Workflow for creating Flex components in Flash CS5 needs work

Am I missing something? I thought things were supposed to be easier.
I'm creating an AIR application for a client with heavy embedded video.
I have chewed up days on trying to get stuff to work, mostly creating a graphics heavy component that I can use in the AIR (Flex) app.
Just clicking the magic "Convert Symbol to Flex Component" command won't do it if you have created your own .as class for the symbol, because it won't compile unless you extend the UIMovieClip class. Good luck trying to find it in the namespace.
After hours I found where to download the Flex Component Kit that contains the swc that gives you the UIMovieClip class.
http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&loc=en_us&extid=1273 018#
Notice the title of the page:  Flex Component Kit Alpha for Flex 2.0.1
Shouldn't the need for this kit be ancient history? Shouldn't that swc be built in to the new SDK's and/or Flash Builder 4?
Make my living on Adobe products, and love them, but this is sloppy. No documentation. No walk-throughs. Have burned many hours that I can't charge the client for because it make me look incompetent.
Creating a Flex component in Flash with extended functionality SHOULD be a no brainer.
 

I managed to get it work at the end...
First, the components directory was at this location:
C:\Users\<username>\AppData\Local\Adobe\Flash CS5\en_US\Configuration\Components
Then, to make a component out of a MovieClip, right click on the MovieClip in the library and select "Component Definition" and check the checkbox "Display in Components Panel". What I did then was to right click on the MovieClip and selected export swc file, and saved it in the directory above. This exported only one Component, which was fine for me. Probably it would be possible to do something similar to save a library of components as a .fla or .scw or so, but I don't know the details.

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