Status Bars

Hi guys. This is not exactlly an iPhone question but rather a question about the forums. I have seen that some people have little blue bars by their name and avatar in a post that show their forum post status. I was wondering why some people do and some dont. Is their a minimum number of posts needed to obtain one? Thanks!

You're welcome and thank you.
Although I've been an active participant here since the summer of 2003, I learn new things here on a regular basis from other users. With this being a user to user help forum, there is a wealth of information here.

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  • The status bar is pushed up at about 3/4 of the screen, so I can view onlu firefox at about 1/4, good thing there is a scroll bar, but below the status bar is white display? can u please help me, I want to drag down the status bar so I can have a full vi

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    == This happened ==
    Every time Firefox opened

    Your code is absolutely unreadable - even if someone was willing to
    help, it's simply impossible. I do give you a few tips, though: If you
    understand your code (i.e. if it really is YOUR code), you should be
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  • How can I create a status bar at the bottom of a window ?

    I would like to create a status bar at the bottom of my main window similiar to "Internet explorer" has. I thought of using a tool bar but I can't see how to keep it positioned at the bottom of the window when the window is resizable. Any other ideas on how to do this the bar only needs to contain a small amout of text and maybe an icon or two.

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    Best Regards,
    Chris Matthews
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  • How can I implement a status bar at the bottom of a resizable application?

    Hello all,
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    I implemented this in another view, swiching from the game mode to the level editor mode and vice versa is just done by setting the other view visible. Up to now this works, here the important statements building these details:
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    le_view = new Group()   // for level editor mode
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    Menu menuGame = new Menu(bundle.getString("MenuGame"));
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    ImageView buildingView[][] = new ImageView[22][22];
    for (nCol = 0; nCol < 22; nCol++) {
        for (nRow = 0; nRow < 22; nRow++) {
            buildingView[nCol][nRow] = new ImageView();
            buildingView[nCol][nRow].setX(nCol * 26 + 5);
            buildingView[nCol][nRow].setY(nRow * 26 + 40);
            gameView.getChildren().add(buildingView[nCol][nRow]);
    gameView.setVisible(true);
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    ... same stuff to build the le_view ...
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    For the first step I only tried implementing the game mode with only one BorderPane (just setting the menu, the gaming area and the status bar each into a HBox and setting these three HBoxes at the top, into the center and at the bottom). I also tried this via GridPane and via VBox; I always get any erroneous behaviour:
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    Can you describe me a correct construction of such a frame? Thanks in advance.
    Best regards
    Gerhard

    Hello Gerhard,
    Glad the code helped, thanks for a fun layout exercise.
    For the draft code I just pulled an icon off the internet over a http connection.
    If you haven't done so already place any icons and graphics you need local to your project, so that resource lookups like:
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    Image img = new Image("close-icon.png");then performance may improve.
    Another possible reason for your performance problem could be that when you use a vbox, the vbox content can overflow the area of the borderpane center and might be sitting on top of the menu pane, making you unable to click the menu (which is what happens to me when I try that with the draft program with the vbox wrapping mod, then resize the scene to make it smaller). This was a trick which caught me and the reason that I used a Group originally rather than a vbox. I found a vbox still works but you need to tweak things a bit. The trick I saw was that the order in which you add stuff to the borderpane is important. The borderpane acts like a stack where the last thing added floats over the top of everything else if you size the scene small enough. For your project you want the menu on top always, so it always needs to be the last thing added to the borderpane, but when you swap in the level pane for the game pane, then back out again, the game pane can end up on top of the menu which makes the menu seem like you can't click it (only when the scene is sized small enough). It was quite a subtle bug which took me a little while to work out what was happening. For me the solution was to add just one vbox to the center of the border, and then swap the game pane and the level editor in and out of the vbox, that way the center of the layout always stayed behind the menu bar and the status bar.
    I added some revisions to reflect the comments above and placed some comments in the code to note what was changed and why.
    public class SampleGameLayoutRevised extends Application {
      public static void main(String[] args) { Application.launch(args); }
      public void start(Stage stage) throws Exception {
        final BorderPane gameLayout = new BorderPane();
        final Group gameView = new Group();
        final MenuBar gameMenubar = new MenuBar();
        final Menu gameMenu = new Menu("Mode");
        final VBox centerView = new VBox();
        centerView.setStyle("-fx-background-color: darkgreen");  // we set a background color on the center view to check if it overwrites the game menu.
        MenuItem playGameMenu = new MenuItem("Play Game");
        MenuItem levelEditMenu = new MenuItem("Edit Levels");
        gameMenu.getItems().add(playGameMenu);
        gameMenu.getItems().add(levelEditMenu);
        gameMenubar.getMenus().add(gameMenu);
        final StackPane levelEditView = new StackPane();
        levelEditView.getChildren().add(new Text("Level Editor"));
        ImageView buildingView[][] = new ImageView[22][22];
        Image img = new Image("http://www.julepstudios.com/images/close-icon.png");  // use of http here is just for example, instead use an image resource from your project files.
        for (int nCol = 0; nCol < 22; nCol++) {
          for (int nRow = 0; nRow < 22; nRow++) {
            ImageView imgView = new ImageView(img);
            imgView.setScaleX(0.5);
            imgView.setScaleY(0.5);
            buildingView[nCol][nRow] = imgView;
            buildingView[nCol][nRow].setX(nCol * 20 + 5);
            buildingView[nCol][nRow].setY(nRow * 20 + 40);
            gameView.getChildren().add(buildingView[nCol][nRow]);
        final VBox statusBar = new VBox();
        final Text statusText = new Text("Playing Game");
        statusBar.getChildren().add(statusText);
        statusBar.setStyle("-fx-background-color: cornsilk"); // we set a background color on the status bar,
                                                              // because we can't rely on the scene background color
                                                              // because, if the scene is sized small, the status bar will start to overlay the game view
                                                              // and if we don't explicitly set the statusBar background the center view will start
                                                              // to bleed through the transparent background of the statusBar.
        gameLayout.setCenter(centerView); // we add the centerview first and we never change it, instead we put it's changeable contents in a vbox and change out the vbox content.
        gameLayout.setBottom(statusBar);
        gameLayout.setTop(gameMenubar);   // note the game layout is the last thing added to the borderpane so it will always stay on top if the border pane is resized.
        playGameMenu.setOnAction(new EventHandler<ActionEvent>() {
          public void handle(ActionEvent event) {
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            centerView.getChildren().add(gameView);
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          public void handle(ActionEvent event) {
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            statusText.setText("Editing Level");
        playGameMenu.fire();
        Scene scene = new Scene(gameLayout, 800, 600, Color.CORNSILK);
        stage.setScene(scene);
        stage.show();
    }Other than that I am not sure of a reason for the slowdown you are seeing. In my experience JavaFX has been quick and responsive for the tasks I have been using it for. Admittedly, I just use if for a bunch of small trial projects, but I've never seen it unresponsive for a minute.
    - John

  • Error message in a BADI getting displayed in a popup instead of status bar

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    That issue can be caused by an extension that isn't working properly.
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  • How to Show String Error Message in SAP status bar?

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    Hi
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    Arun

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  • Problems with Syncing iPhone 3G (4.2.1. iOS).  What is appearing in the status bar is "Syncing "untiled playlist.." and its stuck at backing up.  I noticed that my name has been replaced to "untitled playlist". Whats wrong

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    From what I understand, if the drive spins up, it is often possible to recover data from it. To be absolutely certain to destroy the data, you just about have to take a hammer to the disk. Hopefully, there will be a way to get your data back.
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