Storing and linking audio file

The only way that I can figure out how to store a file on my iPhone is via Google Drive. I move to the public folder, turn link sharing, copy the link and then paste it here: https://docs.google.com/file/d/0B7SHK5853zdOZGZ0ZlpkMzNDSkk/edit?usp=docslist_ap i

For what ever reason, the link opens up a new window but no there is no sound when the play button is hit. I've also noticed that the link location being copied (for the audio file) starts with "docs.google.." This makes no sense cuz its an audio file and not a documentation. What am I doing wrong? Also, when in Google Drive, an error message pops ups saying that the file is not supported and to pick an alternate program to play the file.
What am I doin wrong? Is Google drive the only way to store files via the iPhone (whether it be internally or externally?

Similar Messages

  • Is 4/4 time the only time signiture available and what audio file type can will import using the media browser?

    Is 4/4 time the only time signiture available and what audio file type can will import using the media browser?

    latela33 wrote:
    Is 4/4 time the only time signiture available
    so far, yes, if you want more, be sure to let Apple know:
    http://www.bulletsandbones.com/GB/GBFAQ.html#sendfeedback
    (Let the page FULLY load. The link to your answer is at the top of your screen)
    latela33 wrote:
    what audio file type can will import using the media browser?
    44.1k/16-bit AIFF, WAV, or Caf files

  • Can anybody explain me how to sample and play audio files with logic's EXS2

    can anybody explain me how to sample and play audio files with logic's EXS24 Sampler???
    i cant find a way to upload and manage my own audio content on this sampler...

    i uderstand , thanx...
    i managed to open an audio file and placed it in the sampler,i can play t sample in the little keyboard in the zones section, howver i dont know how to play it with my controller... the sample shows in C1 on logic's keyboard but if i play C1 on my controller nothing happens... how can i fix this?
    Also, i noticed the sample plays from beginning to end once i click on it, how do i do to just make it last until i release the key? like a logic sound??? (in case i want to play a small portion of the sample only)
    Thanx

  • Load and Play audio file (either sound or music) from my computer using DirectSound in C++

