() + 41
    6   libtier0_s.dylib                        0x00709314 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 16
    7   libtier0_s.dylib                        0x00704f3d CatchAndWriteContext_t::Invoke() + 159
    8   libtier0_s.dylib                        0x00704ac8 CatchAndWriteMiniDumpExForVoidPtrFn + 86
    9   libtier0_s.dylib                        0x00704af2 CatchAndWriteMiniDumpForVoidPtrFn + 37
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    2   libsystem_c.dylib                       0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
    3   libtier0.dylib                          0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
    4   libtier0.dylib                          0x000497c8 CThreadEvent::Wait(unsigned int) + 24
    5   libvstdlib.dylib                        0x00092857 CJobThread::Run() + 295
    6   libtier0.dylib                          0x0004acc4 CThread::ThreadProc(void*) + 212
    7   libsystem_c.dylib                       0x972635b7 _pthread_start + 344
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    1   libsystem_c.dylib                       0x97268280 _pthread_cond_wait + 833
    2   libsystem_c.dylib                       0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
    3   libtier0.dylib                          0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
    4   libtier0.dylib                          0x000497c8 CThreadEvent::Wait(unsigned int) + 24
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    1   libsystem_c.dylib                       0x97268280 _pthread_cond_wait + 833
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    4   libtier0.dylib                          0x000497c8 CThreadEvent::Wait(unsigned int) + 24
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    1   libsystem_c.dylib                       0x97268280 _pthread_cond_wait + 833
    2   libsystem_c.dylib                       0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
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    5   libvstdlib.dylib                        0x00092857 CJobThread::Run() + 295
    6   libtier0.dylib                          0x0004acc4 CThread::ThreadProc(void*) + 212
    7   libsystem_c.dylib                       0x972635b7 _pthread_start + 344
    8   libsystem_c.dylib                       0x9724dd4e thread_start + 34
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    1   libsystem_c.dylib                       0x97268280 _pthread_cond_wait + 833
    2   libsystem_c.dylib                       0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
    3   libtier0.dylib                          0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
    4   libtier0.dylib                          0x000497c8 CThreadEvent::Wait(unsigned int) + 24
    5   libvstdlib.dylib                        0x00092857 CJobThread::Run() + 295
    6   libtier0.dylib                          0x0004acc4 CThread::ThreadProc(void*) + 212
    7   libsystem_c.dylib                       0x972635b7 _pthread_start + 344
    8   libsystem_c.dylib                       0x9724dd4e thread_start + 34
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    3   com.apple.CoreFoundation                0x9473095f __CFRunLoopRun + 1247
    4   com.apple.CoreFoundation                0x9473001a CFRunLoopRunSpecific + 378
    5   com.apple.CoreFoundation                0x9472fe8b CFRunLoopRunInMode + 123
    6   com.apple.audio.toolbox.AudioToolbox          0x90096a81 GenericRunLoopThread::Entry(void*) + 209
    7   com.apple.audio.toolbox.AudioToolbox          0x900969ac CAPThread::Entry(CAPThread*) + 196
    8   libsystem_c.dylib                       0x972635b7 _pthread_start + 344
    9   libsystem_c.dylib                       0x9724dd4e thread_start + 34
    Thread 18:
    0   libsystem_kernel.dylib                  0x930a28e2 __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x97268280 _pthread_cond_wait + 833
    2   libsystem_c.dylib                       0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
    3   libtier0.dylib                          0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
    4   libtier0.dylib                          0x000497c8 CThreadEvent::Wait(unsigned int) + 24
    5   engine.dylib                            0x09db1029 CQueuedPacketSender::Run() + 121
    6   libtier0.dylib                          0x0004acc4 CThread::ThreadProc(void*) + 212
    7   libsystem_c.dylib                       0x972635b7 _pthread_start + 344
    8   libsystem_c.dylib                       0x9724dd4e thread_start + 34
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    0   libsystem_kernel.dylib                  0x930a28e2 __psynch_cvwait + 10
    1   libsystem_c.dylib                       0x97268280 _pthread_cond_wait + 833
    2   libsystem_c.dylib                       0x972ee095 pthread_cond_wait$UNIX2003 + 71
    3   com.apple.audio.toolbox.AudioToolbox          0x900a69c1 CAGuard::Wait() + 113
    4   com.apple.audio.toolbox.AudioToolbox          0x900a5619 AQConverterManager::AQConverterThread::Run() + 271
    5   com.apple.audio.toolbox.AudioToolbox          0x900a54a2 AQConverterManager::AQConverterThread::ConverterThreadEntry(void*) + 22
    6   com.apple.audio.toolbox.AudioToolbox          0x900969ac CAPThread::Entry(CAPThread*) + 196
    7   libsystem_c.dylib                       0x972635b7 _pthread_start + 344
    8   libsystem_c.dylib                       0x9724dd4e thread_start + 34
    Thread 20:: com.apple.audio.IOThread.client
    0   libsystem_kernel.dylib                  0x930a07d2 mach_msg_trap + 10
    1   libsystem_kernel.dylib                  0x9309fcb0 mach_msg + 68
    2   com.apple.audio.CoreAudio               0x96c6eeba HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 138
    3   com.apple.audio.CoreAudio               0x96c6952e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 70
    4   com.apple.audio.CoreAudio               0x96c67bcd HALC_ProxyIOContext::IOWorkLoop() + 1287
    5   com.apple.audio.CoreAudio               0x96c67617 HALC_ProxyIOContext::IOThreadEntry(void*) + 145
    6   com.apple.audio.CoreAudio               0x96c71b61 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke_0 + 20
    7   com.apple.audio.CoreAudio               0x96c6753d HALB_IOThread::Entry(void*) + 71
    8   libsystem_c.dylib                       0x972635b7 _pthread_start + 344
    9   libsystem_c.dylib                       0x9724dd4e thread_start + 34
    Thread 21:
    0   libsystem_kernel.dylib                  0x930a30ee __workq_kernreturn + 10
    1   libsystem_c.dylib                       0x972660ac _pthread_workq_return + 45
    2   libsystem_c.dylib                       0x97265e79 _pthread_wqthread + 448
    3   libsystem_c.dylib                       0x9724dd2a start_wqthread + 30
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      edi: 0xaca3b174  esi: 0xbfffdbfc  ebp: 0xbfffe018  esp: 0xbfffdbd0
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    Binary Images:
        0x1000 -     0x1fff +tacint_osx (???) <61864F59-8A71-C466-4887-AC7CCB0C9B9D> /Users/USER/Library/Application Support/Steam/*/tacint_osx
        0x4000 -    0x1dff3 +gameoverlayrenderer.dylib (1) <C6AD9D84-0A5D-3598-9C2D-81FF881D168A> /Applications/Steam.app/Contents/MacOS/osx32/gameoverlayrenderer.dylib
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    Hi, never played them or had Steam, but it appears to be something about the Login as far as I can tell, but not sure of course.
    Hopefully my reply brings your query to the top again & we get more help here.

