2 problems, nfs and unreal tournament
Hi there, i have a notebook which runs debian sid and want to share files between my archlinux desktop pc and this notebook via nfs!!
my ip is 192.168.1.55 and the notebooks is 192.168.1.44
archlinu should be the server. in my /etc/exports is written:
/mnt/tempo 192.168.1.0/255.255.255.0(rw,no_root_squash,sync)
and in my /etc/rc.conf
NFS_SERVER="yes"
DAEMONS=(syslog-ng hotplug network netfs portmap nfslock nfsd crond alsamixer gd
m)
when i type on the notebook
mount /mnt/hansa i get :
mount: RPC: Programm nicht registriert
(program not regitred or something like that)
in the etc/fstab:
192.168.1.55:/mnt/tempo /mnt/hansa nfs rw,nolock,users,noauto 0 0
and my second problem is running unreal tounament does not work, i have not the game of the year edition. Installation works fine but running ut gives:
[matto@hANsA ~]$ /usr/local/bin/ut
Unreal engine initialized
Bound to SDLDrv.so
Joystick [0] : Unknown Joystick
SDLClient initialized.
Bound to Render.so
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Bound to Fire.so
Case-insensitive search: Botpack -> ..SystemBotPack.u
Bound to IpDrv.so
Game class is 'UTIntro'
Level is Level Entry.MyLevel
Bringing Level Entry.MyLevel up for play (0)...
InitGame:
Base Mutator is Entry.Mutator0
Browse: CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkin
s.blkt?Face=SoldierSkins.Othello
LoadMap: CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSki
ns.blkt?Face=SoldierSkins.Othello
Case-insensitive search: genfluid -> ..TexturesGenFluid.utx
Collecting garbage
Purging garbage
-0.0ms Unloading: Package Render
Garbage: objects: 16419->16416; refs: 224671
Game class is 'UTIntro'
Level is Level CityIntro.MyLevel
Bringing Level CityIntro.MyLevel up for play (0)...
InitGame: ?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face
=SoldierSkins.Othello
Base Mutator is CityIntro.Mutator1
Initialized moving brush tracker for Level CityIntro.MyLevel
Created and initialized a new SDL viewport.
Bound to UWeb.so
Team 255
Login: Player
Case-insensitive search: SoldierSkins -> ..TexturesSoldierskins.utx
appError called:
fread failed: BufferCount=-4977305 Error=1
Executing UObject::StaticShutdownAfterError
Executing USDLClient::ShutdownAfterError
Executing USDLViewport::ShutdownAfterError
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down
[matto@hANsA ~]$
i searched a lot with goolge but nothing really hepls :-/
greetings matto
Hi!
I am sure portmap deamon and nfs-common deamon are running. i still get this error. or is it an server sided error?
greetings matto
::EDIT::
ok, it IS an error from the notebook!
i tested mounting on the server itself:
mount -t nfs 192.168.1.55:/mnt/tempo /mnt/tests/
works fine!!!! but umount prints this:
umount /mnt/tests/
Bad UMNT RPC: RPC: Program/version mismatch; low version = 3, high version = 3
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Unreal Tournament 2004 won't install...
When I first got my Macbook in 2009, Unreal Tournament 2004 installed and worked just fine on it. I decided to uninstall it when I stopped playing, but now I want to play again. The problem is, the game will not install. The game installer program quits on me just after I enter the games registration code. Any ideas on what the problem is and how to fix it? The error literally says...
