[SOLVED] WINE and Eve Online

First off, I am not using 64bit.
Lately, running Wine and Eve-Online is fine.
However, when I Quit from the game menu...it freezes.
I actually have to x-it-out (the wine window), and a window pops up with
"A simulated logout was in the process and is not responding".. or some such thing
and then I can terminate it and get my desktop back.
I've seen several posts about this, but no resolve.
Last edited by Kilzool (2014-07-13 09:58:09)

andrewd18 wrote:
Sekre wrote:
Did you try the aur package, I suggested earlier?
aur/wine-d3dstream-git
I compiled this again two-three days ago, and am seeing good effect in EVE in particular, with an nVidia 660, both with and without bumblebee.
I use PlayOnLinux to manage my WINE prefixes. It turns out the 1.7.18-CS-0.8-f1cf438 build is a build of the HEAD of that repository. So I switched to that WINE version, and yes, the problem is solved.
I also created a CSMT-enabling registry key. To do so, launch regedit, browse to HKEY_CURRENT_USER/Software/Wine/Direct3D, right click and select New > String Value “CSMT”. Then, double click and set the string to “enabled”.
Thank you!
Neat!
Then the million isk question is, "Why does the CSMT build not display this issue?"
I just might have to put on my scuba gear and go diving into this some more when the schedule permits.

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    Last edited by Coldbeer (2012-08-10 21:45:42)

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    Moderator edit: The preview image you posted is still too big. See these screenshot posting rules for more info.
    Last edited by bernarcher (2012-08-10 22:35:24)

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    how can i install both of them? or is there an other way to watch netflix on my linux computer?
    Last edited by Fearce (2014-04-04 18:07:12)

    In many cases you can use wine-silverlight instead of wine. The improved API may result in a few bugs in other functions becoming visible, so if that is the case you can use the precompiled pipelight and wine-compholio packages from the pipelight repository. http://fds-team.de/cms/pipelight-instal … tion_1_2_1
    Or you can modify some variables in the PKGBUILDs: https://wiki.archlinux.org/index.php/Pi … _variables
    Last edited by progandy (2014-04-04 17:19:57)

  • [SOLVED] WINE and NVIDIA issues - scrolling away from fullscreen

    Hello again... more problems from me.
    I seem to have a problem with my WINE running fullscreen applications, such as games. When I start, say, a fullscreen game, it does start in fullscreen, but if I move my mouse to the right or bottom edge of the screen, the game screen "scrolls away", and I'm shown my desktop (at a lower resolution). When I pull my mouse/touchpad back to the left or upper edge, the screen returns.
    I'd love to post screenshots of this, but those show nothing useful
    (which leads me to a suspicion there might me something wrong with my display configuration - but this is only a suspicion.)
    It happens regardless of Compiz or any other window manager, and regardless of the "Graphics" settings in winecfg. This is only the case with WINE; I've tried some native fullscreen games, which work flawlessly.
    This is really annoying, as it renders most of the games unplayable.
    I have an NVIDIA GeForce 9600M GT graphics card, and am running the 64-bit Arch Linux. Here's my xorg.conf and my Xorg.0.log.
    I'd be very grateful if someone could help me with this. Thanks!
    Last edited by Wintershade (2009-08-20 19:58:14)

    there was also a workaround I came to, but it was a messy one compared to this. the idea was to make a batch script for every game I would install, which would first call the xrandr <resolution>, then wine the game, and after that xrandr back to my desktop resolution. needless to say I had this as a last resort, since this would mess up changing the ingame resolution, and don't even get me started about the mess it makes on the desktop

  • [SOLVED] EVE Online and Wine 1.7

    I'm running EVE Online with wine-1.7.28. My issue is that WIndows within the game have rendering issues as well as part of the station UI.
    The rendering issues mean that I can't change tabs in a window (I can collapse and reload the window and the tab has changed). I also can't drag windows around - well, I can but they don't move visually.
    The station UI section that doesn't render is the Upper right hand corner - the section with the station Logo and undock button. The button showed after I clicked it.
    Text renders.
    Any ideas?
    Errors which I have seen include:
    fixme:d3d_surface:surface_load_texture Downloading RGB surface 0xf03dfa8 to reload it as sRGB.
    and
    fixme:imm:NotifyIME NI_CLOSECANDIDATE
    Last edited by Phineas (2014-10-21 02:11:46)

    I remember from researching my problem that errors starting with "fixme" or ending with "stub" are things that someone should probably fix eventually, but aren't usually part of what causes problems. Can you provide a paste (in code tags, of course) of all the lines/errors instead of just those two?

