2 videos on the new Mac Pro

Hi,
I have a question adding a PC video card to use only with XP and boot camp. The reason being, the software I use is PC only and requires the Nvidia Quadro series and the Mac is the Gforce series. I know how to on a PC to tell it only to look at the Quadro card but I fear the Mac side will crash with a PC video card installed. Does anyone know how to turn off a video card on the Mac? Or if I'm trying to do something that will not work. No one really seems to know if will be able to work.
Thanks for reading

Each of the four slots can independently hold a 4GB, 8GB, or 16GB DIMM. Pairs will run slightly Faster, but at this writing no one has published the test results in the popular press.
16GB modules as currently implemented, are Registered DIMMs, and will not play nice with ANY smaller DIMMs in place.
If you think you want 32GB or more, my recommendation would be to remove all DIMMs and sell them, and install the number of 16GB Registered DIMMs you want -- for 32GB, 48GB, or the full 64GB. Then you will not face having to remove good DIMMs again later.

Similar Messages

  • IMac vs the new Mac Pro for video editing in FCPX?

    Hi.
    I am currently using a macbook air for all my editing and rendering of videos in FCPX. The editing process is reasonably smooth when dealing with shorter clips, but when I tried to edit multicam clips, things started to slow down. Also,  the rendering and compression processes are tedious. I am planning to edit and process a much larger number of videos in the next years to come, so I have decided to do a serious upgrade of my system.
    For the moment, I am torn between a maxed out iMac 27", which would be the cheapest alternative, and the 6 core Mac Pro or 4 core Mac Pro.
    When I look at benchmarks of the new Mac Pro's in Geekbench, the iMac is never very far away in terms of performance.  Does tests like this tell anything about how well the Mac Pro will perform in FCP?   Does the hardware in the Mac Pro have features which makes it superior to the iMac, in other ways than for example the "pure power" of the CPU and GPU?
    Christopher.

    FCP X 10.1, Motion 5.1 Updates w/Dual GPU Support (new Mac Pros) (from Thursday)
    Apple released Final Cut Pro X 10.1 Thursday with support for Dual GPUs in the new Mac Pro and more.
    Long list in the Final Cut Pro X 10.1 Release Notes that also links to info on How to back up important FCP X 10.0.x files before updating. (Today's Apple docs listing also has more related to Final Cut Pro X 10.1.)
    Also out today are Compressor 4.1 and Motion 5.1. Full release notes below but here's a clip from the App store Motion 5.1 changes:
    Optimized playback and rendering using dual GPUs in the new Mac Pro
    FxPlug 3 with custom plug-in interfaces and dual-GPU support
    Faster project loading, especially for complex projects
    Share directly to YouTube at 4K resolution
    Spanish language localization
    Dual FirePro Dxxx Rendering FCP-X
    http://www.barefeats.com/tube05.html
    Intel Xeon processors are designed to run 24/7 and stay cool and under load.
    Mac Pro so far hold up strongly for years, easy to add and upgrade RAM and processor, and maybe, hopefully, even the twin GPUs. Thunderbolt2 for all your projects and storage as well.
    6 or 8-cores is going to walk away from iMac which is breathing hard and not designed for constant heat. Haswell was designed to conserve and reduce.

  • Can video cards for the new Mac Pro be installed in the field?

    Current Configuration of the new Mac Pro is as follows:
          ACES MacPro Workstation Seat
    Processor
    6-Core/3.5GHz/Xeon E5
    Memory
    32 GB
    Graphics
    2X AMD FirePro D500
    Hard Disk
    1 TB
    Display
    24" LED / HP
    Media Player
    2GB FIPS USB Drive
    Mouse
    Apple Magic Mouse
    Keyboard
    USB
    Ports
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    6-Thunderbolt
    1- HDMI
    Netwk Interface
    Ethernet/802.11n
    Card Reader
    NIST SP 800 Compliant
    My question is can the Graphic Display cards be removed and replaced in the field by an experience Mac Technician?
    Any special tools required?

