Wallpaper animation problem

i have N72 nokia phone. in Image & Video it shows a wallpaper with proper animation but when i set it as a wallpaper in front then no animation view. pls.help me.
thanks

Viewing animation somewhat different from making it as wallpaper. When viewing it the built-in player be it real or whatsover plays it. Some models of Nokia does not support animation in wallaper, & as our m8 kornger have said, the S60 symbian natively does not support it.
This akin to putting an animated gif icon in user of windows. But viewing it with explorer doing animation. You can check some third party themes that do wallpaper animations & supports your phone.
Knowledge not shared is knowledge wasted!
If you find it helpfull, it's not hard to click the STAR..

Similar Messages

  • Nokia 6500c lost its wallpaper animation capabilit...

    Hi,
    I own a 6500c which previously could display animated wallpaper without a problem, today, I update the firmware to the latest V9.45 and now my animated wallpaper is not playing anymore, all it displays is just like a freezed picture. 
    Is there any setting that I've missed out here or is it a bug? please help.
    Message Edited by pmcom on 06-Oct-2009 05:20 AM
    Message Edited by pmcom on 06-Oct-2009 05:21 AM
    Message Edited by pmcom on 06-Oct-2009 05:21 AM

    Having a similar problem to the OP.
    However, it seems to be a "mood" that the phone gets into. When it's like this, no charging method will work -- all previously good chargers get "Charger Not Supported".
    Power-cycling the phone (with the charger connected or not) has no effect.
    Blowing non-existent dust out of the charging plug and socket has no effect.
    I pretty much just have to leave the phone plugged in (overnight usually) and hope that it snaps out of it and takes a charge. Luckily it always seems to do so ... so far, anyway.
    I can't help but wonder is this is related to the issue whereby if you run the battery totally flat it can take 5-10 minutes for the phone to realise I've connected a charger.
    Anyone else had experience of either of these lovely little problems?

  • Is there any way to help aid this annoying wallpaper zoom problem?

    So with the addition of iOS 7 came a new feature; parallax, adding a 3D effect to the home and lock screens. This is all fine and dandy, but 1. I don't like the feature because it wastes battery to use the gyroscope to just make the wallpaper move a bit, 2. The parallax doesn't even look 3D, and 3. Which is my main problem, it messes with the scale and zoom of when I am trying to set a wallpaper.
    So pretty much what I am asking, is there any way to make more of a wallpaper show when I set it? Even with "Perspective Zoom" turned off, most of the edges of the picture are cut out  and the "Fix" introduced with 7.1 doesn't seem to fix anything relating to the annoying zoom problems, other than giving people the option to not have their wallpaper move, but still have animations-and oh that brings up something else-
    Turning off "Perspective Zoom" turns off the wallpaper moving, but not the app icons moving. If you look closely, the apps move too, in the opposite direction of the wallpaper, to help give more of a parallax effect. The movement is a lot more subtle, but still definitely there.

    I never had any problem installing wallpaper. Knowing the photo is going to enlarge start with a photo smaller then full screen. If the photo is too small when you try to install it you can enlarge it by putting two fingers on the screen and moving your fingers apart.

  • Flash as2 game animation, problem.

    hello i am making a flash animation game but i have a problem, i have my guy running and everything its all gifs, so when he stops its a gif its not one picture its 4 of em (gif) which i made them all compressed into a gif and added to my library then added that to my flash made it work blah blah blah-
    well my problem is when my guy runs left he turn right after i let go of the key i no whats it is doing it using my 1 animation i have in their for standing  i to add my other animation which he standing left basically he runs left after i press left then i let go he turns right, i need to know how to make it so either when i let go of the (LEFT) key it uses my animation ('still2') which is him facing left which i need i have him running right and he stays right after so thats good, or if u know if theres a way i can make the code say like after i let go of like left it uses gotoAndStop('still2') then for running right it uses gotoAndStop('still') so he dosent turn around after i let go of left! well i hope u can find out, and its all animated, so dont just make it so it dosent stop using the animation of left or right, cause then hes running in place for enternity thanks heres my code.
          var rollSpeed = Number=14;
         ichigo_mc.onEnterFrame = function() {
          if (Key.isDown(Key.RIGHT)) {
           this._x += rollSpeed;
           this.gotoAndStop("right");
          } else if (Key.isDown(Key.LEFT)) {
           this._x -= rollSpeed;
           this.gotoAndStop("left");
          } else {
           this.gotoAndStop("still");