Process: setup.carbon [3750]
Path: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon
Identifier: com.epicgames.ut2004setup
Version: ??? (0.1)
Code Type: PPC (Translated)
Parent Process: launchd [117]
Date/Time: 2011-07-28 19:27:38.736 -0700
OS Version: Mac OS X 10.6.8 (10K540)
Report Version: 6
Interval Since Last Report: 283992 sec
Crashes Since Last Report: 11
Per-App Interval Since Last Report: 147 sec
Per-App Crashes Since Last Report: 5
Anonymous UUID: 43DC0C50-A389-4CAE-BF7E-CA507175E1BB
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000042617385
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 com.epicgames.ut2004setup 0xb80c5d10 0xb8000000 + 810256
1 com.epicgames.ut2004setup 0xb80c0037 0xb8000000 + 786487
2 com.epicgames.ut2004setup 0xb80dd8e8 0xb8000000 + 907496
3 com.epicgames.ut2004setup 0xb8145397 spin_lock_wrapper + 1791
4 com.epicgames.ut2004setup 0xb801ceb7 0xb8000000 + 118455
Thread 1:
0 libSystem.B.dylib 0x80142afa mach_msg_trap + 10
1 libSystem.B.dylib 0x80143267 mach_msg + 68
2 com.epicgames.ut2004setup 0xb819440f CallPPCFunctionAtAddressInt + 206231
3 libSystem.B.dylib 0x80170259 _pthread_start + 345
4 libSystem.B.dylib 0x801700de thread_start + 34
Thread 2:
0 com.epicgames.ut2004setup 0xb815acc0 spin_lock_wrapper + 90152
1 com.epicgames.ut2004setup 0xb8179c5b CallPPCFunctionAtAddressInt + 97763
2 com.epicgames.ut2004setup 0xb80c6b13 0xb8000000 + 813843
3 com.epicgames.ut2004setup 0xb80c0037 0xb8000000 + 786487
4 com.epicgames.ut2004setup 0xb80dd8e8 0xb8000000 + 907496
5 com.epicgames.ut2004setup 0xb8145397 spin_lock_wrapper + 1791
6 com.epicgames.ut2004setup 0xb801ceb7 0xb8000000 + 118455
Thread 3:
0 com.epicgames.ut2004setup 0xb815a8ff spin_lock_wrapper + 89191
1 com.epicgames.ut2004setup 0xb8176e5d CallPPCFunctionAtAddressInt + 85989
2 com.epicgames.ut2004setup 0xb80c6b13 0xb8000000 + 813843
3 com.epicgames.ut2004setup 0xb80c0037 0xb8000000 + 786487
4 com.epicgames.ut2004setup 0xb80dd8e8 0xb8000000 + 907496
5 com.epicgames.ut2004setup 0xb8145397 spin_lock_wrapper + 1791
6 com.epicgames.ut2004setup 0xb801ceb7 0xb8000000 + 118455
Thread 4:
0 com.epicgames.ut2004setup 0xb815a8ff spin_lock_wrapper + 89191
1 com.epicgames.ut2004setup 0xb8176e5d CallPPCFunctionAtAddressInt + 85989
2 com.epicgames.ut2004setup 0xb80c6b13 0xb8000000 + 813843
3 com.epicgames.ut2004setup 0xb80c0037 0xb8000000 + 786487
4 com.epicgames.ut2004setup 0xb80dd8e8 0xb8000000 + 907496
5 com.epicgames.ut2004setup 0xb8145397 spin_lock_wrapper + 1791
6 com.epicgames.ut2004setup 0xb801ceb7 0xb8000000 + 118455
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000020 ebx: 0xb80c5ce8 ecx: 0x42617365 edx: 0x0000000c
edi: 0x42617385 esi: 0x80a076c0 ebp: 0xb7fffa08 esp: 0xb7fff9d0
ss: 0x0000001f efl: 0x00010206 eip: 0xb80c5d10 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x42617385
Binary Images:
0x80000000 - 0x8005dff7 com.apple.framework.IOKit 2.0 (???) <3DABAB9C-4949-F441-B077-0498F8E47A35> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x8007d000 - 0x800e7fe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <411D87F4-B7E1-44EB-F201-F8B4F9227213> /usr/lib/libstdc++.6.dylib
0x80142000 - 0x802e9ff7 libSystem.B.dylib 125.2.11 (compatibility 1.0.0) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
0x8036b000 - 0x804e6fe7 com.apple.CoreFoundation 6.6.5 (550.43) <10B8470A-88B7-FC74-1C2F-E5CBD966C051> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x805de000 - 0x805ecfe7 libz.1.dylib 1.2.3 (compatibility 1.0.0) <33C1B260-ED05-945D-FC33-EF56EC791E2E> /usr/lib/libz.1.dylib
0x805f1000 - 0x805fdff7 libkxld.dylib ??? (???) <9A441C48-2D18-E716-5F38-CBEAE6A0BB3E> /usr/lib/system/libkxld.dylib
