Very slow behaviour in Java3D

Hi. I have a problem with behaviours.
I am modeling a scene where I have to respond to key presses to move around and also read from sensors.
I use the standard KeyNavigatorBehavior to move and it works fine as long as the second behaviour for polling the input device is disabled.
This is how I set the input reading behaviour to wake up:
this.wakeupOn( new WakeupOnElapsedFrames(0));
The actual work it does is very limited so I really don't think it's a processor issue, even if the behaviour is woken up very often (I'm on a 3 GHz machine with 1 GB ram). If I take out all of the code from the behaviour except for the waking up part it still blocks the KeyNavigator. Similarly, if I set the behaviour to wake up every 100 frames, the keys work perfectly in the meantime then at the point where the behaviour is invoked things grind to a halt.
Any idea what could be causing this? I have tried setting the "passive" flag to both true and false and it does nothing.

To be more clear, here's the code of my behaviour class. Like I said, the only other thing I use is the standard KeyNavigator code:
class Manipulator extends Behavior {
     private static final double SCALE_CM_TO_M = 0.01;
     private TransformGroup object_of_change;
     private Sensor sensor;
     private Transform3D most_recent_result;
     /* This is going to be the transformation */
     public Manipulator( TransformGroup object, Sensor s ) {
          object_of_change = object;
          sensor = s;
     public void initialize() {
          this.wakeupOn( new WakeupOnElapsedFrames(100)); //wake up every frame
     public void processStimulus( Enumeration criteria ) {
          most_recent_result = new Transform3D();
          sensor.getRead( most_recent_result );
          object_of_change.setTransform( most_recent_result );
          this.wakeupOn( new WakeupOnElapsedFrames(100)); //must reset this!
}

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