Wrapping vector label around a photographed bottle

I've designed a label for a soda bottle and now want to wrap it around a photograph of a bottle.  I actually mocked up the label and conducted a photoshoot, but now that I'm looking at it, the colors just don't match (see examples below) - which is why I want to utilize the vector label and slap it over the photograph.
Since I've gone ahead and mocked up the bottle with the  printed wrapper adhered to it, I want the positioning of the vector label to match up to the photographed label as closely as possible - because you can't get any  better perspective than reality.  The bottle was shot as dead on to center as possible, there is only an inkling of a vertical bulge.
This is the screenshot of the entire vector label that was printed and used on the photograph above.  The label overlaps itself by only a several militers for gluing.
So how do I go about wrapping this vector around the photographed bottle in order for it to match?
I've already tried freestyling with Transform > Warp in PS - but its painstakingly hit or miss.  I thought about mapping the vector label around a 3D cylinder of the same diamter of the photographed bottle and placing it over the bottle in PS.  Any other suggestions?
In the future, would taping a grid onto my bottle then photographing and aligning a digital version of the same grid & label be the best workflow?  Such as shown in this tutorial
Thanks!

Hi,
In the Layers panel of the 3D layer, you can revel the layer effects (which also has 3D texture maps) by clicking on the triangle at the right. From here, double clicking the name of the texture will open it. Alternatively, you can open the various texture maps inside the 3D panel, by first choosing the material to edit then navigating into the pop-up menus of the properties area.
I see that I actually scaled your artwork beyond the bounds of the cylinder edges to quickly get the artwork centrally placed. It would be better to start with your AI artwork placed into a new document and generate a Cylinder from that layer.
Once you get that created, place it into your image document and using the 3D camera, change the zoom level to affect the perspective (I over zoomed to 300 mm) while at the same time walking the camera back to keep it in frame. Once you have the perspective looking close, use the 3D axis widget with the cylindar mesh selcted, to constrain scale the cylinder to fit your image.
Hopefully this helps. It would be much better to see an animated walk thru but I'm not really setup for that at the moment.
regards,
steve

Similar Messages

  • Photoshop CC / 3D - Wrapping a graphic around a cylinder without repeating.

    I'm trying to wrap a label around a 3D bottle by inserting the label as a diffuse texture. I am able to position and scale the label proportionately, however instead of wrapping around the bottle once, it's repeating twice. I've tried fooling with the UV Properties with no success. Can anyone tell me how to successfully wrap a graphic around a model once without repeating?

    You know a lot more about 3D then I do.  You wrote that you were wrapping you label around a cylinder. So that is what I did. I know nothing about how to use extrusions like you do. I have just played a little with Adobe preset meshes like the wine bottle, cylinder and sphere.  Its easy to put label on cylinders or wrap the earth around a sphere or put a collage on a Christmas ball.  That is what  I did and I also created an opacity map.
    View screen captures in new tabs ans scale to actual size.

  • Wrapping label around cylinder

    Hi everyone,
    I came across this thread http://forums.adobe.com/message/2982117 explaining how to wrap a label around a cylinder. However when I try myself, I obtain an enormous 3D cylinder with my label glued on it and once I reduce the size of the cylinder to the desired size, my label is minuscule. Additionally, it takes me ages to rotate/scale the cylinder in the right way.
    Isn't there any easier solution ? If not, how to solve the size problem ? Why is the 3D cylinder provided by Photoshop so enormous ?

    Open the texture and resize and reposition the element as needed.

  • CS5 - Wrap label around a cylinder (like wine label or pop can)

    [This is not a Windows-specific question, I hate to exclude Mac users from this answer, but there is no platform-neutral forum here]
    In Photoshop CS3 and earlier, taking a layer, such as a label for a wine bottle or jar, wrapping it around a 3D cylinder and compositing it to an image (of the actual jar or bottle) was almost trivially easy.
    Unfortunately, with the advanced 3D tools available in CS4+, the simplicity of the Wrap > Cylinder option seems to have been lost.
    Wrapping a complex texture around a cylinder (full coverage, top to bottom) is possible, but how about wrapping a label (especially one that has a die-cut ie: not full coverage)?
    A couple of quick searches have surprisingly turned up no tutorials on the subject. Has what was once such a simple technique become so technical and obscure?
    Can someone point me to a tutorial (written or video), or provide a list of steps here on this forum?
    Thanks!