    Now here is the back, showing the heatsink paste still in place, and the thermal pads used to cool the RAM chips to the central cooler:
    note that the two cards are not interchangeable -- they have their power lugs on opposite sides. One card has chips to support actual display output to the thunderbolt Busses, the other card has none, but has the custom micro-PCIE slot for the PCIe SSD "stick".
    One reason for this design is that to make a leap forward, you would have to water-cool the slots for a traditional form-factor PCIe slot Mac pro. Then do it again to include a second GPU. In my opinion, this model Mac Pro is about conquering the cooling problem of this much CPU and GPU compute-power in one box.
    NVIDIA graphics card replacements? maybe eventually, but not at this writing.

  • White lines appear on videos since my new Mac Pro - Why?

    Hello,
    I'm the happy owner of a Mac Pro 2,7 GHz 12-Core Intel Xeon E5 / 64 gig RAM / 2X AMD FirePro D700 6144 Mo running on OS X 10.9.3 (13D65).
    I'm using CC latest version but also Red Giant Magic Bullet LOOKS to color grade my videos (on an adjustment layer). I have 3 HDD (1 SSD in the computer with the programs + 1 external (Thunderbold) G-RAID for cache files + 1 external Pegasus R6 2 (Thunderbolt 2) for the footage).
    Sometimes, when reading (but more often when exporting in Media Encoder) white lines appear on the video (see image below). Why?
    Is that a Premiere problem? Is something going wrong with my Mac? I have already reinstalled everything from scratch but the problem remains...
    I was working with the same programs on my previous iMac and I didn't have this problem.
    Any idea ?

    Nicolas.Olivier wrote:
    Is it an Adobe or a Mac Pro 2013 related problem? Does everyone using the GPU acceleration have the same problem?
    So far, it appears to be an issue with OS X 10.9.2 and up.  Some folks that are beta testing 10.9.4 have reported that the strange artifacts no longer appear while using Hardware mode, but a few folks are still having Premiere crashes with it.  My suspicion is that we're seeing two separate problems with Premiere on the new Mac Pro when using Hardware mode: 1) artifacts, lines, etc on exports and 2) application crashes.  Neither of these appear to happen when Pr and AME are put into Software mode.  Given the commonality of the problems (using GPUs on the new Mac Pro) some folks seem to think they're directly related.  My gut tells me they aren't.
    The challenge for the folks at Adobe and other third party app developers is that the boys (and girls) in Cupertino are changing things within OS X a bit too quickly, for better, for worse.  Some of these changes are what I call "ninja patches" where they don't really explain what they're changing or why.  I strongly suspect that's what's going on here.  They sneaked something into OS X 10.9.2 and haven't un-sneaked it yet.  Folks are strongly encouraging Adobe to address this issue pronto, but if Cupertino keeps altering the guts of the OS, how can they?

  • I urgently need to know how I can connect 8 thunderbolt display, I was thinking with the new mac pro will come out, but I wonder if it is possible to connect an iMac to 4GB of graphics card, but suffers from the imac. thanks

    I urgently need to know how I can connect 8 thunderbolt display, I was thinking with the new mac pro will come out, but I wonder if it is possible to connect an iMac to 4GB of graphics card, but suffers from the imac. thanks

    I tightened all HD screws and it didn't help. With the machine running and side of the case off, I physically stopped both the video card fan and the front case fan with my finger for a couple seconds and the noise continued. I also took all hard drives out one by one and rebooted each time. Again, the noise continued until I took out the Mac HD in Bay 1, rebooted, and I had a very quiet, silent machine. The issue is the hard drive in bay 1 that shipped with the computer, it's without a doubt causing the hum/woosh sound. I still need to know if I can safely swap the Mac HD from bay 1 to bay 4 without any issues to the operating system. I would like to try that to see if it dampens the noise but I also want to make sure this swap won't screw up my machine at all.

