Third party plugins

which third party plugins supported in fcp X

Tom Wolsky wrote:
Also CGM has FCPX effects and transitions. And CoreMelt have ported their effects to FCPX. And for really amazing effects there are GenArts Sapphire Edge effects. None of these are free, but if you want a great, customizable look that's stunning and unique I don't think you can top GenArts.
Thanks Tom,
I bought CoreMelt for my FCE4 but it sometimes make the FCE4 very slow and lethargic.
I will go & check out the GenArts.
Thanks

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    cart in front of the horse syndrome - wrote BEFORE reading the article. sorry ;-)
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  • RED Workflow questions with Mac Pro (including third party plugins)

    Hello all,
    I’ve been searching many forums for the better part of a day trying to get some workflow questions sorted. I’m experiencing (very) slow export times, and mediocre playback for a machine that should be screaming fast.
    Here is what I’m working with:
    2014 Mac Pro
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    -64GB Ram
    -Dual AMD FirePro D700 6GB
    -1TB Flash Storage
    Editing all footage off 96TB Raid 6 mini-sas server (getting about 1100mbs read/write rate according to AJA system test) which is faster than any Thunderbolt/TB2 drive array I have.
    Media I work with is footage from the RED Epic (normally 5K) as well as DSLR footage from the 5d.
    Software:
    -PrPro CC 2014 (8.1)
    -Magic Bullet Looks 2.5.2
    My question(s) pertains to RED post-pro workflow in combination with third party plug-ins and the different approaches to make it more efficient.
    Right now, majority of the clients need a 1080p HD master, and they are generally anywhere from 2-8 minutes (usually). So my sequence settings are as follows:
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    Editing Mode: RED Cinema
    Size: 1920 x 1080
    Audio: 48Hz
    Video Previews
    Preview File Format: I-Frame Only MPEG
    Codec: MPEG I-Frame
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    Maximum Render Quality unchecked
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    Export Settings
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    1920x1080
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    Max bitrate 12mbs
    Maximum render quality/depth/previews unchecked
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    -Playback is fine at 1/2 or even full, but once effects (especially magic bullet looks) start to go on the clips, it’s very choppy and has difficult playback at 1/4
    -Export times (especially with magic bullet looks) will take the better part of 1-4 hours for a video that is 3-6 minutes long. This doesn’t seem like it should be the case for a maxed out MacPro
    So my questions are:
    Do these seem like the right sequence/export settings for mastering at 1080p? If not, what would you suggest?
    Would using offline editing help at all?
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    Have you stopped using third party plugins for their inefficiency in unreliability and switched to more integrated applications like SpeedGrade?
    Is there any other tweaks that you would suggest for RED workflow with PrPro?
    Should I consider switching to FCPX or (besides the iMovie-likeness) does it carry problems of its own?

    Hi This Is Ironclad,
    thisisironclad wrote:
    Hello all,
    I’ve been searching many forums for the better part of a day trying to get some workflow questions sorted. I’m experiencing (very) slow export times, and mediocre playback for a machine that should be screaming fast.
    The biggest issue is that most people have is that updating OS X causes certain folders to be set to Read Only. See this blog post: Premiere Pro CC, CC 2014, or 2014.1 freezing on startup or crashing while working (Mac OS X 10.9, and later).
    thisisironclad wrote:
    Hello all,
    I’ve been searching many forums for the better part of a day trying to get some workflow questions sorted. I’m experiencing (very) slow export times, and mediocre playback for a machine that should be screaming fast.
    Here is what I’m working with:
    2014 Mac Pro
    -2.7 GHz 12-core intel xeon E5
    -64GB Ram
    -Dual AMD FirePro D700 6GB
    -1TB Flash Storage
    It's a nice base system. How about an additional speedy disk for media cache files. You also did not mention which version of OS X you are running.
    thisisironclad wrote:
    Software:
    -Magic Bullet Looks 2.5.2
    The Red Giant website does not indicate that this software is yet updated to work with Premiere Pro CC 2014.1 (8.1). Proceed with caution here.
    thisisironclad wrote:
    Issues I have:
    -Playback is fine at 1/2 or even full, but once effects (especially magic bullet looks) start to go on the clips, it’s very choppy and has difficult playback at 1/4
    I would not use this plug-in until you get the OK from the manufacturer.
    thisisironclad wrote:
    -Export times (especially with magic bullet looks) will take the better part of 1-4 hours for a video that is 3-6 minutes long. This doesn’t seem like it should be the case for a maxed out MacPro
    Again, I suspect your plug-in.
    Keep in mind that exports are largely CPU based but you can make sure that GPU acceleration is enabled for AME at the bottom of the Queue panel.
    thisisironclad wrote:
    So my questions are:
    Do these seem like the right sequence/export settings for mastering at 1080p? If not, what would you suggest?
    It's OK.
    thisisironclad wrote:
    Would using offline editing help at all?
    No need when you should be able to edit natively. Relinking might also be an issue.
    thisisironclad wrote:
    Do you place your effects on adjustment layers?
    That's one way you can do it with the benefit of being more organized.
    thisisironclad wrote:
    Have you stopped using third party plugins for their inefficiency in unreliability and switched to more integrated applications like SpeedGrade?
    I do. Of course, that's a preference.
    thisisironclad wrote:
    Is there any other tweaks that you would suggest for RED workflow with PrPro?
    Try the following:
    Sign out from Creative Cloud, restart Premiere Pro, then sign in
    Update any GPU drivers
    Trash preferences
    Ensure Adobe preference files are set to read/write(Hopefully you checked this out already)
    Delete media cache
    Remove plug-ins
    If you have AMD GPUs, make sure CUDA is not installed
    Repair permissions
    Disconnect any third party hardware
    If you have a CUDA GPU, ensure that the Mercury Playback Engine is set to CUDA, not OpenCLYou have AMD GPUs.
    Disable App Nap
    Reboot
    thisisironclad wrote:
    Should I consider switching to FCPX or (besides the iMovie-likeness) does it carry problems of its own?
    I really shouldn't answer that question.
    Hope this helps.
    Thanks,
    Kevin