  • Wine, Eve Online and Pulseaudio

    I've got Eve Online working nicely in Wine with very few problems. However I can't get it to work nicely with pulseaudio.
    Winecfg's audio section can play sound through pulseaudio just fine, via alsa using ~/.asoundrc. However Eve Online cannot output sound while pulse is running and so I have to use pasuspender when running Eve.
    I've googled quite a bit and tried several solutions. However they all seem out of date or require compiling custom versions of wine with patches that may or may not work with newer version of wine.
    It's a bit annoying as I'd like to be able to listen to my music while playing.
    Any ideas?

    Well wine-multimedia worked very well. It's clearly got a few bugs still but on the whole not bad at all.  Wine-multimedia does trigger a graphics issue (using the captains quarters causes a crash), whereas wine does not, but that is a known issue with the game and is affecting some windows users too.
    Sound works very well, it was choppy for a few seconds as the game started but fine after that. Funnily enough it feels faster and much smoother than on my windows install.
    EDIT: For anyone else setting up eve as well it seems the client and the launcher need some different settings. I made two aliases:
    eve='WINEDLLOVERRIDES="*msvcrt,*msvcr100,*msvcr90,*msvcr80=b,n" wine "C:\Program Files (x86)\CCP\EVE\bin\ExeFile.exe"'
    eve-launcher='WINEDLLOVERRIDES="*msvcr100,*msvcr90,*msvcr80=n,b" wine "C:\Program Files (x86)\CCP\EVE\eve.exe"'
    Seems to do the trick.
    ### A few things I've learned doing this: ###
    You need to install winetricks and run:
    winetricks corefonts d3dx9_36 vcrun2005 vcrun2008 vcrun2010
    Before running the eve setup.
    If vcrun2010 fails try running winetricks msxml3 and follow the instructions to manually download the installer.
    If you're client crashes on clicking on a character, open the game, log in, press escape, go to the graphics options and disable "Load Station Environment". Undock then change the option back. You should now have a movable station environment. If you were getting the crash before do NOT open the captain's quarters.
    Using wine-multimedia you may have to use winecfg to change the audio out/in puts to pulseaudio.
    Last edited by llawwehttam (2013-02-09 08:34:39)

  • EVE-ONLINE and WINE 1.3.20-1

    Eve Online exits and terminates while using WINE 1.3.20-1 -- if you move/resize windows.
    This probably should be posted on the WINEHQ bug thingy, but I posted it here too incase others are getting issues.
    WINE 1.3.19-2 is what I had to revert/roll-back too.
    XFCE4  64-bit w/ wine (using "WINEARCH=win32 winecfg" to config wine)

    yeah, i can confirm this. its happening to me too.

