URGENT!!! Need help with drawImage program.

Hi...,
This is my first time dealing with drawImage. This is my program:
public void init ()
img=getImage (getDocumentBase (), "knight.gif");
do
row=Integer.parseInt (JOptionPane.showInputDialog ("Enter starting row: "));
while (row<1 || row>8);
do
col=Integer.parseInt (JOptionPane.showInputDialog ("Enter starting col: "));
while (col<1 || col>8);
moves=1;
board=new int[9][9];
public void paint (Graphics g)
createBoard (g);
if (checkPos (col+1, row+1))
board[row][col]=moves;
g.drawImage (img, col*50, row*50, this);
g.drawString (Integer.toString(moves), ((col*50)+25), ((row*50)+25));
moves++;
makeMove ();
I just include these 2 mehtods because there is something wrong when I execute this. In the paint method, I only do the drawImage once, but I don't know why it draws twice when I execute it. And when I put the "g.drawImage" line in comment, it's doing ok.
I hope you guys understand me.
Please help me. Thx

Hi JeroenBoven,
Thanks for your help. But, this is what I put in the createBoard method.
private void createBoard (Graphics g)
          g.setColor (Color.black);
          for (int l=1; l<=9; l++)
               g.drawLine (50*l, 50, 50*l, 450);
               g.drawLine (50, 50*l, 450, 50*l);
From what I think, the createBoard only drawLines and make a 8 * 8 board.