    no its actually not a school project just i want to know how to make a game, and i dont know really anything about flash, but i have in my picture of my guy another layer so theres each indivudual layer like i have in my pic of my guy the still still2 running animation 1 n 2 and both my attack things, if you would to see my project so far ask me and i send the file and it should show my guy and his animations...
    heres my code so far.. idk y but i like putting at the end
       var rollSpeed = Number=14;
         var facingRight = true;
         ichigo_mc.onEnterFrame = function() {
          if (Key.isDown(Key.RIGHT)) {
           this._x += rollSpeed;
           this.gotoAndStop("right");
           facingRight = true;
          } else if (Key.isDown(Key.LEFT)) {
           this._x -= rollSpeed;
           this.gotoAndStop("left");
           facingRight = false;
       } else if (Key.isDown(Key.SPACE)) {
        this.gotoAndStop("atack2");
          } else {
           if (facingRight) {
             this.gotoAndStop("still");
           } else {
             this.gotoAndStop("still2");

  • Photoshop Elements 4 Animation Problem

    Hey everyone.
    Sorry for posting this in the iMac forum, but there really was no other forum for my problem. I am using Photoshop Elements 4, and whenever I try to save an animated gif, I cannot edit the frame delay or loop options, they will not respond to anything, but EVERYTHING else will. I have tried uninstalling and reinstalling it, and repairing permissions, and everthing else I can think of. Please help!
    Thanks
    Max

    Hmm... Well, this *****. It's wierd, I got it to animate succcessfully once, but only once, then I couldn't again. Just one more reason to wait for and buy 5 Universal when it comes out I suppose. Thanks for your help.
    Max
    EDIT: Hmm.. I didn't realize this forum had such a strict profanity filter. That wasn't a bad word...

  • Adobe Premiere Elements 8 Gif Animated Problem

    Hey guys , Im currently having problems with my Adobe premiere
    Im trying to import an image thats a .gif but it wont let me sais File not supported
    So I tried importing another .gif image and it worked
    Basically , im trying to import a .gif image and it wont let while letting me import other .gif images except for the one I want
    Thank you

    As I said
    I have another .gif animated image that works with Premiere
    So yeah , .Gifs work
    And I can import that , but I cant import the one I want
    And the problem is my Animated project has 93 frames

  • 5800 animation problem

    In my 5800 whenever i load animated wallpaper and themes it does not show animation

    As per my earlier post..Try along with this..
    http://www.momcell.com/2009/01/06/ownskin-animator-v401-for-symbian-s60/#more-62
    --------------------------------------------------​--------------------------------------------------------​--------------------------------------------------​--If you find this helpful, pl. hit the White Star in Green Box...

  • An animation problem!

    Hi!
    I've been working on a game and I have made an intro for it out of two animated gif files. The problem I am having is running these two files one after another at the start of my program. I can get them to both run at the same time, or one of them to run..but after it runs the second one doesn't come out....like i can't do anythin after i run one of the gif images...any advice would be of great help to me! Thank you!
    Rev

    code?

