3D New shape from layer in CC

In CS5 I could create 3D shapes from the 3D menu under 'New Shape From Layer'. I can't find this option in CC, Where has it gone?

Brilliant, thank you. I should have explored further. (Y)

Similar Messages

  • New shape from layer - crash CS5

    XP 32 CS5 OpenGL or not
    3D New shape from layer - cone or whatever
    crashes CS5.
    1st time I use 3D - just trying.
    Could have done something wrong
    but should have got a warning instead
    of a crash.

    Regrds New Layer from 3d File
    http://http://picasaweb.google.co.uk/stephen.riche/Errors#5474358274068896850
    http://picasaweb.google.co.uk/stephen.riche/Errors#5474358276664750162
    Also twice I left my work rendering only to come back to find just my desktop, no photoshop
    heres my event log
    http://picasaweb.google.co.uk/stephen.riche/Errors#5474371881472758818
    It will post error regards New shape from layer ASAP
    Hope this helps, proving to be very frustrating
    My Info
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  • Remove 3D New Shape From Layer

    I've applied the 3D > New Shape From Layer command to an image. Now I'd like to remove the 3D shape and apply a different shape. Is there a way to remove the first 3D shape? I've searched, but haven't found a way to do it.

    Hi,
    From post #8 onward should be a new topic.
    To answer most basically, in order to not have part of a 3D mesh display you need to use opacity maps. This is supported in CS4. There also is a way to hide geometry (or make it invisible) but that won't accomplish what is being asked. It hides whole mesh groups, not just parts of mesh groups.
    If you just want to display the text mapped on a sphere, then you need to setup a matching opacity map. The steps to get this setup is pretty quick, if not discoverable (yes the UI has room for improvement). It can also be made so that the text is live and a single file controls both opacity mapping and text color. Finally, once created, a material can be saved out that can be used in the future to cut out some steps.
    Below are steps, but I haven't confirmed most gotchas. There is one known problem that shows up in the Layers panel (No indication that an opacity map is applied). Another thing is to make sure and save a copy of the final file so you don't overwrite the canned sphere.dae file.
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    5) expand the 3D panel, select the Sphere_Material, then click the Diffuse map icon and select 'Load Texture...'
    6) select the text file created above to replace the current map file
    7) now click the Opacity map icon and select 'Load Texture...'
    8) again select the text file created above (ok the warning dialog)
    You should now just see text wrapping spherically . At this point you can save out a material preset to apply to any 3D shape without having to build the materail from scratch each time. And make sure to Save As..., closing the original Sphere.dae file without saving to keep that preset clean.
    To change the text again, just open the Diffuse map file in the 3D layer and edit the text layer. Saving the file will update on the model and affect the Opacity map as well (ie. change text string or size).
    Regards,
    steve

  • PS CS4, Vista64: new shape from layer -- no effect

    Hello,
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    But I get no reaction after applying this effect.
    Is there a solution to this (my?) problem?
    Carlos

    Hello Zeno,
    thanks for helping me, but...
    Zeno Bokor wrote:
    try resetting your preferences http://forums.adobe.com/thread/375776?tstart=0 and also try playing around with the OpenGL settings from Edit->Preferences->Performance
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  • 3D shape from layer

    If I wrap a layer of rasterized text around a 3D sphere from the Shape from Layer command, how can I then delete the sphere, but keep the curved text?

    You can edit the Transparency (if thats what You mean) of the Object in the 3D-Panel under 3D (Materials).
    Hit the button right beside the Opacity Value and select New Texture; this You can then open from the Layers Panel and insert Your text there as white on black which works much like a Layer Mask.
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  • How do I make a new shape from 2 existing shapes in Ps CS6?

    Once I have drawn the shapes the 'intersecting shape area' etc option is greyed out, I can draw a new shape to do thins but how do I use 2 existing shapes. I know this should be easy I just can't work out how to do it.