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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        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    and the higher card wins, to a Blackjack application
    2. Include a new class called Hand
    3. The Hand class should record the number of draws
    4. The application should prompt for a number of draws
    5. The game is played against the Dealer
    6. The dealer always draws a card if the dealer's hand total is <= 17
    7. Prompt the player after each hand if he wants to quit
    8. Display the total games won by the dealer and total and the total games wond by the player after each hand
    9. Display all of the dealer's and player's cards at the
    end of each hand
    10. Player has the option of drawing an additional card after the first two cards
    11. The Ace can have a value of 11 or 1
    (Even though it's not called for in the requirements, I would like to be able to let the Ace have a value of 1 or an 11)
    The following is my code with some comments about a few things that are driving me nuts:
    import java.util.*;
    import javax.swing.*;
    import java.text.*;
    public class CardDeck
    public CardDeck()
    deck = new Card[52];
    fill();
    shuffle();
    public void fill()
    int i;
    int j;
    for (i = 1; i <= 13; i++)
    for (j = 1; j <= 4; j++)
    deck[4 * (i - 1) + j - 1] = new Card(i, j);
    cards = 52;
    public void shuffle()
    int next;
    for (next = 0; next < cards - 1; next++)
    int rand = (int)(Math.random()*(next+1));
    Card temp = deck[next];
    deck[next] = deck[rand];
    deck[rand] = temp;
    public final Card draw()
    if (cards == 0)
    return null;
    cards--;
    return deck[cards];
    public int changeValue()
    int val = 0;
    boolean ace = false;
    int cds;
    for (int i = 0; i < cards; i++)
    if (cardValue > 10)
    cardValue = 10;
    if (cardValue ==1)     {
    ace = true;
    val = val + cardValue;
    if ( ace = true && val + 10 <= 21 )
    val = val + 10;
    return val;
    public static void main(String[] args)
    CardDeck d = new CardDeck();
    int x = 3;
    int i;
    int wins = 1;
    int playerTotal = 1;
    do {
    Card dealer = (d.draw());
    /**I've tried everything I can think of to call the ChangeValue() method after I draw the card, but nothing is working for me.**/
    System.out.println("Dealer draws: " + dealer);
    do {
    dealer = (d.draw());
    System.out.println(" " + dealer);
    }while (dealer.rank() <= 17);
    Card mine = d.draw();
    System.out.println("\t\t\t\t Player draws: "
    + mine);
    mine = d.draw();
    System.out.println("\t\t\t\t\t\t" + mine);
    do{
    String input = JOptionPane.showInputDialog
    ("Would you like a card? ");
    if(input.equalsIgnoreCase("yes"))
         mine = d.draw();
    System.out.println("\t\t\t\t\t\t" + mine);
         playerTotal++;
         else if(input.equalsIgnoreCase("no"))
    System.out.println("\t\t\t\t Player stands");
         else
    System.out.println("\t\tInvalid input.
    Please try again.");
    I don't know how to go about making and calling a method or class that will combine the total cards delt to the player and the total cards delt to the dealer. The rank() method only seems to give me the last cards drawn to compare with when I try to do the tests.**/
    if ((dealer.rank() > mine.rank())
    && (dealer.rank() <= 21)
    || (mine.rank() > 21)
    && (dealer.rank() < 22)
    || ((dealer.rank() == 21)
    && (mine.rank() == 21))
    || ((mine.rank() > 21)
    && (dealer.rank() <= 21)))
    System.out.println("Dealer wins");
    wins++;
         else
    System.out.println("I win!");
    break;
    } while (playerTotal <= 1);
    String stop = JOptionPane.showInputDialog
    ("Would you like to play again? ");
    if (stop.equalsIgnoreCase("no"))
    break;
    if (rounds == 5)
    System.out.println("Player wins " +
    (CardDeck.rounds - wins) + "rounds");
    } while (rounds <= 5);
    private Card[] deck;
    private int cards;
    public static int rounds = 1;
    public int cardValue;
    /**When I try to compile this nested class, I get an error message saying I need a brace here and at the end of the program. I don't know if any of this code would work because I've tried adding braces and still can't compile it.**/
    class Hand()
    static int r = 1;
    public Hand() { CardDeck.rounds = r; }
    public int getRounds() { return r++; }
    final class Card
    public static final int ACE = 1;
    public static final int JACK = 11;
    public static final int QUEEN = 12;
    public static final int KING = 13;
    public static final int CLUBS = 1;
    public static final int DIAMONDS = 2;
    public static final int HEARTS = 3;
    public static final int SPADES = 4;
    public Card(int v, int s)
    value = v;
    suit = s;
    public int getValue() { return value; }
    public int getSuit() { return suit;  }
    public int rank()
    if (value == 1)
    return 4 * 13 + suit;
    else
    return 4 * (value - 1) + suit;
    /**This works, but I'm confused. How is this method called? Does it call itself?**/
    public String toString()
    String v;
    String s;
    if (value == ACE)
    v = "Ace";
    else if (value == JACK)
    v = "Jack";
    else if (value == QUEEN)
    v = "Queen";
    else if (value == KING)
    v = "King";
    else
    v = String.valueOf(value);
    if (suit == DIAMONDS)
    s = "Diamonds";
    else if (suit == HEARTS)
    s = "Hearts";
    else if (suit == SPADES)
    s = "Spades";
    else
    s = "Clubs";
    return v + " of " + s;
    private int value; //Value is an integer, so how can a
    private int suit; //string be assigned to an integer?
    }

    Thank you so much for offering to help me with this Jamie! When I tried to call change value using:
    Card dealer = (d.changeValue());
    I get an error message saying:
    Incompatible types found: int
    required: Card
    I had my weekly class last night and the professor cleared up a few things for me, but I've not had time to make all of the necessary changes. I did find out how toString worked, so that's one question out of the way, and he gave us a lot of information for adding another class to generate random numbers.
    Again, thank you so much. I really want to learn this but I'm feeling so stupid right now. Any help you can give me about the above error message would be appreciated.