  • [Solved] Need help with Eve Online and Ati Radeon HD5650

    Hi
    I'm having trouble running Eve Online under wine on my Acer TimelineX 3820TG.
    I am using wine-1.4-rc5, wine_gecko and winetricks from the repository
    and the open source drivers. (using WINEARCH=win32)
    I also have the libgl, lib32-libgl, mesa and lib32-mesa installed.
    Wine starts, Eve logo/picture shows and then I get the following errors:
    fixme:heap:HeapSetInformation (nil) 1 (nil) 0
    fixme:gameux:GameExplorerImpl_VerifyAccess (0x12af30, L"D:\\Eve\\eve.exe", 0x33fd74)
    fixme:heap:HeapSetInformation (nil) 1 (nil) 0
    fixme:heap:HeapSetInformation 0x48b000 0 0x33f31c 4
    Network layer using: CarbonIO
    EVE Client version 7.22 build 342397 starting 18:45:13
    Multi-Language System: Client using language [EN]
    Starting up Trinity through _trinity_deploy.dll ...
    err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
    fixme:dbghelp:elf_search_auxv can't find symbol in module
    wine: Unhandled page fault on read access to 0xffffffff at address 0xf5faab41 (thread 0025), starting debugger...
    Unhandled exception: page fault on read access to 0xffffffff in 32-bit code (0xf5faab41).
    Register dump:
    CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
    EIP:f5faab41 ESP:00337e8c EBP:00000000 EFLAGS:00210202( R- -- I - - - )
    EAX:f5bd3e28 EBX:f6c15ff4 ECX:00000001 EDX:f5bd3e28
    ESI:f5b7f510 EDI:f5bd3e28
    Stack dump:
    0x00337e8c: f5bd3e28 0003c000 00008092 ffffffff
    0x00337e9c: 00000000 f5c92250 00000002 00000000
    0x00337eac: f5bd3c58 f5b81430 47000000 00000000
    0x00337ebc: 00000000 f5be40f3 00000000 00000002
    0x00337ecc: 00000000 00000028 f61c590b f6c15ff4
    0x00337edc: 00000000 00000000 00000002 00000010
    000c: sel=0067 base=00000000 limit=00000000 32-bit r-x
    Backtrace:
    =>0 0xf5faab41 in r600_dri.so (+0x143b41) (0x00000000)
    1 0xf6194810 in r600_dri.so (+0x32d80f) (0xf5bd3c58)
    2 0xf5fb9e0f in r600_dri.so (+0x152e0e) (0x00338124)
    3 0xf5fa81e3 in r600_dri.so (+0x1411e2) (0xf5b78480)
    4 0xf61c94ca in r600_dri.so (+0x3624c9) (0xf5bd35f8)
    5 0xf608df36 in r600_dri.so (+0x226f35) (0xf5bd35f8)
    6 0xf6086756 in r600_dri.so (+0x21f755) (0xf5bd35f8)
    7 0xf604f94b in r600_dri.so (+0x1e894a) (0x00000de1)
    8 0xf6052da1 in r600_dri.so (+0x1ebda0) (0x003383b4)
    9 0xf6ffb304 in wined3d (+0x4b303) (0x003383b4)
    10 0xf7007bac in wined3d (+0x57bab) (0x00338574)
    11 0xf700ec16 in wined3d (+0x5ec15) (0x00338a14)
    12 0xf7012493 in wined3d (+0x62492) (0x00338a34)
    13 0xf7096c35 wined3d_create+0x64() in wined3d (0x00338a74)
    14 0xf70faf77 Direct3DCreate9+0x66() in d3d9 (0x00338aa4)
    15 0x06267aa3 in _trinity_deploy (+0x247aa2) (0x0033931c)
    16 0x1009ca12 in blue (+0x9ca11) (0x0033960c)
    17 0x1009d161 in blue (+0x9d160) (0x00339630)
    18 0x1009d0e5 in blue (+0x9d0e4) (0x00339774)
    19 0x06257a79 in _trinity_deploy (+0x237a78) (0x003397bc)
    20 0x066fdd02 in _trinity_deploy (+0x6ddd01) (0x003397d8)
    21 0x066fa332 in _trinity_deploy (+0x6da331) (0x003397f4)
    22 0x066fdf0e in _trinity_deploy (+0x6ddf0d) (0x00339818)
    23 0x100115b1 in blue (+0x115b0) (0x00339830)
    24 0x1009c6a9 in blue (+0x9c6a8) (0x00339b28)
    25 0x1009f6ab in blue (+0x9f6aa) (0x00339b9c)
    26 0x1009ae89 in blue (+0x9ae88) (0x00339ba8)
    27 0x1e01bb06 in python27 (+0x1bb05) (0x01e7b710)
    0xf5faab41:
    Modules:
    Module Address Debug info Name (120 modules)
    PE 3e0000- 3f3000 Deferred physxloader
    PE 400000- 48b000 Deferred exefile
    PE 30d0000- 3189000 Deferred _ssl.pyd
    PE 3190000- 31c6000 Deferred _yaml.pyd
    PE 31d0000- 33b5000 Deferred d3dx9_42
    PE 33c0000- 33f3000 Deferred tbb
    PE 3400000- 34ce000 Deferred umbra
    PE 34d0000- 35c7000 Deferred apexframework_x86
    PE 6020000- 6d16000 Export _trinity_deploy
    PE 10000000-101be000 Export blue
    PE 18000000-18045000 Deferred binkw32
