"Toolkit for CreateJS" Missing from Flash CC Menu

I'm a Creative Cloud user running the latest version of Flash Professional CC on my 27" iMac running OSX Mavericks. I want to export an animation file using CreateJS. However, the "Toolkit for CreateJS" option is missing from my "Window" drop down menu - it's not even grayed out, it's just not there. Using the alternate of Shift+F9 doesn't work either. I tried downloading the CreateJS extension from Adobe but is says I need to be running CS6 for it to work, and that "Toolkit for CreateJS" is supposed to come pre-installed in Flash CS Pro. But it's not there. This is very frustrating, and I'd be deeply grateful for any help someone could give me. Thanks!

HTML5 publishing with the new update is now more inetgarted with the application and we now have a new document type called "HTML Canvas" which publishes using the same CreateJS libraries.
The Toolkit for CreateJS panel is no longer present with the new update, but the HTML5 publishing using the toolkit is now intgerated as part of the HTML canvas document type that you will see new in this update.
Please refer to:
http://helpx.adobe.com/flash/using/whats-new.html#Creating%20and%20pub lishing%20HTML5%20Canvas%20content
Also you can convert your previously created AS3 document that publish to HTML5 into HTML5 Canvas documents. This is also mentioned in the documentation below:
http://helpx.adobe.com/flash/using/creating-publishing-html5-canvas-do cument.html
-Sujai

Similar Messages

  • Wallaby - now Toolkit for CreateJS - installing in Flash CC

    I get an error if I try to install Toolkit for CreateJS (see attached screengrab).
    As FlashCC is version 13 I suspect this extension will only install in Flash CS6. I wonder if this is now built in to CC somewhere. If so, where?
    As there is no Flash CS6 download available in Creative Cloud, I would hope I can install it for CC - but I don't know how.
    I'm trying to replicate the export FLA file from InDesign as shown in Terry White's tutorial here: http://tv.adobe.com/watch/creative-suite-podcast-designers/go-from-ind esign-cs-55-to-html-5/
    Or is there another way of doing this now, with another of the CC applications?
    thanks

    That's great - thanks for that, I've been searching for it.
    Now that just leaves one problem. If I open the Flash CS6 fla file that is exported from InDesign it shows a blank stage and publishing the file gives me a blank preview.
    One step closer...
    thanks again

  • Publish to HTML5 Using the Adobe Flash Professional Toolkit for CreateJS | Getting Started with the Flash Professional Toolkit for CreateJS | Adobe TV

    Learn about the Adobe Flash Professional Toolkit for CreateJS, including core features, expected workflows, and philosophy behind this technology.
    http://adobe.ly/I2Ur7U

    my question is why would one rather use HTML5 to create and edit animation over flash? I would personally rather have the visual interface than the text editor. Or did I miss something? What are the benefits other than separation of work duties (e.g., designer/developer).

  • Toolkit for CreateJS: How to control the main timeline from outside the canvas.

    Hey Everyone,
    I'm currently trying to do something simple, but my animation breaks whenever I attempt to change my code. I have created a basic animation in Flash where an object moves from the left side of the canvas, to the right, and then loops from the last frame to the first frame. Nothing else. The animation is simply put on the main timeline. I exported the animation with Toolkit for CreateJS through Flash's extension and the animation runs as it should. I am trying to start and stop (restarting from the first frame) the animation with mouse over and mouse off events. I want the events to fire when moused over/off a div OUTSIDE the animation's canvas tag. Is this possible with CreateJS? I'm trying to figure out how to control the main timeline without being inside the canvas tag.
    Example HTML:
    http://www.thephotoncore.com/testing/example_test.html
    Example Code:
    <section id="container">
      <canvas id="canvas" width="550" height="400" style="background-color:#cccccc"></canvas>
      <section id="animation_control">
        <p>Roll over to start and stop animation.</p>
      </section>
    </section>
    Thanks again for the help!
    -DJ