    SG... wrote:
    Are you saying the work on Refine Edge which is new in CS5 needs re-re-architecting? ;-)
    Heh, I sure am. Not that it isn't on its way. The Refine Edge in CS4 showed us where Photoshop was heading in terms of broadening its selection maniuplation toolset (ah, I remember the days of alpha channels + blur + levels + maximize / minimize). But we saw the (almost) disappearance of Extract Filter. Then its most powerful algorithm reappered in Refine Edge in CS5 and it was a Good Thing. Decontaminate Color alone is worth its weight in gold - that's a nifty little algorithm that saves us all time with the paintbrush manually un-pre-multiplying sub-pixel content.
    But it still needs work - notably, it is one of the few tools yet that still feel "outside" the standard application workflow. It's its own dialog box (not a palette) and it's a one-shot, destructive effect. I appreciate that you can output to a separate layer, AND make your settings default. It still feels like it's stuck in a pre Smart Filters era.
    Please note that I'm not complaining here, just pointing out that it can still get better, and mask manipulations (from my perspective, and that's only one, as the Photoshop userbase is one of the most diverse out there) are core functionality, whereas 3D is arguably not. Or let me put it this way: lots of apps do 3D, and most of them do it better than PS. But no other apps do selections better than PS and that's a fact. Play to your strengths is all I'm saying.
    I'm interested in this combination above. You don't feel the additional 3D features in Ps is a good fit, and yet you're being proactive to address demand from students. What are their specific use cases, if any? Do they resist your guidance to try other shoes if the ones Ps provides don't fit? What points do your students raise for why they want/need to use Ps for 3D instead of developing a tool kit that includes full 3D modeling applications?
    You're right, my comment warrants clarification. The demand from students is not for 3D functionality per se. The demand for students is that you teach them the latest and the greatest (regardless of what industry actually expects out of a graduate's skillset), because they saw it on Adobe TV, or they read about it in some product review. I spend 24 hours of class time on colour correction (and that's scratching the surface), but about 5 minutes on Content Aware Fill. And I wouldn't even touch it if it weren't for the inevitable savvy student that pipes up in class when I talk about the Clone Tool and says "but isn't that replaced by Content Aware Fill?". So you have to touch on it.
    One of the strange new realities of teaching Photoshop post PS5.5 is telling students "just because it's in the menu doesn't mean you should use it." This was first true with things like magnetic lasso, or art history brush, or the spot healing brush tool (though very specific cases can be made for each of them - I'm aware of that) and the tradition now continues on with Content Aware Fill / Scale, Mini-Bridge (though I'm sure this is just a personal opinion, and a good case can be made for it in your workflow on a very fast computer), and IMO, 3D.
    So I don't necessarily see a contradiction. Students who are fairly new to the industry are hungry for the "cool factor" (not to mention the "easy way out"), and it's a constant balancing act designing curriculum that emphasizes best practices, while still covering all the bells and whistles (with the appropriate cautionary tales). If I were still teaching Advanced Photoshop to PS pros and they were clamoring for more 3D, that would be a whole other story. I'll admit that I may be out of the loop there, though, which is why I am still eager to hear from you who you think the target demographic that wants true 3D in Photoshop is.
    When I was teaching to pros, they were mostly pro Photographers (think Yuri Dojc) or Architects. I can certainly see the latter being curious about 3D in Photoshop, but those that are technical enough are now all versed in the Autodesk suite, so they would be doing texture generation and compositing in PS at most. Photographers are much less likely to be even remotely interested in 3D within Photoshop, but that's probably not the audience you were building it in for anyway.
    Do you feel your advanced experience with SoftImage, 3DS, Maya is helpful to understand Ps's 3D features or does it get in the way? IOW, what benefits and hindrances do you note when trying to apply previous learning to the Ps 3D feature set? Or is it hard to answer at this point because you've been blocked due to crashing and performance issues?
    Without a shadow of a doubt, my background was essential to being able to pick this up in PS without the manual. I think I would feel completely lost if I didn't have 10+ years of 3D modeling, texturing and animation behind me (note that I don't consider myself a pro in 3D - just an experienced amateur). Possibly even WITH the manual.
    3D is a wonderful world full of really cool technical details that merge the artistic with physics. Photoshop has bitten off only one branch of that, namely shaders, but that is in itself a vast subject. The amount of background knowledge you need to have under your belt is vast - what's the difference between diffuse and ambient colour? what's a specular highlight, and how do you control glossiness? what's a "normal"? hell - what's a "lightsource", and what are their different modes?
    I just covered the basics of 3D using repousse and height mapping the other day in a class of twenty-odd 20-30 year olds: I spent 2.5 hours with the students (we had a lot of fun mind you) and didn't even get to texturing at all. Not a single mention of maps, colour or anything. There's too much other material to cover - navigation, object-level vs mesh-level manipulations (ask me my opinion on the usability of your implementation of that feature some time, you'll have another page to read!), then TSR, then lightsources, camera views, ground planes, raytracing, merge 3D layers (you'll have to explain the logic behind having separate 3D "scenes" co-existing within the same document some time).
    Bottom line: adding 3D to Photoshop seems like you've put a tiny little door in the bottom of the vast, vast world of Photoimaging. When you open that door and look through you discover that there's this other huge huge world of 3D modeling just on the other side. In order to make ANY use of the 3D features, such as they are now (as opposed to the previous incarnations - including Vanishing Point, which had some very interesting potential) you now have to jump into that world and start to get your bearings.
    I think the GPU is causing more headaches then the 4GB RAM, but that's only a quick assessment. Have you had much luck finding newer drivers?
    You are almost certainly right. I need to get back to Chris on another thread and let him know that my drivers WERE, in fact, embarassingly out of date. Updating them didn't solve all my problems, but a few have gone away thankfully. I have yet to push the limits of 3D on my personal box again, but will certainly circle back with you if I notice some improvement.
    Thanks Steve, always a pleasure talking about this stuff. I am about as passionnate a guy about Photoshop as you'll meet, but because I spend 90% of my time in industry using Photoshop as a production and creative tool (I only teach 1 day a week these days), you'll probably find I'm quite conservative. Heck, much of our agency is still running the full CS3 - there just hasn't been enough compelling reasons to upgrade across the entire organization yet.