    PE 1d1a0000-1d1b7000 Deferred _ctypes.pyd
    PE 1e000000-1e3aa000 Export python27
    PE 78000000-78044000 Deferred msvcrt
    PE 78050000-780b9000 Deferred msvcp100
    PE 78130000-781cb000 Deferred msvcr80
    PE 78aa0000-78b5f000 Deferred msvcr100
    ELF 7b800000-7b9f6000 Deferred kernel32<elf>
    \-PE 7b810000-7b9f6000 \ kernel32
    ELF 7bc00000-7bcd2000 Deferred ntdll<elf>
    \-PE 7bc10000-7bcd2000 \ ntdll
    ELF 7bf00000-7bf04000 Deferred <wine-loader>
    PE 7c420000-7c4a7000 Deferred msvcp80
    ELF 7e10a000-7e188000 Deferred rpcrt4<elf>
    \-PE 7e120000-7e188000 \ rpcrt4
    ELF 7e188000-7e2af000 Deferred ole32<elf>
    \-PE 7e1a0000-7e2af000 \ ole32
    ELF 7e2af000-7e2e5000 Deferred uxtheme<elf>
    \-PE 7e2c0000-7e2e5000 \ uxtheme
    ELF 7e2e5000-7e2eb000 Deferred libxfixes.so.3
    ELF 7e2eb000-7e2f6000 Deferred libxcursor.so.1
    ELF 7e326000-7e350000 Deferred libexpat.so.1
    ELF 7e350000-7e385000 Deferred libfontconfig.so.1
    ELF 7e385000-7e395000 Deferred libxi.so.6
    ELF 7e395000-7e399000 Deferred libxcomposite.so.1
    ELF 7e399000-7e3a2000 Deferred libxrandr.so.2
    ELF 7e3a2000-7e3ad000 Deferred libxrender.so.1
    ELF 7e3ad000-7e3b3000 Deferred libxxf86vm.so.1
    ELF 7e3b3000-7e3b7000 Deferred libxinerama.so.1
    ELF 7e3b7000-7e3db000 Deferred imm32<elf>
    \-PE 7e3c0000-7e3db000 \ imm32
    ELF 7e3db000-7e3e2000 Deferred libxdmcp.so.6
    ELF 7e3e2000-7e402000 Deferred libxcb.so.1
    ELF 7e402000-7e41c000 Deferred libice.so.6
    ELF 7e41c000-7e554000 Deferred libx11.so.6
    ELF 7e554000-7e567000 Deferred libxext.so.6
    ELF 7e567000-7e603000 Deferred winex11<elf>
    \-PE 7e570000-7e603000 \ winex11
    ELF 7e603000-7e69f000 Deferred libfreetype.so.6
    ELF 7e69f000-7e6c6000 Deferred mpr<elf>
    \-PE 7e6b0000-7e6c6000 \ mpr
    ELF 7e6c6000-7e6dd000 Deferred libz.so.1
    ELF 7e70d000-7e782000 Deferred wininet<elf>
    \-PE 7e720000-7e782000 \ wininet
    ELF 7e782000-7e885000 Deferred comctl32<elf>
    \-PE 7e790000-7e885000 \ comctl32
    ELF 7e885000-7e8f8000 Deferred shlwapi<elf>
    \-PE 7e890000-7e8f8000 \ shlwapi
    ELF 7e8f8000-7eb1b000 Deferred shell32<elf>
    \-PE 7e910000-7eb1b000 \ shell32
    ELF 7eb1b000-7eb84000 Deferred advapi32<elf>
    \-PE 7eb30000-7eb84000 \ advapi32
    ELF 7eb84000-7ec50000 Deferred gdi32<elf>
    \-PE 7eb90000-7ec50000 \ gdi32
    ELF 7ec50000-7eda2000 Deferred user32<elf>
    \-PE 7ec60000-7eda2000 \ user32
    ELF 7efa2000-7efd0000 Deferred libm.so.6
    ELF 7efd0000-7efd6000 Deferred libuuid.so.1
    ELF 7efd6000-7efe6000 Deferred libbz2.so.1.0
    ELF 7efe6000-7f000000 Deferred version<elf>
    \-PE 7eff0000-7f000000 \ version
    ELF f5aa6000-f5aad000 Deferred libnss_dns.so.2
    ELF f5d63000-f5d7e000 Deferred libgcc_s.so.1
    ELF f5e67000-f6c96000 Dwarf r600_dri.so
    ELF f6c96000-f6ced000 Deferred libgl.so.1
    ELF f6d2c000-f6d32000 Deferred libtxc_dxtn.so
    ELF f6d32000-f6d3b000 Deferred librt.so.1
    ELF f6d3b000-f6d48000 Deferred libdrm.so.2
    ELF f6d48000-f6d5e000 Deferred libxcb-glx.so.0
    ELF f6d5e000-f6d74000 Deferred libglapi.so.0
    ELF f6d8d000-f6da4000 Deferred libresolv.so.2
    ELF f6da4000-f6de0000 Deferred winspool<elf>
    \-PE f6db0000-f6de0000 \ winspool
    ELF f6de0000-f6ec4000 Deferred comdlg32<elf>
    \-PE f6df0000-f6ec4000 \ comdlg32
    ELF f6ec4000-f6eee000 Deferred msacm32<elf>
    \-PE f6ed0000-f6eee000 \ msacm32
    ELF f6eee000-f6f9f000 Deferred winmm<elf>
    \-PE f6f00000-f6f9f000 \ winmm
    ELF f6f9f000-f70e5000 Dwarf wined3d<elf>
    \-PE f6fb0000-f70e5000 \ wined3d
    ELF f70e5000-f7123000 Dwarf d3d9<elf>
    \-PE f70f0000-f7123000 \ d3d9
    ELF f7123000-f7231000 Deferred oleaut32<elf>
    \-PE f7140000-f7231000 \ oleaut32
    ELF f7231000-f7249000 Deferred wtsapi32<elf>
    \-PE f7240000-f7249000 \ wtsapi32
    ELF f7249000-f728b000 Deferred rsaenh<elf>
    \-PE f7250000-f728b000 \ rsaenh
    ELF f728b000-f72ae000 Deferred iphlpapi<elf>