  • Premiere Pro CC and the New Mac Pro (2014)

    I'm expecting delivery soon of a new Mac Pro, nicely loaded, which I purchased mainly because of all the work I do with video. Yet, I read in a review that Adobe Premiere Pro isn't optimized to take advantage of the new Mac Pro, won't run faster, and I'm better off using Apple's Final Cut.
    1. Is this true?; and
    2. If so, will Premiere Pro be updated any time soon to run best on a 2014 Mac Pro?
    My new Mac Pro will have the following configuration:
    3.5GHz 6-core with 12MB of L3 cache
    32GB (4x8GB) of 1866MHz DDR3 ECC
    1TB PCIe-based flash storage
    Dual AMD FirePro D700 GPUs with 6GB of GDDR5 VRAM each

    My main problem is that when i export using gpu open gl it crashes hard boot the mac pro. A 3 min timeline with 4k footage n a bunch of color grading.  I get lucky if the timeline is shorter. But i think it is a gpu issue n my mac must be fixed. Currently under apple tech support. N my case is unique. No one has had the same issue and that makes it harder for me to figure the isse and to apple figure the issue.
    If i export using software only mercury then the export goes smoothe no mattrr how long. But that defeata the point of owning a mac pro with 2 GPUs
    Enviado desde mi iPhone
    El 29/03/2014, a las 01:51 p.m., BanksMeador <[email protected]> escribió:
    Re: Premiere Pro CC and the New Mac Pro (2014)
    created by BanksMeador in Premiere Pro - View the full discussion
    I have had my 12 core 2014 Mac Pro for a couple of weeks now, and I'm not very impressed with Premiere CC performance with 4K R3D on a 1920 x 1080 timeline.
    I understand that there may be an update soon that will take adantage of the CPU's and GPU's when it comes to the complex task of de-bayering the R3D footage, but it's just not there now.
    I get similar playback performance to what I experienced on my 09 Mac Pro tower.
    Any insights on getting better playback performance in this scenario would be greatly appreciated.
    Thanks!
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  • After Effects and the new Mac Pro

    I recently got one of the new Mac Pros and it doesn't get along great with After Effects, particularly when it comes to ray-tracing.  There is no Nvidia GPU option for the new machines, so ray-tracing defaults to CPU.  But then, even with a simple solid, it gives you an out of memory error.  I've seen postings saying this is fixed in 12.2 but I've got 12.2 and the newest CUDA driver installed and run the machine with all other apps closed, but no luck.  Presumably I'll figure out how to get it running after a fashion eventually, but even then, even with the new machines' many fast cores etc, CPU ray-tracing on the new Mac Pro is not looking promising on the speed/usability front.
    Element 3D is an option, but its reflections can't interact with the comp the E3D object is within, only with the environment map in the plug-in itself, so there are many cases where it's a poor substitute.
    My question isn't really how to get ray-tracing to work with the new machines.  That would be great, but my sense is the answer there is, it effectively can't. 
    My question is, given that motion graphics increasingly involve the complex interplay of light, reflection, transparency, and three dimensional objects, and that from here on out Mac Pros will no longer accommodate nvidia cards, and that many creative types will only work on Macs, how long will this state of affairs continue?  How long can it continue?  Are there any plans to make After Effects fully functional on the new Mac Pros?  Ray-tracing has always been balky and wonky and prone to error messages and crashes, but despite all that it's also an indispensible part of After Effects. 