  • Video Animation problem

    Hello,
    I have come across a problem where if I have applied an effect to a video clip such as Gaussain and make an adjust to the timing of the effect under Video Animation option, it wont save that particular adjustment and wont render it.
    Any help would be appreciated.
    Regards
    David

    It's the slider on picture below... It will work for some of the effects, however sometimes it doesn't - it wont render, meaning the effect will render, but it wont recognise the slider setting eg. the effect will be fully on. The thing is it's not doing it all the time, only sometimes. It might be the specific effect, or perhaps having multiple effectss etc. Not sure, but I have played around with it a lot and can not figure out what is going on.
    David

  • UIView Animation Problem with different Controllers

    Hello!
    I have a problem regarding the UIView animation and therefore, I have three questions:
    1. is it possible to flip from view old to view new whereby each of the views have their own controller?
    2. Can I only flip views sharing the same controller?
    3. Maybe someone could help me with the following issue: I have two views, and each of the views have their own controller.. the code snippet illustrates my approach.. When i start my code, the new view is added on top of the old view, and the flipping animation is animating the old view only behind the new view.. Sure, this is not what i want to have.
    MapPrototypeAppDelegate *app = (MapPrototypeAppDelegate *)[[UIApplication sharedApplication] delegate];
    ReadGroupsViewController *aReadGroupsViewController = app.readGroupsTableViewController;
    UIWindow *window = app.window;
    [UIView beginAnimations:nil context:nil];
    [UIView setAnimationTransition: UIViewAnimationTransitionFlipFromRight forView:[self.mapView superview] cache:YES];
    [UIView setAnimationDuration:1.3];
    [UIView setAnimationDelegate:self];
    [window addSubview:[aReadGroupsViewController view]];
    [UIView commitAnimations];
    thanks..

    sommeralex wrote:
    1. is it possible to flip from view old to view new whereby each of the views have their own controller?
    Yes.
    2. Can I only flip views sharing the same controller?
    The flip animation may be used to transition between any "old" and "new" view without regard to whether those views have different controller's, the same controller, or no controller at all.
    3. Maybe someone could help me with the following issue: I have two views, and each of the views have their own controller.. the code snippet illustrates my approach.. When i start my code, the new view is added on top of the old view, and the flipping animation is animating the old view only behind the new view.. Sure, this is not what i want to have.
    MapPrototypeAppDelegate *app = (MapPrototypeAppDelegate *)[[UIApplication sharedApplication] delegate];
    ReadGroupsViewController *aReadGroupsViewController = app.readGroupsTableViewController;
    UIWindow *window = app.window;
    [UIView beginAnimations:nil context:nil];
    // the next line is puzzling. what is 'self.mapView', and what do you expect its superview to be? If 'self' is a
    // view controller, what is the relationship between its 'view' property and its 'mapView' property? Does 'view'
    // also have a superview? Is 'view' above or below 'mapView'? Is there a view between 'mapView' and the window?
    [UIView setAnimationTransition: UIViewAnimationTransitionFlipFromRight forView:[self.mapView superview] cache:YES];
    [UIView setAnimationDuration:1.3];
    [UIView setAnimationDelegate:self];
    // apropos the question above, what view is being covered in the next statement?
    [window addSubview:[aReadGroupsViewController view]];
    [UIView commitAnimations];
    I think I need a better understanding of the view hierarchy we have before aReadGroupsVC.view is added. The problem you're having is probably caused by passing the wrong view as arg here: [self.mapView superview]. But I can't say for sure since I don't know how mapView is related to the view hierarchy, and I don't know what it's superview is. It might be easier to just explain your "old" view structure and tell us how you want it to change after the flip transition.
    - Ray

  • Keyboard animation problem.

    Im having various problems after 2.2 update.
    I was posting a message and suddenly the keyboard animation just stopped.
    A minute later i lost internet connection and had to reset the phone.
    Holding the backspace button for 2 seconds results in whole message being deleted letter by letter...
    Is there a fix?
    <Edited by Moderator>

    It was a simple fix, i did not notice the keyboard was in undock mode.

  • Animation problem ( badly needs) ?

