3D model plus material from 3Ds Max or Adobe 3D Toolkit import to Acrobat 3D
Hello Forum
We have been looking through the forum but could not find the topic yet. Hence I am writing to maybe find an answer to our little issue. We are coming from the corrugated printing industry and attempt to provide our customers with additional 3D models in PDF for approval.
So far we have turned the keyline (aka folding pattern) into an accurate 3D model using 3Ds Max. Placing the artwork (logos, barcodes, text etc.) into the right position works as well in 3Ds Max. However when exporting from 3Ds Max and then 'Creating PDF from file' in Acrobat 3D, we lose the 'material', i.e. the artwork and just succeed in importing the 3D model. We have tried all format exports from 3Ds Max but cannot import the artwork. Do you have any idea?
Alternatively, we have tried to use Adobe 3D toolkit to create the 3D model but are not able to place the 'material' into the exact position we require in the 3D model. Maybe there is a better way?
Thank you for any help or suggestions.
Ab.
Hi Abraham,
A few short answers to your specific Max questions (better late than never, I hope):
1. Is there a plug-in or special process to turn a 2D keyline (folding pattern) into a 3D model using 3Ds Max?
Sounds like this something that could be done using a basic spline. If you are new to 3DS Max, try looking into splines, as well as Compound Objects>Loft. The loft tool utilizes two elements; a loft path, usually just a line of some fashion, and the shape of loft, which can be any 2d shape drawin in max. Search for Loft object under Max help.
2. What would be the best way to map the artwork belonging to the keyline onto the 3D model?
Mapping can be complex, however, there are some nice techniques to use given the time taken to learn. Baking textures would be my suggestion to you; a baked texture is essentially a 2d redering of your model which is created through Rendering>Render to Texture. This will render out a 2d baked map of your object, including lighting an environmental elements. Save as a.tga, and you can then import you 2d baked texture into other design progs and use it as a texture mapping template; allowing you to add design elements, details textures, etc. to specific areas of your model's texture. Once finished working with the texture design, save as a .tga, then re-import your modified .tga into Max via Utilities Tab>Asset Browser, apply your modified .tga to a material sample in the Material Editor, and apply to your model.
That's the basic procedure. For details, search 3DS Max Help for "Render to Texture" and "Backed Maps".
Hope that points you in the right direction,
~Chipley
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Process: iBooks Author [11481]
Path: /Applications/iBooks Author.app/Contents/MacOS/iBooks Author
Identifier: com.apple.iBooksAuthor
Version: 1.1 (190)
Build Info: Kingbird-1900000~1
App Item ID: 490152466
App External ID: 6846044
Code Type: X86 (Native)
Parent Process: launchd [156]
User ID: 501
Date/Time: 2012-08-10 17:06:02.733 -0500
OS Version: Mac OS X 10.8 (12A269)
Report Version: 10
Interval Since Last Report: 146 sec
Crashes Since Last Report: 1
Per-App Interval Since Last Report: 32 sec
Per-App Crashes Since Last Report: 1
Anonymous UUID: xxxxx
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
VM Regions Near 0:
--> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Applications/iBooks Author.app/Contents/MacOS/iBooks Author
__TEXT 0000000000001000-0000000000688000 [ 6684K] r-x/rwx SM=COW /Applications/iBooks Author.app/Contents/MacOS/iBooks Author
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1 com.apple.SceneKit 0x15ee0aec bool prepareDeindexing<GenericVertexSet>(MeshSourceInfo const&, domMesh const*, GenericVertexSet&) + 247
2 com.apple.SceneKit 0x15edf92f Deindexer::deindexGeometry(domGeometry const*) + 501
3 com.apple.SceneKit 0x15ee2d07 Deindexer::execute() + 2625
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7 com.apple.SceneKit 0x15e85467 -[SCNSceneSource _sceneWithOptions:statusHandler:] + 129
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9 com.apple.SceneKit 0x15e85542 -[SCNSceneSource sceneWithOptions:error:] + 109
10 com.apple.SceneKit 0x15e8561c -[SCNSceneSource propertyForKey:] + 60
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12 com.apple.iBooksAuthor 0x003cec58 unsigned long const* std::lower_bound<unsigned long const*, unsigned long>(unsigned long const*, unsigned long const*, unsigned long const&) + 3935060
13 com.apple.iBooksAuthor 0x00400892 unsigned long const* std::lower_bound<unsigned long const*, unsigned long>(unsigned long const*, unsigned long const*, unsigned long const&) + 4138894
14 com.apple.iBooksAuthor 0x003647fc unsigned long const* std::lower_bound<unsigned long const*, unsigned long>(unsigned long const*, unsigned long const*, unsigned long const&) + 3499768
15 com.apple.iWork.sfdrawables 0x00f5c953 -[SFDDrawableRep performDropWithDropInfo:] + 291
16 com.apple.iBooksAuthor 0x0027d291 unsigned long const* std::lower_bound<unsigned long const*, unsigned long>(unsigned long const*, unsigned long const*, unsigned long const&) + 2552205
17 com.apple.AppKit 0x9693419f NSCoreDragReceiveMessageProc + 1487
18 com.apple.HIServices 0x91ba9ffe DoMultipartDropMessage + 351
19 com.apple.HIServices 0x91ba9c48 DoDropMessage + 65
20 com.apple.HIServices 0x91baa92e CoreDragMessageHandler + 1763
21 com.apple.CoreFoundation 0x971171bf __CFMessagePortPerform + 783
22 com.apple.CoreFoundation 0x9701d0a5 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 53
23 com.apple.CoreFoundation 0x9701ccd2 __CFRunLoopDoSource1 + 146