  • CS 4 Wrapping a logo around a bottle

    I am trying to remember how to wrap a logo around a bottle and can't remember how to do it. It isn't working with warp in photoshop. I have the text rasterized since it was created on a PC and don't have the matching fonts on the Mac. Help please? Thank you.

    Several ways but next time you should have them outline the text and not rasterize it.
    But since it is done then you can place the logo image under a closed path shaped like a can and Use Object>Envelope Distort>Make with Top Object
    But before doing so copy the can shape and you might want to fill the copy which you send to the back and fill it wih a gradient and the set the top object with the distorted log to multiply in the transparency panel
    Or use Use Effect>3D>Revolve and then use the Map art Feature
    You have to turn your logo into a symbol but
    if it has an opaque background you have to
    Copy it it and paste in front or paste in back
    then select both and make the top one an opacity mask by going to the Transparency and from the flyout choose Opacity Mask Make
    and the choose clip and invert to make the background transparent then make the art a symbol
    Then map the symbol to your 3D can  as such
    If you need a tutorial I will do a video later but perhaps someone else can explain it better.

  • Seamlessly wrap a pattern around a 3D shape in Illustrator?

    Does anybody know how to seamlessly wrap a vector pattern around a 3D  rectangle in Illustrator?  I've tried doing it by taking sections of the  vector pattern and using the skew tool to adjust the perspective, but  it looks off.  Thanks!

    That's not a 3D box. It's a 2D oblique.
    If you want an actual 3D model, you can:
    1. Draw three rectangles proportional to the 3 visible sides of the box. Fill them with the pattern. Store each as a Symbol.
    2. Draw a filled, unstroked rectangle the size of one of the visible sides. Use Effect>3D>Extrude&Bevel to extrude it to a proportional depth.
    3. Use the Map Artwork feature in the 3D Effect dialog to map the Symbols to the visible sides.
    If you want to know a simple way to construct a properly proportioned 2D axonometric box, this PDF might help.
    JET

  • How do i take a image of a wine glass and wrap a image around it in indesign cs6

    How do i take and image of a wine glass and wrap another image around it!