    #include "stdafx.h"
    #include <dsound.h>
    class AudioPlayer
    private:
    unsigned long long start_point,
    playback_point,
    break_point;
    bool now_playing, loop, ignore_start_point;
    int speed;
    //and any data that stores an audio (can be either sound or music)
    public:
    void Play_or_Resume(); //Either starts playing or resumes the audio stored in private (Runs a thread that either increments or decrements the playback_point by the speed member and sets the now_playing member to true).
    void Pause(); //Stops playing the audio stored in private until Play_or_Resume method is called (Just suspends the thread that was mentioned above and sets the now_playing member to false).
    void Play(unsigned long long from = 0, unsigned long long length = -1, bool move_start_point_too = true);
    //Plays audio from the value of the 'from' parameter along the value of the 'length' parameter and sets the now_playing member to true.
    //Playback point is pushed to the value of the 'from' parameter, and break point is pushed to the result of from + length.
    //If move_start_point_too parameter is true, then also start point is pushed where playback point is pushed too (to the value of the 'from' parameter).
    //Also the value of the 'from' parameter is an absolute position, but otherwise (if move_start_point_too parameter is false) it ('from' parameter) is relative to start point's position until it (start point) is ignored.
    //The value of the 'from' parameter never can be negative!
    void MovePlaybackPoint(unsigned long long new_position); //Modifies playback point position that is stored in private to a new position that indicates to sample no. new_position.
    unsigned long long GetPlaybackPointPosition(); //Returns playback point's position that has been alreadyS mentiond above.
    unsigned long long GetLength(); //Returns total number of samples in the audio stored in private.
    void MoveBreakPointTo(unsigned long long new_position); //Moves the break point to a new position that indicates to sample no. new position.
    //If the loop member is false, then audio should always stops playing and also set the now_playing member to false, when playback point reaches the break point, even the Pause method was not called.
    //Then calling again the Play_or_Resume method will bring the playback point back to start point (the default value for this member is zero 0).
    //But if the loop member is true, then playback point just returns to start point immediately and continue playing from there (now_playing remains true and it's value is unchanged).
    //There is a possibility to move the break point to a negative integer, so audio either stops and sets now_playing to false or replays from start point and left now_playing true according to the loop member, at the end of the audio. The default value of break point member is minus one -1 .
    unsigned long long GetBreakpointPosition(); //Returns the position of the break point that has been already mentioned above.
    void MoveStartPointTo(unsigned long long new_position); //Moves the start point to a new position that indicates to sample no. new position.
    unsigned long long GetStartPointPosition(); //Returns the position of the start point that has been already mentioned above.
    void EnableRepeatMode(); //Sets the private loop member to true.
    void DisableRepeatMode(); //Sets the private loop member to false.
    void ToggleRepeatMode(); //If loop was true before calling this function, so after it is false. Otherwrise it is true.
    bool IsRepeating(); //Returns whether audio repeats itself (from start point to either breakpoint or end of buffer). This function just returns the value of the loop member.
    void SetSpeed(int num_sam_per_sec); //Modifies the number of samples that are played in every second.
    //If number (integer) is negative, then audio is played in backward.
    //When playback point reaches start point, then it is transferred to break point if it's position is not negative. Otherwise it is transferred to the end of the audio buffer.
    void IgnoreStartPoint(); //Sets the ignore_start_point member to true. Then all methods always relate to start point as zero (even if it's value is not zero).
    void ReferStartPoint(); //Sets the ignore_start_point member to false.
    bool IsStartPointIgnored(); //Returns whether start point is ignored or not. This method just returns the value of ignore_start_point member.
    int GetSpeed(); //Returns the number of samples that are played in every second.
    void SetNumberOfChannels(byte new_value); //Modifies number of channels.
    byte GetNumberOfChannels(); //Returns number of channels.
    void SetBlockAlign(byte new_value); //Sets block align.
    byte GetBlockAlign(); //Returns block align.
    const char* LoadAudioFromComputer(const char* path_and_name_of_file, AudioPlayer* lpAp, bool auto_start_playing = true);
    //This function fills the instance pointed by 'lpAp' parameter with the data of the audio file redirected by 'path_and_name_of_file' parameter, and calls the Play_or_Resume method of this instance if auto_start_playing is true.
    //If the function succeeds, then it returns "succeed". Otherwise (if the function fails) then it returns an error string that describes the problem (the reason it failed). It can be sent to output, so it can be read, by either call to MessageBox, printf, std::cout, TextOut, DrawText functions and etc.
    //The function can fails, because the file was not exist, or could not be opened for reading, because it was opened by another process, or the file was either encrypted or protected, or corrupted, or was not audio file, but text, image and etc.
    I want to implement all methods of the AudioPlayer class and the LoadAudioFromComputer function by myself using DirectSound (the <dsound.h>) and all functions, interfaces, methods, structures, etc... that this header provides, but I don't know how! I
    need your help! This is difficult for me to find in the internet the information I need to do this. MSDN is teaching all this stuff, but this is too difficult! I need you to implement all these methods of the AudioPlayer class and the LoadAudioFromComputer
    function for me using DirectSound and the <dsound.h> and the explanations I wrote in comments, and then post the code. I will copy it to mine and read it all to learn. Please use comments so I can understand. I will thank and appreciate anyone who will
    donate his time to help me and do this for me! :D