24 com.apple.CoreFoundation 0x970529c6 __CFRunLoopRun + 2038
25 com.apple.CoreFoundation 0x97051d6a CFRunLoopRunSpecific + 378
26 com.apple.CoreFoundation 0x97051bdb CFRunLoopRunInMode + 123
27 com.apple.HIToolbox 0x936268aa RunCurrentEventLoopInMode + 242
28 com.apple.HIToolbox 0x93626619 ReceiveNextEventCommon + 374
29 com.apple.HIToolbox 0x93626494 BlockUntilNextEventMatchingListInMode + 88
30 com.apple.AppKit 0x965c4a5a _DPSNextEvent + 724
31 com.apple.AppKit 0x965c428c -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 119
32 com.apple.AppKit 0x965ba6dc -[NSApplication run] + 855
33 com.apple.AppKit 0x9655d8e6 NSApplicationMain + 1053
34 com.apple.iBooksAuthor 0x0000e3da unsigned long const* std::lower_bound<unsigned long const*, unsigned long>(unsigned long const*, unsigned long const*, unsigned long const&) + 726
35 com.apple.iBooksAuthor 0x00073165 unsigned long const* std::lower_bound<unsigned long const*, unsigned long>(unsigned long const*, unsigned long const*, unsigned long const&) + 413793
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x939c79ae kevent + 10
1 libdispatch.dylib 0x90dc1cc5 _dispatch_mgr_invoke + 993
2 libdispatch.dylib 0x90dc17fd _dispatch_mgr_thread + 53
Thread 2:: com.apple.CFSocket.private
0 libsystem_kernel.dylib 0x939c6be6 __select + 10
1 com.apple.CoreFoundation 0x97096320 __CFSocketManager + 1632
2 libsystem_c.dylib 0x9466c557 _pthread_start + 344
3 libsystem_c.dylib 0x94656cee thread_start + 34
Thread 3:
0 libsystem_kernel.dylib 0x939c691a __psynch_mutexwait + 10
1 libsystem_c.dylib 0x9467213b pthread_mutex_lock + 595
2 com.apple.Foundation 0x93ae281b -[NSLock lock] + 169
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7 libsystem_c.dylib 0x94656cee thread_start + 34
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0 libsystem_kernel.dylib 0x939c68e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x94671289 _pthread_cond_wait + 938
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3 com.apple.Foundation 0x93b57506 -[NSCondition waitUntilDate:] + 404
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1 libsystem_c.dylib 0x9466f04c _pthread_workq_return + 45
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3 libsystem_c.dylib 0x94656cca start_wqthread + 30
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Thread 7:
0 libsystem_kernel.dylib 0x939c70ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x9466f04c _pthread_workq_return + 45
2 libsystem_c.dylib 0x9466ee19 _pthread_wqthread + 448
3 libsystem_c.dylib 0x94656cca start_wqthread + 30
Thread 8:
0 libsystem_kernel.dylib 0x939c70ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x9466f04c _pthread_workq_return + 45
2 libsystem_c.dylib 0x9466ee19 _pthread_wqthread + 448
3 libsystem_c.dylib 0x94656cca start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x10c5cc48 ecx: 0xbfffd258 edx: 0x00351600
edi: 0x00000000 esi: 0x10c5ce18 ebp: 0xbfffd288 esp: 0xbfffd1a0
ss: 0x00000023 efl: 0x00010246 eip: 0x15ee47aa cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x00000000
Logical CPU: 2
Binary Images:
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0x92bdf000 - 0x92c23fff libGLU.dylib (8.5) <E4F932FD-A644-354D-8D4E-F337C93AAFC1> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib -
Hi,
We have just gone from using an Xserve running 10.4.11 with an attached Xraid, to a Mac Mini Server running 10.7.3 and an attached Promise Pegasus R6 12TB Thunderbolt raid.
Everything is fine except one thing. The PC users running a mixture of Windows XP and Windows 7 can no longer open their 3DS Max (.max) files. I have had a search around and it seems that other people have encountered the same problem, but as far as I can make no one has found a solution. They just get a File Open Failed message.
If anybody has come across and resolved this problem or could offer any suggestions it would be much appreciated.
Thanks in advance.Apple should be brought up on UI crimes for the mess that is permissions in Lion. It is easy once you understand what they are doing and where the tools are hidden.
So first, ignore the File Sharing tab as it is useless and feature poor. Instead, do this:
1: Launch Server.app
2: Select your server under the Hardware section in the left column.
3: Click on the Storage tab
4: Drill down to find the parent folder of your share point
5: Use the Gear popup menu to access the Edit and propagate features
This shows an example. When you choose the Edit Permissions... option, you will see a window like the following:
The three entries are the POSIX permissions. They represent UNIX Owner (root), Group (Wheel), and Everyone (Other). This is an EXAMPLE Folder. Yours will be different. These permissions do not inherit! If you change the group from Wheel to staff, it will mean nothing in relation to the permissions. You must ADD another entry to the table. The new entry is an Access Control Entry and establishes an ACL (access control list). The ACL will inherit if defined as such.
So in this example, say you have a folder owned by the local admin and by the admin group. Press the + button and then set that group to your departmental group. Then set permissions to Read/Write. Press OK. This will return you to the main window. Click on the Gear button again and choose propagate permissions to cascade the new permission set through all existing files.
You should disconnect clients and then reestablish a new sharing session to ensure you are seeing the proper permissions model.
Apple should be ashamed at the poor job of showing the difference between POSIX and ACLs. This is really a step backward as compared to older versions of server.
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