    Hi DjPhantasy5,
    All movieclips on the stage are children of the stage,
    So on the "mouseover" all movieclips on the stage could be stopped with stop and on the "mouseout" all children could be restarted with gotoAndPlay like this:
    function Stop()
              if (stage && stage.children)
                        var i, l = stage.children.length;
                        for (i = 0; i < l; i++)
                                  var child = stage.children[i];
                                  if ("stop" in child)
                                            child.stop();
    function Restart()
              if (stage && stage.children)
                        var i, l = stage.children.length;
                        for (i = 0; i < l; i++)
                                  var child = stage.children[i];
                                  if ("gotoAndPlay" in child)
                                            child.gotoAndPlay(0);
    See http://www.liauw.nl/forums/adobe/djfantasy5/index.html
    But it is also possible to expose "ball1", for example, by adding it to the document.
    This can be done by adding code to "ball1" like so:
    /* js
    document.ball1 = this;
    Then the stopping of the animation would look like:
    function Stop()
         if ("ball1" in document)
              document.ball1.stop();
    etc.
    Have fun!
    Ronald

  • Is Toolkit for CreateJS built in to Flash CC?

    I get an error if I try to install Toolkit for CreateJS (see attached screengrab).
    As FlashCC is version 13 I wonder if this is now built in somewhere. If so, where?
    I'm trying to replicate the export FLA file from InDesign as shown in Terry White's tutorial here: http://tv.adobe.com/watch/creative-suite-podcast-designers/go-from-indesign-cs-55-to-html- 5/
    Or is there another way of doing this now?
    thanks

    The first problem is - you're in the Flash Player forum, and Extension Manager CAN'T install anything for Flash Player.
    The second problem is - this ISN'T even a Flash Professional question - it's an Extension Manager question, that could possibly be answered in the Flash forum, but not likely. http://forums.adobe.com/community/creativesuites/extensionmanager
    My rant not withstanding, the problem you're seeing is either caused by the extension you're installing NOT being the proper format for Extension Manager CC to encode, or it likely was designed for Flash CS6 and NOT CC.
    The first problem (trying to install an MXP extension in CC) can be corrected from within the Extension Manager, see: http://www.projectseven.com/tutorials/dreamweaver/convert-mxp-zxp/index.htm for how to change an MXP to a ZXP if that's the case. If you successfully convert the extension and it STILL won't install, it's because it was designed or Flash CS6 and ONLY CS6.

  • Why do I get an error page when I select Toolkit for CreateJS? I am using CS6 Flash Pro.

    Why do I get an error page when I select Toolkit for CreateJS? I am using CS6 Flash Pro.

    hello Mac.INXS, please [[Clear the cache - Delete temporary Internet files to fix common website issues|clear the cache]] & [[Delete cookies to remove the information websites have stored on your computer|cookies from mozilla.org]] and then try logging into AMO again.

  • Is there a way to use multiple canvas tags with the ToolKit for CreateJS for Flash in one HTML5 doc?

    Hey everyone, I was wondering if someone could help point me in the right direction for solving this. I have created 5 short animations using Flash and when I published each ".fla " (with Toolkit for CreateJS extension) I get 5 different html5 files with their own respective javascripts. Is there a way to get all those canvas tags in one html5 file and still have it work. I'd love a hint on where to begin so I can begin researching the solution.
    Thanks!
    -DJ

    Why do you think that one will be over written?
    You can sync as many ipods/iphones/ipads as you like to one computer.  Each is different and will only sync what you select.

  • Once I create a html5 animation using the 'Toolkit for CreateJS' in flash, how do I then insert it..

    Once I create a html5 animation using the 'Toolkit for CreateJS' in flash, how do I then insert it into a webpage via Dreamweaver:
    This has been sending me round in circles for over a week - can anyone let me know how I do this or can they point me in the direction of a tutorial?  Thank you in advance - d;-)

    There are some tutorials on Adobe site:
    <http://www.adobe.com/devnet/createjs/articles/getting-started.html>
    <http://tv.adobe.com/watch/adc-presents/toolkit-for-createjs-part-1-designing-game-assets/>
    <http://tv.adobe.com/watch/adc-presents/toolkit-for-createjs-part-2-adding-game-interactivi ty/>
    The parts 1 and 2 are videos about 10 minutes each while the first link is a detailed article that you can print and practice on your machine.
    Hope this helps.

