SunDisk ImageMate SDDR-05 dose not show in Finder not even as hidden

I tried that method that says you open Terminal and did ls -a /Volumes but the output was:
. .. Macintosh HD
Raport from System Profiler.
USB CFII:
Product ID: 0x0005
Vendor ID: 0x0781 (SanDisk Corporation)
Version: 0.05
Speed: Up to 12 Mb/sec
Manufacturer: SanDisk
Location ID: 0x3b100000
Current Available (mA): 500
Current Required (mA): 100

are you plugging a card into it? there is only an icon that shows up after you plug in a media card (looks like this one is for CF cards)
this is different than windows when you always see the device icon under My Computer... macs do not do this.

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    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import java.awt.image.*;
    import java.awt.geom.*;
    import javax.imageio.*;
    import java.io.*;
    public class gui extends JFrame{
    private stack s=new stack();
    private queue q1=new queue();
    private queue q2=new queue();
    private JRadioButton rbutton1,rbutton2,rbutton3,rbutton4,rbutton5;
    private JTextArea point1,point2,infoarea;
    private JButton ok ,exit;
    int state=0;
    private JLabel b=new JLabel(new ImageIcon("abc.jpg"));
    public gui() {    
    creatUserInterface();
    private void creatUserInterface(){
    Container contentPane=getContentPane();
    contentPane.setLayout(null);
    b.setBounds(0, 0,127,127);
    contentPane.add(b);
    rbutton1=new JRadioButton();
    rbutton1.setBounds(45, 270, 20,20);
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    rbutton2=new JRadioButton();
    rbutton2.setBounds(145, 270, 20,20);
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    rbutton3.setBounds(245, 270, 20,20);
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    contentPane.add(ok);
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    public void actionPerformed(ActionEvent event){          
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    exit.setBounds(520, 340, 75, 65);
    exit.setText("EXIT");
    contentPane.add(exit);
    exit.addActionListener(
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    public void actionPerformed(ActionEvent event){          
    exitButton(event);
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    setSize(640, 480);
    setVisible(true);
    Message was edited by:
    explosivealan

    because the code is very long and i just cut the code i think is not related, i post all the code here, should i post the code of stack , queue and others class?My objective is to show all cardLabel as jpg, abc is to test only.
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import java.awt.image.*;
    import java.awt.geom.*;
    import javax.imageio.*;
    import java.io.*;
    public class gui extends JFrame{
        private stack s=new stack();                                      // a stack with 52 node to store 52 cards
        private queue q1=new queue();                                     // a queue to hold the computer player's cards
        private queue q2=new queue();                                     // a queue to hold the human player's cards
        private cardoperation op=new cardoperation();                    // contain all card operation that require to run the game       
        private handcompare hc=new handcompare();                        // pass two queue to handcompare, if the first queue defealt the second queue, return true, otherwise reture false
        private JLabel cardlabel1,cardlabel2,cardlabel3,cardlabel4,cardlabel5,cardlabel6,cardlabel7,cardlabel8,cardlabel9,cardlabel10;     // label to show the cards
        private JLabel computerpoint,playerpoint,inputbet,dollarsign;        
        private JRadioButton rbutton1,rbutton2,rbutton3,rbutton4,rbutton5;   //radio button for selecting which card to be changed
        private JTextField bet;                                               //Textfield to input the amount of bet
        private JTextArea point1,point2,infoarea;                             //textarea to show player's point and futher infomation;
        private JButton ok ,exit;                                             //button to confirm or to exit game
        int compoint=10000,playpoint=10000;                                    // integer to store the player's current point;'
