2 round-tripping questions

I just went into my external editor (photoshop elements) and edited a photo that I had exported into PSE from within aperture. I have 2 questions.
1. I have no clue how to make that edited version appear in aperture now. I have tried saving it under three different names. I have turned off the external editor. How do you get back to aperture and see the newly edited photo? There must be something easy I am missing.
2. Can I run my external editor by itself and import a photo from my aperture library without turning on aperture? Or must I always export the photo out of aperture and into the external editor?
Thanks so much in advance.
p.s. I even listened to the "round-tripping" podcast on Inside Aperture. Made it sound so easy.

Keep in mind every time you open an image with the
external editor a new master is created (psd or tiff)
and will increase the size of your Library.
-- or rather, every time you open a new image, or make any Aperture adjustments to an externally-edited image.
If you edit a file in an external editor and save it, and then select it again later and again choose Open with External Editor, as long as you haven't adjusted it meanwhile in Aperture, the same version will be sent rather than a new one being created. This puts a premium on organizing your workflow so that external editing is normally the last thing you do to an image, though you're not limited to that if you need to work the other way.

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    Using the standard Windows Character Map does enter the beta glyph in Symbol font -- but this does not round-trip.
    Entering it as "/b" -- not sure where I read about this -- doesn't display the glyph, but DOES save to XML as an entity "&sol;b". Not sure what this means, but this entity only opens back up in Frame as a "/b", not a beta glyph.
    We need to have the beta (and other symbols of course) display properly in Frame so we can print to PDF, then save to XML and reopen in Frame.  Is this possible?  Searches across all the Frame documentation have revealed nothing about how to do this, and I feel as if I'm complicated it unnecessarily, but can't tell how.
    Any ideas -- or reasonable workarounds -- would be very much appreciated.
    thanks,
    Shelley

    Shelley,
    Whether or not a unicode character displays properly is a function of the font that you are using. If you specifed the \u03B2 codepoint, then unless you're using a Pro type OTF font, chances are that the glyph simply isn't available in that font.
    Try using the Files > Utilities > Character Palette to see what's available (and also enter it by clicking on the glyphs) for the specific font that you are using in FM9. The Hex Input isn't the way to go for unicode values.
    You might also want to look at installing the Quick Unicode Input tool available at: http://www.cardbox.com/quick.htm
    [Addendum: WGL TT fonts may also contain the required greek symbols.]

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