  • FAQ: Flash Professional CC - Cannot find Toolkit for CreateJS.

    With it's latest update, Flash Professional CC introduces the HTML5 document type, which uses CreateJS libraries when publishing HTML5 content. Hence, Toolkit for CreateJS will not be available as an extension in Flash CC. To publish HTML5 content, you can use the new HTML5 Canvas document type. For more information, see Creating and publishing HTML5 Canvas content. You can also convert existing ActionScript content to HTML5, for more information, see Converting and reusing ActionScript assets in HTML5 Canvas | Adobe Flash Professional CC.

    With it's latest update, Flash Professional CC introduces the HTML5 document type, which uses CreateJS libraries when publishing HTML5 content. Hence, Toolkit for CreateJS will not be available as an extension in Flash CC. To publish HTML5 content, you can use the new HTML5 Canvas document type. For more information, see Creating and publishing HTML5 Canvas content. You can also convert existing ActionScript content to HTML5, for more information, see Converting and reusing ActionScript assets in HTML5 Canvas | Adobe Flash Professional CC.

  • Toolkit for CreateJS showing blank HTML pages after publish on only some Flash projects?

    When I used Toolkit for CreateJS on Flash CC for the first time on a simple test movie, it worked fine. I've now created a new movie of a scrolling portfolio banner to go on my homepage. After hitting publish, it only shows a blank HTML page, with a white box the size of the stage.
    I even tried it again when removing the buttons and tweens and still no joy. Is there a way I can upload both files to show you and to see if there's a difference in which why the newer one isn't working. Both have more than one layer. The test one moves out of the screen, while the new one fades out. I've even tried putting an alpha effect on the test to see if it doesn't play, but it still works fine.
    Please help.
    Thanks
    Adam

    Do you see any errors listed in the output panel?

  • I get "ERRORS: Empty symbol. [pop]" when publish PlatypusGame.fla with Toolkit for CreateJS

    I am using platypusgame.zip downloaded from http://www.adobe.com/devnet/createjs/articles/getting-started.html.  I did not changed anything. Default settings. SWF file is publishing with no errors. Flash CS6 on Macbook OS X 10.7.4. No preview in Safari.
    What may cause this error?
    Upd: The same error when I publish it with Toolkit for CreateJS using Flash CS6 on PC Windows7. Here, despite on this error, I can see preview in Google Chrome.
    Am I the only one who gets this error in Output panel?
    Message was edited by: PushkinAl

    So, after 2 months of conversations with Adobe Technical Support, and getting from their folk  some contradictory answers (here is some examples: "This is not an Adobe's issue, this is CreateJS's issue, so ask about that on their forum", to "Yes, this is a bug and it was fixed but we won't tell you in what version it was fixed", "No, this bug has never been registered yet in our bug database, we will registere it for you", "Here is the bug number ... , you can track it in Adobe database via this link...", "No, you cannot track it via that link, because this bug is registered in our local bug database, you have not access to it" etc.), I got the "final" answer that basically contained 2 part: 1) You cannot use audio in your project (i.e. createJS Toolkit won't convert it), this is a feature, not a bug 2) so, the" Error" message should actually reads as an "Warning" message, that audio won't be converted.
    I am pretty sure that if I talked to another Adobe guy next time, I would probably get yet another answer, but I won't. You may, if you want. Be prepare though for the following: 1) you will have to wait at least 30 min when a next representative is free (do not be fooled with their "peace of mind" offer - they never called back in that period of time that they promise) 2) the 1-st level representatives sounds like have no clue what is what and how it works 3) you cannot call the next level representative even if they leave you there number and extention and tell you to call them directly - the first level representative just won't connect you to that extention 4) they may ask you what is the better day and  time to call you back - they never called at that day/time 5) they may call you at 7 am because of different time zone 5) they will give you contradictory answers 6) every time you call them, you will have to explaine everything from very beginning, and after every newpeace of information (new to this particular representative, even if that was descussed several time with another representatives) , they will put you on hold for 10-15 minutes to discusse it with someone else 6) every more advanced level representative will want to share your screen and see the problem "with their own eyes"; does not matter that you provided your file with your case, they won't bother to try it on their end until you insist that to do that. And even they did and admited they had the same issue, the next persdon to whome you will talk next time will want to share you screen "to see it with their own eyes"!!!
    So, if you are ready for that - go ahead

  • How can I target the background canvas with toolkit for createjs?

