29.97fps timeline / animated stills are 23.98fps, why?

I'm inserting key-framed animated stills in a standard 29.97 fps timeline. I'm getting some shimmering on the stills with slightly higher contrast edges. This could be the size of the stills (I'm trying to keep them fairly small (HD) in resolution, or the specific animated moves I know ... but,
I'm just wondering. When I look at the properties of the stills, they are all 23.98 fps. Everything else on the timeline and the timeline itself is 29.97 fps. Why would the stills be 'supposedly' a different framerate? And is this something I can change, or should bother changing?
All ears,
Ben

For whoever is interested, the answer is: if you want your 23.98 edit "fit in" an hour and a half using 29.97 DF timecode, its length would be exactly 1:28:42:16.
Correct...that is what you have to do. I too find it odd that FCP will not allow a 23.98 DF timeline, if so, timing would match perfectly. But no...I have to do what you do. I lay slug to get my DF timing, then copy and paste that into a 23.98 NDF timeline and note the end time. Hey, it works. Dunno why Apple isn't fixing this.
As for the audio OMF...I simply OMF the 23.98 sequence and give that to the protools guy (I use the Duck)...and THEY can convert it from 23.98 to 29.97. I know, because he does that when he lays off audio to my HDCAM master and again to my Digibeta master.
Why are you exporting the OMF to an Avid?
Shane

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