  • Need Help With Shell Programming

    Hi, I need some guidance as to how to approach my project.
    I need to develop a shell to host an e-learning environment that can be accessed through the internet. The user, preferably, needs not to download anything to run/start the e-learning environment. This e-learning environment allows users/students to create a forum, create a chatroom, hand up projects, send mail, do surveys and tutorials online and these can be submitted to the teacher/marker and receive feedback and also view their grades and schedule. Eg, Blackboard http://www.blackboard.com/
    The problem is is that there seems to be no shell programming by using java. I have found only shell programming using UNIX, korn and C. I read other posts in the forums here concerning shell programming and alot of the codes include the first 2 lines :
    Runtime rt = Runtime.getRuntime();      
    String command = "your_shell_script_command";      
    try {           
          Process process = rt.exec(command);           
         from = new BufferedReader(new InputStreamReader(process.getInputStream()));           
         to = new PrintWriter(process.getOutputStream(), true);      
    catch (IOException e) {         ...       }the above codes were taken from this post: http://forum.java.sun.com/thread.jsp?forum=57&thread=352231
    Does it means that I need to use another language besides Java to program a shell and then run it together with my java program? If so, what language do I need to learn and what Java "component" do I need to use? and is it possible to run a shell in an applet, since the applet is viewable through a browser?
    I really need some help on this problem as I don't have a clue to go about it at all. Thanks in advance.

    er, actually the applet does not seem to load at all.
    But from what you have written, yeah, I need to
    process the user's input and in my case, his
    selected/choosen options in a menu.
    E.g, the user wants to create a forum, he/she chooses
    the create forum option from the menu which is part of
    the shell and something happens which allows the user
    to customise the forum.
    So, let me get this straight, I can create an applet
    and run the shell on the applet and the user can view
    this application without downloading anything? As YAT said...providing they have the java plugin...yes... if you keep it to java.applet.Applet (AWT) and not JApplet, you should even have more users able to run it without 'downloading' anything..
    Now..to be clear... they ARE downloading your .class files, and running them within a JVM on their own local machine... But they will not need anything (assuming their browser supports the Java version you write in) else...

  • Need help with Java programming installation question

    Sorry for my lack of knowledge about Java programming, but:....
    A while back I thought I had updated my Java Runtime Environment programming. But I now apparently have two programs installed, perhaps through my not handling the installation properly. Those are:
    J2SE Runtime Environment 5.0 update 5.0 (a 118MB file)
    and:
    Java 2 Runtime Environment, SE v 1.4.2_05 (a 108MB file)
    Do I need both of these installed? If not, which should I uninstall?
    Or, should I just leave it alone, and not worry about it?
    Yeah, I don't have much in the way of technical knowledge...
    Any help or advice would be appreciated. Thank you.
    Bob VanHorst

    Thanks for the feedback. I think I'll do just that. Once in a while I have a problem with Java not bringing up a webcam shot, but when that happens, it seems to be more website based than a general condition.

  • Urgent - Need help with Lighting Effects Filter

    Hi,
    I need urgent help on something regarding the Lighting Effects filter in Adobe Photoshop CS5. I need lighting effect urgently to complete a project.
    I am using Photoshop CS5 on a Windows Vista computer in 64-bit mode.
    On the net it is given that you can run photoshop CS5 in 32-bit mode to use the lighting effects filter - both on Mac and PC.
    My Problem:
    While on the net it is given how to change from 64-bit to 32-bit and vice-versa, I have my Photoshop CS5 installed on 'E - Drive' and not on 'C - Drive' due to lack of space. I have followed all the instructions on how to open it in 32-bit mode on the net, but I still cannot use the lighting effects plugin.
    What I need is if someone could give simple and clear instructions on how to open Photoshop CS5 32-bit version instead of opening the default 64-bit version on Windows Vista - that would be great.
    Looking forward to answers.
    Thanks.

    That advice about running the 32 bit version of cs5 for the Render> Lighting Effects filter
    only pertains to the mac version of photoshop cs5.
    The lighting effects filter does work in the 64 bit version of photoshop cs5 on windows, your
    document just has to be 8 bits/channel and in the RGB Color mode (Image>Mode) same
    for using the lighting effects filter in the 32 bit version of cs5.
    Added: In general it's frowned upon installing photoshop on drives other than C drive.
    MTSTUNER
    Message was edited by: MTSTUNER