    Hello,
    Sorry i 'm posting again and again. because nobody couldn't respond . I badly need this application to be run. Here is what am doing. First applet should start and display '+'( by painting) after keypressed(eg spacebar) then sleep for a while and paint rectangles and next arrow then sleep and etc . this goes on until i keypressed again. Here is that i wrote code , could u please check and modify it. Where i stucked is that KeyPressed code is not working. Please see the code modify it wherever is necessary.
    Thanks in advance,
    - Balaji
    import java.awt.*;
    import java.awt.event.*;
    import java.applet.Applet;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.Color;
    import java.awt.Rectangle;
    import java.awt.GradientPaint;
    import java.awt.geom.GeneralPath;
    import java.awt.Polygon;
    //<applet code="ExptA4.class" width=300 height=300></applet>
    public class ExptA4 extends Applet implements Runnable {
         Thread animator;
         Dimension appSize;
         boolean frozen = false;
         int appWidth = 1000, appHeight = 800;
         int delay = 500;
         java.awt.geom.Ellipse2D.Double circle;
         public void init(){
              appSize = new Dimension(appWidth,appHeight);
              this.setSize(appSize);
             addKeyListener(new KeyAdapter(){
                  public void keyPressed(KeyEvent e){
                  ExptA4 exptA4 = (ExptA4) e.getSource();
                  if (e.getKeyCode() == KeyEvent.VK_SPACE)
                       System.out.println("in the keypressed method ");
                  }// end of if      
                  } // end of keyPressed method
         } // end of init
         public void start(){
              if(frozen)
               { // do nothing
              else
                 if(animator == null) {
                           animator = new Thread(this);
                animator.start();  
               } // end of else
               requestFocus(); 
         } // end of start
         public void stop(){
              // stop the animation thread
              animator = null ;
         } // end of stop
         public void run(){
              Thread.currentThread().setPriority(Thread.MIN_PRIORITY);
              while(Thread.currentThread() == animator)
                      repaint();
                      try {
                     Thread.sleep(5400);
                       } catch (InterruptedException e) {
                             break;
         } // end of run
         public void paint(Graphics g){
              Graphics2D g2 = (Graphics2D)g;
            Rectangle leftRect,rightRect,plus_horz,plus_vert;
            Polygon downArrow = new Polygon();    
           // drawing the plus               
           int xHPoint = 440,yHPoint = 350, widthP = 30, heightP = 30;
           plus_horz = new Rectangle(xHPoint,yHPoint,widthP,heightP-27);
           plus_vert = new Rectangle(xHPoint+10,yHPoint-10,widthP-17,heightP-10);
           // black interior
            g2.setColor(Color.black);
            g2.fill(plus_horz);
            // black border
            g2.setColor(Color.black);
            g2.draw(plus_horz);
           // black interior
            g2.setColor(Color.black);
            g2.fill(plus_vert);
            // black border
            g2.setColor(Color.black);
            g2.draw(plus_vert);
               try{
                     Thread.sleep(4000);
                 } catch (InterruptedException ie)
           // drawing the Rectangle
                  leftRect = new Rectangle(300,300,100,100);
             rightRect = new Rectangle(500,300,100,100);
             // white interior
            g2.setColor(Color.white);
            g2.fill(leftRect);
            // black border
            g2.setColor(Color.black);
            g2.draw(leftRect);
            // white interior
            g2.setColor(Color.white);
            g2.fill(rightRect);
            // black border
            g2.setColor(Color.black);
            g2.draw(rightRect);
           try{
                     Thread.sleep(4000);
                 } catch (InterruptedException ie)
           // drawing downArrow
            int xPointA = 340,yPointA = 340, widthA = 30, heightA = 30;
             downArrow.addPoint(xPointA,yPointA);
            downArrow.addPoint(xPointA+25,yPointA-25);
            downArrow.addPoint(xPointA+13,yPointA-25);
            downArrow.addPoint(xPointA+13,yPointA-75);
            downArrow.addPoint(xPointA-13,yPointA-75);
            downArrow.addPoint(xPointA-13,yPointA-25);
            downArrow.addPoint(xPointA-25,yPointA-25);
            g2.setColor(Color.white);
            g2.fill(downArrow);
            // black border
            g2.setColor(Color.black);
            g2.draw(downArrow);
           try{
                     Thread.sleep(4000);
                 } catch (InterruptedException ie)
       // drawing circle             
           int xPoint = 340,yPoint = 340, width = 30, height = 30;
           circle = new java.awt.geom.Ellipse2D.Double(xPoint,yPoint,width,height);
            // black interior
            g2.setColor(Color.black);
            g2.fill(circle);
            // black border
            g2.setColor(Color.black);
            g2.draw(circle);
           try{
                     Thread.sleep(4000);
                 } catch (InterruptedException ie)
         } // end of paint method
    }