    A fun update, long after the fact:
    So I've learned Cinema 4D in order to reacquire the capability After Effects once offered internally and have succeeded after a fashion.  Let's look at the relative ease of the new method versus the old one using a real-world scene from my project:  Adding a bus shelter over actors on a bench.
    In ray-trace enabled After Effects of old, I could draw simple draw shapes in Illustrator, extrude them into objects, collect them under a null and position it in my scene.  Particularly powerfully, I could bend 2D photograph layers into half-domes for a fun roof, and create planes of transparent glass of any thickness I chose with refraction levels that made for interesting visuals as actors moved behind it, and add reflectivity to any layer I chose -- including the dome roof, for instance, which would then pick up the reflections of any other objects in my scene.  I could also put 2D layers in front of my bus shelter as easily as placing a layer closer to the camera than the makeshift model.  Well, sometimes it didn't work as advertised; sometimes you also had to have the foreground layer above the background one in your comp even when both were 3D and that wasn't supposed to still apply, but at least it was After-Effectsy.  The whole thing was After-Effectsy, which of course is good because presumably AE users know AE, but also it was similarly logical.
    To achieve a similar end with C4D and Cineware, all you have to do is this:  Build your bus shelter model in Cinema 4D.  Wait, first learn Cinema 4D, a hugely complicated piece of software.  Come back in 3 months, I'll wait.  Hi again.  I see you've built your bus shelter.  In fairness, you were able to add textures and complicated curves you couldn't in After Effects.  But then you always could, if you were willing to learn a hugely complicated piece of software.  Anyway, let's get that model into after effects.  Just drag that C4D project into your AE project and put it in the comp.  Put other layers in front of it or behind it.  Easy!  Now just a few caveats.  1.  Scale.  There is no formula available anywhere for the relative scales of your two projects.  So tweak that.  Just go back and forth between the two software suites -- I hope your computer can have both up and running at the same time! -- until you get that right.  2.  Cameras.  You can import your AE camera into C4D and vice-versa as easy as pressing a button in Cineware.  It shows up somewhere strange in C4D unless you use a workaround unless you are also camera tracking in AE in which case you can't.  3.  Scale again:  Your camera will match its moves in both suites now.  But they are drastically different sizes.  If you import your C4D camera into AE it becomes tiny tiny tiny, if the scale of commercial C4D models is to be considered at all standard.  Just shrink your model down to say 1% and you should be good to go.  And if you tweak your camera in AE or C4D, you have to junk your imported camera and re-do that step.  4.  Reflectivity.  Your C4D model will only reflect items in your C4D project, not the, um, scene it's going in.  5.  Refraction.  Transparent C4D items will indeed show your AE items behind them.  But you can't add refraction.  6.  I've saved the best for last.  Say you want your actors in your bus shelter, meaning part of the model is in front of them and part behind them.  You used to place them (shot on a greenscreen or roto'd) in the bus shelter model.  Now you simply do this:  Divide your bus shelter model into halves, the in-front half and the behind half.  Put both under nulls.  Give the front null a C4D "tag" called compositing.  At least its name makes sense.  Then go into the tag and enable a numerical "object buffer."  You're almost done!  Next simply go into "render options" in C4D and into "multi-pass" there and then enable object buffers again there, so intuitive!  Make sure to enable the same numerical object buffer you enabled in your compositing tag. Good?  Good!  Now, all you have to do is place two copies of your C4D project heirarchically in your AE project.  You're still almost done!  Now all you have to do is go into "multi-pass" in your Cineware plug in in the instance of it that goes in front of the actors and specify your numerical object buffer again.  Wait, one tiny thing:  If your Cineware plug-in is still set on the default "Standard" setting that option will be grayed-out.  Just switch it to the much slower-rendering C4D opions and you're good to go!  And don't worry about two copies of your C4D project in your AE one meaning it will now take twice as long to render, because it will.  But, as a bonus, you've probably learned a lot of ways to render C4D models really well when learning C4D because Adobe made you.  So you can use those to make your AE comp really shine... or wait, could, but they're not supported.  You can however render it in that flat ugly video early Pixar style, but life is full of trade offs, no?  You end up rendering out the layer you need in C4D and comping it into AE exactly as effects artists have done ever since always.  Which is to say AE gave up even trying to do 3D and sent you into the waiting arms of a more-capable competitor, their seeming specialty in the world of video.  Maybe it's better this way.  AE was only ever for comping.  It briefly got a swole head.  Now it's back in its comfort zone.  The end

  • Suggestion for Apple: MacBooks as terminals for the new Mac Pro

    Suggesting Apple to enable using MacBooks as terminals for the new Mac Pro if connecting through the thunderbolt.
    I am planning to get a new Mac Pro this month and use it as a 'portable' workstation since it weighs only 5kg.
    I am working on scienctific research which requires travels quite often.
    I want to have a workstation with me when I'm off-site so that I can work without worrying about the network connection.
    It would be great if I can use Macbook Air as a display, keyboard and touchpad for the Mac Pro.
    I will be fully geared by taking a Mac Pro and a MacBook Air with me where ever I travel.