        int betamount;                                                         // integer to store the current bet amount
        int state=0;                                                           // store the state of the program
        private JLabel b=new JLabel(new ImageIcon("abc.jpg"));
        public gui() {    
            super();
            creatUserInterface();
        private void creatUserInterface(){
        Container contentPane=getContentPane();   
        contentPane.setLayout(null);
        cardlabel1=new JLabel();
        cardlabel1.setBounds(50, 15, 50, 30);
        cardlabel1.setText("");
        contentPane.add(cardlabel1);
        b.setBounds(0, 0,127,127);
        contentPane.add(b);
        cardlabel2=new JLabel();
        cardlabel2.setBounds(150, 15, 50, 30);
        cardlabel2.setText("");
        contentPane.add(cardlabel2);
        cardlabel3=new JLabel();
        cardlabel3.setBounds(250, 15, 50, 30);
        cardlabel3.setText("");
        contentPane.add(cardlabel3);
        cardlabel4=new JLabel();
        cardlabel4.setBounds(350, 15, 50, 30);
        cardlabel4.setText("");
        contentPane.add(cardlabel4);
        cardlabel5=new JLabel();
        cardlabel5.setBounds(450, 15, 50, 30);
        cardlabel5.setText("");
        contentPane.add(cardlabel5);
        cardlabel6=new JLabel();
        cardlabel6.setBounds(50, 200, 50, 30);
        cardlabel6.setText("");
        contentPane.add(cardlabel6);
        cardlabel7=new JLabel();
        cardlabel7.setBounds(150, 200, 50, 30);
        cardlabel7.setText("");
        contentPane.add(cardlabel7);
        cardlabel8=new JLabel();
        cardlabel8.setBounds(250, 200, 50, 30);
        cardlabel8.setText("");
        contentPane.add(cardlabel8);
        cardlabel9=new JLabel();
        cardlabel9.setBounds(350, 200, 50, 30);
        cardlabel9.setText("");
        contentPane.add(cardlabel9);
        cardlabel10=new JLabel();
        cardlabel10.setBounds(450, 200, 50, 30);
        cardlabel10.setText("");
        contentPane.add(cardlabel10);
        rbutton1=new JRadioButton();
        rbutton1.setBounds(45, 270, 20,20);
        rbutton1.setBackground(Color.decode("170800"));
        contentPane.add(rbutton1);
        rbutton2=new JRadioButton();
        rbutton2.setBounds(145, 270, 20,20);
        rbutton2.setBackground(Color.decode("170800"));
        contentPane.add(rbutton2);
        rbutton3=new JRadioButton();
        rbutton3.setBounds(245, 270, 20,20);
        rbutton3.setBackground(Color.decode("170800"));
        contentPane.add(rbutton3);
        rbutton4=new JRadioButton();
        rbutton4.setBounds(345, 270, 20,20);
        rbutton4.setBackground(Color.decode("170800"));
        contentPane.add(rbutton4);
        rbutton5=new JRadioButton();
        rbutton5.setBounds(445, 270, 20,20);
        rbutton5.setBackground(Color.decode("170800"));
        contentPane.add(rbutton5);
        computerpoint=new JLabel();
        computerpoint.setBounds(500, 15, 80, 30);
        computerpoint.setText("computer has");
        contentPane.add(computerpoint);
        playerpoint=new JLabel();
        playerpoint.setBounds(500, 200, 80, 30);
        playerpoint.setText("you have");
        contentPane.add(playerpoint);
        inputbet=new JLabel();
        inputbet.setBounds(500, 90, 130, 20);
        inputbet.setText("please input bet here");
        contentPane.add(inputbet);   
        dollarsign=new JLabel();
        dollarsign.setBounds(510, 115, 20, 20);
        dollarsign.setText("$");
        contentPane.add(dollarsign);   
        point1=new JTextArea();
        point1.setBounds(585, 20, 43, 20);   
        contentPane.add(point1);  
        point2=new JTextArea();
        point2.setBounds(585, 205, 43, 20);
        contentPane.add(point2);  
        infoarea=new JTextArea();
        infoarea.setBounds(30, 300, 450, 100);
        infoarea.setText("click \"ok \" to start game, click \"exit \" to exit");
        contentPane.add(infoarea);
        bet=new JTextField();
        bet.setBounds(530, 115, 60, 20);
        contentPane.add(bet);  
        ok=new JButton();
        ok.setBounds(520, 255, 75, 60);
        ok.setText("OK");
        contentPane.add(ok);
        ok.addActionListener(
                    new ActionListener(){
               public void actionPerformed(ActionEvent event){          
                 okButton(event);
        exit=new JButton();
        exit.setBounds(520, 340, 75, 65);