0x80601000 - 0x80647ff7 libauto.dylib ??? (???) <29422A70-87CF-10E2-CE59-FEE1234CFAAE> /usr/lib/libauto.dylib
0x80654000 - 0x807d6fe7 libicucore.A.dylib 40.0.0 (compatibility 1.0.0) <D5980817-6D19-9636-51C3-E82BAE26776B> /usr/lib/libicucore.A.dylib
0x80838000 - 0x808e5fe7 libobjc.A.dylib 227.0.0 (compatibility 1.0.0) <9F8413A6-736D-37D9-8EB3-7986D4699957> /usr/lib/libobjc.A.dylib
0x808f9000 - 0x808fcfe7 libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <1622A54F-1A98-2CBE-B6A4-2122981A500E> /usr/lib/system/libmathCommon.A.dylib
0x8fe00000 - 0x8fe4163b dyld 132.1 (???) <4CDE4F04-0DD6-224E-ACE5-3C06E169A801> /usr/lib/dyld
0xb8000000 - 0xb81defff +com.epicgames.ut2004setup ??? (0.1) <6437A74D-607F-7339-5F7E-F6B0EF81C25D> /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon
0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
Translated Code Information:
objc[3750]: garbage collection is ON
Rosetta Version: 22.27
Args: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon -psn_0_2974422
Exception: EXC_BAD_ACCESS (0x0001)
Thread 0: (0xb019ed74, 0xb815a8ff)
0x93ca0aa4: /usr/lib/libSystem.B.dylib : __dispatch_semaphore_wait_slow + 248
0x93c9f190: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 116
0x93bbcf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x93ca0abc ctr: 0x93b1c600
r00: 0xffffffda r01: 0xf0182dc0 r02: 0x00000000 r03: 0x00002903
r04: 0x00000040 r05: 0x397948b7 r06: 0x00000020 r07: 0x00000000
r08: 0x397948b7 r09: 0x00000000 r10: 0x397948b7 r11: 0xa06d5698
r12: 0x93b1c600 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0xa06db7cc r22: 0xa06db7c0 r23: 0xa06db7c8
r24: 0x00008c12 r25: 0x953c2e6f r26: 0xa06db50c r27: 0x00000040
r28: 0x0000000f r29: 0x202bc8b7 r30: 0xa06db7a0 r31: 0x93ca09b4
Thread 1: (0xb011cd74, 0xb815a8ff)
0x93ca0aa4: /usr/lib/libSystem.B.dylib : __dispatch_semaphore_wait_slow + 248
0x93c9f190: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 116
0x93bbcf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x93ca0abc ctr: 0x93b1c600
r00: 0xffffffda r01: 0xf0101dc0 r02: 0x00000000 r03: 0x00002903
r04: 0x00000040 r05: 0x3b9aaf0d r06: 0x00000020 r07: 0x00000000
r08: 0x3b9aaf0d r09: 0x00000000 r10: 0x3b9aaf0d r11: 0xa06d5698
r12: 0x93b1c600 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0xa06db7cc r22: 0xa06db7c0 r23: 0xa06db7c8
r24: 0x00008c13 r25: 0x2a8cd306 r26: 0xa06db50c r27: 0x00000040
r28: 0x0000000f r29: 0x224d2f0d r30: 0xa06db7a0 r31: 0x93ca09b4
Thread 2: (0xb009ad38, 0xb815acc0)
0x93c9f4b8: /usr/lib/libSystem.B.dylib : __dispatch_mgr_invoke + 228
0x93c9ee9c: /usr/lib/libSystem.B.dylib : __dispatch_queue_invoke + 308
0x93c9f02c: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread2 + 372
0x93c9f168: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 76
0x93bbcf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x93c9f480 ctr: 0x93b602d8
r00: 0x0000016b r01: 0xf0080bb0 r02: 0x00000000 r03: 0x00000004
r04: 0x00000000 r05: 0x00000000 r06: 0xf0080d0c r07: 0x00000001
r08: 0xf0080d28 r09: 0x00000000 r10: 0x0000003a r11: 0xa06d4530
r12: 0x93b602d8 r13: 0x10624dd3 r14: 0x93ceeb04 r15: 0xf0080c0c
r16: 0xf0080c8c r17: 0xa06ef3dc r18: 0xf0080d28 r19: 0xa06e9588
r20: 0xa06ea588 r21: 0xf0080d0c r22: 0xa06e9508 r23: 0xa06e9488
r24: 0xa06ef3dc r25: 0x00000000 r26: 0xa06db62c r27: 0x00000000
r28: 0xa06db604 r29: 0xa06db33c r30: 0xf0080d28 r31: 0x93c9f3dc
Thread 3: Crashed (0xb7fff9d0, 0xb80c5d10)
0x0001292c: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon : _carbon_OptionsNewCheckButton + 104
0x0000de80: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon : _parse_option + 456