    I don't know much about Thunderbold connections.
    Especially how does it combine PICe and DisplayPort signal together.
    I would like the MacBook serve as an external screen and an external PCIe video card to the Mac Pro, together with its touchpad and keyboard connected to the Mac Pro as an external USB keyboard and touchpad.
    In this case, one may not even boot into the OS on the MacBook side, just need proper drivers in the Mac Pro side for the 'external PCIe video card', keyboard and touchpad.

  • What is the best storage solution for the new Mac Pro

    Hi All,
    With limited funds when purchasing the new Mac Pro, I'm starting to look at storage for music/pictures/video etc - I'm thinking of storing this data externally and connecting via Thunderbolt or Firewire or USB3 to access the data... Not sure what type of storage to use, upgrading to 1TB PCIe-based flash seems excessive for costs and I would like at least 2TB, anyone have any suggestions?
    What are the alternatives for storage... (single disk Raid) I've recently had to replace my internal WD hard drive (lost everything) and the backup time capsule failed, again knackered disk (looks like WD format error with Maverick OS bug), don't want to format them just incase..
    With the new Mac Pro coming with 256GB PCIe-based flash storage, I'm reluctant to upgrade the storage because of costs and would like some redudancy when it comes to storage.
    Any suggestions?
    Many thanks
    Russ

    landing page at OWC for Thunderbolt products.
    Helios enclosure (the new dual-slot Helios PCIe chassis) and moving various hard drives into Thunderbolt cases (in time) but mainly into my favorite USB3 hard drive enclosure.
    For those without eSATA enclosures, a simple eSATA to USB3 adapter might do the trick.
    USB3 is plenty fast to house two hard drives.
    If you can, I'd try to order with 500GB to get started and have more room for system and default for scratch or even for Aperture/iPhoto or Lightroom.
    Always take the precaution and zero a drive before use. Want a solid enterprise ideal for RAID, then look no further than Seagate Constellation series. 128MB cache doesn't hurt and fine for RAID5, NAS or whatever you want.
    There should be retail PCIe-SSD products in 2014.
    Large storage, http://macperformanceguide.com/topic-thunderbolt.html

  • What are your opinion on the new mac pro

    I feel while radical its too limiting thereby loosing fuctionality. But I also knw how the iSheeps would follow their iSheperd blindly. There making this kind of thunderbolt for everything the norm. I also know that the PC companies brought this on themselves they failed to innovate followed intel and nvidia to blindly with there xeons and quadro. The 3 major pc makers market professional workstations that you would probaly sell ur kidney to get one we have the z820 while very powerful its just 2 xpensive. Let's take for example the imac is the best bang for d buck most beautiful all in one if hp had used say a normal 3770k and a gtx 680m 4gb dat would have brought the price of the z1 down drastically. Let's say d average joe wants to be an editor, compositor, colorist. if u goole pc workstations hp z820 and dell T7600 would pop up but they are dam so xpensive hp consumer PCs are garbage. If there is onething apple knows the average pro does not want to be bothered with specs. I think the pc industry brought this on themselves. Wat of the smaller custom builder they focused so much on gaming big megatron design like cases with all the talk of FPS is every thing. My only prayer is that asus, msi gigabyte should stand up aganist apple and start releasing sexier designs, unless I fear even adobe is not safe cos most editors would gradually drfit back to FCPX sad wen inferior products triumphs a superior one. Pls drop ur thoughts also ur opnions as editors in your location the general trend. I hate to be locked in a garden where I am told this is what I need. I love choices.