    \-PE f7290000-f72ae000 \ iphlpapi
    ELF f72ae000-f7368000 Deferred crypt32<elf>
    \-PE f72c0000-f7368000 \ crypt32
    ELF f7368000-f739c000 Deferred ws2_32<elf>
    \-PE f7370000-f739c000 \ ws2_32
    ELF f739c000-f7400000 Deferred dbghelp<elf>
    \-PE f73a0000-f7400000 \ dbghelp
    ELF f7400000-f740d000 Deferred libnss_files.so.2
    ELF f740f000-f7414000 Deferred libdl.so.2
    ELF f7417000-f7420000 Deferred libsm.so.6
    ELF f7425000-f7428000 Deferred libx11-xcb.so.1
    ELF f7428000-f742c000 Deferred libxdamage.so.1
    ELF f742c000-f7440000 Deferred psapi<elf>
    \-PE f7430000-f7440000 \ psapi
    ELF f7440000-f7444000 Deferred libxau.so.6
    ELF f7444000-f75e6000 Deferred libc.so.6
    ELF f75e6000-f7601000 Deferred libpthread.so.0
    ELF f7601000-f7745000 Dwarf libwine.so.1
    ELF f7746000-f7768000 Deferred ld-linux.so.2
    ELF f7768000-f7769000 Deferred [vdso].so
    Threads:
    process tid prio (all id:s are in hex)
    00000008 explorer.exe
    00000009 0
    0000000e services.exe
    0000001e 0
    0000001d 0
    00000015 0
    00000010 0
    0000000f 0
    00000012 winedevice.exe
    00000019 0
    00000014 0
    00000013 0
    0000001a plugplay.exe
    0000001f 0
    0000001c 0
    0000001b 0
    00000022 eve.exe
    00000023 0
    00000024 (D) D:\Eve\bin\ExeFile.exe
    0000002f 0
    0000002e 0
    0000002d 0
    0000002c 0
    0000002b 0
    0000002a 2
    00000029 2
    00000028 2
    00000027 0
    00000026 0
    00000025 0 <==
    I have been looking for a solution for quite a while...
    I think I have all 32 bit and 64 bit libraries and drivers installed.
    By the looks of it something in  r600_dri.so breaks, but I have no idea how to fix this
    lspci:
    00:00.0 Host bridge: Intel Corporation Core Processor DRAM Controller (rev 18)
    00:01.0 PCI bridge: Intel Corporation Core Processor PCI Express x16 Root Port (rev 18)
    00:16.0 Communication controller: Intel Corporation 5 Series/3400 Series Chipset HECI Controller (rev 06)
    00:1a.0 USB controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 05)
    00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 05)
    00:1c.0 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 1 (rev 05)
    00:1c.1 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 2 (rev 05)
    00:1d.0 USB controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 05)
    00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev a5)
    00:1f.0 ISA bridge: Intel Corporation Mobile 5 Series Chipset LPC Interface Controller (rev 05)
    00:1f.2 SATA controller: Intel Corporation 5 Series/3400 Series Chipset 4 port SATA AHCI Controller (rev 05)
    00:1f.3 SMBus: Intel Corporation 5 Series/3400 Series Chipset SMBus Controller (rev 05)
    00:1f.6 Signal processing controller: Intel Corporation 5 Series/3400 Series Chipset Thermal Subsystem (rev 05)
    02:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Madison [Radeon HD 5000M Series]
    02:00.1 Audio device: Advanced Micro Devices [AMD] nee ATI Redwood HDMI Audio [Radeon HD 5000 Series]
    03:00.0 Ethernet controller: Atheros Communications Inc. AR8151 v1.0 Gigabit Ethernet (rev c0)
    05:00.0 Network controller: Broadcom Corporation BCM43225 802.11b/g/n (rev 01)
    ff:00.0 Host bridge: Intel Corporation Core Processor QuickPath Architecture Generic Non-core Registers (rev 05)
    ff:00.1 Host bridge: Intel Corporation Core Processor QuickPath Architecture System Address Decoder (rev 05)
    ff:02.0 Host bridge: Intel Corporation Core Processor QPI Link 0 (rev 05)
    ff:02.1 Host bridge: Intel Corporation Core Processor QPI Physical 0 (rev 05)
    ff:02.2 Host bridge: Intel Corporation Core Processor Reserved (rev 05)
    ff:02.3 Host bridge: Intel Corporation Core Processor Reserved (rev 05)
    Does anyone have an idea ?
    *if you need any additional output just ask and I will be happy to provide it.
    Last edited by sidra (2012-03-14 11:36:41)