    Wow dude thanks for the help that's very cool of you to bother to do that, but no sorry that's not what I mean either, That is useful but I actually can't select shapes like you do in the video I get a "could not select blar blar blar because its not inside the vector mask of a visible layer" warning, and again sorry for my late replies I'm very busy, new baby, work, etc etc and I really do appreciate your help. I want to make a new shape form the overlapping parts of 2 existing shapes. So I draw a shape (shape 1), make a new layer and draw another shape (shape 2), and then later decide the overlapping parts need to be a new shape (shape 3). So I could duplicate shape 1 and then using the pen tool select 'Intersecting shape area' and try and draw the same shape 2 again but that seems to be a stupid way to do it, I'd like to know the process to make this new shape 3 from the existing shapes 1 & 2, there must be an intelligent way.

  • 3D: Deleting a mesh, applying multiple materials, "New volume from Layers"

    I am learning the 3D capabilities of Photoshop CS5 Extended and have some questions that do not appear to be covered in the help reference material:
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    PS: I sat waiting on hold for Adobe tech support for 2 hours and 17 minutes with no signs of life before giving up. When I explored callback options online, the website said that no options are available for Photoshop. This level/absence of support is mind-bogglingly awful for an enterprise like Adobe. I know me grousing about it here won't change anything, but I need to get my frustration out of my system and writing it down helps.

    Hi B.,
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    For instance, after having merged two 3D layers together.
    You can only hide meshes in the scene, not remove or delete them. You have to delete the whole 3D layer to remove meshes from a document.
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    With Photoshop you can't replace an existing single material with multiple materials. There's very limited ability to edit UV mapping and you'll want to do that in a full 3D modeling application. Repoussé meshes are created with 5 materials to a single mesh object so technically, yes to your question; But that's not really what I think you're asking.
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    This has applications in scientific and medical imaging, but doesn't need to only be used there. An example would be to use a DICOM format, multi-sliced imaging scan and have the layers of the scan modeled into a volume. It is really just taking successive layers and placing them at equal distance in space. The Render Settings dialog offers a few options to vary the displayed volume after it's generated.
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    Thanks,
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  • Problem with "Create New Extrusion from Selected Layer" CC 2014

    Hello, I'm experienced with Photoshop but am new to 3D text in Photoshop.  I type in some text and convert to a shape.  When I choose Create New Extrusion from Selected Layer I get  dialog box I don't see in any tutorials.  It says "You are about to create a 3D layer.  Would you like to switch to the 3D workspace?  Yes/No, Don't show again."  Which should I use for 3D text? 
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    I just chose "No" and didn't look back.  I like my workspace just as it is, and don't prefer Photoshop to change it for me under this particular case.
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    In PS i can Magic wand selection shape from one layer, drop to sub layer and copy that selected shape from that sub layer. How do I do this in illistrator, and moreover, from multiple layer at the same time.
    For instance, in PS = Import an image of gold - select a text phrse with wand - drop to gold - copy paste = gold text.
    How is this done in illustrator?

    Illustrator C6
    Basicly I want to do what takes me 10 minutes to do in PS in Illistrator. LOL! I realize I must learn Illistrator; especially for logo design.
    I want to select my objects in Illistrator and drop to another layer and copy that layer but with only the selection to create another new layer with that which I
    originally selected and then copied from another layer.
    1. Select objects
    2. copy that selection from another image. "gold effect taken from an image"
    3 paste that which was selected = that which was selected, but in gold.

  • New shape layer auto applies the same layer effects as previous ones

    Everytime I draw a new SHAPE layer it auto applies the same layer effects I applied to the first shape I drew in a document. I can’t find anything online about turning this annoying setting off. So for example, if I draw a circle and apply a gradient overlay and a drop shadow then every circle I draw from here on out adds the same effects automatically.

    To draw a new shape layer without the layer style applied to the
    previous shape layer:
    Click image to enlarge.
    MTSTUNER

  • Can the new feature, "New Guides from Shape" be configured to get the baseline?

    I love the new Guide Features, long overdue. This could exist otherwise I'll put in a Feature Request.
    New Guides From Shape on text is auto-locating the outer bounds, so the descender line at the bottom:
    I'd like it to instead use the more appropriate Baseline:
    Is this already possible? One of the first things I did was Shortcut the feature since this is something I do so often manually --- it would be great if it could do Baseline though either in addition to (holding shift or something) or in place of the descender line. That's what designers use to align text. Guides already snap to baseline so Adobe has the system in place already.