  • I need help with this program ( Calculating Pi using random numbers)

    hi
    please understand that I am not trying to ask anymore to do this hw for me. I am new to java and working on the assignment. below is the specification of this program:
    Calculate PI using Random Numbers
    In geometry the ratio of the circumference of a circle to its diameter is known as �. The value of � can be estimated from an infinite series of the form:
    � / 4 = 1 - (1/3) + (1/5) - (1/7) + (1/9) - (1/11) + ...
    There is another novel approach to calculate �. Imagine that you have a dart board that is 2 units square. It inscribes a circle of unit radius. The center of the circle coincides with the center of the square. Now imagine that you throw darts at that dart board randomly. Then the ratio of the number of darts that fall within the circle to the total number of darts thrown is the same as the ratio of the area of the circle to the area of the square dart board. The area of a circle with unit radius is just � square unit. The area of the dart board is 4 square units. The ratio of the area of the circle to the area of the square is � / 4.
    To simuluate the throwing of darts we will use a random number generator. The Math class has a random() method that can be used. This method returns random numbers between 0.0 (inclusive) to 1.0 (exclusive). There is an even better random number generator that is provided the Random class. We will first create a Random object called randomGen. This random number generator needs a seed to get started. We will read the time from the System clock and use that as our seed.
    Random randomGen = new Random ( System.currentTimeMillis() );
    Imagine that the square dart board has a coordinate system attached to it. The upper right corner has coordinates ( 1.0, 1.0) and the lower left corner has coordinates ( -1.0, -1.0 ). It has sides that are 2 units long and its center (as well as the center of the inscribed circle) is at the origin.
    A random point inside the dart board can be specified by its x and y coordinates. These values are generated using the random number generator. There is a method nextDouble() that will return a double between 0.0 (inclusive) and 1.0 (exclusive). But we need random numbers between -1.0 and +1.0. The way we achieve that is:
    double xPos = (randomGen.nextDouble()) * 2 - 1.0;
    double yPos = (randomGen.nextDouble()) * 2 - 1.0;
    To determine if a point is inside the circle its distance from the center of the circle must be less than the radius of the circle. The distance of a point with coordinates ( xPos, yPos ) from the center is Math.sqrt ( xPos * xPos + yPos * yPos ). The radius of the circle is 1 unit.
    The class that you will be writing will be called CalculatePI. It will have the following structure:
    import java.util.*;
    public class CalculatePI
    public static boolean isInside ( double xPos, double yPos )
    public static double computePI ( int numThrows )
    public static void main ( String[] args )
    In your method main() you want to experiment and see if the accuracy of PI increases with the number of throws on the dartboard. You will compare your result with the value given by Math.PI. The quantity Difference in the output is your calculated value of PI minus Math.PI. Use the following number of throws to run your experiment - 100, 1000, 10,000, and 100,000. You will call the method computePI() with these numbers as input parameters. Your output will be of the following form:
    Computation of PI using Random Numbers
    Number of throws = 100, Computed PI = ..., Difference = ...
    Number of throws = 1000, Computed PI = ..., Difference = ...
    Number of throws = 10000, Computed PI = ..., Difference = ...
    Number of throws = 100000, Computed PI = ..., Difference = ...
    * Difference = Computed PI - Math.PI
    In the method computePI() you will simulate the throw of a dart by generating random numbers for the x and y coordinates. You will call the method isInside() to determine if the point is inside the circle or not. This you will do as many times as specified by the number of throws. You will keep a count of the number of times a dart landed inside the circle. That figure divided by the total number of throws is the ratio � / 4. The method computePI() will return the computed value of PI.
    and below is what i have so far:
    import java.util.*;
    public class CalculatePI
      public static boolean isInside ( double xPos, double yPos )
         double distance = Math.sqrt( xPos * xPos + yPos * yPos );        
      public static double computePI ( int numThrows )
        Random randomGen = new Random ( System.currentTimeMillis() );
        double xPos = (randomGen.nextDouble()) * 2 - 1.0;
        double yPos = (randomGen.nextDouble()) * 2 - 1.0;
        int hits = 0;
        int darts = 0;
        int i = 0;
        int areaSquare = 4 ;
        while (i <= numThrows)
            if (distance< 1)
                hits = hits + 1;
            if (distance <= areaSquare)
                darts = darts + 1;
            double PI = 4 * ( hits / darts );       
            i = i+1;
      public static void main ( String[] args )
        Scanner sc = new Scanner (System.in);
        System.out.print ("Enter number of throws:");
        int numThrows = sc.nextInt();
        double Difference = PI - Math.PI;
        System.out.println ("Number of throws = " + numThrows + ", Computed PI = " + PI + ", Difference = " + difference );       
    }when I tried to compile it says "cannot find variable 'distance' " in the while loop. but i thought i already declare that variable in the above method. Please give me some ideas to solve this problem and please check my program to see if there is any other mistakes.
    Thanks a lot.