        exit.setText("EXIT");
        contentPane.add(exit);
        exit.addActionListener(
                    new ActionListener(){
               public void actionPerformed(ActionEvent event){          
                 exitButton(event);
        contentPane.setBackground(Color.decode("170800"));
        setTitle("Change it or Not");
        setSize(640, 480);
        setVisible(true);
        private void displayLabel(){
            int a[]=new int[5];
            int b[]=new int[5];
            String a1[]=new String[5];
            String b1[]=new String[5];
            a=q1.copy_queue();
            b=q2.copy_queue();
            int i;
                for(i=0;i<5;i++){
            if(a%100==13) a1[i]="A";
    else if(a[i]%100>0&&a[i]%100<10)a1[i]=String.valueOf(a[i]%100+1);
    else if(a[i]%100==10)a1[i]="J";
    else if(a[i]%100==11)a1[i]="Q";
    else if(a[i]%100==12)a1[i]="K";
    for(i=0;i<5;i++){
    if(b[i]%100==13) b1[i]="A";
    else if(b[i]%100>0&&b[i]%100<10)b1[i]=String.valueOf(b[i]%100+1);
    else if(b[i]%100==10)b1[i]="J";
    else if(b[i]%100==11)b1[i]="Q";
    else if(b[i]%100==12)b1[i]="K";
    cardlabel1.setText(a1[0]);
    if(a[0]/100==4)
    cardlabel1.setForeground(Color.PINK);
    else if(a[0]/100==3)
    cardlabel1.setForeground(Color.BLUE);
    else if(a[0]/100==2)
    cardlabel1.setForeground(Color.RED);
    else if(a[0]/100==1)
    cardlabel1.setForeground(Color.BLACK);
    cardlabel2.setText(a1[1]);
    if(a[1]/100==4)
    cardlabel2.setForeground(Color.PINK);
    else if(a[1]/100==3)
    cardlabel2.setForeground(Color.BLUE);
    else if(a[1]/100==2)
    cardlabel2.setForeground(Color.RED);
    else if(a[1]/100==1)
    cardlabel2.setForeground(Color.BLACK);
    cardlabel3.setText(a1[2]);
    if(a[2]/100==4)
    cardlabel3.setForeground(Color.PINK);
    else if(a[2]/100==3)
    cardlabel3.setForeground(Color.BLUE);
    else if(a[2]/100==2)
    cardlabel3.setForeground(Color.RED);
    else if(a[2]/100==1)
    cardlabel3.setForeground(Color.BLACK);
    cardlabel4.setText(a1[3]);
    if(a[3]/100==4)
    cardlabel4.setForeground(Color.PINK);
    else if(a[3]/100==3)
    cardlabel4.setForeground(Color.BLUE);
    else if(a[3]/100==2)
    cardlabel4.setForeground(Color.RED);
    else if(a[3]/100==1)
    cardlabel4.setForeground(Color.BLACK);
    cardlabel5.setText(a1[4]);
    if(a[4]/100==4)
    cardlabel5.setForeground(Color.PINK);
    else if(a[4]/100==3)
    cardlabel5.setForeground(Color.BLUE);
    else if(a[4]/100==2)
    cardlabel5.setForeground(Color.RED);
    else if(a[4]/100==1)
    cardlabel5.setForeground(Color.BLACK);
    cardlabel6.setText(b1[0]);
    if(b[0]/100==4)
    cardlabel6.setForeground(Color.PINK);
    else if(b[0]/100==3)
    cardlabel6.setForeground(Color.BLUE);
    else if(b[0]/100==2)
    cardlabel6.setForeground(Color.RED);
    else if(b[0]/100==1)
    cardlabel6.setForeground(Color.BLACK);
    cardlabel7.setText(b1[1]);
    if(b[1]/100==4)
    cardlabel7.setForeground(Color.PINK);
    else if(b[1]/100==3)
    cardlabel7.setForeground(Color.BLUE);
    else if(b[1]/100==2)
    cardlabel7.setForeground(Color.RED);
    else if(b[1]/100==1)
    cardlabel7.setForeground(Color.BLACK);
    cardlabel8.setText(b1[2]);
    if(b[2]/100==4)
    cardlabel8.setForeground(Color.PINK);
    else if(b[2]/100==3)
    cardlabel8.setForeground(Color.BLUE);
    else if(b[2]/100==2)
    cardlabel8.setForeground(Color.RED);
    else if(b[2]/100==1)
    cardlabel8.setForeground(Color.BLACK);
    cardlabel9.setText(b1[3]);
    if(b[3]/100==4)
    cardlabel9.setForeground(Color.PINK);
    else if(b[3]/100==3)
    cardlabel9.setForeground(Color.BLUE);
    else if(b[3]/100==2)
    cardlabel9.setForeground(Color.RED);
    else if(b[3]/100==1)
    cardlabel9.setForeground(Color.BLACK);
    cardlabel10.setText(b1[4]);
    if(b[4]/100==4)
    cardlabel10.setForeground(Color.PINK);
    else if(b[4]/100==3)
    cardlabel10.setForeground(Color.BLUE);
    else if(b[4]/100==2)
    cardlabel10.setForeground(Color.RED);
    else if(b[4]/100==1)
    cardlabel10.setForeground(Color.BLACK);
    point1.setText("$"+String.valueOf(compoint)); //show the value back if player has change it accdentially
    point2.setText("$"+String.valueOf(playpoint));
    if(betamount==0)
    bet.setText("");
    else
    bet.setText(String.valueOf(betamount));
    private void displayHalf(){
    int b[]=new int[5];
    String b1[]=new String[5];
    b=q2.copy_queue();