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    Over at LogicProHelp there is a very useful topic relating to Logic presets - in which many users have spent time saving individual third party plugin settings as LOGIC presets... which is enormously helpful when selecting instruments etc because they can be selected using a keystroke etc and found within the Logic Library browser window - which is of course searchable!
    These presets have then been uploaded to the forum for others to download.
    http://www.logicprohelp.com/viewtopic.php?p=367267#367267
    I posted on the topic recently and thought it worth mentioning over here on the Apple forum.
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    Can you give me an example of a plugin that doesn't work with the Logic save preset function?
    Sure, I could give you lists of plugins for each of those particular scenarios I addressed.
    In that specific case, for one example, Spectrasonics instruments for a few years did not support the hosts' save/recall settings function (at least in Logic), and when contacting them and asking why Stylus RMX could not recall settings saved via Logic's preset system I was given the explanation that it wasn't supported for technical reasons.Basically, it only save/recalled a small handful of settings, the rest were lost, meaning it was impossible for quite some time to use the Logic's save/load settings feature to save user presets, you had to use the plugin's own internal save features. (Yes, the instrument's state was saved in the song, but *wasn't* able to be saved via the preset handling, for technical reasons).
    A year or so later, and later Logic versions, they finally got round to making it work as the varioous parts of the host and instruments were upgraded to handle larger data requirements. Spectrasonics instruments are examples of instruments with very specific, custom browser features, many of which you lose if you save data using Logic's functionality - not to mention the effort of saving, naming and organising 8000+ patches per instrument. Plus you have many levels of data - you often load a loop into a part, and a part into a group of parts, and they are different types of data. The hosts save/load feature only saves the state of the plugin - it can't be used to load Loop 14 into part 2, for example. It's the whole plugin, or nothing. More workarounds in terms of how you organise your loading/saving of different types of data.
    There are other instruments too, and ones I've beta tested where I've got into the technical details and had to have the preset format changed or simplified because hosts had difficulties storing the data correctly. It's quite a complex thing, in the main, and different instruments implentation of preset handling mean that the whole thing is full of workarounds, compromises, or plain failure to use the feature completely.
    Other instruments, such as Minimonsta, lose functionality when saving via the host - for example, you only get the meta patches and patch morphing functions when saving via the plugin's own file format, and that stuff doesn't happen when saving via the host.
    I could go on and on about this - every develop has different requirements and they mostly all either do it very basically and rely on the host, or bypass the hosts save/load functionality and implement their own which they can be in control of and that will work across hosts and across platforms. For instance, there is little point having a beautifully organised Oddity library if all those sounds are now unavailable to me if I choose to work in Live...
    That's why the whole preset thing is a complicated mess and isn't liable to be sorted soon.
    There is a developer over on the PC trying to make a system to unify this stuff between plugins - it's PC only right now, and I forget the details this second, but it's acknowledgement that people recognise this whole thing is a mess and looking at ways to improve the situation.
    Sid Merrett wrote:
    I hadn't spotted that - thanks. You can't use the Logic Library window to search for Plugin Settings, only Channel Strip Settings.
    You *can* use it to search for plugin presets, but only within the context of a single plugin. Ie, if I select the ES2, I can see, and search, the ES2 plugin settings. But often I want "a bass sound", I don't necessarily know that I was an "ES2 bass sound", or a "Minimonsta bass sound" or whatever.
    The point being, I just want a sound that will work, and I don't know where it will come from. Forcing me to choose and instrument first can be counter productive. How many times have you needed a sound, and you go "Ok, there might be something in pluginX that'll work?" - you load up pluginX, flip through the sounds, don't find anything useful, then go "Ok, let's try pluginY", no... pluginZ etc etc
    I miss Soundiver in many ways. *Ideally*, I'd like one central method of storing my presets which will work cross-plugin, cross-host, cross-format and cross-platform that is a standard that all developers and hosts support, and that offers the main core features that developers need, from simple, single patches with names, up to full meta data, cataloging, organising, author and notes tagging and so on. You can still give the users a choice to use the individual plugin and individual plugin's gui for patch selection, but you can get far more standardised if you want, with the advantages that gives - and you don't have to export patches into the system, as it's developer supported, all presets for your instruments would be instantly available in the library, just as they are in the instrument directly.
    But it's difficult to get developers to agree on much, these days - the most likely thing to happen is someone somewhere creates a cross-platform standard for this that gains momentum and that developers and hosts want, or *need* to support.

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