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  • Macbook Pro Get's Hot During GamePlay + Video Watching

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    I've talked to a Genius at the GeniusBar in the Apple store and he said that it was sort of normal and that MBP's usually run hot, I also read some articles about the new i7 Processor witih folks having similar issues. My only worry is that I'm ruining my brand new MBP and the processors inside. As relating to the title, when watching Vimeo and having a few programs open, the comp is running at about 185F.
    Are others having a similar problem to this? If so how are you dealing with it and is it normal? Will these high temps harm the life of the processor? I have to use this thing all through college (starting in a few months) and I would just like to make sure that I'm not doing anything to harm it.
    Thanks for any help!

    Hi NyJeff,
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  • Change in music playback level during gameplay

    Hi,
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    Do you have SVM turned on? If yes, turn that off.
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  • How to get the right graphics card on my macbook in order to play team fortress 2??!!

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    alfie123lewis wrote:
    does anybody know how to get a NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 graphics card on a macbook, (mac OS X, version 10.5.8 with a 2.4 GHz intel core 2 duo, chipset model - GMA: X3100??? I desperately need to play team fortress 2 on my macbook!!
    Buy a new one?
    Seriously, you can't upgrade a video card on a laptop, unless your a electronics whiz or something.
    The Intel HD 3000 is a integrated graphics, meaning the CPU does the graphics and isn't all that great because GPU's are more powerful than CPU's apparently.
    http://www.cbscores.com/index.php?sort=ogl&order=desc
    http://www.videocardbenchmark.net/high_end_gpus.html
    The most powerful vidoe cards are in desktop machines which you can exchange, and for less money Windows tower is a better 3D gaming platform as it comes with Windows when you buy the comptuer (a $300 savings) most games are on Windows because of the less expensive and open hardware.
    However!  If your into 3D gaming and need a Mac laptop, then you'll need a
    2.2 Ghz 15" MacBook Pro with 1GB Radeon 6750M video card or
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    (2.3Ghz is fine too, not all that much faster really)
    This Radeon 6750M is THREE times faster than the pitiful Intel HD 3000. 
    The object being is you buy as much video card performance up front as you can, and play all the latest games at over 50 fps on max settings!
    Then over time as new games come out and demand more hardware, you trim down the graphics in the game itself to keep the frame rate up.
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    The iMac you can't do squat with neither. Which is a shame actually.