    The 2 biggest problems with the new Mac Pro are the complete reliance on Thunderbolt for expansion and the Proprietary GPU modules. What happens when those Fire Pro cards are EOL and new GPU's are available. Will Apple go to any of the GPU manufacturers and get newer modules manufactured. Considering the applications that are moving to GPU processing, that was really a very bad idea simply because of the Minimum order quantity Apple will have to make to run another module. Apple will not be able to pull from the general video card supply which means they will be solely responsible for any production numbers required to manufacture to begin with. I personally expect this to be a major limitation as time goes on.
    The complete reliance on Thunderbolt for expansion really was bad idea and not ready for prime time. TB2 has the total bandwidth of a PCI-E Gen 2 5x. That is the entire pipe available to pump any video output data, high performance storage, I/O devices, and any number of devices available as time goes on especially video cards. Those trying to GPU process through that pipe are going to find that latency is way to much a problem to get that done. If Lightpeak was out and had the bandwidth of PCi-E Gen 2 or Gen 3 16X then I would say great. There is just to small a pipe and to much device moderation at the TB controller to do this now. The major problem that will develop from this later is when Lightpeak is out for the PC and devices start moving there. Where will Apple be with the Mac Pro when it's entire expansion is legacy in 1 to 2 years. As a final note Thunderbolt 2 is just Thunderbolt 1 with 1 bidirectional channel in stead of 2 unidirectional. This is not a major improvement over the original.
    The final consideration though not a major problem yet is the limit to 6 Core Xeons. This is likely due to the heat the 8 Core Xeons generate combined with a centralized cooling design. One of the major reasons to get a Dual Xeon is the 8 Core CPU options. Without that then there really is far less reason to get a Dual Xeon over a single 6 core and eventually 8 core workstation. This is a sacrifice that will reveal more later than now.
    Considering the Mac Pro is meant to be the flagship platform for Apple's Pro market, there are really way to many limitations on this one to compete with the PC equivalents. There is only so much OSX will add to any system.
    Eric
    ADK

  • I'm in the market for the new Mac Pro.

    I'm in the market for the new Mac Pro. I've been waiting for it to be released and have some cash set aside for this. I am a video editor and use Premiere Pro CC, and After Effects. My primary content is simple documentary films - so nothing too intense, but always HD (1080) video. I don't see 4k in my future but it's always a possibility so I want to future-proof my purchase for the next 3 years or so. With respect to storage space and RAM, I can make that decision myself based mostly on cashflow (since they are likely both user-expandable). However, with the basic configuration of the number of cores and video graphics card, I could use some advice. I think they are both set for the life of the computer, so important to get it right.
    My current thinking is to start with the 6 core model (I guess I have no real reason for this decision, except that I feel like the 4-core base model is put there to make the price feel lower, while the real advantages in performance start at the 6 core - am I way off on this one?). But, I wonder if I should spring for the 8 core or even the 12 core? Probably overkill for me - out of my budget anyway.
    The other decision is the graphics card - is the D500 enough? Will it be limiting factor in the future? Or should I move to D700?
    Here are the cost differences:
    from 6 core to 8 core is $1500
    from D500 to D700 is $600
    Which is worth it? (neither, both?)
    Thanks.

    Whether it's worth it depends more on you and what your current and future needs are.
    The good news is that Adobe's CC apps can already take advantage of the AMD FirePro GPU's in the Mac Pro, and offer hardware acceleration of the Mercury Playback Engine, which you'll see in Premiere, After Effects, and Media Encoder.  According to the Adobe staffers I've talked to, even the FirePro D300's will see a big benefit, in fact they say you won't see a big bump by upgrading the GPU.  As far as Adobe's apps are concerned, their OpenCL use is all single precision, and the D500/D700 upgrades put a lot of weight in double precision performance (which is unused in their apps).  Their recommendation - put the bulk of your budget on cores and RAM.
    How many depends on how elaborate and complex your work is.  Simple documentary films with the odd effects, transitions, titles, and grading.. you'd be fine with a 6-core IMO.  If you're leaning towards getting into really layered comps and effects, you'd shorten those long render times down a lot with the 8-core.  As for memory, I'd recommend at least 4GB per physical core.
    Good luck!