    You've declared a local variable, distance, in the method isInside(). The scope of this variable is limited to the method in which it is declared. There is no declaration for distance in computePI() and that is why the compiler gives you an error.
    I won't check your entire program but I did notice that isInside() is declared to be a boolean method but doesn't return anything, let alone a boolean value. In fact, it doesn't even compute a boolean value.

  • Urgent - need help with ring gradient

    Does anyone know how do I apply spectrum gradient to this circle as on pic (its a dry brush stroke that comes with illustrator)
    Please help, i tried everything

    this is in CS5. in CS6 and above you can make life much easier by using a gradient along a stroked circle.
    these are your ingredients: circle with the appropriate brush and a line with a stroke.
    rotate the line about one end however many steps you need for each colour (rotate tool, alt-click on the bottom of the path, use smart guides to pinpoint it).
    change each path to your colours. make a copy of the first colour (orange here) and paste in front (ctrl+F).
    select all the lines. make a blend (ctrl + alt + B).
    select the brushed circle. expand appearance (object > expand appearance). this particular one was a group, and we want a compound path, so I ungrouped it and made a compound path (ctrl + 8). position it over your colour wheel. make sure its in front.
    select both and make a clipping path (ctrl + 7).

  • Need help with java program

    Modify the Inventory Program by adding a button to the GUI that allows the user to move to the first item, the previous item, the next item, and the last item in the inventory. If the first item is displayed and the user clicks on the Previous button, the last item should display. If the last item is displayed and the user clicks on the Next button, the first item
    should display. the GUI using Java graphics classes.
    ? Add a company logo to? Post as an attachment Course Syllabus
    here is my code // created by Nicholas Baatz on July 24,2007
      import java.awt.BorderLayout;
    import java.awt.GridLayout;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import javax.swing.Icon;
    import javax.swing.ImageIcon;
    import javax.swing.JButton;
    import javax.swing.JFrame;
    import javax.swing.JLabel;
    import javax.swing.JPanel;
    import javax.swing.JScrollPane;
    import javax.swing.JTextArea;
    public class Inventory2
    //main method begins execution of java application
    public static void main(final String args[])
    int i; // varialbe for looping
    double total = 0; // variable for total inventory
    final int dispProd = 0; // variable for actionEvents
    // Instantiate a product object
    final ProductAdd[] nwProduct = new ProductAdd[5];
    // Instantiate objects for the array
    for (i=0; i<5; i++)
    nwProduct[0] = new ProductAdd("Paper", 101, 10, 1.00, "Box");
    nwProduct[1] = new ProductAdd("Pen", 102, 10, 0.75, "Pack");
    nwProduct[2] = new ProductAdd("Pencil", 103, 10, 0.50, "Pack");
    nwProduct[3] = new ProductAdd("Staples", 104, 10, 1.00, "Box");
    nwProduct[4] = new ProductAdd("Clip Board", 105, 10, 3.00, "Two Pack");
    for (i=0; i<5; i++)
    total += nwProduct.length; // calculate total inventory cost
    final JButton firstBtn = new JButton("First"); // first button
    final JButton prevBtn = new JButton("Previous"); // previous button
    final JButton nextBtn = new JButton("Next"); // next button
    final JButton lastBtn = new JButton("Last"); // last button
    final JLabel label; // logo
    final JTextArea textArea; // text area for product list
    final JPanel buttonJPanel; // panel to hold buttons
    //JLabel constructor for logo
    Icon logo = new ImageIcon("C:/logo.jpg"); // load logo
    label = new JLabel(logo); // create logo label
    label.setToolTipText("Company Logo"); // create tooltip
    buttonJPanel = new JPanel(); // set up panel
    buttonJPanel.setLayout( new GridLayout(1, 4)); //set layout