  • IMac - Short pauses during gameplay

    Hi all -
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    These errors occur regardless of operating system or game - I've been playing Team Fortress 2 in Windows with very good performance save for the pauses. I've also been playing Diablo II, a ten year old game, in both Windows and OSX, and still have the pausing issue. Since this issue occurs in both Windows and OSX, I can only assume that there is a hardware issue somewhere that I am missing.
    I don't really know if I am experiencing similar issues outside of games, as I generally am not running intensive tasks that require asset loading from disk.
    Anyone else experience this?

    Working on this a little more, it seems like the issue is directly related to sounds being played. Any time a sound is played that hasn't been played in a while the system experiences this slowdown. In games, it is experienced as a short pause, and then the game quickly speeds up to catch up to where it should have been.
    The issue is incredibly infuriating... I guess I should look into talking to Apple support about it.

  • Hello , I have a problem in the game team fortress 2

    Carried the game team fortress 2 in imac by steam, but I have a problem in the game and is not to I can move the mouse the game and I can not do I manage, I want to help

    Hello Talal salah,
    The article linked below provides some useful steps that can help stabilize apps installed from the App Store.
    iOS: An app you installed unexpectedly quits, stops responding, or won’t open
    http://support.apple.com/kb/TS1702
    Cheers,
    Allen

  • HT201272 Can I play Team Fortress 2 on the iPad?

    Can I play team fortress 2 on the iPad?

    I guess so, yes!
    Probably should've checked if it was actually possible to play the game on the iPad prior to actually trying to install it?!
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  • Random Reboot During Gameplay

    My comp randomly reboots during gameplay.  I haven't figured out y and was hoping someone might have some helpful information.
    System Specs:
    AMD Athlon XP 2600+
    512 MB Samsung DDR 3200
    DVD ROM
    CD Burner
    GeforceFX 5600
    Sound Blaster Audigy LS
    Klipsch 5.1 Pro Media Ultra
    Nforce 2 MSI K7N2G-L MOBO
    onboard lan card
    XP Pro SP1
    All drivers have been updated to the latest versions, and i have run memtest and everything has passed, my PSU is 400W and everything looks to be in order.  Only problem is my comp reboots randomly during gameplay.  If anyone has any idea how to fix this problem i would appreciate it.

    If you cant find a reference to a specific driver, I would at least try to repair the current installation. I dont see where you would have anything to lose, as you are ready to reformat.
    Did you ever run the driver cleaner program?
    Here's the steps to automatically repair the current version:
    Disable any antivirus program and BIOS-level antivirus protection. For help, refer to the relevant software manual or online help.
    Make sure that the CD-ROM or DVD-ROM drive is the first priority startup device. Refer to your computer documentation for information about how to do this.
    Insert the Windows XP CD into the CD-ROM or DVD-ROM drive, and then restart your computer.
    When the instruction to "Press any key to boot from CD" appears, press a key to let your computer start from the Windows XP CD.
    When the computer starts from the CD, the system checks your hardware and then prompts you to select one of the following options:
    To set up Windows XP now, press ENTER.
    To repair a Windows XP installation using Recovery Console, press R.
    To quit Setup without installing Windows XP, press F3.
    Press ENTER.
    Press F8 to accept the Licensing Agreement.
    A box lists your current Windows XP installation, and then the system prompts you to select one of the following options:
    To repair the selected Windows XP installation, press R.
    To continue installing a fresh copy of Windows XP without repairing, press ESC.
    Press R to start the automatic repair process. After repairing Windows XP, you may need to reactivate Windows XP, if you changed some hardware.