    InDesign isn't the correct application for such a manipulation.
    If the "image of a wine glass" is a 2-dimensional image, you may be able to create the illusion of something wrapped around it in Photoshop, but there won't be any automatic solutions. Fundamentally, what you're proposing is a function of 3-D modeling.

  • How can i wrap a tag around content?

    how can i wrap a tag around content? for example if i have a block of text, in previous versions of dw i could just select a block of text and click the p tag in the file menu and dw would put opening and closing tags. now in creative cloud version it puts the tags after the block of text. is there a setting to adjust this? thanks

    if i have 10 list items is this the easiest way to wrap the li tags around them? before you could simple select the text and highlight it and click the li in the toolbar. thanks murray

  • I'm trying to take a vector object, say a flower, offset a path then get a vector path around the outside edge of the offset.  I take my flower, add a stroke, offset that stroke then select Add from Pathfinder which gives me visually the exact offset peri

    I'm trying to take a vector object, say a flower, offset a path then get an independent vector path around the outside edge of the offset. 
    I take my flower, add a stroke, offset that stroke, then select Add from Pathfinder which gives me visually the exact offset perimeter shape I'm looking for.  The problem is that it isn't a vector path in it's own right.  Is there a way to get Illustrator to recognize the offset stroke as it's own vector path? 
    Please forgive me if my terminology is off as I'm not a formally trained graphic artist.

  • How to wrap an image around a mug in Photoshop CS5?

    I have tried many things like transform -> warp or tried to play with 3D but nothing gave me an effect like this image. Does anyone know a good tutorial or would like to explain to me how to wrap an image around a mug and make it look realistic like this?

    For Photoshop Elements
    Step A
    Select the Type Tool, type in your text
    .. then look at the top of the
    page
    You will see an arc with a T over it
    Click on that and you will be
    able to curve the text
    Step B
    There are 3 items to consider in order for this project to come out
    satisfactorily.
    A. The picture of the coffee mug needs to be properly
    sized, and enhanced
    B. Directions for the text above
    C. The picture for application to the mug needs to be
    configured so that its curvature conforms. I shall give you directions, but the
    values may require adjustment for your particular picture:
    Duplicate background layer, and shut off visibility by clicking on its eye
    icon
    Increase canvas size Image>resize>canvas
    size. Uncheck relative. Enter new values for width & height. Try 120% (+/-).
    You need more "real estate" for the next steps. The checkerboard pattern denotes
    transparency, which you want all around.
    Rotate picture. Image>rotate>layer, 90
    degrees right
    Filter>distort>spherize. Set mode to vertical only. Amount 100%
    Filter>distort>shear. Click center of control line, grab this center
    handle, and pull just a little to left
    Rotate picture back. Image>rotate>layer>90 degrees left
    Copy to clipboard, paste on picture of mug. Position and adjust size with
    move tool.
    Edit: Resolution of picture of mug and of picture to be applied should be about
    the same number. You can check this in Image>resize>picture size before you embark on
    above.

  • Tips on wrapping my brain around using compression and expansion

    I have audio of an event where unfortunately some people were standing too far form the mic at points so their audio is low. What i am trying to do is wrap my brain around the Dynamics Processor to raise the low bits up to peak at -3db and then if anything peaks, I'd like to lower it to about -3db also. I'd like to keep the dynamic range between only about -8 and -3. Can anyone give me a play by on how to go about using any of the plugins to accomplish this?

    You could try the Speech Volume Leveler effect under the Amplitude and Compression menu. Some experimentation may be needed to find the best parameters.