    // add buttons to buttonPanel
    buttonJPanel.add(firstBtn);
    buttonJPanel.add(prevBtn);
    buttonJPanel.add(nextBtn);
    buttonJPanel.add(lastBtn);
    textArea = new JTextArea(nwProduct[3]+"\n"); // create textArea for product display
    // add total inventory value to GUI
    textArea.append("\nTotal value of Inventory "+new java.text.DecimalFormat("$0.00").format(total)+"\n\n");
    textArea.setEditable(false); // make text uneditable in main display
    JFrame invFrame = new JFrame(); // create JFrame container
    invFrame.setLayout(new BorderLayout()); // set layout
    invFrame.getContentPane().add(new JScrollPane(textArea), BorderLayout.CENTER); // add textArea to JFrame
    invFrame.getContentPane().add(buttonJPanel, BorderLayout.SOUTH); // add buttons to JFrame
    invFrame.getContentPane().add(label, BorderLayout.NORTH); // add logo to JFrame
    invFrame.setTitle("Office Min Inventory"); // set JFrame title
    invFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // termination command
    //invFrame.pack();
    invFrame.setSize(400, 400); // set size of JPanel
    invFrame.setLocationRelativeTo(null); // set screem location
    invFrame.setVisible(true); // display window
    // assign actionListener and actionEvent for each button
    firstBtn.addActionListener(new ActionListener()
    public void actionPerformed(ActionEvent ae)
    textArea.setText(nwProduct[0]+"\n");
    } // end firstBtn actionEvent
    }); // end firstBtn actionListener
    textArea.setText(nwProduct[4]+"n");
    // prevBtn.addActionListener(new ActionListener()
    // public void actionPerformed(ActionEvent ae)
    // dispProd = (nwProduct.length+dispProd-1) % nwProduct.length;
    // textArea.setText(nwProduct.display(dispProd)+"\n");
    // } // end prevBtn actionEvent
    // }); // end prevBtn actionListener
    } // end main
    } // end class Inventory2
    class Product
    protected String prodName; // name of product
    protected int itmNumber; // item number
    protected int units; // number of units
    protected double price; // price of each unit
    protected double value; // value of total units
    public Product(String name, int number, int unit, double each) // Constructor for class Product
    prodName = name;
    itmNumber = number;
    units = unit;
    price = each;
    } // end constructor
    public void setProdName(String name) // method to set product name
    prodName = name;
    public String getProdName() // method to get product name
    return prodName;
    public void setItmNumber(int number) // method to set item number
    itmNumber = number;
    public int getItmNumber() // method to get item number
    return itmNumber;
    public void setUnits(int unit) // method to set number of units
    units = unit;
    public int getUnits() // method to get number of units
    return units;
    public void setPrice(double each) // method to set price
    price = each;
    public double getPrice() // method to get price
    return price;
    public double calcValue() // method to set value
    return units * price;
    } // end class Product
    class ProductAdd extends Product
    private String feature; // variable for added feature
    public ProductAdd(String name, int number, int unit, double each, String addFeat)
    // call to superclass Product constructor
    super(name, number, unit, each);
    feature = addFeat;
    }// end constructor
    public void setFeature(String addFeat) // method to set added feature
    feature = addFeat;
    public String getFeature() // method to get added feature
    return feature;
    public double calcValueRstk() // method to set value and add restock fee
    return units * price * 0.05;
    public String toString()
    return String.format("Product: %s\nItem Number: %d\nIn Stock: %d\nPrice: $%.2f\nType: %s\nTotal Value of Stock: $%.2f\nRestock Cost: $%.2f\n\n\n",
    getProdName(), getItmNumber(), getUnits(), getPrice(), getFeature(), calcValue(), calcValueRstk());
    } // end class ProductAddI can not get all the buttons to work and do not know why can someone help me