    Hello again everyone,
    I have been tooling around a bit with Flash and toolkit for createjs. I am trying to create a navigation menu that plays animated icons when the user mouses over them.
    http://www.thephotoncore.com/navigation.html
    The navigation consists of 8 <li> tags for the main nav buttons and inside each of those tags is a unique canvas element. For some reason, the icons animate ONLY when the mouse hovers over the graphics INSIDE each button and not the container canvas itself. Is there a way for me to start and stop the animation for when the user mouses in and out of the entire canvas element for each button?
    *IDEALY I want the the animation to start and stop for when the user mouses in and out of the <li> tags containing the <canvas> tags. I am not sure if this would work with createjs, but it would be perfect if I could do it that way.*
    Thanks again!
    -DJ

    Let me know if this didn't make any sense. Essentially I want the code to go like:
        this.frame_0 = function() {
            this.stop();
            (*parent <li> of this <canvas> item*).onMouseOver = function() {
                this.gotoAndPlay(1);
            (*parent <li> of this <canvas> item*).onMouseOut = function() {
                this.gotoAndStop(0);
        this.frame_179 = function() {
            this.gotoAndPlay(1);

  • Where to find update for 'Toolkit for CreateJS'?

    Hi,
    I'd like to use the latest versions of the createJs framework. They recently added some nice event-functionality I'd like to use at the moment.
    Flash Pro CC still has the old Toolkit for CreateJS on board. Creative Cloud doesn't mention updates to Flash Pro CC.
    Anybody knows if Adobe updates the Toolkit for CreateJS? And if so, where to find it?
    (btw ofcoarse I tried updating the labraries myself in my project, but some core stuff is changed in the new EaselJS and so it takes a lot to correct)
    Really appreciate it if anybody knows!

    Some details on the latest status:
    1) For CS6, the toolkit which is available for download has CreateJS 1.2 integrated. You can download this from : http://www.adobe.com/in/products/flash/flash-to-html5.html
    2) For Flash CC(latest update - 13.1.0.226) uses CreateJS 1.3 libraries for HTML5 publishing.
    Will need to check if there will be more updates to toolkit for CS6 or if this will be only for CC.
    -Sujai

  • Install failure Toolkit for CreateJS

    When I try to install the Toolkit for CreateJS using Adobe Extension Manager CC, the following error massage appear 1/3 the way thru the download "Adobe Extension Manger CC  This extension can not be installed, it requires Flash version in range of exclusively between 12 to 12" 
    PC Windows 7
    The trial version of Flash CC 2014 downloaded OK

    You don't have to install it. Toolkit for CreateJS has been integrated into Flash CC. You can find it under "Window" dropdown menu.

  • Cannot install Toolkit for CreateJS

    Hello,
    I am a member of the Creative Cloud, and trying to install the Toolkit for CreateJS, but having some difficuilty.  When I try to install "Toolkit_for_CreateJS_v1_2.zxp" from the Extension Manager I get the following message -
    "This extension can not be installed, it requires Flash version in range of inclusively between 12 and 12.
    Is the message referrring to Flash Player? OR Adobe Flash Professional CC?
    I have the following versions of the software installed -
    OS - Windows 7 64-bit
    Flash Player - 11.8 (Latest version)
    Adobe Flash Professional CC - 13.0.1.808
    I have a flash animation that I am trying to covert to HTML5 so it can be viewed in all browser and devices.  Can you please let me know the tools, setup and the steps to do this conversion?
    - Yash  

    Same problem here: Extension Manager CC will not install the Createjs Toolkit extension: "This extension can not be installed, it requires Flash version in range of inclusively between 12 and 12."
    This will make my Flash CC installation virtually useless for all my html5 projects...

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