    Microsoft pulled the plug on DirectSound HAL in Vista due to lack of hardware support. The SAL exists for
    software compatibility, good intention but bad performance as there is no longer a direct path from
    DirectSound to audio drivers.
    People choose DirectSound for its Direct-ness
    but there is no reason to choose it now.
    DirectX SDK was integrated
    with WIndows SDK which ships with Visual Studio 2012 so you don't need additional downloads for
    WASAPI and XAudio 2.
    Just look up the documentation for headers/librarieslike every other Windows API you use. If you have a hard time to find the documentation then you need to go to search engines and find search engine tutorials. 
    There are plenty of samples for both WASAPI and XAudio 2, both in the Windows SDK and online. The DirectX team has some suggestions on which to use on their team blog.
    You can find experts for those APIs at the Windows Desktop Pro-Audio Application Development forum and the
    Audio/XACT forum on MSDN (link left out for you to practice your search skills). Again, it is fine to ask for hints but don't ask the whole
    solution. You are competing with others who just need a hint to finish work here. The time spent on working on your assignment would be better spent on helping on giving hints to others. 
    Visual C++ MVP

  • Using Slip Edit tool on video and linked audio

    Am not able to do a slip edit on a video clip that has a linked audio track w/o the two falling out of sync. After doing a slip edit on the video I have to go back and do a slip edit on the audio track separately, even though it is marked as linked, in order to re-align it w/ the video. Shouldn't I be able to do one slip edit on both the video and audio tracks at the same time and keep them in sync?
    Jack

    I understand that they're linked. If they're underlined they're linked. Linked selection is different. It's the behavior that controls what happens when you select a clip in the timeline. Check the linked selection button in the upper right of the timeline or check the Edit menu or use Shift-L.

  • Editing and saving audio files (as audio files)

    I am trying to accomplish the following tasks. Can anyone help?
    1. Fade into and out of a section of audio file.
    2. Save an audio file as an audio file. Although QT said it could export in dozens of formats, I can only manage to find "Save As Movie"
    I am trying to make a slideshow (I can do that) and add audio (I can sort of do this), but it's not very graceful because I can't edit the audio very well.
    Thanks!

    Do you have QuickTime Pro? What "audio file" types are you referring to - MP3, WAV?

  • Quicktime X and MP2 audio files

    Is it just me, or can the new Quicktime in Snow Leopard no longer play .MP2 and .MPA mpeg audio files?
    It plays MP2 audio in an MPEG video OK (if the MPEG2 component is installed), but not audio files.

    hesh1956 wrote:
    Thanks for your help V.K.
    QT 7 is not installed including in the utilities file - it's possible that I deleted it in my previous, brainless attempts to resolve this problem.
    So... I just downloaded QT 7 with the hope that I could install it in the utilities file and then follow your much appreciated instructions. Upon install I get an error message indicating that I can't install QT7 because QTX is already installed on the hard drive. I don't see any selectable options that would permit me to specify a destination for the install such as HD/applications/utilities.
    What next? And as always thanks in advance for your assistance.
    you don't need QT 7 player for this. you can just use QT X. follow my instructions and choose QT X player to open windows media.
    If you want QT 7 player it can be installed from the Snow leopard install DVD.
    open the DVd in finder and double-click on "optional installs.mpkg". follow the instructions and on the screen with the choice of apps to install choose QT player 7.

  • CR, Documents and Links, delete file from room

    Dear collegues,
    I'm using Collaboration Room template, which uses standard page "Documents and Links", extention "Documents".
    My problem:
    We can add files or folders to room, but we cannot delete them (even with admin role) in the same interface. The only way to delete them - use standard KM "repository explorer".
    Version KMC-COLL 7.02 SP09
    Can somebody help me to configure template, or choose another page to work with attachments.
    Will be grateful for any help.
    Regards,
    Dmitriy.

    Hello Dmitriy,
    Are you using a SAP delivered template or one of your own? You could try using "SAP Team Room" as an example, you could create something similar if you wanted. There when you select Documents and Links there is an edit option which opens a new window to allow you to delete content. See the screenshot attached:
    Kind regards,
    Lorcan.