  • Satellite Pro L100 PSLA4: ATI graphic card crashes in Half Life 2, Team Fortress 2

    Hi,
    I have a Sattelite Pro L100 (PSLA4) with ATI Radeon Xpress 200M graphics card.
    While playing Team Fortress 2 and Half Life 2 Episode 2, the system often crashes (screen goes black, then blue, then computer automatically resets). After restarting, the Microsoft Error Report tells me that it is a problem with the ATI card display driver and recommends updating the driver.
    I note Toshiba has not released a new display driver for this card since 2005, and attempts to update through the ATI website do not work.
    Is there any way to update the graphics driver, or does Toshiba have any plans to release an update.
    Thanks,
    Ian

    Hey Jimi, do you know how awesome you are? The answer is "completely".
    I have had various problems with the outdated graphics driver for quite some time, and never knew about the Omega Drivers site, but everything works now thanks to you. I couldn't update the driver using the "Install from specific location", but I just ran the setup program that I downloaded from Omega Drivers, and it installed and worked fine.
    I can't thank you enough, thank you thank you thank you thank you etc.

  • Pointer gets hung up at the edges of the screen during gameplay.

    When I try to play any game on my powerbook my ability to look around is inhibited by the pointer getting hung up at the edges of the screen, leaving me with a limited amount of movement. Also, when the pointer reaches any of the assigned hotcorners it enacts the setting; causing the game to hide, or the screensaver to turn on, etc. I haven't found any information addressing this, so if anyone knows of anything that can solve this I'd appreciate the help.

    The Sky sound effects are annoying as well. Just because another broadcaster that I don't have a subscription with does something that's annoying, it doesn't mean I shouldn't be peeved off about stupid stuff that BT does.
    I do actually watch the game. The problem is that team news is taking up a decent chunk of the screen during the last 10 minutes of the game I'm trying to watch. I care about the game I'm watching, not the team news that I could have found out on my phone, laptop, or numerous other devices 30-40 minutes before BT showed them.

  • [Solved] Error upon selecting "base" package during install process

    Hey guys,
    I got stuck in the install process. the following issue never occured to be before.
    Upon selecting the base package during install and pressing "OK", i recieve the following error:
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    and that throws me out of the installation process.
    A google search on the error message only returned sites where the responsible script is postet.
    I am installing arch linux on a lenovo x220, on a seperate ext4 partition.
    Any help is appreciated, thanks!
    Last edited by replax (2012-11-06 20:30:55)

    ArielVoynes wrote:The problem is with mirrors.kernel.org (now that I remember, I've read about kernel.org having trouble with their servers, is this still true?). Just choosing another mirror solves the problem.
    I just read through this post and it did fix my issue.  However, I do not remember what mirror I selected. 
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    Last edited by BradJ (2011-09-20 04:27:17)

  • PS4 random beep during gameplay

    Just recently whilst playing Witcher 3 and Advanced Warfare Ive started to get a single beep occur once randomly during playback. The beep does not come from the PS4 itself but from the speaker audio (TV or stereo).  Gameplay and performance is not affected. I have a Samsung/Seagate M9T 2tb HDD installed is it the HDD? Or perhaps something else? Any one else suffer this issue? Any help greatly appreciated, thanks Guys and Gals.     

    I admit its strange but i have tried 2 different TV's and a surround stereo system, all the same result.  I've found a few others witht this issue now on Reddit and a couple other sites, but no one knows what it is. Some people have suggested it's the HDD, (which is only 3 months old). I've not noticed it in every game and its only happened over the last week The noise is like the game is making a single key press on a touch tone phone in the background. I will try to get a video next time it happens see if it can be heard and i'll post it here if so.  

  • [SOLVED] Imapd does not start (only during boot process)

    I'm running a courier-imap server.
    A few days ago I noticed I did not receive any mails anymore. Then I found my imapd daemon was not running anymore.
    I then stopped the daemon process together with the xinetd daemon (which lets me connect to my imap server via my local network).
    I restart from a terminal both daemons (imapd an xinetd) and ... everything is up and running ! Note that I have to stop xinetd too because only stopping imapd and restarting doesn't help.
    I reboot my PC ... again no imapd anymore. During the boot process I do not get any error message though ...
    I'm completely puzzled
    The problem started when I upgraded to the linux 3.0.1 kernel ...
    Last edited by Strider (2011-08-14 07:59:41)

    I managed to get the problem solved by removing and re-installing the courier-imap package. Don't know why that solved it though ...
    Last edited by Strider (2011-08-14 07:59:05)

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