  • Wrapping my head around PIVOT - Arggggg

    Ok, I am stumped. What I want seems so simple to me....
    ======= Table Def
    CREATE TABLE "TI" (
    "SNUM" NUMBER,
    "SYMBOL" VARCHAR2(30),
    "OPEN" NUMBER(15, 5),
    "LOW" NUMBER(15, 5),
    "HIGH" NUMBER(15, 5),
    "CLOSE" NUMBER(15, 5),
    "ADJ_CLOSE" NUMBER(15, 5),
    "VOLUME" NUMBER(15, 5),
    "CHANGE_PCT" NUMBER(15, 5),
    "CHANGE_AMT" NUMBER(15, 5),
    "TIMESTAMP" TIMESTAMP(9) DEFAULT systimestamp ,
    "TRADE_DATE" DATE,
    "DATA_SOURCE" NUMBER)
    ============ data
    insert into TI (6975 ,'VT', 48.2,48.11, 48.41,48.23,48.23,200500,.009,.43,'01-JAN-11','08.32.57.366984000 PM','03-JAN-11',2)
    insert into TI (6995,' AGG',105.4,105.3,105.68,105.63,105.63,739700,-.00113,-.12,'31-JAN-11 08.33.18.137327000 PM','03-JAN-11',2)
    insert into TI(7015,'SPY',126.71,125.7,127.6,127.05,127.05,138725200,.01034,1.3,'31-JAN-11 08.33.34.708030000 PM','03-JAN-11',2)
    So as you can see these are all on the same date. We currently collect three indices every day, but a user with the click of a mouse could add another or take one away.
    What I am trying to do is get output gives a date and the indices contained in a given day and their adj_close as a single return value from a query.
    I have spent the day trying to wrap my head around PIVOT or LISTAGG but just can't seem to get a grasp of the damn thing. All the examples I have seen incluse sums and such and I need, nor in fact do I want anything summed. This would seem to come down to grouping by the trade_date and that where something is just not making sense.
    More then an answer ( although an answer would be very helpful :) ) It would be great if someone could simply lay out how this is supposed to work. Uhm did I say an answer would be helpful <big cheesy smile >
    Thanks in advance...

    Hi,
    Thanks for posting the CREATE TABLE and INSERT statements. Please test any code before you post it; there seem to be a lot of mistakes in those 4 statements. Don't forget to post the results you want from the sample data, and your version of Oracle.
    One thing that is common to all forms of pivoting or string aggregation is that you need to know, for each row of input, to which row and which column(s) (or position(s)) of output it corresponds. Sometimes one or both of these are already in the data, but sometimes they have to be derived from the data. I'll assume you have one of each: that trade_date indicates the output row, and that the column you called timestamp (but which I'll call tmstmp, since timestamp isn't a good column name) can be used to tell the output position: the earliestt tmstmp goes on the left, the 2nd lowest tmstmp goes next, the 3rd lowest tmptmp goes next, and so on. We can use the analytic ROW_NUMBER function to assing consectuive numbers (1 for lowest, 2 for 2nd lowest, 3 for 3rd lowest, and so on) to the different tmstmps for each trade_date. I'll assume you don't know how many of these there will be on any given trade_date, and there may be different numbers of them on different trade_dates in the same output. I'll assume you're using Oracle 10.
    If you have an unknown number of items, then string aggregation (concatenating all the values into one big sting column) is a lot easier and more robust than pivoting, so let's do it that way.
    Here's one way to do string aggregation:
    WITH     got_c_num     AS
         SELECT     adj_close
         ,     trade_date
         ,     ROW_NUMBER () OVER ( PARTITION BY  trade_date
                             ORDER BY        tmstmp
                           )     AS c_num
         FROM     ti
    --     WHERE     ...     -- if you need any filtering, put it here
    SELECT       trade_date
    ,       REPLACE ( SYS_CONNECT_BY_PATH ( TO_CHAR (adj_close, '999990.000')
                )          AS indices
    FROM       got_c_num
    WHERE       CONNECT_BY_ISLEAF     = 1
    START WITH     c_num          = 1
    CONNECT BY     c_num          = PRIOR c_num + 1
         AND     trade_date     = PRIOR trade_date
    ORDER BY  trade_date
    ;Output from your sample data:
    TRADE_DAT INDICES
    03-JAN-11       48.230     105.630     127.050CONNECT BY is used for parent-child realtionships of variable length within one table. Here, we have assigned c_num to be 1 for the first input row for each trade_date, 2 for the next, and so on. In the CONNECT BY uery above, we're saying that every parent-child-grandchild-... chain will start with a row numbered c_num=1, and that a row will be considered the child of another row if its c_num is 1 higher, and their trade_dates are the same. (That's what the START WITH and CONNECT BY clauses are doing.)
    SYS_CONNECT_BY_PATH gives a delimited list of items, starting from the root (the item with no parent, c_num=1) and showing the lineage down to each item in the original table that is descendedd from some root. That means we get 3 rows of output in this case: one showing just c_num=1, another with that same c_num=1 and c_num=2. and finally one with all 3 c_nums. We're only interested in the last one, the onme with no child, so the WHERE clause discards the others.
    By using TO_CHAR in SYS_CONNECT_BY_PATH, we get items that are padded to the same length. That way, when they are displayed, they will appear to line up in neat columns. SYS_CONNECT_BY_PATH reuires that you delimit the output items with some string that cannot possibly occur in the items themselves. I chose '/', but, since we don't want to see those '/'s, I used REPLACE to get rid of them once we were finished doing the SYS_CONNECT_BY_PATH.