0x0000f7e4: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon : _carbonui_setup + 392
0x0000d9e4: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon : _main + 1788
0x000019f8: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon : __start + 392
0x8fc01064: /usr/lib/dyld : __dyld_start + 60
0x08000000: No symbol
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x00000000 lr: 0x0001292c ctr: 0x911611a0
r00: 0x0001292c r01: 0xbfffe070 r02: 0x911611a0 r03: 0xbfffe110
r04: 0x91177f10 r05: 0x00000000 r06: 0xbfffdf08 r07: 0x0000001d
r08: 0x01803000 r09: 0x4d555458 r10: 0x944e6b08 r11: 0x6ee97f10
r12: 0x42617365 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00074108 r21: 0x00000000 r22: 0x00000000 r23: 0x00000000
r24: 0x0058a4f0 r25: 0x00000000 r26: 0x00508cd0 r27: 0x0058a4f0
r28: 0xbfffe110 r29: 0x01806c00 r30: 0xbfffe110 r31: 0x000128cc
Model: MacBookPro6,2, BootROM MBP61.0057.B0C, 2 processors, Intel Core i7, 2.66 GHz, 4 GB, SMC 1.58f16
Graphics: NVIDIA GeForce GT 330M, NVIDIA GeForce GT 330M, PCIe, 512 MB
Graphics: Intel HD Graphics, Intel HD Graphics, Built-In, 288 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x93), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 12 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: Hitachi HTS545050B9SA02, 465.76 GB
Serial ATA Device: MATSHITADVD-R UJ-898, 4.38 GB
USB Device: Hub, 0x0424 (SMSC), 0x2514, 0xfa100000 / 2
USB Device: BRCM2070 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0xfa110000 / 5
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8218, 0xfa113000 / 8
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0236, 0xfa120000 / 4
USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0xfa130000 / 3
USB Device: Hub, 0x0424 (SMSC), 0x2514, 0xfd100000 / 2
USB Device: Hub, 0x050d (Belkin Corporation), 0x0201, 0xfd130000 / 5
USB Device: PSC 1600 series, 0x03f0 (Hewlett Packard), 0x4811, 0xfd131000 / 7
USB Device: LaCie Device, 0x059f (LaCie), 0x102a, 0xfd132000 / 6
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0xfd120000 / 4
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0xfd110000 / 3"Updating Java.
Apple icon on your menubar> Software Update
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Hey. I am trying to play Unreal Tournament online with so...
Hey. I am trying to play Unreal Tournament online with some friends, but I have problems both hosting and joining in games. I have a dsl and wireless router (WRT54G) setup. I have heard that I should port foward. I tried this but no luck (maybe I didn't do it right). The problem is, with dial-up, all I had to do was enter the host IP and I was able to join. With this current setup, it just never connects...Please help, I've tried alot of stuff and just don't have any more ideas about now....Thanks.
Well linksys router doesn't work with the Dial-up connection all you need to do is use the local area network connection & it will definately work!!
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Unreal Tournament 99 - Wont start- OpenGL/32bit issue?
I have an AMD card with the latest beta driver.
When I try to start unreal tournament (using ut-bin -log for more detailed output) I get:
InitGame: ?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Base Mutator is CityIntro.Mutator1
Initialized moving brush tracker for Level CityIntro.MyLevel
Created and initialized a new SDL viewport.
Bound to UWeb.so
Team 255
Login: Player
Case-insensitive search: SoldierSkins -> ..\Textures\Soldierskins.utx
Possessed PlayerPawn: TMale2 CityIntro.TMale0
Input system initialized for SDLViewport0
Opening SDL viewport.
