27" iMac non-native resolutions

So, I'm doing what a lot of folks here are doing right now, (im)patiently waiting for my new quad core 27" iMac to ship. In the meantime, I've been doing some thinking. I intend to game quite a bit on this new system, and I'm concerned about the resolution of the screen. Obviously, even with the HD4850, most games are not going to tolerate the massive resolution required of this huge screen. So obviously, to maintain decent frame rates, I'm going to have to lower the resolution. Now, I don't know much about LCD technology, but what I've heard is that how good the image quality is at non-native resolutions is dependent on the hardware in the LCD panel. From what I've heard, this is an excellent display, with all the latest bells and whistles.
So, my question, for anybody that has experience with this particular screen, or another like it, how does it handle non-native resolutions? Does it look good? Abysmal? Somewhere in between? And, if I'm going to play in a non-native resolution, I suppose my best choices would be 1920x1080 (3/4 res), or 1280x720 (1/2 res). Am I correct in that assumption?
Thanks so much for taking the time to read this, and I hope this makes for some good discussion!

It looks great. I have the 27" dual core which is the same screen. Obviously anything less than 2560x1440 resolution is going to be an interpolated resolution but the screen is extremely high quality and with that kind of pixel density to work with it's easy to make the screen look great.
Is it as tack sharp as native resolution? No, but it still looks great. I've tried 1600x900 and 1920x1200 modes which are the same 16:9 format as the native res and they look stunning even on the desktop. No worries with your gaming. Enjoy!
James

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    ------------------- RAW DATA ------------------------
    0 1 2 3 4 5 6 7 8 9 A B C D E F
    0 | 00 FF FF FF FF 91 FF 00 5C 85 03 22 01 01 01 01
    1 | 13 11 01 03 68 2F 1E 78 2E C5 85 A4 59 49 9A 24
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    Sync Width.............. 176 pixels 6 lines
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    ------------------- RAW DATA ------------------------
    0 1 2 3 4 5 6 7 8 9 A B C D E F
    0 | 00 FF FF FF FF FF FF 00 26 CD 03 66 21 02 00 00
    1 | 0C 14 01 03 68 37 22 78 2A 7B 65 A5 55 48 99 26
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    EDID Version........1.3
    Manufacturer........IVM
    Product Code........870 (0366) (6603)
    Serial Number.......00000221
    Manufactured........Week 12 of year 2010
    Max H Size..........55 cm
    Max V Size..........34 cm
    Gamma...............2,20
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    640 x 480 @ 60Hz
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    640 x 480 @ 72Hz
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    Front Porch............. 136 pixels 3 lines
    Sync Width.............. 200 pixels 6 lines
    Back Porch.............. 336 pixels 36 lines
    Blanking................ 672 pixels 45 lines
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    Scan Rate............... 74,556 kHz 59,885 Hz
    Image Size.............. 550 mm 344 mm
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    I have two suspicions:
    1. Running everything at the native resolution puts a bigger strain on the GPU, hence slowing down the OS, putting down battery time.
    2. The number of apps using retina-ready sprites is miniscule, hence Apple does not want to mess with the user experience. Although I doubt it, as software post-processing is done even now, and apps with non-retina sprites look slightly blurred. If the native resolution would have been used, they would just look a bit more blurry.
    Just some comments:
    1. Switching to the native resolution will make everything smaller, up to the point of not being usable. But this is a non-argument, as the OS could be smart enough to use bigger versions of the sprites/icons/text. Apple already demands that developers use hi-res sprites (OS X Human Interface Guidelines), hence everything could be scaled x2 and it would be the same size at 2880x1800, as it is at 1440x900 in the current version of the OS.
    2. Technically it is possible, as outlined here: Running the Retina MacBook Pro at Full 2880x1800 Resolution. Have a look at the comments too, there are some interesting observations in line with this question, but no definite answers.
    3. I am aware that the OS X Cocoa server is running at native resolution at all times. This question is concerned with the viewport resolution, which requires hacks to be set to the native one.
    Can answer on Quora if preferred (http://www.quora.com/OS-X/Why-does-the-MacBook-Retina-15-do-software-scaling-to- the-native-resolution-of-2880x1800)

    Ah right at the top.
    panic(cpu 0 caller 0xffffff7fa40cbf1a): "GPU Panic: [<None>] 5 0 a0 d9 9 8 0 3 :
    This is a common problem with new Mac notebooks. There arre many threads on this and other forums about it.
    Tae your Mac to an Apple store to be fixed or replaced.

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