    bump ...  nobody has anything helpful to post ?
    Am I trying to do something that is not possible with the open source driver ? start a game in wine 32bit?
    Or maybe the problem is in one of the  libraries ?
    I did mess around with the catalyst before, but the 2d was so bad that I decided not to even try the 3D watching a movie was impossible at a decent fps O.o
    And I do believe that I removed all and re-installed Open Source libraries + drivers properly. Is there a definitive way to check ?

  • [solved]eve Online setup is unable to start

    I just changed from Arch 32Bit to an x86_64. Now i cant install the eve online client.
    If i start the offline installer it sais after 1 minute "unable to evelate, error 1"
    I think its a Problem with wine or some libs, but i really have no idea how to fix this issue.
    Thanks
    Hyp
    EDIT
    This is the output of the wine command
    fixme:shell:SHAutoComplete stub
    fixme:exec:SHELL_execute flags ignored: 0x00000180
    err:ntdll:NtQueryInformationToken Unhandled Token Information class 18!
    err:ntdll:NtQueryInformationToken Unhandled Token Information class 18!
    err:ntdll:NtQueryInformationToken Unhandled Token Information class 18!
    Last edited by 34Hyperion (2010-04-03 20:33:57)

    (sorry if this is spam!) but it might be handy to include how you solved it, for future reference to other people

  • Eve online freezes on start (wine graphics detection issue)