    hi ,
    here is modified code . I kept all sleep methods in the run method.
    But the problem is i couldn't get any response from the keyboard.
    What i need is that whenever key presses then animation should starts.
    please help me in this regard.i 'm putting my code here, please modify
    it according to my requirements. Once again i badly need this one to be run. i really appreciate if anyone help in this one.
    Thanks,
    -balaji
    import java.awt.*;
    import java.awt.event.*;
    import java.applet.Applet;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.Color;
    import java.awt.Rectangle;
    import java.awt.GradientPaint;
    import java.awt.geom.GeneralPath;
    import java.awt.Polygon;
    //<applet code="ExptA5.class" width=300 height=300></applet>
    public class ExptA5 extends Applet implements Runnable,KeyListener {
         Thread animator;
         Dimension appSize;
         boolean frozen = false;
         int appWidth = 1000, appHeight = 800;
         int delay = 500;
      // drawing circle and arrow.
         DrawCircle circle = new DrawCircle();
        DrawArrow downArrow = new DrawArrow();
         public void init(){
            // setting dimension for applet
              appSize = new Dimension(appWidth,appHeight);
              this.setSize(appSize);
              // adding key listener
             addKeyListener(this);
         } // end of init
    // to activate keys
         public void keyPressed(KeyEvent e ){
              System.out.println("in the keypressed method ");
              ExptA5 exptA5 = (ExptA5) e.getSource();
        // when space bar presses then start the thread and animation starts
              if( e.getKeyCode() == KeyEvent.VK_SPACE)
               if ( Thread.currentThread() == animator)
                     exptA5.animator.start();
              } // end of if
         } // end of keyPressed
    // other key methods
         public void keyTyped(KeyEvent e){}
         public void keyReleased(KeyEvent e){}
         // applet starts and animation starts .
         public void start(){
              if(frozen)
               { // do nothing
              else
                 if(animator == null) {
                           animator = new Thread(this);
                animator.start();
               } // end of else
         } // end of start
         public void stop(){
              // stop the animation thread
              animator = null ;
         } // end of stop
         public void run(){
              Thread.currentThread().setPriority(Thread.MIN_PRIORITY);
              while(Thread.currentThread() == animator)
              try {
                 Graphics g = getGraphics();
                   Graphics2D g2 = (Graphics2D)g;          
                  // drawing arrow which is calling from other class
                 downArrow.drawPoly(g2);
                 // sleeps for a while                               
                 Thread.sleep(5400);
                    // drawing circle which is calling from other class
                    circle.drawCircle(g2);
                    // sleeps for a while
                 Thread.sleep(5400);
                 repaint();   
                       } catch (InterruptedException e) {
                             break;
         } // end of run
         public void paint(Graphics g){
         } // end of paint method
    // drawing circle
    public class DrawCircle{
       java.awt.geom.Ellipse2D.Double circle;
       public void drawCircle(Graphics2D g2)
              int xPoint = 340,yPoint = 340, width = 30, height = 30;
          circle = new java.awt.geom.Ellipse2D.Double(xPoint,yPoint,width,height);
          // black interior
          g2.setColor(Color.black);
          g2.fill(circle);
            // black border
          g2.setColor(Color.black);
          g2.draw(circle);
    // drawing Arrow
    public class DrawArrow{
          Polygon downArrow = new Polygon();
       public void drawPoly(Graphics2D g2)
              // drawing downArrow
            int xPointA = 340,yPointA = 340, widthA = 30, heightA = 30;
             downArrow.addPoint(xPointA,yPointA);
            downArrow.addPoint(xPointA+25,yPointA-25);
            downArrow.addPoint(xPointA+13,yPointA-25);
            downArrow.addPoint(xPointA+13,yPointA-75);
            downArrow.addPoint(xPointA-13,yPointA-75);
            downArrow.addPoint(xPointA-13,yPointA-25);
            downArrow.addPoint(xPointA-25,yPointA-25);
            g2.setColor(Color.white);
            g2.fill(downArrow);
            // black border
            g2.setColor(Color.black);
            g2.draw(downArrow);
    }