  • Recording and playing audio files

    hi, is there a way by which one can record and play an audio file in java ?? I am doing a project in Voip but I can't find any help in this matter(actually i am a newbie in java ) .. can anyone please tell me how to proceed?
    Edited by: streetfi8er on Jun 28, 2009 2:47 AM

    >
    hi, is there a way by which one can record and play an audio file in java ?? I am doing a project in Voip but I can't find any help in this matter(actually i am a newbie in java ) .. can anyone please tell me how to proceed?>You could not find anything on ['java audio'|http://lmgtfy.com/?q=java+audio]? Where did you look, underneath the bed and in the back yard?
    Note that you might help dispel my impression that you are lazy, by applying the shift key once at the start of each sentence.

  • Streaming linked audio files in Shockwave

    My customers are experiencing some intermittent delays of sounds in a series of educational Shockwave movies that are delivered via Internet. The sounds range in length from a couple seconds up to a minute or more. They are voice only - no music - so quality is not too big a concern. I haven't been able to establish any consistency in when the sound problems occur.
    I've been reading about streaming linked sounds. The conversion sounds substantial so before I go there, I want to feel confident that linking external sounds will solve the problem. Anyone have any insight on linked audio in Shockwave? Any resources that you've found useful?

    There will always be some latency when streaming sounds while the buffer fills. The only way to get a definitive answer is to test for yourself by creating a #swa member and setting its #url property then publishing to SW and testing a vartiety of configurations.

  • Where are the FCPx and iMovie audio files located in fcpx 10.1

    I updated to FCPx 10.1 a couple days ago and have now realized that none of the FCPX or iMovie audio files are showing up under the Music and Sound button. Does anyone know where they've run off to?

    Try this trick by BenB:
    https://discussions.apple.com/message/24199975#24199975
    Al

  • Storing and Linking from background

    Hi Experts,
    We have documents stored in OmniDocs Document Management systems. These documents need to be linked to SAP Business Objects (Sales Order etc.). Our development environment is Java/JCo. I had seen several posts with this scenario but need the exact BAPIs calls either ArchiveLink or DMS .
    Any help in answering will be greatly appreciated
    1. How to create a entry in TAO1 table or DIR?  Documents in OmniDocs  have doc ids .
    2. How to link the entry in TAO1 table or DIR to a SAP Business Object (Sales Order)?
    3. Can a SAP Business Object (sales order)  be searched ? eg. by Sales Order number.
    Thanks you all in advance.
    James Kriplani

    The FM ARCHIV_CONNECTION_INSERT requires the following parameters
              archiv_id             =  Z1  (REPOSITORY NAME)
              arc_doc_id            =  1234567  (ARCHIVE DOCUMENT ID)
              ar_object             =  ZFIINVOICE
              mandant               = CLIENT #
              object_id             =  0000006201  (invoice#)
              sap_object            = BUS20XX  (Invoice object Type)
              doc_type              =  PDF
    pass the parameters and execute the function.
    Please let me know if this helped.

  • How to import and play audio files in java

    Hi, I'm pretty new to java and im trying to make an application that can import and play simple audio clips (mp3, wav, etc formats) when a button is clicked. If any one can help me it would be greatly appreciated.

    hi,
    i'm not a professional with java sound but it may be possible that you will find something good at this link:
    http://www.jsresources.org/examples/
    peace

  • Self-made .aif and .mp3 Audio files play in Library and Audio Inspector windows but not in the Timeline, when dragged into the timeline under video clip already there. FCPX 10.1.4, OS 10.10.4, iMac (late 2012), audio files are recordings of my own li

    Audio clips play in Library and Audio Inspector, but not in Timeline

    dougfromwanamassa wrote:
    …but not in Timeline
    Post a screenshot of your timeline… there're several ways to mute an audio track ...

  • Cant drag and drop audio files from my pc

    Recently had a missing dll issue which forced me to remove and re-install itunes and now  I can't drag and drop from my PC.

    Type of file

Maybe you are looking for