    Hi,
    Basically my problem is - i'm getting
    err:winediag:X11DRV_WineGL_InitOpenglInfo The Mesa OpenGL driver is using software rendering, most likely your OpenGL drivers haven't been installed correctly
    When trying to start eve online.
    I'm using Arch x86_64 on Dell Latitude e4300.
    My graphic chip is Intel GMA 4500MHD, with working intel driver (direct rendering works as per glxinfo).
    Wine version is 1.37.
    Ist this a wine issue? Any chance of convincing wine that my direct rendering works?
    Any info appreciated, thanks in advance.

    installing lib32-libgl (and enabling texture compression with driconf so textures are actually rendered) fixed it, thanks.
    I can now login/enter game.
    I'm now getting
    Nov 18 18:07:27 e4300 kernel: [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung
    Nov 18 18:07:27 e4300 kernel: [drm:init_ring_common] *ERROR* render ring head not reset to zero ctl 00000000 head 124140b4 tail 00000000 start 02000000
    Nov 18 18:07:27 e4300 kernel: [drm:init_ring_common] *ERROR* render ring head forced to zero ctl 00000000 head 124140b4 tail 00000000 start 02000000
    Nov 18 18:07:27 e4300 kernel: [drm:init_ring_common] *ERROR* render ring initialization failed ctl 0001f001 head 124140b4 tail 00000000 start 02000000
    when trying to undock. Which is probably known intel driver issue/bug as i find a lot of hits in google (also here in testing repo forum section).
    But at least i can now trade/change skills/chat/spin ships...
    EDIT: With xf86-video-intel-git i can actually undock and fly around for 2-3minutes before it hangs.
    Last edited by n0th (2010-11-18 17:36:19)

  • [SOLVED] EVE Online won't start after Crucible 1.5 update

    Before i start, i'm aware that this would be better off at WineHQ, but i'm technically not asking for help. I'm just wondering if any of you have gotten it running since the update. I already googled the issue and same thing for me as for every other Linux user, The Launcher works fine, but after the splashscreen it just crashes. So if any of you find a fix (or i find a fix, in which case i'll mark this thread as solved) please share it. Oh and i tried one fix that supposedly worked for a few, but i had no luck. (changing the msvcr100 from (native, builtin) to (builtin, native) )
    Any help appreciated
    Edit:
    Okay i tried pretty much "everything" and i decided to completely remove and re-install wine (and all directories within) and start from a new install. These are the commands i made.
    sudo pacman -Rs wine (first i removed winetricks, wine_gecko, and others requiring wine though)
    rm -rf $HOME/.wine
    rm -f $HOME/.config/menus/applications-merged/wine*
    rm -rf $HOME/.local/share/applications/wine
    rm -f $HOME/.local/share/desktop-directories/wine*
    rm -f $HOME/.local/share/icons/????_*.xpm
    Then i reinstalled wine and winetricks.
    And I installed these packages using winetricks.
    allfonts
    msxml4
    vcrun2005sp1
    vcrun2008
    vcrun2010
    Then simply downloaded and installed the game, and at first i got the same crash error. So i went into winecfg and changed the msvcr100 to (builtin, native) and voila! it works perfectly. I must have had a missing file, or conflicting files or something within wine earlier.
    So it's confirmed, this solution DOES work. And if you're in my position, and all else fails, then you know what to do. Hope this helps anyone who happens to be in the position i was.
    Edit II:
    Okay so after several patches after the big update, it seems to crash after every one of them, but it's simple to work around. When there's a new patch available follow these simple steps.
    - Change msvcr80/90/100 to (native, builtin) and you will be able to successfully update with the launcher
    - when the update is done, close the launcher, open winecfg and change back msvcr80/90/100 to (builtin, native) and you will be able to launch the game.
    This seems to have worked for every patch/update that's released.
    Oh and lastly, i also ended up installing d3dx9_43 with winetricks, don't know if that's necessary or not, but nevertheless.
    Last edited by waspy (2012-03-17 07:41:53)

    Thanks, I had to change mscvr80 and mscvr90 to (builtin, native) also, but your msvcr100 tip lead me there.  Works well for me now, thank you for sharing your experience.

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