Bound to OpenGLDrv.so
Loaded render device class.
Initializing OpenGLDrv...
binding libGL.so.1
Resizing SDL viewport. X: 640 Y: 480
OpenGL
Signal: SIGSEGV [segmentation fault]
Aborting.
Exiting.
Name subsystem shut down
Allocation checking disabled
The issue is at the OpenGL level. The screen brightness changes for a split second as if it's about to launch the game.
glxgears runs fine and KDE is running using OpenGL.
I have the same copy of Unreal Tournament running on the same machine inside a Linux Mint installation with the same 14.1 catalyst driver and it works fine.
My assumption is that I'm missing a 32 bit library but I have no idea what it may be. Not sure if this helps anyone but if I run
ldd ut-bin
I get
linux-gate.so.1 (0xf76f2000)
libdl.so.2 => /usr/lib32/libdl.so.2 (0xf76bf000)
libnsl.so.1 => /usr/lib32/libnsl.so.1 (0xf76a5000)
libpthread.so.0 => /usr/lib32/libpthread.so.0 (0xf7689000)
Engine.so => ./Engine.so (0xf7430000)
Core.so => ./Core.so (0xf72c0000)
libSDL-1.1.so.0 => ./libSDL-1.1.so.0 (0xf7221000)
libm.so.6 => /usr/lib32/libm.so.6 (0xf71db000)
libc.so.6 => /usr/lib32/libc.so.6 (0xf702e000)
/lib/ld-linux.so.2 (0xf76f3000)
libX11.so.6 => /usr/lib32/libX11.so.6 (0xf6ef7000)
libXext.so.6 => /usr/lib32/libXext.so.6 (0xf6ee3000)
libxcb.so.1 => /usr/lib32/libxcb.so.1 (0xf6ec0000)
libXau.so.6 => /usr/lib32/libXau.so.6 (0xf6ebc000)
libXdmcp.so.6 => /usr/lib32/libXdmcp.so.6 (0xf6eb5000)
Any ideas? Thanks for any help!I've done that and it's made no difference:
Opening SDL viewport.
Bound to OpenGLDrv.so
Loaded render device class.
Initializing OpenGLDrv...
binding libGL.so.1
Resizing SDL viewport. X: 640 Y: 480
OpenGL
Signal: SIGSEGV [segmentation fault]
Aborting.
Exiting.
Name subsystem shut down
Allocation checking disabled
Segmentation fault (core dumped)
It looks like it's a 32 bit opengl problem as "glxinfo32 | grep OpenGL" provides no outptut, running just "glxinfo32" reports:
name of display: :0
Segmentation fault (core dumped)
What do I need to do to completely reinstall the 32 bit opengl library? I thought it came with the catalyst driver.
edit after reinstalling lib32-mesa-libgl I now get the output:
libGL error: failed to load driver: swrast
libGL error: Try again with LIBGL_DEBUG=verbose for more details.
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Radeon HD 5800 Series
OpenGL version string: 1.4 (2.1 (4.3.12780 Compatibility Profile Context 13.35.1005))
OpenGL extensions:
From "glxinfo32 | grep OpenGL"
if I do as it suggests and set debug to verbose it says:
libGL: screen 0 does not appear to be DRI2 capable
libGL: OpenDriver: trying /usr/lib32/dri/tls/swrast_dri.so
libGL: OpenDriver: trying /usr/lib32/dri/swrast_dri.so
libGL error: dlopen /usr/lib32/dri/swrast_dri.so failed (/usr/lib32/dri/swrast_dri.so: cannot open shared object file: No such file or directory)
libGL: OpenDriver: trying /usr/lib/dri/tls/swrast_dri.so
libGL: OpenDriver: trying /usr/lib/dri/swrast_dri.so
libGL error: dlopen /usr/lib/dri/swrast_dri.so failed (/usr/lib/dri/swrast_dri.so: cannot open shared object file: No such file or directory)
libGL error: unable to load driver: swrast_dri.so
libGL error: failed to load driver: swrast
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Radeon HD 5800 Series
OpenGL version string: 1.4 (2.1 (4.3.12780 Compatibility Profile Context 13.35.1005))
OpenGL extensions:
Any ideas?