  • Is the new mac pro 2014 upgradable? if so which parts?

    I am a Video editor and graphic designer. i want to know how far can i expand the new mac pro 2014.. which parts on the machine are upgradable.

    It is actually "Late 2013" in Apple parlance. Most use "nMP" for New Mac Pro" or you could call it a 6,1
    There is no sign or confirmation that the Dxxx can be upgraded unless from another nMP, doubt there will be upgrades while SSD etc are and Apple shows how on product support page how to remove and install memory and the SSD device.

  • Performance with the new Mac Pros?

    I sold my old Mac Pro (first generation) a few months ago in anticipation of the new line-up. In the meantime, I purchased a i7 iMac and 12GB of RAM. This machine is faster than my old Mac for most Aperture operations (except disk-intensive stuff that I only do occasionally).
    I am ready to purchase a "real" Mac, but I'm hesitating because the improvements just don't seem that great. I have two questions:
    1. Has anyone evaluated qualitative performance with the new ATI 5870 or 5770? Long ago, Aperture seemed pretty much GPU-constrained. I'm confused about whether that's the case anymore.
    2. Has anyone evaluated any of the new Mac Pro chips for general day-to-day use? I'm interested in processing through my images as quickly as possible, so the actual latency to demosaic and render from the raw originals (Canon 1-series) is the most important metric. The second thing is having reasonable performance for multiple brushed-in effect bricks.
    I'm mostly curious if anyone has any experience to point to whether it's worth it -- disregarding the other advantages like expandability and nicer (matte) displays.
    Thanks.
    Ben

    Thanks for writing. Please don't mind if I pick apart your statements.
    "For an extra $200 the 5870 is a no brainer." I agree on a pure cost basis that it's not a hard decision. But I have a very quiet environment, and I understand this card can make a lot of noise. To pay money, end up with a louder machine, and on top of that realize no significant benefit would be a minor disaster.
    So, the more interesting question is: has anyone actually used the 5870 and can compare it to previous cards? A 16-bit 60 megapixel image won't require even .5GB of VRAM if fully tiled into it, for example, so I have no ability, a priori, to prove to myself that it will matter. I guess I'm really hoping for real-world data. Perhaps you speak from this experience, Matthew? (I can't tell.)
    Background work and exporting are helpful, but not as critical for my primary daily use. I know the CPU is also used for demosaicing or at least some subset of the render pipeline, because I have two computers that demonstrate vastly different render-from-raw response times with the same graphics card. Indeed, it is this lag that would be the most valuable of all for me to reduce. I want to be able to flip through a large shoot and see each image at 100% as instantaneously as possible. On my 2.8 i7 that process takes about 1 second on average (when Aperture doesn't get confused and mysteriously stop rendering 100% images).
    Ben

  • How can I move my three SATA HDDs to the new Mac Pro without backing up?

    Hello,
    I am doing initial shopping for the new Mac Pro but have come to the frustrating realization that I cannot move my HDDs to the new computer for free. Sure, I can migrate my OS drive to the new one, but my other three disks inside my 2007 Mac Pro are in a pickle. I want an economically viable method of getting those three drives to the new Mac without backing them up, formatting or something like that. Also, I would prefer a transfer method that will rival the speed of it being internal. I don't think USB 3.0 can do this, but Thunderbolt 2 can? Everything I've seen online has been outrageiously expensive or requires me to reformat (RAID).
    What I'm looking for:
    Connect three or more HDDs of various capacities to new Mac Pro
    Have the transfer speeds rival or exceed that of my current grandpa computer (Mac Pro 1,1)
    Have it not be incredibly expensive (anything over $300 is ridiculous)
    Have it be no more than two devices, one prefered unless they are individual enclosures that can either daisy chain and/or are inexpensive.
    Safe for my drives.

    >  a 3 TB, a 1.5 TB and a 500 GB.
    Most 3TB drives are going to be "green"
    The 1.5TB may or may not
    The 500GB is likely old, due for retirement if not worse.
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