Where is the "Scrollable Frame" on the Overlay Creator panel?

I can't seem to find the "Scrollable Frame" on my Overlay Creator panel and now I'm caught in the middle. Is there anything that I missed? I can only see the following:
Hyperlink
Slideshow
Image Sequence
Audio & Video
Panorama
Web Content
Pan & Zoom.

I know you mean the other Bob, but the purpose of that is to have something to align with the edge of the scrollable content.
Without the dummy content you wouldn’t be able to position the content. Try doing it without that and you’ll see the problem.
Bob

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  • How do I loop back from the first frame to the last frame?

    Hi there,
    I'm currently working on the framework for a product viewer.
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    The last problem I am experiencing is getting the left button to act in the corresponding manner, going from the first frame to the last and continuing to function.
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    2. This is the functionality for the autoplay_btn that will play through a rotation / return the viewer to the initial (frontal) view of the product (frame 1).
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    3. This is the functionality of the right button, which when held, moves the movie clip to the next frame via the 'rotateRight' function based on the 'nextFrame' command. It loops back round to the first frame due to the 'viewer_mc.addFrameScript(lastFrame-1, toStart)' script generated on the last frame of the movie clip, as is desired.
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    function stoprightDown(e:Event):void {
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        stage.removeEventListener(MouseEvent.MOUSE_UP,stoprightDown); //remove the listener for mouse up
    function rotateRight(e:Event):void {
        viewer_mc.nextFrame();
    4. This is the functionality of the left button, which when held, moves the movie clip to the prev frame via the 'rotateRight' function based on the 'prevFrame' command. And this is where the problem lies, as although it works for getting the movieclip back to frame 1, it does not loop round to the last frame and continue functioning, as is wanted.
    left_btn.addEventListener(MouseEvent.MOUSE_DOWN, leftDown);
    function leftDown(e:Event){
        stage.addEventListener(MouseEvent.MOUSE_UP,stopleftDown); //listen for mouse up on the stage, in case the finger/mouse moved off of the button accidentally when they release.
        addEventListener(Event.ENTER_FRAME,rotateLeft); //while the mouse is down, run the tick function once every frame as per the project frame rate
    function stopleftDown(e:Event):void {
        removeEventListener(Event.ENTER_FRAME,rotateLeft);  //stop running the tick function every frame now that the mouse is up
        stage.removeEventListener(MouseEvent.MOUSE_UP,stopleftDown); //remove the listener for mouse up
    I'd imagine it is probably my logic for this part that is really letting me down - I can do a similar function in actionscript 2, but am trying to learn actionscript 3 just to move with the times as it were, and struggling a bit. Still this is only a few days in!
    function rotateLeft(e:Event):void{
              if(thisFrame==1){
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              } else{
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    Any help you can give me would be gratefully received. For an example of the effect I am trying to achieve with the autoplay button etc. I recommend:
    http://www.fender.com/basses/precision-bass/american-standard-precision-bass

    Thanks for getting back to me.
    Here's the code without my comments / explanations:
    import flash.events.MouseEvent;
    import flash.events.Event;
    var lastFrame:Number = viewer_mc.totalFrames;
    var thisFrame:Number = viewer_mc.currentFrame;
    var backFrame:Number = viewer_mc.currentFrame-1;
    function toStart (){
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    viewer_mc.addFrameScript(lastFrame-1, toStart);
    //last image of viewer_mc = first image of viewer_mc
    autoplay_btn.addEventListener(MouseEvent.MOUSE_DOWN, autoplay);
    function autoplay (ev:MouseEvent):void{
              var startFrame:Number = viewer_mc.currentFrame;
              viewer_mc.gotoAndPlay(startFrame);
    right_btn.addEventListener(MouseEvent.MOUSE_DOWN, rightDown);
    function rightDown(e:Event){
        stage.addEventListener(MouseEvent.MOUSE_UP,stoprightDown); //listen for mouse up on the stage, in case the finger/mouse moved off of the button accidentally when they release.
        addEventListener(Event.ENTER_FRAME,rotateRight); //while the mouse is down, run the tick function once every frame as per the project frame rate
    function stoprightDown(e:Event):void {
        removeEventListener(Event.ENTER_FRAME,rotateRight);  //stop running the tick function every frame now that the mouse is up
        stage.removeEventListener(MouseEvent.MOUSE_UP,stoprightDown); //remove the listener for mouse up
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    left_btn.addEventListener(MouseEvent.MOUSE_DOWN, leftDown);
    function leftDown(e:Event){
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        addEventListener(Event.ENTER_FRAME,rotateLeft);//while the mouse is down, run the tick function once every frame as per the project frame rate
    function stopleftDown(e:Event):void {
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        stage.removeEventListener(MouseEvent.MOUSE_UP,stopleftDown); //remove the listener for mouse up
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    The definition of the rotateLeft function is where the problem lies I think - I've taken out my poor attempts at doing the logic from the previous post. If I were to write it out long-hand the statement I want to write is: 'If you get to frame 1 and function rotateLeft is called go to the end of the movie clip'.
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    the variables thisFrame and lastFrame are defined at the very top of the script. Like you said they might need to be defined or called on again elsewhere.

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