Last edited by Tom B (2014-02-14 18:41:11) -
RX9800 Pro 128 mb & Unreal Tournament 2004
The graphics in Unreal Tournament 2004 get a little weird for me. A lot of the things start to dissapear every few seconds then reappear for a lot of the levels. Items and stuff don't dissapear. Just stairs and walls and stuff like that. I'm using the latest DNA drivers.
I tried the newest Omega Drivers and still no change. I don't want to go back to the older drivers because Far Cry has ugly outlines around objects and characters. Is this definitely a driver problem? Should I wait for the 4.9 drivers to come out? Should i RMA my board?
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Unreal Tournament 2004 + XBOX 360 controller
So, here it the thing ...
I have a MacBook with 1GB RAM.
I recently purchased Unreal Tournament 2004 (UT2004) and I have the most recent patch.
To control said game, I am using an XBOX 360 wired controller and the (generally) excellent driver found here.
http://www.versiontracker.com/dyn/moreinfo/macosx/29122
The thing is: It does not (entirely) work with UT2004!
It works beautifully with any emulators, so I know that the driver "works." I can even see what the buttons map to (i.e. ... D-Pad UP = Button 12, Left Analog UP/Down = Y-Axis, etc...). I just cannot figure out how to get UT to accept this information. The Left Analog does work, which means that I know the game can recognize the controller.
When I go to the controller setup in UT, it does not seem to want to recognize the controller though, despite the fact that the Left Analog IS working!
I know that this is kind of a fringe problem, but any help would be great.
~BCUpdating Java.
Apple icon on your menubar> Software Update
-Mac FX -
Incorrect file sizes shown in Finder over NFS and permissions issues
Hi there
This is a problem that existed for me in Leopard and has not been resolved in Snow Leopard.
I have an XSan with a Leopard server sharing over NFS and AFP. When I connect from a Leopard or Snow Leopard client over NFS the file sizes in Finder are incorrectly displayed. My Tiger clients work perfectly.
Also, although it says I have read write access to the files over NFS I cannot save over an existing file when I make changes to it, I instead have to create a new version of it and remove the old one.
Check the link to show a grab of one of the folders in question, the upper window is what the NFS shows me, the lower AFP. If you Get Info on the files over either connection the byte count is identical.
http://www.the-9000.com/images/finder_anomaly.tiff
Any info would be greatly appreciated.This is a problem that existed for me in Leopard and has not been resolved in Snow Leopard.
Have you filed a bug report with Apple?
http://developer.apple.com/bugreporter/
If not, there's less of a chance they'll know about it and help fix it for you.
Do things look OK from the command line in Terminal?
It would probably be useful to use a tool like Wireshark to check out what each protocol is sending over the wire. That could at least narrow it down to being a client or server issue.
Thanks
--macko -
Can I play Unreal Tournament 2003?
So I have a macbook (2 GHz Intel Core Duo, 2gig Ram), and I just installed windows.
Now I want to play unreal tournament 2003. I looked at the system requirements and it says it need 64mb of video ram and 128 system ram.
I am wondering about the macbooks video ram. I know it's an integrated card. I've heard that it can use up to 128mb of ram in windows. is that true?
I'm so confused about the macbooks video ram usage.I can play Unreal Tournament 2004 on my Core Duo Macbook with 1 GB of Ram on Medium settings just fine.
You should be fine -
Unreal Tournament (not 2003) questions?
Configured my UT to run in D3D instead of OpenGL (version of UT that came with my GeForce 2).
Patched it to most recent version (4.x, dont remember the version at the moment).
And then i want do some benchmarks (which i have not yet had time to enjoy since i got my GF4). So i have some questions.
1. It was ages ago i did benchmarks in UT. Is there any way to timedemo it without actually playing it?
2. Is there any way to start a bot game and remain a spectator?UT
Demos:
http://www.3dcenter.de/downloads/unreal-tournament-worstcase.php
http://www.3dcenter.de/downloads/unreal-tournament-utbench.php
Unpack demo files to UnrealTournament/System folder. Run UT. Type
timedemo 1
into console to activate frame counter. Type
demoplay worstcase?noframecap
or
demoplay utbench?noframecap
to run the benchmark. When finished, open the console window for FPS values.