  • Embedded Text - Animation problem

    Hi All,
    I'm having a strange problem with animated text and embedded fonts. The best way to explain is to show you...
    When I don't embed the font, the problem goes away. It happens in both IE and Firefox and on multiple machines. I've also tried different fonts with the same results. I've also tried recreating the FLA from scratch with no luck. Also, after the page loads, the "streaking" effect goes away if I resize the page.
    I am using CS4/AS3. Any ideas what is going on here?
    Thanks.
    - Adam

    then there wouldn't be any problem.  you must be doing something else.
    to confirm, create a new project that contains just your timeline tweened text.  retest.

  • Edge animation problem

    Hello I have a problem, and cant figure it out on my own. Im working on a retina folio and created a 350x350px Animation in adobe edge, then i opened a 350x350px frame and put in the html file via folia overlay, I selected the option scale to fit and autoplay. then I saved the file and previewed it via Indesign folio preview and everything looked as expected, the animation fit the 350x350px frame and looked crisp. Then I uploaded the file on my Ipad and the animation unfortunately looked really small and was only visible in the upper left part of the frame. Any Ideas what the problem could be, it supposed to look the same as the preview on my mac right? Please help me, thank you

    Hi, yes I ve figured this out. Keep the resolution of your EAnimate files over 144dpi and reduce the document dimensions of your exported file to 50%. Never use scale to fit option. Not gonna work this way.

  • Resizing Animation problem

    Hello.....
    This problem has just started since upgrading to CS5.5
    The problem is with PS 5.1 .
    What happens is, if I make  an animation I usually prepare it at a larger
    size to see it better, (my eyes are not what the once were) When it's ready/finished
    I then resize it smaller to suite my needs...but what's happening now that never happened before
    with any other version of PS or IR... is parts of the graphics jump off stage or to another part of the scene
    I can correct or workaeound it but its a pain. Is it a bug or am I missing a checkbox somewhere?
    Thanks for any help

    This forum is for suite specific issues only. Please post in the Photoshop forum.
    Bob

Maybe you are looking for

  • Error getting values by getParameterValues() in a servlet from a jsp page

    Hi, i cant recive in my servlet the values that a user write in some input text in the next page: <%@ page language="java" contentType="text/html; charset=ISO-8859-1"     pageEncoding="ISO-8859-1"%> <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transi

  • Thumbnail images will not appear for downloaded videos!

    Until about a month and a half ago, whenever I downloaded a video to my computer, a thumbnail image always appeared on the video menu. But now, all that appears is the logo for the media player I have installed. From the web pages I have read, it see

  • My macbook with 10.5.8 won't allow any downloads

    My macbook, all of a sudden, won't download ANYTHING!!!

  • Help with a while loop condition

    I'm trying to write to a File. I ask the user for input, then I enter a while loop and test the condition. The loop works, but it won't stop. I've tried everything. Here is my code please help!! thanks inputline = keyboard.readLine();//read the keybo

  • QT 7 CONSISTANTLY stutters!!

    I had QT 6.53 and had great performance out of it, but Ive been getting a lot of video in the newer QT7 format, so it was time to move up. QT7 (w/ iTunes 6)installed perfectly, no hassles, but all I get whenever I try to watch movies is stuttering. M