Starting and stopping Video File that is Attached to Augmented Reality

I'm trying to do a little augmented reality. I'm using an action script to call a video and play it. The problem that I'm having is that the sound is starting the moment the window is open and the video plays with the marker is shown. I want the sound and video to only play when the marker is seen. I would like it to pause when the marker is removed and then resume where it left off when the marker is seen again. Here is a copy of my code if someone could look it over and tell me what I'm doing wrong. PLEASE PLEASE PLEASE just correct my mistake. I don't understand enough about coding for you to just say Netstream.pause() and netstream.resume. I don't know where to put that information in. ANY HELP is appreciated greatly.....
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.display.BitmapData;
import flash.display.Loader;
import flash.net.URLRequest;
import flash.media.Video;
import flash.net.NetConnection;
import flash.net.NetStream;
////////////AWAY3D FOR
COLLADA//////////////////////////////////////////////////////////////////// ////////////////////////
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.MovieMaterial;
import org.papervision3d.materials.WireframeMaterial;
import org.papervision3d.materials.shaders.EnvMapShader;
import org.papervision3d.materials.shaders.ShadedMaterial;
import org.papervision3d.materials.shaders.PhongShader;
import org.papervision3d.materials.BitmapFileMaterial;
import org.papervision3d.materials.VideoStreamMaterial;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.objects.primitives.Plane;
// import org.papervision3d.objects.parsers.Collada;
public class test1 extends PV3DARApp {
private var _plane:Plane;
private var _plane2:Plane;
// private var _piso:Plane;
private var videoStreamMaterial:VideoStreamMaterial;
private var quality:uint = 8;
private var netConnection:NetConnection;
private var video:Video;
private var netStream:NetStream;
private var videoStreamMaterialPiso:VideoStreamMaterial;
private var quality:uint = 8;
private var netConnectionPiso:NetConnection;
private var videoPiso:Video;
private var netStreamPiso:NetStream;
*/////////////COLLADA FILE
VAR//////////////////////////////////////////////////////////////////////// ////////////////////
// private var loader:Loader;
public function test1() {
// Transferring the file name of the camera revision file and the
pattern defined file, it initializes.
this.init('Data/camera_para.dat', 'Data/flarlogo.pat');
protected override function onInit():void {
super.onInit(); // Al be sure to call.
//Apply Filters
// The same size as the marker it tries making Plane.
var wmat:WireframeMaterial = new WireframeMaterial(0xff0000, 0,
0); // With wire frame.
this._plane = new Plane(wmat, 80, 80);
this._plane.rotationX = 180;
this._baseNode.addChild(this._plane);
var light:PointLight3D = new PointLight3D();
light.x = 0;
light.y = 1000;
light.z = -1000;
///////////////FLV FILE
HERE/////////////////////////////////////////////////////////////////////// ///////////////////
var customClient:Object = new Object();
customClient.onMetaData = metaDataHandler;
netConnection = new NetConnection();
netConnection.connect(null);
netStream = new NetStream(netConnection);
netStream.client = customClient;
netStream.play("FNF_Intro.m4v");
video = new Video();
video.smoothing = true;
video.attachNetStream(netStream);
videoStreamMaterial = new VideoStreamMaterial(video, netStream);
videoStreamMaterial.doubleSided = true;
_plane2 = new Plane(videoStreamMaterial, 130, 130, quality,
quality);
this._plane2.z = 50;
this._plane2.rotationX = -90;
this._plane2.rotationY = 180;
this._baseNode.addChild(_plane2);
function metaDataHandler(infoObject:Object):void {
trace('metaDataHandler',infoObject);

Helpmeun,
   I am still learning PV3D and AR but from looking  this is the only thing I can think of.... not exactly sure what you are doing, but if you only want the video to play when the face of the plane with the video is visible... try something like this....
In your AR code.... most people add a listener to the stage or application for the ENTER_FRAME event and use that for doing their maker detection (I use a timer, but either way it is a modification to your event handler function)... something like....
constructor or creationCompleteHandler()
    // FLAR initialization code
   // PV3D initialization code
   stage.addEventListener(Event.ENTER_FRAME, updateRenderHandler, false, 0, true);  // This would probably go in your onInit override
The code you are wanting to change is the code in the handler function when it detects or doesn't detect the pattern....
private function updateRenderHandler(hEvent:Event):void
          // Capture the video as bitmap for pattern recognition
          m_hBitmapRenderer.draw(m_hVideo);
            try
               // Redetect and see if it is high confidence.... then update and show
                if ( m_hFLARdetector.detectMarkerLite(m_hFLARraster, 120) && ( m_hFLARdetector.getConfidence() > 0.75 ) )
                    // Get and set transform matrix from detector and update model
                    m_hFLARdetector.getTransformMatrix(m_hFLARtransform);
                    m_hFLARcontainer3D.setTransformMatrix(m_hFLARtransform);
                    // Re-render the scene
                    m_hRenderer.renderScene(m_hScene, m_hFLARcamera, m_hViewport);
                    // Show viewport
                    m_hViewport.visible = true;
                    // !!!!!!! YOUR CODE SHOULD BE
                    m_hNetstream.play();                
               // The pattern is not recognized in the video
                else
                    m_hViewport.visible = false;
                    // !!!!!!! YOUR CODE SHOULD BE
                    m_hNetstream.pause();
Hope that helps.....
JJ

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