Spectating: Simply go into player setup, mark "play as spectator" and start a practice session with some bots.
RtCW:
http://www.3dcenter.de/downloads/rtcw-checkpoint.php
Don`t know how to benchmark. -
According to some Sites there is a Patch not the Normal EAX,
However i cant find that file cause it directs me to http://www.eax.creative.com and it comes to http://www.soundblaster.com/eax
Now is there any way i still can download that file cause i recently bought Soundblaster Audigy 2 and really need that file for Unreal Tournament .
Thanks Alot.UT2003 and 2004 supports EAX3.0 which is EAX HD first generation.
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hi all
Can anyone help me setup the game "Unreal Tournament 3" in my BT HUB V2.0A please
i`m looking at "Add new games or application" in the "Supported Games & Application"
thank you for any help you give
Solved!
Go to Solution.U play Unreal? You buy on Steam? If not register your copy on Steam and then add me as a freind on Steam: gobbybobby or Xfire: gobbybobby or in game: gobbybobby.
I have it and did no port forwarding. If u wanna play with just freinds and host yer own server use hamachi. It freinds connect to your PC through it and it makes it as if they are on your network and then you can host a match, people without hamachi can't connect its great!
I used to play Unreal3 alot. But the server I played on was shutdown as they moved to BFBC2 (I moved as well) but if anyone knows of a good server. preferibly CTF or Warfare based let me know I would love to get back into it.
I am no expert. Correct me when I am wrong. Learning is good! -
[nForce] Lets solve this 1394 problem once and for all.
Hi guys,
For the past 3months I have been trying to connect my Panasonic GS150 to my comuter in order to use Avid dvxpress pro. I have the problem of when I connect the camera to the computer, nothing happens. I also have this problem with my Ipod, however testing various different devices with the computer produces a strange outcome. Various different cameras work, xp pops up witha found new hardware device (like it should). Its very strange.
I started to think it was my system. I changed my onboard firewire to a pci card, same solution. So then, i reinstalled windows, same outcome. So i bought a new motherboard nforce2 platinum and to my total amazment, same problem. If was after i had totally failed in finding the solution that i started to look elsewhere on the net for anyone who knows the answer. It seems to be a VIA firewire chipset problem. Every post of people who had similiar problems where looking for the answer but NOONE has solved it, ive come across about 1000 posts with no reply's. Its a problem that thousands have but not many people ever use ther're firewire ports so they dont they've got the problem.
I really dont know what the problem is anymore, is it windows, is it certain 1394 devices, or is it the Via chipset. I havent a clue, so if anyone wants to attempt to solve this problem once and forall they will be the hero of about 3000 potential customers...
Anyone?
Jon.Yes thats correct. Regardless of the hardware, and various 1394 devices are recognised. I've bought a 4pin to 4pin cable which i will test with different devices to see if they are consistent with a 6pin to 4pin cable, it may be a power issue. Not sure what chip on pci card, heres the info from website.
- Three external 6-pin FireWire ports
- Interoperable with existing, as well as older, 1394 consumer electronics and peripheral products
- Complies with OHCI requirements
- Compliant with IEEE 1394a-2000 standard
- Isochronous transfer support (guaranteed bandwidth) for DV video data transfer from Camcorder to PC
- Provides three fully compliant cable ports, each supporting 400Mbits/sec, 200Mbits/sec and 100Mbits/sec traffic
- Plug and Play & Hot-Swappable for all ports
- Power overload and protection failure on each port
- PCI bus master with PCI 2.2 Bus specification
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As mentioned above I have just downloaded OSX Maverick to my iMac. I am now having a lot of problems with iCloud. I get the message that "This iMac can't connect to iCloud because of a problem with, and then it goes on to quote my e-mail address. It then says to open iCloud preferences to fix this problem.
I do this and no matter what I seem to do this message continues to return.
Can anybody explain how to resolve this problem (please bear in mind that I am noy very computer literate).
Many thanks
MikeHello John
Sorry I haven't got back to you sooner.
Thanks very much for your help, your solution solved my problem.
Thanks again and kind regards
Mike
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