    You have to have your code formatted correctly to begin with before you add the code tags. All your current code is left-justified and is not indented correctly.
    I only see that you've added an actionlistener to the "first" button.
    I recommend that you:
    1) again, do this first in a nonGUI class, then use this nonGUI class in your GUI class.
    2) Have a integer variable that holds the location of the current Product that your application is pointing to.
    3) Have a method called getProduct(int index) that returns the product that is at the location specified by the index in your array / arraylist / or whatever collection that you are using.
    4) Have your first button set index to 0 and then call getProduct(index).
    5) Have your last button set your index to the last product in your collection (i.e.: index = productCollection.length - 1 if this is an array), and then call getProduct(index).
    5) Have your next button increment your index up to the maximum allowed and then call getProduct(index). If it's an array it goes up to the array length - 1.
    6) If you want the next button to cause the index to roll over to the first, when you are at the last then then increment the index and mod it ("%" operator) by the length of the array...

  • Need help with Java Programming

    Hello All,
    I dont know how to save all the lines separatly and then work with the numbers?
    Example TxtIn:
    2 5
    0 9 2 3 4 // I dont know how many lines will appear, and dont know how many numbers in a line
    1 2 3 9
    1 5 4
    2 0 0 5 6
    2 5 1 9
    4 6 1 5
    4 9 1 8
    9 1 4 8
    9 5 0
    Example TxtOut:
    1 9 4 0
    I would really appreciate your help in this.
    In my code, i only past one time in the text file, and clear the numbers of the list, but i need to make more check =S
    Here is the code:
    import java.io.File;
    import java.io.FileNotFoundException;
    import java.io.FileWriter;
    import java.io.IOException;
    import java.io.PrintWriter;
    import java.util.ArrayList;
    import java.util.Scanner;
    import java.util.StringTokenizer;
    * @author Antonio
    public class web {
        /** Creates a new instance of Main */
         * @param args the command line arguments
        public static void main(String[] args) throws FileNotFoundException {
            int contador;
            ArrayList<Integer> lista = new ArrayList<Integer>();
            Scanner scn = new Scanner(new File("in.txt"));
            try {
            PrintWriter fileOut = new PrintWriter(new FileWriter("out.txt"));
            int ciudades = scn.nextInt();
            int aerolineas = scn.nextInt();
            int ciudadabuscar = scn.nextInt();
            int aerolinea = scn.nextInt();
            int bandera=0;
            while (scn.hasNextLine()){
                    String cad = scn.nextLine();
                    StringTokenizer st = new StringTokenizer(cad," ");
             while (st.hasMoreTokens())
                    String t = st.nextToken();
                    lista.add ( Integer.parseInt(t) );
               int a[]= new int[lista.size()];
               for (int x=0; x<lista.size(); x++)
                            a[x] = lista.get(x);
                          for (int x=0; x<lista.size(); x++)
                   for (x=1;x<lista.size();x++){
                            if (ciudadabuscar == a[0] && aerolinea == a[1])//tenia x=1
                                for (x=2;x<lista.size();x++)
                                { fileOut.printf("%d ",a[x]);
                                  ciudadabuscar= a[2];
                                  bandera = 1;}
                         lista.clear();
            if(bandera==0){
            fileOut.println("No hay destinos posibles por esta línea");
            fileOut.close();
            }catch(FileNotFoundException ex){}catch(IOException ex){}
    }

    #1 Solution is the same as i am working but...if i found AND another pair needs tobe searched...i dont know how to start again with step 1...
    i onli continues reading..that is why i am never show
    2 5//i am reading the file looking for 2 and 5
    0 9 2 3 4
    1 2 3 9
    1 5 4 // I NEVER show the number 4....
    2 0 0 5 6
    2 5 1 9 // here i found them...and now i have to look in the file 1 5 and 9 5 (but 1 5 are before this..so i can never found them)
    4 6 1 5
    4 9 1 8
    9 1 4 8
    9 5 0 // here i found 9 5
    Correct OutTxt: 1 9 4 0
    My OutTxt: 1 9 0...Never show the number 4, because i dont know how to start again...
    thank u
    Edited by: Ing_Balderas on Dec 11, 2009 2:25 PM

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