  • How to wrap the label in the tr:panelLabelAndMessage ?

    Hi All,
    JDev 11.1.1.5
    I am creatig one mobile application, so I am using trinidad components.
    I want to wrap the label in the <tr:panelLabelAndMessage />
    *<tr:panelLabelAndMessage label="Send me a successfull transfer notification"*
    showRequired="true"  id="plam8" >
    *<tr:selectBooleanRadio text="None" simple="true"*
    label="Label 1" id="sbr1"/>
    *</tr:panelGroupLayout>*
    how to solve this ?

    Hi Chris,
    thanks for the reply,
    I given the for attribute , its pointing to the selected field. But Still the label is coming in singe line. It should wrap
    <tr:panelLabelAndMessage label="Send me a successfull transfer notification"
    showRequired="true" id="plam8" for="*sbr4*">
    <tr:spacer height="4" id="s16"/>
    <tr:panelGroupLayout id="pgl11" layout="vertical">
    <tr:selectBooleanRadio text="None" simple="true"
    label="Label 1" id="*sbr4*"/>
    <tr:selectBooleanRadio text="SMS" simple="true"
    label="Label 2" id="sbr5"/>
    </tr:panelGroupLayout>
    </tr:panelLabelAndMessage>
    Gopinath

  • I require steps to converting or having my videos in HTTP LIVE STREAMING VIDEO for my App,its a requirement by apple that i cant seem to wrap my fingers around,thank you

    i require steps to converting or having my videos in HTTP LIVE STREAMING VIDEO for my App,its a requirement by apple that i cant seem to wrap my fingers around,thank you

    Maryrhire910 I am sorry that you are facing difficulty downloading and installing Photoshop Elements 12.  Are you downloading the installation files from Download Photoshop Elements products | 13, 12, 11, 10?  If so what specific error are you receiving?

  • Wrapping the label of inputtext component.

    Hi, Is it possible to wrap the label of an input text component? Thanks..

    Hi vinod, thanks for the reply, I've tried it out, but it requires me to create CSS files which is not recommended at this time in our structure. My alternative solution it to add an output label and wrap them in a panel message label...
    Thanks.

Maybe you are looking for

  • Data reconciliation field in rso2

    Hello BW Experts, What is the purpose of the data reconciliation button in the rso2 Suggestions appreciated. Thanks, BWer

  • Email and text messae notifications

    I purchase a ringtone.  It only shows up in the ringtones for the phone.  I would like to use it for email and text notification. How do I set it up?

  • How to get document's Bleed Box

    Hi all, I want to get the current bleed settings of a document, but can't find any class in the SDK making this available. There is INewDocCmdData which allows to set the bleed box for a new document, so if there is a way to get an INewDocCmdData for

  • Barcode software for Mac to use with AI CS3

    I need a means to generate Postnet barcodes on a Mac platform. Preferrably the result would be vector art. Any ideas? I use AI CS3

  • PDF file not generating for only one Invoice billing document

    Hi all, We have upgraded our system into ECC6.0 from 4.7 version. During our Testing time, we have found the following Bug: Bug: Not possible to get output in pdf format for only one  Invoice type(TR code: VF02) except for all it is generating PDF ou