    int i;
    for(i=0;i<5;i++){
    if(b[i]%100==13) b1[i]="A";
    else if(b[i]%100>0&&b[i]%100<10)b1[i]=String.valueOf(b[i]%100+1);
    else if(b[i]%100==10)b1[i]="J";
    else if(b[i]%100==11)b1[i]="Q";
    else if(b[i]%100==12)b1[i]="K";
    cardlabel6.setText(b1[0]);
    if(b[0]/100==4)
    cardlabel6.setForeground(Color.PINK);
    else if(b[0]/100==3)
    cardlabel6.setForeground(Color.BLUE);
    else if(b[0]/100==2)
    cardlabel6.setForeground(Color.RED);
    else if(b[0]/100==1)
    cardlabel6.setForeground(Color.BLACK);
    cardlabel7.setText(b1[1]);
    if(b[1]/100==4)
    cardlabel7.setForeground(Color.PINK);
    else if(b[1]/100==3)
    cardlabel7.setForeground(Color.BLUE);
    else if(b[1]/100==2)
    cardlabel7.setForeground(Color.RED);
    else if(b[1]/100==1)
    cardlabel7.setForeground(Color.BLACK);
    cardlabel8.setText(b1[2]);
    if(b[2]/100==4)
    cardlabel8.setForeground(Color.PINK);
    else if(b[2]/100==3)
    cardlabel8.setForeground(Color.BLUE);
    else if(b[2]/100==2)
    cardlabel8.setForeground(Color.RED);
    else if(b[2]/100==1)
    cardlabel8.setForeground(Color.BLACK);
    cardlabel9.setText(b1[3]);
    if(b[3]/100==4)
    cardlabel9.setForeground(Color.PINK);
    else if(b[3]/100==3)
    cardlabel9.setForeground(Color.BLUE);
    else if(b[3]/100==2)
    cardlabel9.setForeground(Color.RED);
    else if(b[3]/100==1)
    cardlabel9.setForeground(Color.BLACK);
    cardlabel10.setText(b1[4]);
    if(b[4]/100==4)
    cardlabel10.setForeground(Color.PINK);
    else if(b[4]/100==3)
    cardlabel10.setForeground(Color.BLUE);
    else if(b[4]/100==2)
    cardlabel10.setForeground(Color.RED);
    else if(b[4]/100==1)
    cardlabel10.setForeground(Color.BLACK);
    cardlabel1.setText("");
    cardlabel2.setText("");
    cardlabel3.setText("");
    cardlabel4.setText("");
    cardlabel5.setText("");
    point1.setText("$"+String.valueOf(compoint)); //show the value back if player has change it accdentially
    point2.setText("$"+String.valueOf(playpoint));
    if(betamount==0)
    bet.setText("");
    else
    bet.setText(String.valueOf(betamount));
    private void okButton(ActionEvent event){
    switch(state){
    case(0):{
    op.reshuffle(s);
    op.CardDistribe(s, q1, q2);
    displayHalf();
    infoarea.setText("please input your bet and click \"ok \" \n\nSpace is Black Heart is Red \nClub is Bleu Diamond is Pink");
    break;
    case(1):{  
    try{
    betamount=Integer.parseInt(bet.getText());
    catch(NumberFormatException e){
    infoarea.setText("invaild input, please try again");
    state=state-1;
    if(state==1)
    if(betamount<=0||betamount>playpoint)
    {infoarea.setText("please input between 1 & "+String.valueOf(playpoint));
                           state=state-1;}
    else
    {infoarea.setText("please choose the cards to be changed \n\nSpace is Black    Heart is Red \nClub is Bleu         Diamond is Pink"); 
                           displayLabel();}
    break;
    case(2):{           
    infoarea.setText("choosed card has been changed");
    int a[]=new int[5];
    for(int i=0;i<5;i++)
    a[i]=0;
    if(rbutton1.isSelected())
    a[0]=1;
    if(rbutton2.isSelected())
    a[1]=1;
    if(rbutton3.isSelected())
    a[2]=1;
    if(rbutton4.isSelected())
    a[3]=1;
    if(rbutton5.isSelected())
    a[4]=1;
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    displayLabel();
    break;
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    infoarea.setText("you loss\n\nclick \"ok \" to continue");
    playpoint=playpoint-betamount;
    compoint=compoint+betamount;
    else{
    infoarea.setText("you win\n\nclick \"ok \" to continue");
    playpoint=playpoint+betamount;
    compoint=compoint-betamount;
    betamount=0;
    displayLabel();
    if(playpoint<=0)
    infoarea.setText("you have loss the game, press \"ok \" or \"exit \" to end game");
    else if(compoint<=0)
    infoarea.setText("you have win the game, press \"ok \" or \"exit \" to end game");
    else{
    state=-1;
    break;
    case(4):{
    exit(); // player's point <=0, so force to exit'
    default:
    rbutton1.setSelected(false);
    rbutton2.setSelected(false);
    rbutton3.setSelected(false);
    rbutton4.setSelected(false);
    rbutton5.setSelected(false);
    state=state+1;
    private void exitButton(ActionEvent event){
    exit();
    private void exit(){
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