    I that work-around would be less efficient than typing the actual copy, doing the New Guides from Shape, and then adjusting the bottom guide. Especially when working on a complicated piece that requires adding and clearing guidelines as you go to stay organized. It would be very problematic to filter out descenders every time you want to guideline a particular block of text.

  • 3D- New Mesh from Grayscale- Plane  produces a mesh with some gaps in.

    When I open a greyscale BMP file, and use the 3D->New Mesh from Grayscale->Plane option to create a 3D mesh based on it, the mesh it creates has some curious gaps in - I've attached an illustration of this, showing dome shapes with the mysterious gaps.
    Anyone know what I can do to make sure there are no gaps of this kind? Some kind of Blur filtering, perhaps? Any suggestions? Should I convert the BMP file to some other format first?
    I'm using CS5 extended (64), on Windows 7 (64).
    Also, does anyone know how the mesh resolution can be altered?  It seems to be about 1/12 of the resolution of the grayscale image that the mesh derives from, that is, for each 12 dots in the greyscale image, a single  point/vertex of a mesh triangle  on the greyscale mesh, is created.
    DocH999

    Hi SG,
    Here is a JPG equivalent/version of a BMP file that creates the kind of gappy mesh I mentioned in the original post.  (Can't upload a BMP file, it seems.  And I hope it will survive the upload process without having its resolution altered in such a way as to stop it generating the gappy mesh. Also, it's not a greyscale mode image, but I understand that doesn't matter - I certainly get exactly the same problem when I convert to greyscale first - I forgot to grayscale this sample before I uploaded it).
    If you download the file, open it in PS5 extended, do the 3D->New mesh from grayscale->Plane, and then zoom in, you should see the odd grey triangles and rhombus shapes that indicate the incorrectly-created mesh.  If you open the 'background' layer and make that white, it'll make the 'gappiness' a bit more visible.
    I'm using Windows 7.  My GPU is an NVIDIA GeForce G105M/PCI/SSE2, but I suspect this problem is a computational one inside PS, not a display one (for example, zooming in and out leaves the gappiness in the same places in the mesh).
    One thing I've noticed is that this gappiness thing seems to be a function of the size of the depth map file - I took a large depth map file that produced the gappy mesh, and I cropped the centre out of it, and when I used that to generate a 3D mesh, it did not have the gappy bits any more, even in the places where the large file had generated them. Odd...!!!
    Hoping you can help me with this!!
    DocH

  • Creating shapes from Vector layers (.ai files)

    I am trying to make extrusions to an image.  I am new to Illustrator and have read that .ai files are the only ones that you can extrude in AE.  However when I bring in an .ai file and select create shape from vector layer, a grey square covers the shape.  I am assuming that it is a transparancy issue and it is just filling in the size of the .ai project.  I could be wrong though.  How can I fix this?

    You need a plain shape in AI. If you're using gradients, masks, clipping paths or other stuff it won't work. Please give us more info and possibly a screenshot of your ai file.
    Try this. Open up Illustrator. Take the pen tool and create a simple shape with a closed path. Import that single layer single path file into AE and see if it works. If it does, then show us a screenshot of your AI file and show all layers and expand out any groups. We'll try and help.

  • Creating new shapes

    What is the best way to create new shapes for motion. Should I make them in Illustrator or is their a place that I can download them?
    Thank you
    Vincent LeGrow

    Yes, I guess I do what to make them in Moion. But I
    was also wondering if I could download more online,
    If you choose to import Illustrator files, you can find A LOT of them to download. Some are for free, like on Adobe's Exchange community. you can also buy them as royalty-free artwork on websites like istockphoto.com
    because the library of shapes provided is very
    limited.
    Not only the library is limited, but also Motions shape editing tools are limited compared to Illustrator.
    If you feel comfortable with importing Illustrator files, you may also check out Ampede's Layerlink plugin, which allows you import separate layers from the file, just like from Photoshop files. Without this plugin Motion can only import the flattened PDF layer.
    There's also a free script for Illustrator written by Specialcase:
    http://www.motionsmarts.com/downloads.html
    It exports the curently selected path to Motion as a shape object.
    Hope this helps.
    Michal

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